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	<title>Rhinoceros 3D Help - Tutorials, Links, Galleries, Forum, Jobs, Video, Commands, CAD, Training &#187; BooleanUnion</title>
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		<title>Modeling a Garden Shovel</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-garden-shovel/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-garden-shovel/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 17:30:07 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
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		<category><![CDATA[Curve]]></category>
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		<category><![CDATA[Dir]]></category>
		<category><![CDATA[Ellipsoid]]></category>
		<category><![CDATA[ExtractIsoCurve]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
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		<category><![CDATA[Line]]></category>
		<category><![CDATA[MakeHole]]></category>
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		<category><![CDATA[Offset]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[Point]]></category>
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		<category><![CDATA[Rectangle]]></category>
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		<category><![CDATA[Split]]></category>
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		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1835</guid>
		<description><![CDATA[Let&#8217;s try to model this nice little garden shovel. This tutorial is suitable for beginners and is very simple to follow. STEP 1 First things first. Make sure you got your Snap option turned on in the status bar, and your OSnap enabled with some of the most commonly used options like End, Near, Point, [...]]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s try to model this nice little garden shovel. This tutorial is suitable for beginners and is very simple to follow.<span id="more-1835"></span></p>
<h2>
<div id="attachment_1900" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/final.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1900" title="final" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/final-300x246.jpg" alt="" width="300" height="246" /></a><p class="wp-caption-text">Final model</p></div></h2>
<h2>STEP 1</h2>
<p>First things first. Make sure you got your Snap option turned on in the status bar, and your OSnap enabled with some of the most commonly used options like End, Near, <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a>, Mid and Int.</p>
<p>We&#8217;ll start creating this little shovel from top viewport, like we would start tracing an image of some existing shovel imported in Rhinoceros.</p>
<p>With <a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a> command, create a curve in Top viewport which has its control points exactly like on the image below. This is why Snap (to grid) is handy tool to use here.</p>
<p><div id="attachment_1837" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_001.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1837" title="shovel_001" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_001-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 1</p></div>
<p>Then we need another copy of this curve, and for that we will use <a href="http://www.rhino3dhelp.com/tag/mirror/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mirror">Mirror</a> command and mirror it across x axis.After that, use <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command to join two curves.</p>
<p>Then we can either use <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command to close these two curves into one closed polyline/polycurve, or use Close command which will do the same thing with less clicks.</p>
<div id="attachment_1838" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_002.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1838" title="shovel_002" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_002-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 2</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> command we will create a rectangle like on the image below: do not worry about the dimensions, just count the grid boxes and you&#8217;ll be fine. I&#8217;ve got some dimensions for you in case you get lost <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<div id="attachment_1839" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_003.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1839   " title="shovel_003" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_003-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 3</p></div>
<p>With Trim command, we will trim the parts of the two closed polylines which will help us join all curves into one closed:</p>
<div id="attachment_1842" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0041.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1842 " title="shovel_004" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0041-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 4</p></div>
<p>Next thing would be to make the corners smoother. They aren&#8217;t normally that sharp, are they? So, using Fillet command we need to fillet the upper and lower corners with 1 unit, and the inner ones with 2 units, and the tip of the shovel with 0.4 units:</p>
<div id="attachment_1843" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0051.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1843 " title="shovel_005" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0051-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 5</p></div>
<p>Now, before we go any further, it is good to check if all these lines and curves are joined all together. Just click anywhere on the line, and if everything is ok then it will be yellow as selected. One more thing to check is if this IS really closed curve with SelClosedCrv command which will select all closed curves.</p>
<p>Next thing we need is a basic shape of our shovel. Since it is curved in two sides, the best basic shape would be an ellipsoid. Using <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> command create one positioned just like on the image below:</p>
<div id="attachment_1847" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_006.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1847" title="shovel_006" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_006-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 6</p></div>
<p>Ok, now we will Cut the <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> with the closed curve we created. From Top viewport, we need to select both <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> and closed curve, and run <a href="http://www.rhino3dhelp.com/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">Project</a> command. It is important to do this in Front viewport because the viewport is controlling the direction of the projection.</p>
<div id="attachment_1848" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_007.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1848" title="shovel_007" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_007-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 7</p></div>
<p>Now we got two projected curves. One on the top and one on the bottom of ellipsoid. We don&#8217;t need the upper one, and we can delete it by selecting it and hitting <a href="http://www.rhino3dhelp.com/tag/delete/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Delete">Delete</a> key on keyboard.</p>
<p>Using Split command, we will first select the object we want to cut which is in this case ellipsoid, and then the curve which is the object we wish to split with:</p>
<div id="attachment_1849" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_008.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1849" title="shovel_008" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_008-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 8</p></div>
<p>Now we have finally created something that is actually resembling our shovel. This is one thin surface, and we need some thickness. Using OffsetSrf command we will first offset the surface and create one on top with distance of 0.3 units: (when you start the command, it will display white arrows on your surface, those are normals, and are used to see in which direction the offset will occur. Chances are your arrows point towards bottom, click on the surface and the arrows will change direction)</p>
<div id="attachment_1850" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_009.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1850" title="shovel_009" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_009-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 9</p></div>
<p>We now have two flat surfaces and we need to connect them somehow. We&#8217;ll do that with <a href="http://www.rhino3dhelp.com/tag/blendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendSrf">BlendSrf</a> command which will basically create nice blend surface between two surfaces: (Use AutoConnect option in command line)</p>
<div id="attachment_1851" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_010.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1851" title="shovel_010" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_010-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 10</p></div>
<p>With <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command join the blend surface with two flat surfaces. You will notice on the part where would handle start there is some weird hole. Never mind that, that part will soon disappear.</p>
<p>Again, we need to create another <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a>. Using <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> command create one like on the image below. Again, the positioning and size is crucial here.</p>
<div id="attachment_1852" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_011.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1852" title="shovel_011" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_011-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 11</p></div>
<p>Hint: When you start <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> command, just follow these steps. Input &#8220;10, -3.75&#8243; (that will set the center in the right position), press enter while active Front viewport (click anywhere in the viewport), &#8220;6, -3.75&#8243; (that will set one dimension of the ellipsoid &#8211; length), press enter while still in Front viewport, &#8220;10, -2.25&#8243;, press enter while in Front viewport, &#8220;10,-1.5&#8243; press enter Top viewport is active. Do not input apostrophe signs.</p>
