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		<title>Modeling a Garden Shovel</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-garden-shovel/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-garden-shovel/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 17:30:07 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
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		<category><![CDATA[Ellipsoid]]></category>
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		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1835</guid>
		<description><![CDATA[Let&#8217;s try to model this nice little garden shovel. This tutorial is suitable for beginners and is very simple to follow. STEP 1 First things first. Make sure you got your Snap option turned on in the status bar, and your OSnap enabled with some of the most commonly used options like End, Near, Point, [...]]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s try to model this nice little garden shovel. This tutorial is suitable for beginners and is very simple to follow.<span id="more-1835"></span></p>
<h2>
<div id="attachment_1900" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/final.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1900" title="final" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/final-300x246.jpg" alt="" width="300" height="246" /></a><p class="wp-caption-text">Final model</p></div></h2>
<h2>STEP 1</h2>
<p>First things first. Make sure you got your Snap option turned on in the status bar, and your OSnap enabled with some of the most commonly used options like End, Near, <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a>, Mid and Int.</p>
<p>We&#8217;ll start creating this little shovel from top viewport, like we would start tracing an image of some existing shovel imported in Rhinoceros.</p>
<p>With <a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a> command, create a curve in Top viewport which has its control points exactly like on the image below. This is why Snap (to grid) is handy tool to use here.</p>
<p><div id="attachment_1837" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_001.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1837" title="shovel_001" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_001-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 1</p></div>
<p>Then we need another copy of this curve, and for that we will use <a href="http://www.rhino3dhelp.com/tag/mirror/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mirror">Mirror</a> command and mirror it across x axis.After that, use <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command to join two curves.</p>
<p>Then we can either use <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command to close these two curves into one closed polyline/polycurve, or use Close command which will do the same thing with less clicks.</p>
<div id="attachment_1838" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_002.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1838" title="shovel_002" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_002-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 2</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> command we will create a rectangle like on the image below: do not worry about the dimensions, just count the grid boxes and you&#8217;ll be fine. I&#8217;ve got some dimensions for you in case you get lost <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<div id="attachment_1839" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_003.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1839   " title="shovel_003" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_003-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 3</p></div>
<p>With <a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a> command, we will trim the parts of the two closed polylines which will help us join all curves into one closed:</p>
<div id="attachment_1842" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0041.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1842 " title="shovel_004" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0041-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 4</p></div>
<p>Next thing would be to make the corners smoother. They aren&#8217;t normally that sharp, are they? So, using <a href="http://www.rhino3dhelp.com/tag/fillet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fillet">Fillet</a> command we need to fillet the upper and lower corners with 1 unit, and the inner ones with 2 units, and the tip of the shovel with 0.4 units:</p>
<div id="attachment_1843" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0051.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1843 " title="shovel_005" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0051-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 5</p></div>
<p>Now, before we go any further, it is good to check if all these lines and curves are joined all together. Just click anywhere on the line, and if everything is ok then it will be yellow as selected. One more thing to check is if this IS really closed curve with SelClosedCrv command which will select all closed curves.</p>
<p>Next thing we need is a basic shape of our shovel. Since it is curved in two sides, the best basic shape would be an ellipsoid. Using <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> command create one positioned just like on the image below:</p>
<div id="attachment_1847" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_006.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1847" title="shovel_006" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_006-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 6</p></div>
<p>Ok, now we will Cut the Ellipsoid with the closed curve we created. From Top viewport, we need to select both Ellipsoid and closed curve, and run <a href="http://www.rhino3dhelp.com/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">Project</a> command. It is important to do this in Front viewport because the viewport is controlling the direction of the projection.</p>
<div id="attachment_1848" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_007.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1848" title="shovel_007" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_007-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 7</p></div>
<p>Now we got two projected curves. One on the top and one on the bottom of ellipsoid. We don&#8217;t need the upper one, and we can delete it by selecting it and hitting <a href="http://www.rhino3dhelp.com/tag/delete/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Delete">Delete</a> key on keyboard.</p>
<p>Using <a href="http://www.rhino3dhelp.com/tag/split/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Split">Split</a> command, we will first select the object we want to cut which is in this case ellipsoid, and then the curve which is the object we wish to split with:</p>
<div id="attachment_1849" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_008.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1849" title="shovel_008" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_008-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 8</p></div>
<p>Now we have finally created something that is actually resembling our shovel. This is one thin surface, and we need some thickness. Using <a href="http://www.rhino3dhelp.com/tag/offsetsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with OffsetSrf">OffsetSrf</a> command we will first offset the surface and create one on top with distance of 0.3 units: (when you start the command, it will display white arrows on your surface, those are normals, and are used to see in which direction the offset will occur. Chances are your arrows point towards bottom, click on the surface and the arrows will change direction)</p>
<div id="attachment_1850" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_009.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1850" title="shovel_009" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_009-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 9</p></div>
<p>We now have two flat surfaces and we need to connect them somehow. We&#8217;ll do that with <a href="http://www.rhino3dhelp.com/tag/blendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendSrf">BlendSrf</a> command which will basically create nice blend surface between two surfaces: (Use AutoConnect option in command line)</p>
<div id="attachment_1851" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_010.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1851" title="shovel_010" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_010-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 10</p></div>
<p>With Join command join the blend surface with two flat surfaces. You will notice on the part where would handle start there is some weird hole. Never mind that, that part will soon disappear.</p>
<p>Again, we need to create another Ellipsoid. Using Ellipsoid command create one like on the image below. Again, the positioning and size is crucial here.</p>
<div id="attachment_1852" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_011.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1852" title="shovel_011" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_011-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 11</p></div>
<p>Hint: When you start Ellipsoid command, just follow these steps. Input &#8220;10, -3.75&#8243; (that will set the center in the right position), press enter while active Front viewport (click anywhere in the viewport), &#8220;6, -3.75&#8243; (that will set one dimension of the ellipsoid &#8211; length), press enter while still in Front viewport, &#8220;10, -2.25&#8243;, press enter while in Front viewport, &#8220;10,-1.5&#8243; press enter Top viewport is active. Do not input apostrophe signs.</p>
<p>Using <a href="http://www.rhino3dhelp.com/tag/extractisocurve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtractIsoCurve">ExtractIsoCurve</a> command, create a extract isocurve from the middle of ellipsoid. You need to hit the Quad point to make sure the circle is in ellipsoid&#8217;s center.</p>
