<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Rhinoceros 3D Help - Tutorials, Links, Galleries, Forum, Jobs, Video, Commands, CAD, Training &#187; BackgroundBitmap</title>
	<atom:link href="http://www.rhino3dhelp.com/tag/backgroundbitmap/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rhino3dhelp.com</link>
	<description>Tutorials, Links, Galleries, Forum, Jobs, Video, Commands, CAD, Training</description>
	<lastBuildDate>Fri, 23 Apr 2010 17:30:07 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Modeling Kent hair brush</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-kent-hair-brush/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-kent-hair-brush/#comments</comments>
		<pubDate>Sat, 15 Mar 2008 01:18:51 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BackgroundBitmap]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Dir]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Flip]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[MatchCrv]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[OrientOnSrf]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/tutorials/modeling-kent-hair-brush/</guid>
		<description><![CDATA[Learn how easy is to model this simple hair brush. You won&#8217;t even need help in this tutorial. I&#8217;ve searched the term of hair brush on the google, and found this great Kent web site with nice images of brushes, so I chose one, and started modeling. Want to know how? Well, follow the tutorial. [...]]]></description>
			<content:encoded><![CDATA[<p>Learn how easy is to model this simple hair brush. You won&#8217;t even need help in this tutorial.<br />
<span id="more-174"></span><br />
I&#8217;ve searched the term of hair brush on the google, and found this great Kent web site with nice images of brushes, so I chose one, and started modeling. Want to know how? Well, follow the tutorial.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/hbrush_001.jpg" alt="hbrush_001.jpg" /></p>
<h2>RESOURCES</h2>
<p><a title="untitled-1.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/untitled-1.jpg" rel="lightbox[174]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/untitled-1.thumbnail.jpg" alt="untitled-1.jpg" /></a> <a title="hair_brush_pdf.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/hair_brush.pdf"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/hair_brush_pdf.thumbnail.jpg" alt="hair_brush_pdf.jpg" /></a></p>
<h2>STEP 1</h2>
<p>First things first, we need to insert the reference image in the top viewport, as always. So using  <a href="http://www.rhino3dhelp.com/tag/backgroundbitmap/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BackgroundBitmap">BackgroundBitmap</a> command, insert the image (I made the background 67 units wide).</p>
<p>When you got the background in the right position, we now need a straight line in the middle of brush on the image. So, using polyline create the line. After that, we need to create left edge, you can do that using circle command. Then, using polyline command, create a line, and using Curve:Interpolate points (<a href="http://www.rhino3dhelp.com/tag/interpcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with InterpCrv">InterpCrv</a>) create a curve as on the image below:</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/hair_image1.jpg" alt="hair_image1.jpg" /></p>
<p>Using all those curves, trim off the parts you don&#8217;t need, and there where two trimmed circles are, fillet using fillet command by 2 points (if you made your background image 67 points wide).</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/hair_image2.jpg" alt="hair_image2.jpg" /></p>
<p>From your front viewport, using <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> command, copy your newly created closed curve by 3 points on y axis upwards.</p>
<p>Next, using <a href="http://www.rhino3dhelp.com/tag/interpcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with InterpCrv">InterpCrv</a> command, create (by clicking only twice &#8211; start and end point) a curve between those two closed curves. You might find very helpful using end or mid option in Osnap. (find where your curve&#8217;s end is, an alternative way is to use int option, and click on the intersection of your first polyline (for mirroring) and bottom closed curve, and then using Perp, go up to the upper closed curve perpendicular)</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/hair_image3.jpg" alt="hair_image3.jpg" /></p>
<p>Using <a href="http://www.rhino3dhelp.com/tag/pointson/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PointsOn">PointsOn</a> command, show the control points of this curve, and if you used perpcrv as I said, not polyline or line, then you should get two control points inside your curve. <a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> those to the right (from Front viewport) by 1.2 units.</p>
<p>Next, using two closed curves, and this profile curve, create connecting surface. We&#8217;ll do that using <a href="http://www.rhino3dhelp.com/tag/sweep2/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sweep2">Sweep2</a> command.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/hair_image4.jpg" alt="hair_image4.jpg" /></p>