<p>Using <a href="http://www.rhino3dhelp.com/tag/extractisocurve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtractIsoCurve">ExtractIsoCurve</a> command, create a extract isocurve from the middle of ellipsoid. You need to hit the Quad point to make sure the circle is in ellipsoid&#8217;s center.</p>
<div id="attachment_1853" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_012.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1853" title="shovel_012" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_012-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 12</p></div>
<p>Using ExtrudeCrv command we will create a cylinder out of this circle. So, start the command, select the circle, make sure the <a href="http://www.rhino3dhelp.com/tag/cap/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cap">Cap</a> option is set to Yes, and input 15 units in command line as extrusion distance.</p>
<div id="attachment_1854" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_013.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1854" title="shovel_013" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_013-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 13</p></div>
<p>With BooleanUnion command connect ellipsoid with cylinder:</p>
<div id="attachment_1855" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_014.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1855" title="shovel_014" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_014-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 14</p></div>
<p>Again, with BooleanUnion command we need to connect the plate and handle part:</p>
<div id="attachment_1856" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_015.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1856" title="shovel_015" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_015-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 15</p></div>
<p>If you are getting something like on the image below&#8230;.</p>
<div id="attachment_1857" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_016.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1857" title="shovel_016" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_016-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 16</p></div>
<p>&#8230; then you need to use <a href="http://www.rhino3dhelp.com/tag/dir/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dir">Dir</a> command on the plate before you use BooleanUnion. Because the normals are pointing towards the inside, while they should point towards outside.</p>
<p>This next part will be a bit tricky, so pay attention. We need to create a variable fillet on the edges that connect the handle part and the shovel plate. The biggest radius will be 1 unit, while all others will be 0.8 units.</p>
<p>So, start <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command, and set 0.08 as default radius. Select the edges:</p>
<div id="attachment_1858" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_017.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1858" title="shovel_017" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_017-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 17</p></div>
<p>&#8230; press enter, and click on AddHandle option in command line. Add 7 more handles like on the image below:</p>
<div id="attachment_1859" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_018.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1859" title="shovel_018" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_018-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 18</p></div>
<p>The two big ones show be set to 1 unit, and you do that by clicking on the outer dot (center of an arc) and inputing the values.</p>
<div id="attachment_1860" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_019.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1860" title="shovel_019" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_019-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 19</p></div>
]]></content:encoded>
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		<item>
		<title>Modeling a wind-up clock</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-wind-up-clock-2/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-wind-up-clock-2/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 18:39:20 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[Blend]]></category>
		<category><![CDATA[BlendCrv]]></category>
		<category><![CDATA[BlendSrf]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[Cylinder]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtractIsoCurve]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Grid]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Intersect]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[OrientOnCrv]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
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		<category><![CDATA[Revolve]]></category>
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		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1764</guid>
		<description><![CDATA[This tutorial will help you through the process of modeling old vintage wind-up clock. It is fairly easy to follow, so make sure you do it. When approaching modeling this clock, and any other model, I first try to divide it into parts. Obviously every product has its parts, and naturally you would go model [...]]]></description>
			<content:encoded><![CDATA[<p>This tutorial will help you through the process of modeling old vintage wind-up clock. It is fairly easy to follow, so make sure you do it.<span id="more-1764"></span></p>
<div id="attachment_1766" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/024.png" rel="lightbox[1764]"><img class="size-medium wp-image-1766" title="Winup clock" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/024-300x145.png" alt="" width="300" height="145" /></a><p class="wp-caption-text">Final rendered model of our windup clock</p></div>
<p>When approaching modeling this clock, and any other model, I first try to divide it into parts. Obviously every product has its parts, and naturally you would go model one by one. This is that kind of model where your don&#8217;t have to think about which part to model first. This is obvious, first you need a clock body, then you can go about modeling which ever part. Here I first created the body, then the back plate with screws, then the front plate without numbers, bells and hammer, legs, and then in the end made the numbers and handles for the front plate.</p>
<h2>STEP 1</h2>
<p>Ok, in this step we will be creating the body. Since I lost every clock I had like this, I had to model it from reference images from the internet. So, we don&#8217;t have the measures, or technical drawings, but we need to model by eye, looking at the various images and approximate the lengths, distances and so on.</p>
<p>I created a template for my default usage with grid extents set to 10. So, make sure you do the same with Snap command, and clicking on the Extents options and input 10.</p>
<p>Now, we can start modeling. Since we don&#8217;t know what the accurate dimensions are, we will need to use our old method of trial and error. We will first create three straight lines with <a href="http://www.rhino3dhelp.com/tag/polyline/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Polyline">Polyline</a> or <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command.</p>
<div id="attachment_1768" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-1.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1768" title="clock-1" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-1-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img1</p></div>
<p>Next thing would be to connect these lines with curves, and that we will do with <a href="http://www.rhino3dhelp.com/tag/blendcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendCrv">BlendCrv</a> command. Make sure you use G1 for both ends, so we get tangency.</p>
<div id="attachment_1769" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-2.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1769" title="clock-2" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-2-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img2</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command make sure those lines are all joined together. So, next thing would be to create a surface out of this section curve, and we&#8217;ll do that with Revolve command. But, before that, we need to turn on the Record History option, so we can work on the surface by simply editing the curve.</p>
<div id="attachment_1770" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-3.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1770" title="clock-3" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-3-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img3</p></div>
<p>Now, if we select our initial curve, and using PointsOn command turn on the control points and if we move those points, we will automatically update the surface as well. If we used Record History that is.</p>
<div id="attachment_1771" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-4.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1771" title="clock-4" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-4-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img4</p></div>
<p>Ok, next thing would be to adjust the curves a bit so the surface is little more accurate. Try to make something like on the image below:</p>
<div id="attachment_1772" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-5.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1772" title="clock-5" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-5-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img5</p></div>
<p>Using OffsetSrf command, we need to offset this surface to inside by 0.3 units. So, make sure you flip the direction normals when in OffsetSrf command, so they point to inside.</p>
<div id="attachment_1773" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-6.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1773" title="clock-6" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-6-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img6</p></div>