<div id="attachment_1853" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_012.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1853" title="shovel_012" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_012-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 12</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/extrudecrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtrudeCrv">ExtrudeCrv</a> command we will create a cylinder out of this circle. So, start the command, select the circle, make sure the <a href="http://www.rhino3dhelp.com/tag/cap/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cap">Cap</a> option is set to Yes, and input 15 units in command line as extrusion distance.</p>
<div id="attachment_1854" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_013.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1854" title="shovel_013" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_013-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 13</p></div>
<p>With <a href="http://www.rhino3dhelp.com/tag/booleanunion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BooleanUnion">BooleanUnion</a> command connect ellipsoid with cylinder:</p>
<div id="attachment_1855" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_014.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1855" title="shovel_014" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_014-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 14</p></div>
<p>Again, with BooleanUnion command we need to connect the plate and handle part:</p>
<div id="attachment_1856" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_015.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1856" title="shovel_015" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_015-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 15</p></div>
<p>If you are getting something like on the image below&#8230;.</p>
<div id="attachment_1857" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_016.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1857" title="shovel_016" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_016-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 16</p></div>
<p>&#8230; then you need to use <a href="http://www.rhino3dhelp.com/tag/dir/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dir">Dir</a> command on the plate before you use BooleanUnion. Because the normals are pointing towards the inside, while they should point towards outside.</p>
<p>This next part will be a bit tricky, so pay attention. We need to create a variable fillet on the edges that connect the handle part and the shovel plate. The biggest radius will be 1 unit, while all others will be 0.8 units.</p>
<p>So, start <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command, and set 0.08 as default radius. Select the edges:</p>
<div id="attachment_1858" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_017.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1858" title="shovel_017" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_017-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 17</p></div>
<p>&#8230; press enter, and click on AddHandle option in command line. Add 7 more handles like on the image below:</p>
<div id="attachment_1859" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_018.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1859" title="shovel_018" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_018-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 18</p></div>
<p>The two big ones show be set to 1 unit, and you do that by clicking on the outer dot (center of an arc) and inputing the values.</p>
<div id="attachment_1860" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_019.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1860" title="shovel_019" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_019-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 19</p></div>
]]></content:encoded>
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		<item>
		<title>Modeling a wind-up clock</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-wind-up-clock-2/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-wind-up-clock-2/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 18:39:20 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
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		<category><![CDATA[BlendSrf]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[Cylinder]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtractIsoCurve]]></category>
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		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Grid]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Intersect]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[OrientOnCrv]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
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		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1764</guid>
		<description><![CDATA[This tutorial will help you through the process of modeling old vintage wind-up clock. It is fairly easy to follow, so make sure you do it. When approaching modeling this clock, and any other model, I first try to divide it into parts. Obviously every product has its parts, and naturally you would go model [...]]]></description>
			<content:encoded><![CDATA[<p>This tutorial will help you through the process of modeling old vintage wind-up clock. It is fairly easy to follow, so make sure you do it.<span id="more-1764"></span></p>
<div id="attachment_1766" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/024.png" rel="lightbox[1764]"><img class="size-medium wp-image-1766" title="Winup clock" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/024-300x145.png" alt="" width="300" height="145" /></a><p class="wp-caption-text">Final rendered model of our windup clock</p></div>
<p>When approaching modeling this clock, and any other model, I first try to divide it into parts. Obviously every product has its parts, and naturally you would go model one by one. This is that kind of model where your don&#8217;t have to think about which part to model first. This is obvious, first you need a clock body, then you can go about modeling which ever part. Here I first created the body, then the back plate with screws, then the front plate without numbers, bells and hammer, legs, and then in the end made the numbers and handles for the front plate.</p>
<h2>STEP 1</h2>
<p>Ok, in this step we will be creating the body. Since I lost every clock I had like this, I had to model it from reference images from the internet. So, we don&#8217;t have the measures, or technical drawings, but we need to model by eye, looking at the various images and approximate the lengths, distances and so on.</p>
<p>I created a template for my default usage with grid extents set to 10. So, make sure you do the same with Snap command, and clicking on the Extents options and input 10.</p>
<p>Now, we can start modeling. Since we don&#8217;t know what the accurate dimensions are, we will need to use our old method of trial and error. We will first create three straight lines with <a href="http://www.rhino3dhelp.com/tag/polyline/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Polyline">Polyline</a> or <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command.</p>
<div id="attachment_1768" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-1.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1768" title="clock-1" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-1-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img1</p></div>
<p>Next thing would be to connect these lines with curves, and that we will do with <a href="http://www.rhino3dhelp.com/tag/blendcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendCrv">BlendCrv</a> command. Make sure you use G1 for both ends, so we get tangency.</p>
<div id="attachment_1769" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-2.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1769" title="clock-2" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-2-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img2</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command make sure those lines are all joined together. So, next thing would be to create a surface out of this section curve, and we&#8217;ll do that with <a href="http://www.rhino3dhelp.com/tag/revolve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Revolve">Revolve</a> command. But, before that, we need to turn on the Record History option, so we can work on the surface by simply editing the curve.</p>
<div id="attachment_1770" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-3.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1770" title="clock-3" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-3-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img3</p></div>
<p>Now, if we select our initial curve, and using <a href="http://www.rhino3dhelp.com/tag/pointson/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PointsOn">PointsOn</a> command turn on the control points and if we move those points, we will automatically update the surface as well. If we used Record History that is.</p>
<div id="attachment_1771" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-4.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1771" title="clock-4" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-4-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img4</p></div>
<p>Ok, next thing would be to adjust the curves a bit so the surface is little more accurate. Try to make something like on the image below:</p>
<div id="attachment_1772" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-5.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1772" title="clock-5" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-5-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img5</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/offsetsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with OffsetSrf">OffsetSrf</a> command, we need to offset this surface to inside by 0.3 units. So, make sure you flip the direction normals when in <a href="http://www.rhino3dhelp.com/tag/offsetsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with OffsetSrf">OffsetSrf</a> command, so they point to inside.</p>
<div id="attachment_1773" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-6.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1773" title="clock-6" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-6-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img6</p></div>