<p>Ok, next, using <a href="http://www.rhino3dhelp.com/tag/planarsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PlanarSrf">PlanarSrf</a> command, create top and bottom caps of your base model.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/hair_image5.jpg" alt="hair_image5.jpg" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.rhino3dhelp.com/tutorials/modeling-kent-hair-brush/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Modeling car rim</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-car-rim/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-car-rim/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 01:20:55 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Automotive]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ArrayPolar]]></category>
		<category><![CDATA[BackgroundBitmap]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Dir]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Flip]]></category>
		<category><![CDATA[Grid]]></category>
		<category><![CDATA[Hide]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polygon]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[RemoveKnot]]></category>
		<category><![CDATA[Revolve]]></category>
		<category><![CDATA[Show]]></category>
		<category><![CDATA[SrfSeam]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/tutorials/modeling-car-rim/</guid>
		<description><![CDATA[Just another car rim tutorial, after which will follow tire thread tutorial and hopefully brake disc. Yeah, yeah, I know. You must be thinking &#8220;Another rim tutorial&#8221;. Well, first of all, I&#8217;m pretty sure you will learn even one new command in this tutorial. Resources Video tutorial  for modeling car rim. STEP 1 Insert the [...]]]></description>
			<content:encoded><![CDATA[<p>Just another car rim tutorial, after which will follow tire thread tutorial and hopefully brake disc.<br />
<span id="more-132"></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/rim002.jpg" alt="rim002.jpg" /></p>
<p>Yeah, yeah, I know. You must be thinking &#8220;Another rim tutorial&#8221;. Well, first of all, I&#8217;m pretty sure you will learn even one new command in this tutorial.</p>
<h2>Resources</h2>
<p><a title="etrtodiagramwc5.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/etrtodiagramwc5.jpg" rel="lightbox[132]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/etrtodiagramwc5.thumbnail.jpg" alt="etrtodiagramwc5.jpg" /></a><a title="crosssection.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/crosssection.jpg" rel="lightbox[132]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/crosssection.thumbnail.jpg" alt="crosssection.jpg" /></a></p>
<p><a title="Open video tutorial of Modeling car rim tutorial" href="http://www.rhino3dhelp.com/video/help-model-car-rim-video-tutorial/">Video tutorial  for modeling car rim</a>.</p>
<h2>STEP 1</h2>
<p>Insert the  first reference image into the background of your Right Viewport. I made it 50 grids wide. You can set the background image to be in color, and remove grid with grid command. Using polyline (or just line) command, make simple straight lines according to the background image.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/rim_image1.jpg" alt="rim_image1.jpg" /></p>
<p><a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a> the parts that aren&#8217;t needed, and fillet the intersections with  the radius of 2. And offset by 0.4 inside.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/rim_image21.jpg" alt="rim_image21.jpg" /></p>
<p>After you made a profile for the rim, insert second reference image and using scale background image and move background image commands, position it so it somehow fits your profile curve.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/rim_image3.jpg" alt="rim_image3.jpg" /></p>
<p>Using Curve: Interpolate points command, create another profile&#8230; like on the image below. You can create one polyline in the middle of the rim.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/rim_image4.jpg" alt="rim_image4.jpg" /></p>
<p><a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a> off the parts of curves you don&#8217;t need, and on the inner side of your spoke, fillet the straight line and curve with 2.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/rim_image5.jpg" alt="rim_image5.jpg" /></p>
<p>NOTE: at this point, I have rotated my curves from front view by 90 degree and positioned so the far right end of curve is in origin (0,0)</p>
<p>Using Remove Knot command, remove selected knots. So you end up with uninterrupted  curve, so when you try to explode it, it says this: &#8220;Cannot explode single curve segments.&#8221;</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/rim_image8.jpg" alt="rim_image8.jpg" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.rhino3dhelp.com/tutorials/modeling-car-rim/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Modeling Vernier Caliper</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-vernier-caliper/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-vernier-caliper/#comments</comments>
		<pubDate>Sat, 23 Feb 2008 14:05:59 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Engineering]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BackgroundBitmap]]></category>
		<category><![CDATA[Blend]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[CloseCrv]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[Extrude]]></category>
		<category><![CDATA[Grid]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/tutorials/modeling-slide-rule/</guid>