<p>Then, simply, with <a href="http://www.rhino3dhelp.com/tag/blendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendSrf">BlendSrf</a> command blend the gaps and <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> the four surfaces.</p>
<div id="attachment_1774" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-7.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1774" title="clock-7" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-7-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img7</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.rhino3dhelp.com/tutorials/modeling-a-wind-up-clock-2/feed/</wfw:commentRss>
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		</item>
		<item>
		<title>Modeling a Kitchen Tap</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-kitchen-tap/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-kitchen-tap/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 00:22:05 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ArrayPolar]]></category>
		<category><![CDATA[Blend]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Cap]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[CloseCrv]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[Extend]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[MoveFace]]></category>
		<category><![CDATA[NetworkSrf]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[PictureFrame]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Scale]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1493</guid>
		<description><![CDATA[We will go through the process of modeling a simple, but stylish tap in this tutorial. I tried to write this one for beginners, so if you are starting out in Rhino, this might be one of the tutorials for you. INTRODUCTION Ok, this tutorial is pretty simple modeling wise, and probably doesn&#8217;t bring you [...]]]></description>
			<content:encoded><![CDATA[<p>We will go through the process of modeling a simple, but stylish tap in this tutorial. I tried to write this one for beginners, so if you are starting out in Rhino, this might be one of the tutorials for you.</p>
<p><span id="more-1493"></span></p>
<h3>INTRODUCTION</h3>
<p>Ok, this tutorial is pretty simple modeling wise, and probably doesn&#8217;t bring you anything newer than the previous tutorials, but none the less it is a good practice. Again, in this tutorial we&#8217;re not designing but rather just sharpening our modeling skills in Rhino. And by wide range of different models to model through these tutorials, you just simply learn to model. So, lets begin with this one.</p>
<p>This is the model you will create:</p>
<div id="attachment_1573" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img79.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1573" title="tap_img79" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img79-300x191.jpg" alt="Final" width="300" height="191" /></a><p class="wp-caption-text">Final</p></div>
<h3>STEP 1</h3>
<p>We will start out from Top viewport with couple of Circles. It is always good practice to start modeling your model from origin. Usually things are symmetric and this way you are able to control your model even more, not to mention model one half if the other is the same.</p>
<p>Go ahead, and create two Circles with <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> command using 12 units and 8.75 as radii.</p>
<div id="attachment_1494" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img1.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1494" title="tap_img1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img1-300x193.jpg" alt="img1" width="300" height="193" /></a><p class="wp-caption-text">img1</p></div>
<p>Then you need to move the smaller <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> up on the Z axis by 4 units. Do it either from Front or Right viewport.</p>
<div id="attachment_1495" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img2.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1495" title="tap_img2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img2-300x193.jpg" alt="img2" width="300" height="193" /></a><p class="wp-caption-text">img2</p></div>
<p>Now, you need to <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> that <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> and move it up by 44.5 units.</p>
<div id="attachment_1496" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img3.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1496" title="tap_img3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img3-300x193.jpg" alt="img3" width="300" height="193" /></a><p class="wp-caption-text">img3</p></div>
<p>Using ExtrudeCrv command, and with <a href="http://www.rhino3dhelp.com/tag/cap/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cap">Cap</a> option set to YES, you should extrude bottom (bigger) circle up by 4 units. To do that without measuring and typing in the command prompt the values, you could easily just use Object Snap (OSnap) with Near option turned on.</p>
<div id="attachment_1497" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img4.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1497" title="tap_img4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img4-300x193.jpg" alt="tap4" width="300" height="193" /></a><p class="wp-caption-text">tap4</p></div>
<p>Do the same for the smaller circle. Using the bottom one extrude it, all the way up to the upper one.</p>
<div id="attachment_1498" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img5.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1498" title="tap_img5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img5-300x193.jpg" alt="img5" width="300" height="193" /></a><p class="wp-caption-text">img5</p></div>
<p>Now, with <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> command, create a point from Front viewport with x,y as -18,31 (x=-18, y=31).</p>
<p>From that <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a>, working in Right viewport create another <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> with radius of 8.45. If you turn on the OSnap &#8220;<a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a>&#8221; option you will snap with center on the point.</p>
<div id="attachment_1499" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img6.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1499" title="tap_img6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img6-300x193.jpg" alt="img6" width="300" height="193" /></a><p class="wp-caption-text">img6</p></div>
<p>Using that <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a>, we will create another extrusion. Using ExtrudeCrv command again we will extrude that <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> by 18 units. Just to the y axis.</p>
<div id="attachment_1500" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img7.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1500" title="tap_img7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img7-300x193.jpg" alt="tap7" width="300" height="193" /></a><p class="wp-caption-text">img7</p></div>
<p>Using BooleanUnion command, join the three surfaces to form one. Then with <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command, you will create filleted edge.</p>
<div id="attachment_1501" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img8.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1501" title="tap_img8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img8-300x193.jpg" alt="img8" width="300" height="193" /></a><p class="wp-caption-text">img8</p></div>
<p>Ok, before you go and create a <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> with default 1 unit as radius, you just need to start the command and select the edge like on the image above. Now, click on the AddHandle option to add handles. We are not going to have the same radius. We are going to have 4 handles, where we already have one. So using Quad OSnap option (it would be good to turn off the others) we will add 3 more handles on quad sections. Then, clicking on the handles dots you can input the radius for each one. So, for the upper and lower we will set 0.5, and left and right 2 units.</p>
<div id="attachment_1502" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img9.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1502" title="tap_img9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img9-300x193.jpg" alt="img9" width="300" height="193" /></a><p class="wp-caption-text">img9</p></div>
<div id="attachment_1503" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img10.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1503" title="tap_img10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img10-300x193.jpg" alt="img10" width="300" height="193" /></a><p class="wp-caption-text">img10</p></div>
<p>Again, using <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> fillet the edges like on the image below (use 0.2 as radius):</p>
<div id="attachment_1504" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img11.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1504" title="tap_img11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img11-300x193.jpg" alt="img11" width="300" height="193" /></a><p class="wp-caption-text">img11</p></div>
<p>Now we will create two more circles. You can use the existing one to <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> it and make two more instances 0.8 units and 10.3 units left of the original circle looking from the top viewport.</p>
<div id="attachment_1505" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img12.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1505" title="tap_img12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img12-300x193.jpg" alt="img12" width="300" height="193" /></a><p class="wp-caption-text">img12</p></div>
<p>Using the same original circle like on the image above, we will <a href="http://www.rhino3dhelp.com/tag/offset/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Offset">Offset</a> it by 2 units inwards.</p>
<div id="attachment_1506" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img13.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1506" title="tap_img13" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img13-300x193.jpg" alt="img13" width="300" height="193" /></a><p class="wp-caption-text">img13</p></div>
<p>We will extrude that offset circle by -3.8 (the minus sign means it will extrude to the left, rather than the default right &#8211; towards positive).</p>