<p>Then, simply, with <a href="http://www.rhino3dhelp.com/tag/blendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendSrf">BlendSrf</a> command blend the gaps and Join the four surfaces.</p>
<div id="attachment_1774" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-7.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1774" title="clock-7" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-7-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img7</p></div>
]]></content:encoded>
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		<title>Grasshopper3D Vase definition</title>
		<link>http://www.rhino3dhelp.com/tutorials/grasshopper3d-vase-definition/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/grasshopper3d-vase-definition/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 13:50:51 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Plugins]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[grasshopper]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1756</guid>
		<description><![CDATA[I have created this Vase definition based on one of my upcoming tutorials. I have created a section of the vase, and started thinking how it would be cool to make this grasshopper definition and be able to change various radii and heights and that way get completely different vase each time. So the basics [...]]]></description>
			<content:encoded><![CDATA[<p>I have created this Vase definition based on one of my upcoming tutorials. I have created a section of the vase, and started thinking how it would be cool to make this <a href="http://www.rhino3dhelp.com/tag/grasshopper/" class="st_tag internal_tag" rel="tag" title="Posts tagged with grasshopper">grasshopper</a><span id="more-1756"></span> definition and be able to change various radii and heights and that way get completely different vase each time.</p>
<div id="attachment_1758" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/vaza.png" rel="lightbox[1756]"><img class="size-medium wp-image-1758" title="vaza" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/vaza-300x173.png" alt="" width="300" height="173" /></a><p class="wp-caption-text">Set of various vases created with this definition</p></div>
<p>So the basics here are, you change the radii of the arcs, and that way you get different vase each time you move the slider. There are couple of problems in this, since I myself am still a beginner in this Grasshopper thing, I don&#8217;t know how to constrain sliders to dynamic variables, so you might change a lot, and then the model will break.</p>
<div id="attachment_1759" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/vaza2.png" rel="lightbox[1756]"><img class="size-medium wp-image-1759" title="vaza2" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/vaza2-300x173.png" alt="" width="300" height="173" /></a><p class="wp-caption-text">Grasshopper display</p></div>
<p>One more thing to notice here is that some of the sliders are &#8220;connected&#8221; to other sliders. For instance, the overall height of the vase isn&#8217;t adjustable, but the radius of the neck and neck height, plus radius of bottom base (Main radius) actually define overall height. Grasshopper is as flexible as that, it really gives you freedom when making connections between objects. It really is up to you and your imagination.</p>
<div id="attachment_1757" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/jk-0x0.png" rel="lightbox[1756]"><img class="size-medium wp-image-1757" title="jk (0x0)" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/jk-0x0-300x50.png" alt="" width="300" height="50" /></a><p class="wp-caption-text">Vase definition</p></div>
<p>Before you go crazy thinking you need to recreate this definition in your Grasshopper, do not worry, here is the <a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/vaza.zip">definition file</a>. Notice, this definition was created using Grasshopper3D WIP version 0.6.0019 and uses some commands that aren&#8217;t available in previous versions.,</p>
<p>Hope you create some cool vases with this <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Contest: Design Home Appliance for Year 2050.</title>
		<link>http://www.rhino3dhelp.com/news/contest-design-home-appliance-for-year-2050/</link>
		<comments>http://www.rhino3dhelp.com/news/contest-design-home-appliance-for-year-2050/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 00:11:58 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1747</guid>
		<description><![CDATA[We would like to announce our first ever contest!!! It will last for three months starting February 1st and ending on May 1st. We&#8217;d like to give a BIG thanks to our sponsors McNeel, TSplines and 3Dconnexion for ensuring this contest has some neat prizes to fight for. You can find all the necessary info [...]]]></description>
			<content:encoded><![CDATA[<p>We would like to announce our first ever contest!!! It will last for three months starting February 1st and ending on May 1st. We&#8217;d like to give a BIG thanks to our sponsors McNeel, TSplines and 3Dconnexion for ensuring this contest has some neat prizes to fight for.</p>
<p><span id="more-1747"></span><a href="http://www.rhino3d.com/"><img class="alignnone size-full wp-image-1749" title="sp1-sm" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/sp1-sm.png" alt="" width="300" height="80" /></a></p>
<p><a href="http://www.tsplines.com/"><img class="alignnone size-full wp-image-1750" title="sp3-sm" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/sp3-sm.png" alt="" width="300" height="97" /></a></p>
<p><a href="http://www.3dconnexion.com/"><img class="alignnone size-full wp-image-1751" title="sp2-sm" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/sp2-sm.png" alt="" width="300" height="80" /></a></p>
<p>You can find all the necessary info and rules on our <a href="http://www.rhino3dhelp.com/home-appliance-2050.html#page=info">contest page</a> (http://www.rhino3dhelp.com/home-appliance-2050.html#page=info).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.rhino3dhelp.com/news/contest-design-home-appliance-for-year-2050/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Merry Christmas and Happy New 2010.</title>
		<link>http://www.rhino3dhelp.com/tutorials/merry-christmas-and-happy-new-2010/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/merry-christmas-and-happy-new-2010/#comments</comments>
		<pubDate>Fri, 25 Dec 2009 16:26:36 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BlendSrf]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[Box]]></category>
		<category><![CDATA[Cap]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Ellipsoid]]></category>
		<category><![CDATA[ExtendSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Match]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Revolve]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1664</guid>
		<description><![CDATA[I want to wish all of you Merry Christmas &#38; Happy new year! I give you this tutorial which will teach you how to make few holiday decorations for your Christmas tree or similar. Since it that time in the year again, some of you might find it useful to learn how to create few [...]]]></description>
			<content:encoded><![CDATA[<p>I want to wish all of you Merry Christmas &amp; Happy new year! I give you this tutorial which will teach you how to make few holiday decorations for your Christmas tree or similar.<span id="more-1664"></span></p>
<div id="attachment_1665" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1665" title="deco" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-300x174.jpg" alt="" width="300" height="174" /></a><p class="wp-caption-text">Final scene</p></div>
<p>Since it that time in the year again, some of you might find it useful to learn how to create few Christmas decorations for your tree visualisations <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<h3>Introduction</h3>
<p>Well, basically what we will do here is use solids for basic shapes and cut them how we like it.Simple, eh?</p>
<h3>Step 1</h3>
<p>In this step we will be creating the simplest decoration.</p>
<div id="attachment_1692" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/first-deco.png" rel="lightbox[1664]"><img class="size-medium wp-image-1692" title="first-deco" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/first-deco-300x191.png" alt="" width="300" height="191" /></a><p class="wp-caption-text">First Decoration</p></div>
<p>Go ahead, and create a sphere using <a href="http://www.rhino3dhelp.com/tag/sphere/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sphere">Sphere</a> command. Center it in the origin (0,0) and use 10 units as radius. To make this even simpler, you can set your <a href="http://www.rhino3dhelp.com/tag/grid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Grid">Grid</a> options like I have them. Just run <a href="http://www.rhino3dhelp.com/tag/grid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Grid">Grid</a> command, and where it says Extents click on it and input 10. That way you will have 10 units in your grid in every direction in the viewport which was active when you run the command. To apply this setting to all viewports, just use ApplyTo setting in <a href="http://www.rhino3dhelp.com/tag/grid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Grid">Grid</a> command. Click on it so it toggles from ActiveViewport to AllViewports. Now, simply using Snap option in your status bar we will start creating this Sphere.</p>
<div id="attachment_1666" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-1.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1666" title="deco-1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-1-300x192.jpg" alt="image 1" width="300" height="192" /></a><p class="wp-caption-text">Image 1</p></div>
<p>Once you got your Sphere, create another one, using 7 units as radius and position its center on 8,0. That is, 8 on the x axis, and 0 on the y axis.</p>
<div id="attachment_1667" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-2.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1667" title="deco-2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-2-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 2</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/booleandifference/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BooleanDifference">BooleanDifference</a> make a hole in the bigger Sphere.</p>
