** PLEASE NOTE – THIS IS BETA SOFTWARE **
USE AT YOUR OWN RISK.
Beta versions should be production ready but may not have all the features or a final user interface.
Rhino 4.0 users are encouraged to download and try this Beta release of the production quality renderer – Brazil r/s 2.0 for Rhino.
Brazil r/s 2.0 Beta 11 is now available from http://brazil.mcneel.com
Notes on new Brazil website: We are now moving much of the Brazil documentation discussion and beta downloads to the http://brazil.mcneel.com website. This is a new centralized place for everything to do with Brazil for Rhino and includes blogs from the development team, discussion forums with nntp support, galleries, tutorials and so on. You will need to apply for a user name and password the first time you access the site.
New Features: This latest version virtually completes the core feature set with the inclusion of photon support and the BAM Skin base shader. There’s still more work to do on Photons, but the products is now almost feature complete.
Rhino versions supported: Brazil requires a Rhino 4.0 CD key on the download page. Beta testing Brazil r/s is limited to Rhino 4.0 users, and Brazil on Rhino 3.0 is no longer supported. Rhino 4.0 Service Release 3 or later is required to install Brazil and can be downloaded from http://www.rhino3d.com/download.htm
Notes: This is the current Beta release of Brazil r/s 2.0 for Rhino. The product is substantially complete and includes some documentation. Beta Cycle: Beta releases of Brazil will appear approximately every 2 weeks. Please note that you do not need to download the RDK separately for Brazil everything that is required is included in the installer.
Known Issues: Due to a problem in the first release of V-Ray for Rhino 4.0, there is a known incompatibility between V-Ray and this release of Brazil. If you are using VRay on Rhino 4.0, please make sure that you clarify the situation with ASGVIS before installing this beta version of Brazil. If you are unsure what to do and are using V-Ray for Rhino, please do not download and install Brazil Beta. A version of V-Ray that fixes this problem should be released this week.
The complete list of changes in this Beta release is below:
20080310: Public Beta 11
– Matte material texture summary added.
– Brazil Advanced Material Skin base shader added.
– Transparency map amounts supported correctly.
– Optimized basic material shader.
– Add Default Content option added to Brazil config.
– Added photon support to Rhino Basic Material.
– Embedded files are saved in SaveSmall.
– Photon support added for all major Brazil materials – blends still to be done.
– ‘Remove instancing’ option added to content editor node tree.
– Brazil Render Cache and Photon options now support loading and saving.
– It is now possible to click on the list icons in the Render Cache and Photon options to enable and disable those features.
– Double-clicking the content editor’s caption causes it to roll up into a caption-sized bar. Double-clicking again restores it to its original height. The same applies to the non-modal Brazil options dialog.
– Added new Renderer Support option ‘Restore content editor window at startup‘.
– Added new Brazil r/s option ‘Restore options window at startup’.
– Complex “two color” procedural textures did not correctly set the child amount/on parameters.
– Multi-threading problem in Dots texture fixed.
– Utility material basic material slots were off by default.
– Some internal and implementation shaders were showing up in the material/texture list even when the config option was off.
– Basic material texture amounts were broken in Brazil shader implementation.
– 24-bit TGA, TIFF or PNG files no longer render fully transparent.
– Matte material reflection source did not work correctly.
– Decals did not move when objects were transformed.
– Transparent shadows did not work correctly on the Rhino Basic Material.
– Chrome glossiness controls did not work correctly.
– Crash when loading bzpreset files in some circumstances.
– Copy/Paste caused multiple copies of materials to appear in the material editor.
– Bitmap texture evaluators were not thread safe – caused bucket artifacts on MP machines in environment renderings.