<div id="attachment_1507" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img14.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1507" title="tap_img14" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img14-300x193.jpg" alt="img14" width="300" height="193" /></a><p class="wp-caption-text">img14</p></div>
<p>Using BooleanUnion join that cylinder with the rest of the tap body. Now, using <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> and 0.2 as fillet radius fillet the edges like on the image below:</p>
<div id="attachment_1508" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img15.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1508" title="tap_img15" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img15-300x193.jpg" alt="img15" width="300" height="193" /></a><p class="wp-caption-text">img15</p></div>
<p>Using the two single circles we created earlier, make a solid with ExtrudeCrv command:</p>
<div id="attachment_1509" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img16.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1509" title="tap_img16" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img16-300x193.jpg" alt="img16" width="300" height="193" /></a><p class="wp-caption-text">img16</p></div>
<p>Now, isolate the cylinder you just created and the circles on the edges of that cylinder. You can use Hide and UnHide commands, or just use Layers and put them in different layers. Either way you need to isolate your objects you&#8217;re working on.</p>
<div id="attachment_1510" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img17.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1510" title="tap_img17" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img17-300x193.jpg" alt="img17" width="300" height="193" /></a><p class="wp-caption-text">img17</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/offset/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Offset">Offset</a> command again, we will offset the <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> which is near the tap body. The right one looking from Front viewport. The offset distance will be 1.2 units towards inside.</p>
<div id="attachment_1511" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img18.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1511" title="tap_img18" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img18-300x193.jpg" alt="img18" width="300" height="193" /></a><p class="wp-caption-text">img18</p></div>
<p>Using Split command we will split the cylinder object with inner circle. Then the surface which is left inside the circle needs to be moved by 2 units left looking from Front viewport.</p>
<div id="attachment_1512" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img19.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1512" title="tap_img19" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img19-300x193.jpg" alt="img19" width="300" height="193" /></a><p class="wp-caption-text">img19</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/loft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Loft">Loft</a> command we will fill in the gap between the surfaces.</p>
<div id="attachment_1513" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img20.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1513" title="tap_img20" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img20-300x193.jpg" alt="img20" width="300" height="193" /></a><p class="wp-caption-text">img20</p></div>
<p><a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> all surfaces and using <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> with 0.2 as radius fillet these edges:</p>
<div id="attachment_1514" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img21.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1514" title="tap_img21" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img21-300x193.jpg" alt="img21" width="300" height="193" /></a><p class="wp-caption-text">img21</p></div>
<p>When you unhide everything, you should have something like this:</p>
<div id="attachment_1516" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img221.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1516" title="tap_img22" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img221-300x193.jpg" alt="img22" width="300" height="193" /></a><p class="wp-caption-text">img22</p></div>
<p>Now, we will edit a little this cylinder we worked on. Using <a href="http://www.rhino3dhelp.com/tag/moveface/" class="st_tag internal_tag" rel="tag" title="Posts tagged with MoveFace">MoveFace</a> we will move left face of it like on the image below. The distance is not very important:</p>
<div id="attachment_1517" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img23.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1517" title="tap_img23" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img23-300x193.jpg" alt="img23" width="300" height="193" /></a><p class="wp-caption-text">img23</p></div>
<p>If you done all the measurements like I stated, then you should make a <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> next. From any viewport this time, because we will define all three axis values. So, go make a <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> with -26.35,0,74 (x,y,z).</p>
<p>After you&#8217;ve done the point, copy it using <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> command and move it down by 31.5 units:</p>
<div id="attachment_1518" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img24.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1518" title="tap_img24" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img24-300x193.jpg" alt="img24" width="300" height="193" /></a><p class="wp-caption-text">img24</p></div>
<p>Next we need another <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a>. This time with a radius of 1.7 units, and a center in the lower point. You can easily do that by starting the <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> command then snapping to the point (use OSnap <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> option) and clicking to set the center of the circle, then move to Top viewport (make it active) and input 1.7 units as radius.</p>
<div id="attachment_1519" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img25.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1519" title="tap_img25" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img25-300x193.jpg" alt="img25" width="300" height="193" /></a><p class="wp-caption-text">img25</p></div>
<p>Do the same for the upper <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a>, but create a circle there with radius of 2 units.</p>
<div id="attachment_1520" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img26.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1520" title="tap_img26" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img26-300x193.jpg" alt="img26" width="300" height="193" /></a><p class="wp-caption-text">img26</p></div>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Modeling Diving Knife Tutorial</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-diving-knife-tutorial/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-diving-knife-tutorial/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 19:23:13 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Moderate]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Cap]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Dir]]></category>
		<category><![CDATA[Divide]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[DupFaceBorder Offset]]></category>
		<category><![CDATA[EdgeSrf]]></category>
		<category><![CDATA[Ellipse]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Flip]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Match]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[PictureFrame]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Scale]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[SrfPt]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1479</guid>
		<description><![CDATA[In this tutorial you will learn how to model this cool looking diving knife. The model can be set apart into two pieces, blade and handle. Both having some nice features. INTRODUCTION I really liked modeling this model, it turned out really good, and I must say that it was pretty easy to model it [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial you will learn how to model this cool looking diving knife. The model can be set apart into two pieces, blade and handle. Both having some nice features.<br />
<h3><span id="more-1479"></span>INTRODUCTION</h3>
<p> I really liked modeling this model, it turned out really good, and I must say that it was pretty easy to model it too. However, there is fairly enough playing with Osnap, but then again, when do we not use Osnap frequently? Anyway, to get you started, you first need to download some kind of blueprints I made for you out of this model. You just gotta love that Make2D command!!! <div id="attachment_1301" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/bps.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1301" title="bps" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/bps-300x174.jpg" alt="Blueprints reference" width="300" height="174" /></a><p class="wp-caption-text">Blueprints reference</p></div><br />
<h3>STEP 1</h3>