<div id="attachment_1668" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-3.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1668" title="deco-3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-3-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 3</p></div>
<p>We need to fillet the edges of this sphere. Using <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command fillet the edge with 0.2 as radius.</p>
<div id="attachment_1669" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-4.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1669" title="deco-4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-4-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 4</p></div>
<p>Create a <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> from Top viewport with 5.5 as radius.</p>
<div id="attachment_1670" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-5.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1670" title="deco-5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-5-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 5</p></div>
<p>We will <a href="http://www.rhino3dhelp.com/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">Project</a> this Circle onto the Sphere. We need to do this from Top viewport. So make sure it is active, and run the <a href="http://www.rhino3dhelp.com/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">Project</a> command to do the projection of the Circle on the Sphere. You will get 3 projected curves, and we only need the top one, so you can delete other two:</p>
<div id="attachment_1671" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-6.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1671" title="deco-6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-6-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 6</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/split/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Split">Split</a> or <a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a> command, we need to trim the upper part of the Sphere, with projected circle.</p>
<div id="attachment_1672" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-7.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1672" title="deco-7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-7-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 7</p></div>
<p>Next thing we need is another Circle. This time create a Circle with 1.5 units as radius. Create it from top viewport in the origin (0,0). Then you will need to move it up (from either front or right viewport) with <a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> command by 17 units.</p>
<div id="attachment_1673" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-8.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1673" title="deco-8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-8-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 8</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/extrudecrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtrudeCrv">ExtrudeCrv</a> extrude this circle up by 1 unit. Make sure you don&#8217;t have <a href="http://www.rhino3dhelp.com/tag/cap/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cap">Cap</a> set to Yes, or BothSides set to Yes. Those two options need to be set to No.</p>
<div id="attachment_1674" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-9.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1674" title="deco-9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-9-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 9</p></div>
<p>Ok, once you&#8217;ve done this, you need to make a surface with smooth transition from the sphere to the extruded circle. You will use <a href="http://www.rhino3dhelp.com/tag/blendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendSrf">BlendSrf</a> command to do just that. As for the <a href="http://www.rhino3dhelp.com/tag/blendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendSrf">BlendSrf</a> options, just leave it at default settings. Meaning AutoChain set to No, and for the <a href="http://www.rhino3dhelp.com/tag/blend/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Blend">Blend</a> Bulge leave it as well at default settings, which are 1,1 and all other options unchecked.</p>
<div id="attachment_1675" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-10.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1675" title="deco-10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-10-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 10</p></div>
<p>Next we will create a cap and a little wire to hang our decoration somewhere. So, using <a href="http://www.rhino3dhelp.com/tag/offsetsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with OffsetSrf">OffsetSrf</a> offset the little cylinder surface outwards by 0.1 units.</p>
<div id="attachment_1676" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-11.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1676" title="deco-11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-11-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 11</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/extendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtendSrf">ExtendSrf</a> command we will extend the upper edge of the offset surface up by 0.1</p>
<div id="attachment_1677" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-12.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1677" title="deco-12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-12-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 12</p></div>
<p>Using Cap command we will close this surface into solid.</p>
<div id="attachment_1678" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-13.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1678" title="deco-13" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-13-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 13</p></div>
<p>Create another Circle, from Top viewport and use 0.5 units as radius. You should get your circle like on the image below:</p>
<div id="attachment_1679" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-14.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1679" title="deco-14" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-14-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 14</p></div>
<p>Now, using ExtrudeCrv command set the Cap setting to Yes, and extrude it up by 20 units, just so it goes through the cap:</p>
<div id="attachment_1680" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-15.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1680" title="deco-15" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-15-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 15</p></div>
<p>Using BooleanDifference command make a hole with this cylinder in the cap:</p>
<div id="attachment_1681" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-16.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1681" title="deco-16" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-16-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 16</p></div>
<p>Using FilletEdge fillet the edges of the tip with 0.1 as radius:</p>
<div id="attachment_1682" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-17.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1682" title="deco-17" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-17-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 17</p></div>
<p>Create another Circle with 2 units as radius, and position it like on the image below. Just make sure you create your circle from Front viewport. You can start Circle command, input in the command line when it asks you for the center 0,20 for the center, and then just 2 for the radius. You should get exactly the curve like on the image:</p>
<div id="attachment_1683" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-18.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1683" title="deco-18" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-18-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 18</p></div>
<p>We need a <a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a> starting from the circle. Using <a href="http://www.rhino3dhelp.com/tag/interpcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with InterpCrv">InterpCrv</a> command we will create such curve from Front viewport: (you can start using OSnap if you haven&#8217;t already &#8211; Near would come in handy here)</p>
<div id="attachment_1684" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-19.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1684" title="deco-19" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-19-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 19</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/mirror/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mirror">Mirror</a> command we need to mirror this curve to the other side.</p>
<div id="attachment_1685" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-20.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1685" title="deco-20" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-20-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 20</p></div>
<p>Using Trim command we need to trim the Circle:</p>
<div id="attachment_1686" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-21.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1686" title="deco-21" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-21-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 21</p></div>
<p>I have almost perfectly hit the curve direction and smoothness and actually the curve is visually tangent to the circle. In reality that isn&#8217;t the case, so we need to fix it. We will match our curve onto the circle with <a href="http://www.rhino3dhelp.com/tag/match/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Match">Match</a> command:</p>
<div id="attachment_1687" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-22.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1687" title="deco-22" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-22-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 22</p></div>
<p>Here you can see the black curve on the left, this is how the curve will be adjusted to match the tangency. So, now you see I didn&#8217;t actually hit the tangency manually. Do this same step for the right curve as well, and join all three into one:</p>