		<description><![CDATA[In this tutorial I will help you with the basics of modeling a slide rule. It is pretty simple, but there is a lot to have in mind while modeling. I have corrected the wrong name, instead Slide Rule, this is actually called Vernier Caliper. So, thanks to Chuck Hoffmann for pointing that out Resource [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial I will help you with the basics of modeling a slide rule. It is pretty simple, but there is a lot to have in mind while modeling.<br />
<span id="more-28"></span></p>
<p class="alt">I have corrected the wrong name, instead Slide Rule, this is actually called Vernier Caliper. So, thanks to Chuck Hoffmann for pointing that out</p>
<h2>Resource files</h2>
<p>Images</p>
<p><a title="08022008375.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/08022008375.jpg" rel="lightbox[28]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/08022008375.thumbnail.jpg" alt="08022008375.jpg" /></a></p>
<p>Blueprints (pdf)</p>
<p><a title="documentation.pdf" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/documentation.pdf"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image2.thumbnail.jpg" alt="Step 2 - Blueprints" /></a></p>
<p>Video tutorial</p>
<p><a title="Click to open a video step by step version of this tutorial" href="http://www.rhino3dhelp.com/video/modeling-slide-rule-video/">http://www.rhino3dhelp.com/video/modeling-slide-rule-video/</a></p>
<h2>Introduction</h2>
<p>I&#8217;ve decided to make  a slide rule as my first tutorial because it will be the most used tool to measure object I will model. That way I can provide you very accurate blueprints and models for you to use and download.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/slide_rule002.jpg" alt="The final model" /></p>
<h2>Step 1</h2>
<p>First, we will set up our scene with some background image that we will use as reference for modeling. Please note that I will not follow the curves in background image all the time. It is solely for reference, and my modeling is strictly based on my taken measures. Before we start, you need to open the centimeters template in Rhino. As we will have grid laid out as centimeters.</p>
<p>First we will measure the length of our slide rule. I don&#8217;t have another slide rule, so I&#8217;ll use regular ruler. If your Osnap is not enabled, please enable it now as it is the tool you will use the most! You just can&#8217;t live without it, and sometimes with it. Something like having a girlfriend.</p>
<p>I have measured 22.4 centimeters, so lets make a nice polyline long 22.4cm starting from origin of coordinate system (0,0). You can click on Snap so your cursor snaps on intersection of grid lines. That line is mostly for orienting the background image we will insert next.</p>
<p>So, lets put the background image. Go to View-&gt;Background Bitmap-&gt;Place and browse for your reference image (you can download it from this page). Again, if your snap is not on, click on it so it gets bold (that means it is on). You can either write in the command line 0,0 or you can click on origin. That is the first corner, and next you need second corner. Just move your mouse and stretch the box so it is a little wider than your 22.4 line. After that you are still in the command, and you can choose some of cool options, like grayscale image. It is default to yes, so you can click on no. I like it that way.</p>
<p>Now, we will adjust the background so it fits our reference line 22.4. First we need to move it a little to the left. Go to View-&gt;Background Bitmap-&gt;<a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> and move it. I believe the image is self explanatory. Next we need to scale the background image down, go to View-&gt;Background Bitmap-&gt;Scale.</p>
<p>This is what you need:</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image1.jpg" alt="Step 1" /></p>
<h2>Step 2</h2>
<p>In this step, we will be making the base top view for our model. You need to have the documentation preferably printed out on A4 format for better comparison and readout of dimensions.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image2.jpg" alt="Step 2 - Blueprints" /></p>
<p>Ok, we&#8217;ll start from the upper right corner of our slide rule, and we&#8217;ll use polyline to create the base closed curve.  Lets create first 5 segments of this part. Select polyline (or type in command line _Polyline) and click on that far upper right corner, and type in the command line 1.5 and press enter. Next input (you are still in the command) 21, then 1, then 0.1 and in the end 5th segment is 2.8 in length. You have something like in the picture.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image3.jpg" alt="Step 2 - First 5 segments" /></p>
<p>(please note that in technical world point &#8220;.&#8221; is used for decimal point, and comma &#8220;,&#8221; is used for separating the coordinates. i.e. 5,4 is a coordinate with 5 units as x or abscissa and 4 as y or ordinate, while 5.4 is length &#8211; if you are interested you can refer to wikipedia&#8217;s <a class="ext" title="Open wikipedia page about Cartesian system" href="http://en.wikipedia.org/wiki/Cartesian_coordinate_system">Cartesian coordinate system</a>)</p>
<p>We&#8217;ll continue with the segments, this time on the left upper side. We can start with putting the point in the start of our first reference line we created in step 1.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image4.jpg" alt="image4.jpg" /></p>