<p> First things first, we need to setup our blueprints. Not only import them into Rhino, but also position and scale to fit the dimensions marked on them. First, go to Front viewport. You can expand it by double clicking it. Next, using PictureFrame command browse for blueprints you previously saved to your computer. Now, you don&#8217;t need to worry about how to position or how big you should make it. We will fix that in a bit, but just make sure your blueprints are not tilted. For that you can use Snap, or even better Ortho. <div id="attachment_1338" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_1.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1338" title="knife_1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_1-300x193.jpg" alt="PictureFrame" width="300" height="193" /></a><p class="wp-caption-text">PictureFrame</p></div> Create a line with PolyLine command or just simple <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command will do it. From the blueprints you see one dimension 145.08. That is just a reference dimension, and you can use 145. So, make a <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> 145 units long and using Ortho make it horizontal. Now, the line will probably be bigger than the blueprint in PictureFrame, but that doesn&#8217;t matter because we will now scale the blueprint to fit the line. First, using Move command move the blueprints PictureFrame. Select PictureFrame, and start Move command, by clicking on the image, on the tip of the blade you define first point to move from. Then click on the End of the line for the point to move to. Using OSnap End option is smart thing here. Actually, without it you can&#8217;t do it accurately. <div id="attachment_1339" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_2.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1339" title="knife_2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_2-300x193.jpg" alt="Move from blade tip" width="300" height="193" /></a><p class="wp-caption-text">Move from blade tip</p></div> Next thing we need to do to the blueprint is to scale it. Now, we have one line that is 145 units long, and we see on the blueprint the length of the blade. Using <a href="http://www.rhino3dhelp.com/tag/scale/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Scale">Scale</a> command we will scale the PictureFrame by first clicking on the end of the line (or tip of the blade) and using Near OSnap option we will click on the line where the blade ends on the blueprint. Then, for the last click we will click on the opposite end of our 145units long line. <div id="attachment_1340" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_4.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1340" title="knife_4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_4-300x193.jpg" alt="Scaled blueprints to fit the line length" width="300" height="193" /></a><p class="wp-caption-text">Scaled blueprints to fit the line length</p></div> Create another <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a>, and position it according to the blueprint vertical line that represents the far right end of the blade. <div id="attachment_1341" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_5.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1341" title="knife_5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_5-300x193.jpg" alt="knife_5" width="300" height="193" /></a><p class="wp-caption-text">Another line</p></div> Now, move the horizontal line to the Mid point of vertical line. Use Mid option in OSnap. <div id="attachment_1342" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_6.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1342" title="knife_6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_6-300x193.jpg" alt="pic" width="300" height="193" /></a><p class="wp-caption-text">pic</p></div> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Modeling Remote Controller</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-remote-controller/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-remote-controller/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 17:58:18 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[SrfPt]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1208</guid>
		<description><![CDATA[I&#8217;ve tried to recreate this remote controller without measuring it. Just by looking, and it is interesting that you can actually create nice model with using Snap extensively. In creating curves, I tried to make is as simple as it can get. INTRODUCTION Ok, this is another tutorial on modeling some ID product. I&#8217;ve tried [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve tried to recreate this remote controller without measuring it. Just by looking, and it is interesting that you can actually create nice model with using Snap extensively. In creating curves, I tried to make is as simple as it can get.</p>
<h3><span id="more-1208"></span>INTRODUCTION</h3>
<p>Ok, this is another tutorial on modeling some ID product. I&#8217;ve tried to simplify this to the bare bone, and I hope I managed to do it. Actually, this is a method you could use on various other projects too. This is what it all comes down to, all you need is create a set of base curves right, after that it is all just music to the ears.</p>
<h3>STEP 1 &#8211; creating the curves</h3>
<p>In the images in this tutorial, you will notice I have 20&#215;20 grid system. You can take a look at my previous tutorial on setting up and <a href="http://www.rhino3dhelp.com/tutorials/prettify-my-rhino-experience/">prettifying user experience</a> by changing grid and other settings. That will give you an idea how to change your grid system. Basically it is just grid option Extents that is set to 10.</p>
<p>To start off, we will need 4 points. We will use those 4 points for creating a curve. So, go ahead and maximize your Front viewport and create 4 points with x and y coordinates as set: x=-17, y=1 / x=-5, y=-1 / x=9, y=-2 / x=22, y=-1.</p>
<div id="attachment_1210" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img1.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1210" title="rc_img1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img1-300x193.jpg" alt="create 4 points" width="300" height="193" /></a><p class="wp-caption-text">create 4 points</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a> command, create a curve between those 4 points. To make it easier to snap to the points, just use Osnap option <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a>. Next, create a line horizontal with start at -17,2 and end at 22,2. We&#8217;ll need one more line with start at 7,3 and ending at 8,4. You can create them with <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command or just PolyLine.</p>
<div id="attachment_1211" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img2.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1211" title="rc_img2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img2-300x193.jpg" alt="rc_img2" width="300" height="193" /></a><p class="wp-caption-text">two more lines</p></div>
<p>Next we will create one polyline and one line from Right viewport. Use PolyLine command and for 4 points of polyline use: -4,-5 / -2,-10 / 2,-10 / 4,-5. For the line use PolyLine or <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command and for the start and end use: -5,-8 / 5,-8.</p>
<div id="attachment_1212" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img3.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1212" title="rc_img3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img3-300x193.jpg" alt="creating some more lines" width="300" height="193" /></a><p class="wp-caption-text">creating some more lines</p></div>
<p>Using Trim command, just trim off polyline and line, leaving everything above the line. Once you do that, using PointsOn command, you simply show control points of two tilted lines and move the upper control points up by 1 unit.</p>
<div id="attachment_1213" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img4.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1213" title="rc_img4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img4-300x193.jpg" alt="trim and move control points" width="300" height="193" /></a><p class="wp-caption-text">trim and move control points</p></div>
<p>In perspective viewport Move (or <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a>) that polyline from Mid of the middle (straight) line, and move it to the end point of the first curve we created (22,-1).</p>
<div id="attachment_1214" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img5.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1214" title="rc_img5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img5-300x193.jpg" alt="moving polyline" width="300" height="193" /></a><p class="wp-caption-text">moving polyline</p></div>
<p>Go to Top viewport, and from there create a curve with <a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a> command (-4,10 / -10,0 / -4,-10).Note, it would be smart to disable Osnap for a second when you are creating this curve. You might get in trouble at middle point if you have some Osnap options on, so to avoid any possible problem, just disable osnap for this step.</p>
<div id="attachment_1215" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img7.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1215" title="rc_img7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img7-300x193.jpg" alt="just another curve" width="300" height="193" /></a><p class="wp-caption-text">just another curve</p></div>
<p>Move that curve 6 units left. So it just touches the grid. From front viewport move it up by couple of units i.e. 5. Using <a href="http://www.rhino3dhelp.com/tag/rotate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rotate">Rotate</a> command and clicking on the <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> option in command line we will create one more instance of the curve but rotated by 90 degrees. Then, if you haven&#8217;t already, enable Osnap, and using Mid option move that curve to the first point of our first curve (-17,1). Use Osnap option <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> to snap to that point. Otherwise if you want to input the coordinates, you would have to do it from the same viewport where you created that point, so from Front viewport.</p>
<div id="attachment_1216" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img8.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1216" title="rc_img8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img8-300x193.jpg" alt="Rotate &amp; copy, move" width="300" height="193" /></a><p class="wp-caption-text"><a href="http://www.rhino3dhelp.com/tag/rotate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rotate">Rotate</a> &amp; copy, move</p></div>
<p>Ok, this step might get a little confusing, so pay attention. We need to set that curve to face the curve perpendicular. Check the image to see what curves I&#8217;m talking about:</p>
<div id="attachment_1217" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img9.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1217" title="rc_img9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img9-300x193.jpg" alt="what to do" width="300" height="193" /></a><p class="wp-caption-text">what to do</p></div>
<p>Now, we need to rotate vertical curve so it is perpendicular to the bottom curve. We&#8217;ll do that by first creating a line that is perpendicular to the curve below. So, start your beloved PolyLine command, and hover your mouse over the Osnap options, and while holding down CTRL key, you will reveal some more Osnap options. Click on the second one, PerpFrom. Now, you are asked to select the curve on which you would like to show the tracking, so select the lower curve. Now, you can move the tracker where you want to start your line from, and move it all the way to the left (<a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> Osnap option might help, or end).</p>