<div id="attachment_1688" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-23.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1688" title="deco-23" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-23-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 23</p></div>
<p>If necessary, using <a href="http://www.rhino3dhelp.com/tag/pointson/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PointsOn">PointsOn</a> you can change your curve a bit. But you will see if this is necessary after you make a surface. Using <a href="http://www.rhino3dhelp.com/tag/pipe/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Pipe">Pipe</a> command we need to create a pipe surface. Use 0.2 as radius:</p>
<div id="attachment_1689" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-24.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1689" title="deco-24" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-24-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 24</p></div>
<p>Here you see this needs some adjustments. So, first, try moving it up a bit to see if this can fix it. If not, using PointsOn you will need to adjust the curve itself.</p>
<div id="attachment_1690" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-25.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1690" title="deco-25" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-25-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 25</p></div>
<p>For the purposes of this course, just moving this wire will do.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.rhino3dhelp.com/tutorials/merry-christmas-and-happy-new-2010/feed/</wfw:commentRss>
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		</item>
		<item>
		<title>Modeling LEM bar stool made easy in Rhino</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-lem-bar-stool-made-easy-in-rhino/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-lem-bar-stool-made-easy-in-rhino/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 16:19:36 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Cap]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[Extend]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1608</guid>
		<description><![CDATA[All you beginners in Rhinoceros, now you can try this easy tutorial on modeling Lem stool. It has a little bit of everything. Introduction Ok, the above image shows what would your final model look like rendered. So, how will we approach modeling this stool? You must be asking yourselves where should you start? Well, [...]]]></description>
			<content:encoded><![CDATA[<p>All you beginners in Rhinoceros, now you can try this easy tutorial on modeling Lem stool. It has a little bit of everything.<br />
<span id="more-1608"></span></p>
<h3>Introduction</h3>
<div id="attachment_1609" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/final2.png" rel="lightbox[1608]"><img class="size-medium wp-image-1609" title="final2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/final2-300x173.png" alt="Final rendered model" width="300" height="173" /></a><p class="wp-caption-text">Final rendered model</p></div>
<p>Ok, the above image shows what would your final model look like rendered.</p>
<p>So, how will we approach modeling this stool? You must be asking yourselves where should you start? Well, it doesn&#8217;t matter where you start. If you prefer tackling &#8220;harder&#8221; parts first, then it is your way of starting. However if you like to start with easier, more &#8220;solids&#8221; objects (like spheres, boxes, cylinders etc.) then you might want to start with the base and leg first. But I like to throw myself in a project head on first. So, I would go with the seat frame first then move to the wooden seat part, then go to the leg base, and then the leg.</p>
<p>So. lets start with the seat frame. How are we going to do that? Well, using <a href="http://www.rhino3dhelp.com/tag/sweep1/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sweep1">Sweep1</a> command. For that we need one rail curve, and one section curve. What <a href="http://www.rhino3dhelp.com/tag/sweep1/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sweep1">Sweep1</a> command does, it basically &#8220;drives&#8221; the section curve along the rail curve, and by that it makes a surface.</p>
<p>Lets start.</p>
<h3>STEP 1</h3>
<p>From your Right viewport, we will start creating straight lines. For that we will be using PolyLine command, and for extra help on creating we will turn on Snap and Ortho options from the Status bar of our Rhino window.</p>
<p>We need one PolyLine which will be made out of two lines:</p>
<div id="attachment_1610" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_1.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1610" title="lem_1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_1-300x193.jpg" alt="Image 1" width="300" height="193" /></a><p class="wp-caption-text">Image 1</p></div>
<p>Ok, in the image above you can see our PolyLine. What I did is started from the Origin (the place where y-axis green line meets x-axis red line). So, we turned on the Snap option so we can easily snap to the origin. Starting our PolyLine from there, I then input in the command line the number which will be the length of the first part of our PolyLine. So, I typed in 2.7 and confirmed it with Enter key. After that you can see that your line in viewport is now exactly 2.7 units long, and you can set the direction in which it will go. Now, our Ortho option comes in handy because we want this line to be straight along x-axis. After you aimed it, just click so you confirm the other end of first part of PolyLine. Next, we need one line 3.5 units long, and going along y-axis. You need to do all this while still in PolyLine command.</p>
<p>Then, you will need a small line 0.8 units long and under certain angle of 60 degrees. We will start again our PolyLine (or in this case it is enough to use just <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a>) command and start our line from the origin, and inputting in commandline a number 0.8 and confirming it with enter key we will lock the line&#8217;s length, and after that you just input in the commandline &lt;60 and confirm it with enter key. This way you will have locked both length and angle you need that line to be made.</p>
<div id="attachment_1611" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_2.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1611" title="lem_2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_2-300x193.jpg" alt="Image 2" width="300" height="193" /></a><p class="wp-caption-text">Image 2</p></div>
<p>Ok, when you&#8217;ve done that, we now need to &#8220;smooth&#8221; the transitions between the line parts. We want them to be rounded under certain radius, and we will do that with <a href="http://www.rhino3dhelp.com/tag/fillet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fillet">Fillet</a> command. So, go ahead and start the <a href="http://www.rhino3dhelp.com/tag/fillet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fillet">Fillet</a> command, and use 0.5 units as radius. You need to click on the two ends of two matching lines. You should have something like on the image below:</p>
<div id="attachment_1612" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_3.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1612" title="lem_3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_3-300x193.jpg" alt="Image 3" width="300" height="193" /></a><p class="wp-caption-text">Image 3</p></div>
<p>After filleting the corners, we need to <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> all the curves into one open curve. Just selecting all (CTRL+A) and running <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command will do just that.</p>
<p>Now, we need the same set of curves on the other side, and the distance between those two will be 2.75 units. So, using <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> command we will copy that line exactly by 2.75 units to the right (working from Front viewport) by inputting the 2.75 and confirming it with enter key. That way we are locking the <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> distance on 2.75.</p>
<div id="attachment_1613" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_4.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1613" title="lem_4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_4-300x193.jpg" alt="Image 4" width="300" height="193" /></a><p class="wp-caption-text">Image 4</p></div>
<p>Ok, now we need to use some OSnap. If you aren&#8217;t familiar with it, you should check out <a href="http://www.rhino3dhelp.com/tips/what-is-osnap/">OSnap introduction</a>. Using End OSnap option, we will snap to both ends of two curves and create a Line between them:</p>
<div id="attachment_1614" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_5.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1614" title="lem_5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_5-300x193.jpg" alt="Image 5" width="300" height="193" /></a><p class="wp-caption-text">Image 5</p></div>
<p>Now we need to Fillet the corners between our newly created two lines and two curves. The radii are the same as before:</p>
<div id="attachment_1615" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_6.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1615" title="lem_6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_6-300x193.jpg" alt="Image 6" width="300" height="193" /></a><p class="wp-caption-text">Image 6</p></div>
<p>Now, again, using Join command join all the cruves and lines into one closed curve. And there you go, we made one very nice and accurate rail which we will be using to create a seat frame in just few moments.</p>
<p>Before that we need to create a section curve.</p>
<p>We&#8217;ll do that with <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> command from Right viewport. Make sure once you start <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> command you click on the Rounded option in the command line. That way after creating the rectangle the command will ask us to input the corner radius for all four corners. So, for the first corner we will input 0.25 units, and for the other 0.1 units. For the corner radius we need to input 0.02. Then you should get something like on the image below:</p>