<p>That point we need to move along the reference line for 2.2cm right.  So use the move tool, click on the point, and input 2.2 in command line and make surein the osnap settings you have Near checked. Or, you can click on Ortho and move the point. Next, we will again use polyline and this time we will start from the moved point. Again, make sure you have Point checked in osnap settings. Input 0.3 in polyline command, and go up, then click, input 2.2 go left and click (it is a lot easier if you have Ortho on the whole time you make this) and then input 1.8 and go down and click. End the command by hitting enter, or clicking right mouse button. Now, you need to disable Ortho and make that angle line. You can use polyline again for that. Now you can position the line according to reference background bitmap. Start from the end of last line, and end where the part is starting to curve according to background bitmap. <img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image5.jpg" alt="image5.jpg" /></p>
<p>Next, you will create another line, starting from the end of right line, and make it parallel to x axis and length random. Use Ortho. Then, using blend command, create blend between that parallel line you just created and that angled line. You should get something like on the image below:</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image6.jpg" alt="image6.jpg" /></p>
<p>Using <a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a> command you can trim that reference line and that Point we created earlier. <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> all lines and curves, and you should have closed curve which you will use as a base curve for creating the model.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image7.jpg" alt="image7.jpg" /></p>
<h2>Step 3</h2>
<p>Lets create the little holes for screws.  Using <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> command we will create two circles according to position like on the image. You can either create two circles one by one, or you can create one and mirror it so you are sure the proportions are ok, and that both circles are exactly the same distance from the base closed curve. I have used the second method. Activate the <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> command, and point in the center of upper screw. For the radius input 0.15. Now, make sure in osnap settings you have cheched Mid, and select the <a href="http://www.rhino3dhelp.com/tag/mirror/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mirror">Mirror</a> command. We will mirror that circle according to the Middle point on the right line, and now again we will use Ortho.</p>
<p>Finally we are moving from 2D to 3D. So, select (Hold Shift + Click = Adding to selection || Hold Ctrl + Click = Removing from selection) the closed curve, and both circles. Type in the command line <a href="http://www.rhino3dhelp.com/tag/extrude/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Extrude">Extrude</a> and 0.3 for extrusion height.</p>
<p>Next we are moving on the opposite side again, and we&#8217;ll make little cuts on the curved part. The cut itself is 1cm wide, so again, you can use the same method with Point to start the line. So create the point in the far bottom point, where curved line ends, and move it up by 1cm. Make sure the point is on the top plane of your model. Start the polyline from that point and move left and down according to image.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image8.jpg" alt="image8.jpg" /></p>
<p>The shorter line needs to be adjusted a little. You can select the L polyline, and using <a href="http://www.rhino3dhelp.com/tag/pointson/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PointsOn">PointsOn</a> command turn the control points on. After that, control point that is on the edge of the object needs to be lowered down by 0.14cm. Be careful, as there resides the Point you created earlier, so when you click, you will be prompted which one to select, and select Curve Point.  Using move tool, and Ortho, from Front View you can move it down. After you&#8217;ve done that, using <a href="http://www.rhino3dhelp.com/tag/pointsoff/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PointsOff">PointsOff</a> command turn off the control points, and using <a href="http://www.rhino3dhelp.com/tag/explode/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Explode">Explode</a> command explode the L line, into two lines. Next using <a href="http://www.rhino3dhelp.com/tag/sweep1/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sweep1">Sweep1</a> sweep the shorter line along the longer or vice versa. extrude the shorter line up (use the direction [d] for specifying the direction of extrusion if it is not as we need it).</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image9.jpg" alt="image9.jpg" /></p>
<p>Now, join those two surfaces. You can mirror that joined surface, even though I didn&#8217;t do it that way in video. Using trim command trim your base object with those two flat surfaces (actually it is one, as we joined it).</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image10.jpg" alt="image10.jpg" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.rhino3dhelp.com/tutorials/modeling-vernier-caliper/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
	</channel>
</rss>