<div id="attachment_1218" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img10.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1218" title="rc_img10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img10-300x193.jpg" alt="PerpFrom osnap option" width="300" height="193" /></a><p class="wp-caption-text">PerpFrom osnap option</p></div>
<p>Now, we created a line that we will use for a rotation angle.</p>
<div id="attachment_1219" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img11.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1219" title="rc_img11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img11-300x193.jpg" alt="line" width="300" height="193" /></a><p class="wp-caption-text">line</p></div>
<p>Now, just rotate from Front viewport the curve to fit the line angle.</p>
<div id="attachment_1220" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img12.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1220" title="rc_img12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img12-300x193.jpg" alt="rotation" width="300" height="193" /></a><p class="wp-caption-text">rotation</p></div>
<p>Now, repeat this step for the other end of the curve and other section polyline:</p>
<div id="attachment_1221" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img13.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1221" title="rc_img13" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img13-300x193.jpg" alt="repeat for this side as well" width="300" height="193" /></a><p class="wp-caption-text">repeat for this side as well</p></div>
]]></content:encoded>
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		<item>
		<title>Modeling light bulb</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-light-bulb/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-light-bulb/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 14:55:48 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BlendCrv]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[ChamferEdge]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[Extend]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Match]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rebuild]]></category>
		<category><![CDATA[Rib]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Spiral]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1083</guid>
		<description><![CDATA[In this modeling tutorial you will be shown how to model a light bulb. This is english version of my tutorial, if you run on the video of my croatian version, its cool. Introduction So like I said, in this tutorial you will learn how to model a light bulb in Rhino. The first &#8220;glass&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>In this modeling tutorial you will be shown how to model a light bulb. This is english version of my tutorial, if you run on the video of my croatian version, its cool.<span id="more-1083"></span></p>
<h3>Introduction</h3>
<p>So like I said, in this tutorial you will learn how to model a light bulb in Rhino. The first &#8220;glass&#8221; part will be just a bit tricky because we need to control the curves little bit more than usual. After that we will make bulb screw threads, where the method is similar if not the same as the one explained on Rhino tips website. If only I known for it when I made this tutorial heh. Anyway, this one is pretty easy, but needs some special attention in some parts.</p>
<p>If you like, you can download source 3dm files step by step just to keep on the track.</p>
<div id="attachment_1148" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_steps.zip"><img class="size-medium wp-image-1148 " title="steps" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/steps-300x75.jpg" alt="steps" width="300" height="75" /></a><p class="wp-caption-text">source 3dm files step by step</p></div>
<p>This is what you will have in the end:</p>
<div id="attachment_1084" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/intro.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1084" title="intro" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/intro-300x221.jpg" alt="final model" width="300" height="221" /></a><p class="wp-caption-text">final model</p></div>
<h3>STEP 1</h3>
<p>First we will start from top to bottom. So we&#8217;re making the lighting spiral. Start with creating <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> from top view of radius 5cm. And create two small circles of radius 1cm. You can use Snap to make them really easy:</p>
<div id="attachment_1085" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb1.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1085" title="bulb1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb1-300x193.jpg" alt="image 1" width="300" height="193" /></a><p class="wp-caption-text">image 1</p></div>
<p>Next, we need a <a href="http://www.rhino3dhelp.com/tag/spiral/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Spiral">Spiral</a>. Using <a href="http://www.rhino3dhelp.com/tag/spiral/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Spiral">Spiral</a> command make one starting from origin. Once you start the <a href="http://www.rhino3dhelp.com/tag/spiral/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Spiral">Spiral</a> command just input 0 (zero) and press enter, now from Front viewport make it high 5cm. And for the radius use your already made circle that is 5cm in radius. Move that spiral 3cm up from front viewport and you should get something like on the image 2 and image 3.</p>
<div id="attachment_1086" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb2.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1086" title="bulb2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb2-300x193.jpg" alt="image 2" width="300" height="193" /></a><p class="wp-caption-text">image 2</p></div>
<div id="attachment_1087" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb3.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1087" title="bulb3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb3-300x193.jpg" alt="image 3" width="300" height="193" /></a><p class="wp-caption-text">image 3</p></div>
<p>Now we need a little help line. You can make one starting from center of the right smaller circle. It should be straight vertical line, so you can finish it either from front or right viewport:</p>
<div id="attachment_1088" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb4.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1088" title="bulb4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb4-300x193.jpg" alt="image 4" width="300" height="193" /></a><p class="wp-caption-text">image 4</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/blendcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendCrv">BlendCrv</a> blend the lower end of spiral to the little help line with G1 continuity on both sides:</p>
<div id="attachment_1089" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb5.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1089" title="bulb5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb5-300x193.jpg" alt="image 5" width="300" height="193" /></a><p class="wp-caption-text">image 5</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> command, copy the spiral and blended curve. While in the <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> command in the command line click on InPlace option. Or simply use <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> &amp; <a href="http://www.rhino3dhelp.com/tag/paste/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Paste">Paste</a> commands (ctrl+c, ctrl+v). While having selected two copied curves, <a href="http://www.rhino3dhelp.com/tag/rotate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rotate">Rotate</a> them from top viewport by 180 degrees. Check if you have something like on the image 6:</p>
<div id="attachment_1090" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb6.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1090" title="bulb6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb6-300x193.jpg" alt="image 6" width="300" height="193" /></a><p class="wp-caption-text">image 6</p></div>
<p>Now, with create a <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> from right viewport (or front would work fine too) exactly 9cm from origin:</p>
<div id="attachment_1091" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb7.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1091" title="bulb7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb7-300x193.jpg" alt="image 7" width="300" height="193" /></a><p class="wp-caption-text">image 7</p></div>
<p>Now, start Extend command, and press enter for dynamic extend. Enable OSnap and check <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> option, and click on each upper end of spiral and extend it to the point.</p>
<div id="attachment_1092" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb8.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1092" title="bulb8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb8-300x193.jpg" alt="image 8" width="300" height="193" /></a><p class="wp-caption-text">image 8</p></div>
<p>Now the endings of two spirals are not tangent. So with Match command we will match those two curves. Make sure both ends are set to Tangency and Average Curves is checked:</p>
<div id="attachment_1094" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb9.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1094" title="bulb9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb9-300x193.jpg" alt="image 9" width="300" height="193" /></a><p class="wp-caption-text">image 9</p></div>
<p>Now select all 4 parts of 2 spirals and join them together. Now, using <a href="http://www.rhino3dhelp.com/tag/pipe/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Pipe">Pipe</a> command we will make a surface out of this curve. For the starting and ending radius you can use two small circles as reference. Near OSnap option is a good way for this. Ofcourse, you could use sweep1 or even sweep2 commands.</p>
<div id="attachment_1095" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb10.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1095" title="bulb10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb10-300x193.jpg" alt="image 10" width="300" height="193" /></a><p class="wp-caption-text">image 10</p></div>