<div id="attachment_1616" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_7.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1616" title="lem_7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_7-300x193.jpg" alt="Image 7" width="300" height="193" /></a><p class="wp-caption-text">Image 7</p></div>
<p>Ok, you noticed we created this Rectangle in god knows what position. No fear, we just need to move it  a bit with <a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> command. In this moving process, we will use OSnap option Mid as it will come in handy because we need to move that rectangle from its midpoint to the midpoint on the closed rail curve.</p>
<div id="attachment_1617" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_8.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1617" title="lem_8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_8-300x193.jpg" alt="Image 8" width="300" height="193" /></a><p class="wp-caption-text">Image 8</p></div>
<p>Ok, now we have both our rail curve, and section curve. And now we can go ahead and create a surface out of the two. Using Sweep1 command we will do just that. For the Sweep1 option, leave it as it is:</p>
<div id="attachment_1618" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_9.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1618" title="lem_9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_9-300x193.jpg" alt="Image 9" width="300" height="193" /></a><p class="wp-caption-text">Image 9</p></div>
<p>Great, we got our seat frame surface. Moving on to the seat surface. For that we also need a set of curves, as you already figured that out for yourselves, for each surface creation we need curves. But, in this case, we won&#8217;t be creating new set of curves, but rather using the existing ones.</p>
<p>Now would be a great idea to move this frame surface into another layer and hide that layer. Lets go create a new layer and name it &#8220;Seat Frame&#8221;. Now, select the frame surface, and right click on the &#8220;Seat Frame&#8221; layer, and select Change Object Layer. Now our surface is in this layer. We can easily lock or hide the layer by clicking on the little yellow bulb so it becomes blue (turned off).</p>
<div id="attachment_1619" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_10.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1619" title="lem_10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_10-300x193.jpg" alt="Image 10" width="300" height="193" /></a><p class="wp-caption-text">Image 10</p></div>
<div id="attachment_1620" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_11.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1620" title="lem_11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_11-300x193.jpg" alt="Image 11" width="300" height="193" /></a><p class="wp-caption-text">Image 11</p></div>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
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		<item>
		<title>Creating Your First Toolbar/Button/Macro</title>
		<link>http://www.rhino3dhelp.com/tutorials/creating-your-first-toolbar-button-macro/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/creating-your-first-toolbar-button-macro/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 22:16:10 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[GradientView]]></category>
		<category><![CDATA[Grid]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1583</guid>
		<description><![CDATA[Our kind user, Brian Lake, decided to share some of his knowledge with the rest of us, and in this tutorial he will be showing you some basics about macros, toolbars, and button creation. The model used will be a model provided by Rhino in the Tutorial section. (C:\Program Files\Rhinoceros 4.0\English\Tutorials\Camera-SLR.3dm) Our object is going [...]]]></description>
			<content:encoded><![CDATA[<p>Our kind user, Brian Lake, decided to share some of his knowledge with the rest of us, and in this tutorial he will be showing you some basics about macros, toolbars, and button creation.<br />
<span id="more-1583"></span></p>
<div id="attachment_1585" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/1.JPG" rel="lightbox[1583]"><img class="size-medium wp-image-1585" title="1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/1-300x233.jpg" alt="Image 1" width="300" height="233" /></a><p class="wp-caption-text">Image 1</p></div>
<p>The model used will be a model provided by Rhino in the Tutorial section.<br />
(C:\Program Files\Rhinoceros 4.0\English\Tutorials\Camera-SLR.3dm)</p>
<p>Our object is going to be creating a custom toolbar with a custom button that will turn a “blueprint” preview on and off of our viewports.</p>
<div id="attachment_1586" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/3.JPG" rel="lightbox[1583]"><img class="size-medium wp-image-1586" title="3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/3-300x63.jpg" alt="Image 2" width="300" height="63" /></a><p class="wp-caption-text">Image 2</p></div>
<p>You should already have your Command Window open. <span style="color: #ff0000;">ALWAYS! </span><br />
Your command window will provide you with just about everything that is going on in the Rhinoceros program. (Including the commands you will need to use to initiate macro commands.)</p>
<p>Next you&#8217;ll need to have your macro editor open.</p>
<div id="attachment_1587" class="wp-caption alignnone" style="width: 292px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/2.JPG" rel="lightbox[1583]"><img class="size-medium wp-image-1587" title="2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/2-282x300.jpg" alt="Image 3" width="282" height="300" /></a><p class="wp-caption-text">Image 3</p></div>
<p>As stated earlier every button/tool in Rhinoceros initiates these so called Commands in the Command window.<br />
To test this out, go ahead and push the move button in your toolbar and watch the command window. Notice the _<a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> command which was initiated?<br />
What does this mean? This means you can run Rhinoceros without ever having to click a button in your toolbars. (But the defeats the purpose of having easy to use buttons!)</p>
<p>Rhinoceros has been built to be very straightforward with commands such as Move, <a href="http://www.rhino3dhelp.com/tag/delete/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Delete">Delete</a>, <a href="http://www.rhino3dhelp.com/tag/rotate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rotate">Rotate</a>, <a href="http://www.rhino3dhelp.com/tag/grid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Grid">Grid</a>, etc.. If you ever are unaware of a command you can simply initiate the tool however you would and see what the command window is using as the actual command. For this tutorial we will be using the <a href="http://www.rhino3dhelp.com/tag/grid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Grid">Grid</a> and <a href="http://www.rhino3dhelp.com/tag/gradientview/" class="st_tag internal_tag" rel="tag" title="Posts tagged with GradientView">GradientView</a> commands. Seems simple right? Simple but powerful!</p>
<p>No more wasting time, let&#8217;s get to the dirty work!<br />
In our macro editor, let&#8217;s initate the grid command so we can control the properties of a grid(s).</p>
<div id="attachment_1588" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/4.JPG" rel="lightbox[1583]"><img class="size-medium wp-image-1588" title="4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/4-300x46.jpg" alt="Image 4" width="300" height="46" /></a><p class="wp-caption-text">Image 4</p></div>
<p>Why did we use <strong>! _Grid</strong>?</p>
<p>The <strong><span style="color: #ff0000;">!</span></strong> Character will stop any current processes you may have running in Rhinoceros. This will keep you from accidentally running the macro when it shouldn&#8217;t be ran. You should always start your macros with the ! Character.</p>
<p>The <strong><span style="color: #ff0000;">_</span></strong> right before Grid is a way of telling Rhinoceros to ignore the specific word Grid and use whichever word is identical in the current language of the current user. It&#8217;s always good practice to code this way, however, if you have no intention of sharing your macros then you may omit this while writing your macros.</p>
<p>Ok, so we&#8217;ve initiated the Grid command and now see several options we are able to change within the Command window. All we are going to do is type the commands we want to control exactly how you see them.</p>
<div id="attachment_1589" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/5.JPG" rel="lightbox[1583]"><img class="size-medium wp-image-1589" title="5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/5-300x210.jpg" alt="Image 5" width="300" height="210" /></a><p class="wp-caption-text">Image 5</p></div>
<p>As our code is stating:</p>
<p><strong>ShowGrid</strong>=No        We are telling the Grid option we don&#8217;t want the grid shown<br />
<strong>ShowGridAxes</strong>=No        We are telling the Grid axis option we don&#8217;t want the grid shown<br />
<strong>ShowWorldAxes</strong>=No    We are telling the World axis option we don&#8217;t want the grid shown<br />
<strong>ApplyTo</strong>=All        This is telling the Grid command that we want these options applied to all of our viewports. (You can choose to have it apply to only specific viewports if you wish.)<br />
<strong>Enter</strong> This command is doing exactly what would happen if you were to hit the enter/return key on your keyboard. In this case it&#8217;s submitting all of our changes and finishing the grid command.</p>
<p>All commands in the macro editor must be separated with a space so watch closely as so you don&#8217;t insert or miss a space where it is necessary.</p>
<p>Check it out! We have turned all of our grids and axes off in our viewports!</p>
<div id="attachment_1590" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/6.JPG" rel="lightbox[1583]"><img class="size-medium wp-image-1590" title="6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/6-300x233.jpg" alt="Image 6" width="300" height="233" /></a><p class="wp-caption-text">Image 6</p></div>
<p>Let&#8217;s jump ahead and finish our macro!</p>
<div id="attachment_1591" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/7.JPG" rel="lightbox[1583]"><img class="size-medium wp-image-1591" title="7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/7-300x223.jpg" alt="Image 7" width="300" height="223" /></a><p class="wp-caption-text">Image 7</p></div>