<p>Now the big circle will be used to create the body of our bulb. Select it and run ExtrudeCrv command. Make sure the <a href="http://www.rhino3dhelp.com/tag/cap/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cap">Cap</a> is set to Yes and BothSides to No. We will extrude it down by 8cm, so you can either use snap and count for yourself, or simply input in the command line -8 and press enter.</p>
<div id="attachment_1097" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb11.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1097" title="bulb11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb11-300x193.jpg" alt="image 11" width="300" height="193" /></a><p class="wp-caption-text">image 11</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command fillet the upper edge of the cilinder by 0.5cm.</p>
<div id="attachment_1098" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb12.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1098" title="bulb12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb12-300x193.jpg" alt="image 12" width="300" height="193" /></a><p class="wp-caption-text">image 12</p></div>
<p>Using one of two smaller circles offset one by 0.3cm. And move it up vertically by 0.6cm.</p>
<div id="attachment_1099" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb13.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1099" title="bulb13" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb13-300x193.jpg" alt="image 13" width="300" height="193" /></a><p class="wp-caption-text">image 13</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/rib/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rib">Rib</a> command and the body of the bulb create a surface like on the image 14. <a href="http://www.rhino3dhelp.com/tag/rib/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rib">Rib</a> distance is 0.2:</p>
<div id="attachment_1100" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb14.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1100" title="bulb14" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb14-300x193.jpg" alt="image 14 - mirrored curve for rib" width="300" height="193" /></a><p class="wp-caption-text">image 14 - mirrored curve for rib</p></div>
<p>Now for the ribs, we can make them look even prettier by filleting edges. So with <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command fillet those three edges for each rib with 0.05cm as radius:</p>
<div id="attachment_1101" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb15.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1101" title="bulb15" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb15-300x193.jpg" alt="image 15 - filleting" width="300" height="193" /></a><p class="wp-caption-text">image 15 - filleting</p></div>
<p>Now lets get back to the lower part of the bulb body. Like we filleted upper edge, we will chamfer the lower one with ChamferEdge command using 2cm as CurrentChamferDistance option.</p>
<div id="attachment_1102" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb16.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1102" title="bulb16" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb16-300x193.jpg" alt="image 16 - chamferedge" width="300" height="193" /></a><p class="wp-caption-text">image 16 - chamferedge</p></div>
<p>Now, we will <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> the middle edge with 0.5cm as fillet radius.</p>
<div id="attachment_1103" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb17.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1103" title="bulb17" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb17-300x193.jpg" alt="image 17 - filletedge radius 0.5cm" width="300" height="193" /></a><p class="wp-caption-text">image 17 - filletedge radius 0.5cm</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/extractsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtractSrf">ExtractSrf</a> command we will extract the bottom cap surface:</p>
<div id="attachment_1104" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb18.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1104" title="bulb18" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb18-300x193.jpg" alt="image 18 - omg, we're using ExtractSrf for the first time :D" width="300" height="193" /></a><p class="wp-caption-text">image 18 - omg, we&#39;re using <a href="http://www.rhino3dhelp.com/tag/extractsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtractSrf">ExtractSrf</a> for the first time <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p></div>
<p>When you extract this surface, you can delete it. And using the edge where this surface was extrude it by 1cm down. So just input in command line when extruding -0.5. Make sure the <a href="http://www.rhino3dhelp.com/tag/cap/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cap">Cap</a> option is set to No.</p>
<div id="attachment_1105" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb19.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1105" title="bulb19" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb19-300x193.jpg" alt="image 19" width="300" height="193" /></a><p class="wp-caption-text">image 19</p></div>
<p>Now, you can create PlanarSrf to &#8220;cap&#8221; it on one side: (you could also join all the upper surfaces of this bulb body and simply use <a href="http://www.rhino3dhelp.com/tag/cap/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cap">Cap</a> command to close it)</p>
<div id="attachment_1106" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb20.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1106" title="bulb20" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb20-300x193.jpg" alt="image 20" width="300" height="193" /></a><p class="wp-caption-text">image 20</p></div>
<p>Lets do some details on the body. From front viewport create one line and offset it down by 0.3cm&#8230; Like on the image 21</p>
<div id="attachment_1107" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb21.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1107" title="bulb21" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb21-300x193.jpg" alt="image 21" width="300" height="193" /></a><p class="wp-caption-text">image 21</p></div>
<p>With Trim command trim the body surface between two lines:</p>
<div id="attachment_1108" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb22.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1108" title="bulb22" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb22-300x193.jpg" alt="image 22" width="300" height="193" /></a><p class="wp-caption-text">image 22</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/offset/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Offset">Offset</a> command, offset the two edges inwards by 0.2cm. The easiest way is to first have everything deselected and run the command offset, then click on one edge from perspective view, and then from top viewport simply move your mouse pointer inside the cilinder and in command line type in 0.2 and press enter. Do the same for the other edge and you are set to go.</p>
<p>Then, using <a href="http://www.rhino3dhelp.com/tag/loft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Loft">Loft</a> command click on the lower edge first, then two offset circles inside, and then the upper edge, and with style set to Straight sections create loft:</p>
<div id="attachment_1109" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb23.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1109" title="bulb23" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb23-300x193.jpg" alt="image 23" width="300" height="193" /></a><p class="wp-caption-text">image 23</p></div>
<p>Now, join those surface, and make it prettier with <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> using 0.05cm as radius.</p>
<div id="attachment_1110" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb24.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1110" title="bulb24" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb24-300x193.jpg" alt="image 24 - smooth transitions with FilletEdge" width="300" height="193" /></a><p class="wp-caption-text">image 24 - smooth edges with <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a></p></div>
]]></content:encoded>
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		<item>
		<title>Modeling a simple house Part 1</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-simple-house-part-1/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-simple-house-part-1/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 06:15:21 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[CopyToClipboard]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Group]]></category>
		<category><![CDATA[Hide]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[Paste]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[RemapCPlane]]></category>
		<category><![CDATA[Show]]></category>
		<category><![CDATA[Trim]]></category>
		<category><![CDATA[Ungroup]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=966</guid>
		<description><![CDATA[In this tutorial I will go through modeling this simple house in Rhinoceros without using any plugins like VisualARQ. In this first part we will model the base shape of the house from Autocad plans. Introduction Before we even start modeling we need Autocad plans of a house. I&#8217;ve taken dwg files and saved it [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial I will go through modeling this simple house in Rhinoceros without using any plugins like VisualARQ. In this first part we will model the base shape of the house from Autocad plans.<br />
<span id="more-966"></span></p>
<h3>Introduction</h3>
<p>Before we even start modeling we need Autocad plans of a house. I&#8217;ve taken dwg files and saved it as 3dm (native Rhino file format).  You can download it here:</p>
<div id="attachment_967" class="wp-caption alignnone" style="width: 49px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/plans.3dm"><img class="size-full wp-image-967  " title="Download plans for this exercise in 3dm format" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rhino_fileicon.gif" alt="plans.3dm" width="39" height="48" /></a><p class="wp-caption-text">plans</p></div>