<p>One thing to pay attention to is the <span style="color: #ff0000;"><strong>-GradientView</strong></span> command. We are using the – at the beginning because without it, the command editor will actually skip any of our input and by default turn on/off the GradientView ability.</p>
<p>As you&#8217;ll notice I&#8217;ve input all of the settings I wish to change while in the GradientView command and closing the command with the<span style="color: #ff0000;"><strong> _Enter</strong></span> after I&#8217;ve changed any settings I felt necessary.<br />
Your viewports should now look something similar to mine.</p>
<div id="attachment_1592" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/8.JPG" rel="lightbox[1583]"><img class="size-medium wp-image-1592" title="8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/8-300x233.jpg" alt="Image 8" width="300" height="233" /></a><p class="wp-caption-text">Image 8</p></div>
<p>Congratulations, you&#8217;ve completed your very first macro!</p>
<p>“But wait a minute&#8230;. How do I save and use this macro by pressing a button?”<br />
Have no fear my Rhinoceros minions!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Modeling Piped Ring Jewelry in Rhino</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-piped-ring-jewelry-in-rhino/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-piped-ring-jewelry-in-rhino/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 13:24:39 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Jewelry]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Rebuild]]></category>
		<category><![CDATA[Rotate]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1578</guid>
		<description><![CDATA[Again, Cosef shares his great knowledge on jewelry modeling in Rhino. This time he shows us how to model simple but nice piped ring.]]></description>
			<content:encoded><![CDATA[<p>Again, Cosef shares his great knowledge on jewelry modeling in Rhino. This time he shows us how to model simple but nice piped ring.</p>
<p><span id="more-1578"></span></p>
<p><object width="770" height="578"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7793719&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7793719&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="770" height="578"></embed></object></p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Modeling a Kitchen Tap</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-kitchen-tap/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-kitchen-tap/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 00:22:05 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ArrayPolar]]></category>
		<category><![CDATA[Blend]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Cap]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[CloseCrv]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[Extend]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[MoveFace]]></category>
		<category><![CDATA[NetworkSrf]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[PictureFrame]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Scale]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1493</guid>
		<description><![CDATA[We will go through the process of modeling a simple, but stylish tap in this tutorial. I tried to write this one for beginners, so if you are starting out in Rhino, this might be one of the tutorials for you. INTRODUCTION Ok, this tutorial is pretty simple modeling wise, and probably doesn&#8217;t bring you [...]]]></description>
			<content:encoded><![CDATA[<p>We will go through the process of modeling a simple, but stylish tap in this tutorial. I tried to write this one for beginners, so if you are starting out in Rhino, this might be one of the tutorials for you.</p>
<p><span id="more-1493"></span></p>
<h3>INTRODUCTION</h3>
<p>Ok, this tutorial is pretty simple modeling wise, and probably doesn&#8217;t bring you anything newer than the previous tutorials, but none the less it is a good practice. Again, in this tutorial we&#8217;re not designing but rather just sharpening our modeling skills in Rhino. And by wide range of different models to model through these tutorials, you just simply learn to model. So, lets begin with this one.</p>
<p>This is the model you will create:</p>
<div id="attachment_1573" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img79.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1573" title="tap_img79" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img79-300x191.jpg" alt="Final" width="300" height="191" /></a><p class="wp-caption-text">Final</p></div>
<h3>STEP 1</h3>
<p>We will start out from Top viewport with couple of Circles. It is always good practice to start modeling your model from origin. Usually things are symmetric and this way you are able to control your model even more, not to mention model one half if the other is the same.</p>
<p>Go ahead, and create two Circles with <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> command using 12 units and 8.75 as radii.</p>
<div id="attachment_1494" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img1.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1494" title="tap_img1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img1-300x193.jpg" alt="img1" width="300" height="193" /></a><p class="wp-caption-text">img1</p></div>
<p>Then you need to move the smaller Circle up on the Z axis by 4 units. Do it either from Front or Right viewport.</p>
<div id="attachment_1495" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img2.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1495" title="tap_img2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img2-300x193.jpg" alt="img2" width="300" height="193" /></a><p class="wp-caption-text">img2</p></div>
<p>Now, you need to <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> that Circle and move it up by 44.5 units.</p>
<div id="attachment_1496" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img3.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1496" title="tap_img3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img3-300x193.jpg" alt="img3" width="300" height="193" /></a><p class="wp-caption-text">img3</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/extrudecrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtrudeCrv">ExtrudeCrv</a> command, and with <a href="http://www.rhino3dhelp.com/tag/cap/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cap">Cap</a> option set to YES, you should extrude bottom (bigger) circle up by 4 units. To do that without measuring and typing in the command prompt the values, you could easily just use Object Snap (OSnap) with Near option turned on.</p>
<div id="attachment_1497" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img4.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1497" title="tap_img4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img4-300x193.jpg" alt="tap4" width="300" height="193" /></a><p class="wp-caption-text">tap4</p></div>
<p>Do the same for the smaller circle. Using the bottom one extrude it, all the way up to the upper one.</p>
<div id="attachment_1498" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img5.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1498" title="tap_img5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img5-300x193.jpg" alt="img5" width="300" height="193" /></a><p class="wp-caption-text">img5</p></div>
<p>Now, with <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> command, create a point from Front viewport with x,y as -18,31 (x=-18, y=31).</p>
<p>From that Point, working in Right viewport create another Circle with radius of 8.45. If you turn on the OSnap &#8220;Point&#8221; option you will snap with center on the point.</p>
<div id="attachment_1499" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img6.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1499" title="tap_img6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img6-300x193.jpg" alt="img6" width="300" height="193" /></a><p class="wp-caption-text">img6</p></div>
<p>Using that Circle, we will create another extrusion. Using ExtrudeCrv command again we will extrude that Circle by 18 units. Just to the y axis.</p>
<div id="attachment_1500" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img7.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1500" title="tap_img7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img7-300x193.jpg" alt="tap7" width="300" height="193" /></a><p class="wp-caption-text">img7</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/booleanunion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BooleanUnion">BooleanUnion</a> command, join the three surfaces to form one. Then with <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command, you will create filleted edge.</p>
<div id="attachment_1501" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img8.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1501" title="tap_img8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img8-300x193.jpg" alt="img8" width="300" height="193" /></a><p class="wp-caption-text">img8</p></div>
<p>Ok, before you go and create a FilletEdge with default 1 unit as radius, you just need to start the command and select the edge like on the image above. Now, click on the AddHandle option to add handles. We are not going to have the same radius. We are going to have 4 handles, where we already have one. So using Quad OSnap option (it would be good to turn off the others) we will add 3 more handles on quad sections. Then, clicking on the handles dots you can input the radius for each one. So, for the upper and lower we will set 0.5, and left and right 2 units.</p>
<div id="attachment_1502" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img9.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1502" title="tap_img9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img9-300x193.jpg" alt="img9" width="300" height="193" /></a><p class="wp-caption-text">img9</p></div>
<div id="attachment_1503" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img10.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1503" title="tap_img10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img10-300x193.jpg" alt="img10" width="300" height="193" /></a><p class="wp-caption-text">img10</p></div>
<p>Again, using FilletEdge fillet the edges like on the image below (use 0.2 as radius):</p>
<div id="attachment_1504" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img11.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1504" title="tap_img11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img11-300x193.jpg" alt="img11" width="300" height="193" /></a><p class="wp-caption-text">img11</p></div>
<p>Now we will create two more circles. You can use the existing one to Copy it and make two more instances 0.8 units and 10.3 units left of the original circle looking from the top viewport.</p>
<div id="attachment_1505" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img12.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1505" title="tap_img12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img12-300x193.jpg" alt="img12" width="300" height="193" /></a><p class="wp-caption-text">img12</p></div>
<p>Using the same original circle like on the image above, we will <a href="http://www.rhino3dhelp.com/tag/offset/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Offset">Offset</a> it by 2 units inwards.</p>
<div id="attachment_1506" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img13.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1506" title="tap_img13" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img13-300x193.jpg" alt="img13" width="300" height="193" /></a><p class="wp-caption-text">img13</p></div>
<p>We will extrude that offset circle by -3.8 (the minus sign means it will extrude to the left, rather than the default right &#8211; towards positive).</p>
<div id="attachment_1507" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img14.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1507" title="tap_img14" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img14-300x193.jpg" alt="img14" width="300" height="193" /></a><p class="wp-caption-text">img14</p></div>
<p>Using BooleanUnion join that cylinder with the rest of the tap body. Now, using FilletEdge and 0.2 as fillet radius fillet the edges like on the image below:</p>
<div id="attachment_1508" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img15.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1508" title="tap_img15" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img15-300x193.jpg" alt="img15" width="300" height="193" /></a><p class="wp-caption-text">img15</p></div>
<p>Using the two single circles we created earlier, make a solid with ExtrudeCrv command:</p>
<div id="attachment_1509" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img16.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1509" title="tap_img16" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img16-300x193.jpg" alt="img16" width="300" height="193" /></a><p class="wp-caption-text">img16</p></div>
<p>Now, isolate the cylinder you just created and the circles on the edges of that cylinder. You can use Hide and UnHide commands, or just use Layers and put them in different layers. Either way you need to isolate your objects you&#8217;re working on.</p>
<div id="attachment_1510" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img17.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1510" title="tap_img17" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img17-300x193.jpg" alt="img17" width="300" height="193" /></a><p class="wp-caption-text">img17</p></div>
<p>Using Offset command again, we will offset the Circle which is near the tap body. The right one looking from Front viewport. The offset distance will be 1.2 units towards inside.</p>
<div id="attachment_1511" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img18.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1511" title="tap_img18" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img18-300x193.jpg" alt="img18" width="300" height="193" /></a><p class="wp-caption-text">img18</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/split/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Split">Split</a> command we will split the cylinder object with inner circle. Then the surface which is left inside the circle needs to be moved by 2 units left looking from Front viewport.</p>
<div id="attachment_1512" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img19.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1512" title="tap_img19" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img19-300x193.jpg" alt="img19" width="300" height="193" /></a><p class="wp-caption-text">img19</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/loft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Loft">Loft</a> command we will fill in the gap between the surfaces.</p>
<div id="attachment_1513" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img20.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1513" title="tap_img20" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img20-300x193.jpg" alt="img20" width="300" height="193" /></a><p class="wp-caption-text">img20</p></div>
<p><a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> all surfaces and using FilletEdge with 0.2 as radius fillet these edges:</p>
<div id="attachment_1514" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img21.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1514" title="tap_img21" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img21-300x193.jpg" alt="img21" width="300" height="193" /></a><p class="wp-caption-text">img21</p></div>
<p>When you unhide everything, you should have something like this:</p>
<div id="attachment_1516" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img221.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1516" title="tap_img22" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img221-300x193.jpg" alt="img22" width="300" height="193" /></a><p class="wp-caption-text">img22</p></div>
<p>Now, we will edit a little this cylinder we worked on. Using <a href="http://www.rhino3dhelp.com/tag/moveface/" class="st_tag internal_tag" rel="tag" title="Posts tagged with MoveFace">MoveFace</a> we will move left face of it like on the image below. The distance is not very important:</p>
<div id="attachment_1517" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img23.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1517" title="tap_img23" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img23-300x193.jpg" alt="img23" width="300" height="193" /></a><p class="wp-caption-text">img23</p></div>
<p>If you done all the measurements like I stated, then you should make a Point next. From any viewport this time, because we will define all three axis values. So, go make a Point with -26.35,0,74 (x,y,z).</p>
<p>After you&#8217;ve done the point, copy it using Copy command and move it down by 31.5 units:</p>
<div id="attachment_1518" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img24.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1518" title="tap_img24" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img24-300x193.jpg" alt="img24" width="300" height="193" /></a><p class="wp-caption-text">img24</p></div>
<p>Next we need another Circle. This time with a radius of 1.7 units, and a center in the lower point. You can easily do that by starting the Circle command then snapping to the point (use OSnap Point option) and clicking to set the center of the circle, then move to Top viewport (make it active) and input 1.7 units as radius.</p>
<div id="attachment_1519" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img25.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1519" title="tap_img25" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img25-300x193.jpg" alt="img25" width="300" height="193" /></a><p class="wp-caption-text">img25</p></div>
<p>Do the same for the upper Point, but create a circle there with radius of 2 units.</p>
<div id="attachment_1520" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img26.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1520" title="tap_img26" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img26-300x193.jpg" alt="img26" width="300" height="193" /></a><p class="wp-caption-text">img26</p></div>
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		<title>A Peek to What&#8217;s to Come</title>
		<link>http://www.rhino3dhelp.com/news/a-peek-to-whats-to-come/</link>
		<comments>http://www.rhino3dhelp.com/news/a-peek-to-whats-to-come/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 09:14:04 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1488</guid>
		<description><![CDATA[Ok, for the past week I&#8217;ve been working on couple of more tutorials. I don&#8217;t know yet when they will be published, but I hope to write them as soon as possible, like in a week or two. These three models are pretty easy to model, and yet they look cool. That is why I [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, for the past week I&#8217;ve been working on couple of more tutorials. I don&#8217;t know yet when they will be published, but I hope to write them as soon as possible, like in a week or two. These three models are pretty easy to model, and yet they look cool. That is why I decided to go with a beginner look on them. I&#8217;ll try to explain every bit of modeling process, and hopefully all you beginners in Rhino will find them very valuable for learning such a great 3D tool with easy to follow and understand tutorials.</p>
<p><span id="more-1488"></span>Ok, so here are the images <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<div id="attachment_1489" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tapp.jpg" rel="lightbox[1488]"><img class="size-medium wp-image-1489" title="tapp" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tapp-300x167.jpg" alt="Tap" width="300" height="167" /></a><p class="wp-caption-text">Tap</p></div>
<div id="attachment_1490" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/vaza.jpg" rel="lightbox[1488]"><img class="size-medium wp-image-1490" title="vaza" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/vaza-300x167.jpg" alt="Vase" width="300" height="167" /></a><p class="wp-caption-text">Vase</p></div>
<div id="attachment_1491" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/lopatica.jpg" rel="lightbox[1488]"><img class="size-medium wp-image-1491" title="lopatica" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/lopatica-300x167.jpg" alt="Mini shovel" width="300" height="167" /></a><p class="wp-caption-text">Mini shovel</p></div>
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