<p>If you like, or if you get stuck with some step, you can download each step individually here:</p>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step2.zip"><img class="size-full wp-image-972  " title="step 1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 1</p></div>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step3.zip"><img class="size-full wp-image-972    " title="step 2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 2</p></div>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step4.zip"><img class="size-full wp-image-972    " title="step 3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 3</p></div>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step5.zip"><img class="size-full wp-image-972   " title="step 4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 4</p></div>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step6.zip"><img class="size-full wp-image-972   " title="step 5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 5</p></div>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step7.zip"><img class="size-full wp-image-972  clear  " title="step 6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 6</p></div>
<div id="attachment_972" class="wp-caption alignright" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step8.zip"><img class="size-full wp-image-972  clear   " title="Final" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">final</p></div>
<p><img class="alignnone size-full wp-image-1008 clear" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/empty2.gif" alt="" width="200" height="100" /></p>
<h3>STEP 1</h3>
<p>Ok, in this first step we will be setting up our plans in 3D space. Actually we will align each view plan to our viewport in Rhino. But first, we need to group all the lines from each view and put them in a separate layer. Just so we don&#8217;t get big pile of curves in one layer, that way we wouldn&#8217;t be able to control anything. Organizing in layers is always a great idea because we can easily hide whole layer or lock it.</p>
<p>Ok, so lets start. First create a new layer named Plans and move all other layouts (except Default) inside Plans layers.</p>
<div id="attachment_1016" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house1.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1016" title="house1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house1-300x274.jpg" alt="yayaya" width="300" height="274" /></a><p class="wp-caption-text">You should have your layers setup like this</p></div>
<p>Now we need separate layers for our views. We need 4 side views and one top. So go on and create new layers (top, front, left, right, back).You should have something like on the image 2.</p>
<div id="attachment_1018" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house2.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1018" title="house2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house2-300x274.jpg" alt="image 2" width="300" height="274" /></a><p class="wp-caption-text">image 2</p></div>
<p>Next thing to do is to group each view and put the lines in its layers accordingly.</p>
<div id="attachment_1020" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house3.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1020" title="house3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house3-300x193.jpg" alt="house3" width="300" height="193" /></a><p class="wp-caption-text">image 3</p></div>
<div id="attachment_1021" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house4.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1021" title="house4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house4-300x193.jpg" alt="image 4" width="300" height="193" /></a><p class="wp-caption-text">image 4</p></div>
<p>We need to orient our blueprints so they fit in every viewport in Rhino, right now they are all oriented the same way visible in Top view. We will be using <a href="http://www.rhino3dhelp.com/tag/remapcplane/" class="st_tag internal_tag" rel="tag" title="Posts tagged with RemapCPlane">RemapCPlane</a> command to do this, so we don&#8217;t have to rotate, Rhino can do that for us. So, lets start with Front view. To do so, click on the Front group of curves (or layer) from Top viewport and run <a href="http://www.rhino3dhelp.com/tag/remapcplane/" class="st_tag internal_tag" rel="tag" title="Posts tagged with RemapCPlane">RemapCPlane</a> and click anywhere inside front viewport. You should get the same situation like on image 5 below.</p>
<div id="attachment_1022" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house5.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1022" title="house5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house5-300x164.jpg" alt="image 5" width="300" height="164" /></a><p class="wp-caption-text">image 5</p></div>
<p>Using Move tool and with help of Osnap (End option would be enough, but just to be sure you can check Intersection too. Near could be a little confusing) we will position our front layer in right place according to our top layer (check image 6).</p>
<div id="attachment_1024" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house6.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1024" title="house6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house6-300x164.jpg" alt="image 6" width="300" height="164" /></a><p class="wp-caption-text">image 6</p></div>
<p>We will do this same step for all other views, so we get a &#8220;house&#8221; made of plans. Sort of. Note: when using <a href="http://www.rhino3dhelp.com/tag/remapcplane/" class="st_tag internal_tag" rel="tag" title="Posts tagged with RemapCPlane">RemapCPlane</a> for other views (groups of curves) make sure you use the right viewport and cplane. For example, if you want to remap back layer you will have to select it, run the <a href="http://www.rhino3dhelp.com/tag/remapcplane/" class="st_tag internal_tag" rel="tag" title="Posts tagged with RemapCPlane">RemapCPlane</a> and click anywhere on Back viewport. Since Back (or left) viewport is not active by default, you can click on any of 4 viewport names with right mouse button, then Set View, and there you can choose which viewport to use. Just remember, For back group of curves you need back viewport, for right group of curves you need right viewport, and the same applies for left, front and even top.</p>
<p>I don&#8217;t think this should be very hard to setup, and once you do, you will have something like on the image 7 below.</p>
<p>And note the orientation of the letters above groups. That should give you pretty good idea of how well you did to recreate this.</p>
<div id="attachment_1025" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house7.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1025" title="house7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house7-300x164.jpg" alt="image 7" width="300" height="164" /></a><p class="wp-caption-text">image 7</p></div>
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		<item>
		<title>Modeling Vernier Caliper</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-vernier-caliper/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-vernier-caliper/#comments</comments>
		<pubDate>Sat, 23 Feb 2008 14:05:59 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Engineering]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BackgroundBitmap]]></category>
		<category><![CDATA[Blend]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[CloseCrv]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[Extrude]]></category>
		<category><![CDATA[Grid]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/tutorials/modeling-slide-rule/</guid>
		<description><![CDATA[In this tutorial I will help you with the basics of modeling a slide rule. It is pretty simple, but there is a lot to have in mind while modeling. I have corrected the wrong name, instead Slide Rule, this is actually called Vernier Caliper. So, thanks to Chuck Hoffmann for pointing that out Resource [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial I will help you with the basics of modeling a slide rule. It is pretty simple, but there is a lot to have in mind while modeling.<br />
<span id="more-28"></span></p>
<p class="alt">I have corrected the wrong name, instead Slide Rule, this is actually called Vernier Caliper. So, thanks to Chuck Hoffmann for pointing that out</p>
<h2>Resource files</h2>
<p>Images</p>
<p><a title="08022008375.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/08022008375.jpg" rel="lightbox[28]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/08022008375.thumbnail.jpg" alt="08022008375.jpg" /></a></p>
<p>Blueprints (pdf)</p>
<p><a title="documentation.pdf" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/documentation.pdf"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image2.thumbnail.jpg" alt="Step 2 - Blueprints" /></a></p>
<p>Video tutorial</p>
<p><a title="Click to open a video step by step version of this tutorial" href="http://www.rhino3dhelp.com/video/modeling-slide-rule-video/">http://www.rhino3dhelp.com/video/modeling-slide-rule-video/</a></p>
<h2>Introduction</h2>
<p>I&#8217;ve decided to make  a slide rule as my first tutorial because it will be the most used tool to measure object I will model. That way I can provide you very accurate blueprints and models for you to use and download.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/slide_rule002.jpg" alt="The final model" /></p>
<h2>Step 1</h2>
<p>First, we will set up our scene with some background image that we will use as reference for modeling. Please note that I will not follow the curves in background image all the time. It is solely for reference, and my modeling is strictly based on my taken measures. Before we start, you need to open the centimeters template in Rhino. As we will have grid laid out as centimeters.</p>
<p>First we will measure the length of our slide rule. I don&#8217;t have another slide rule, so I&#8217;ll use regular ruler. If your Osnap is not enabled, please enable it now as it is the tool you will use the most! You just can&#8217;t live without it, and sometimes with it. Something like having a girlfriend.</p>
<p>I have measured 22.4 centimeters, so lets make a nice polyline long 22.4cm starting from origin of coordinate system (0,0). You can click on Snap so your cursor snaps on intersection of grid lines. That line is mostly for orienting the background image we will insert next.</p>
<p>So, lets put the background image. Go to View-&gt;Background Bitmap-&gt;Place and browse for your reference image (you can download it from this page). Again, if your snap is not on, click on it so it gets bold (that means it is on). You can either write in the command line 0,0 or you can click on origin. That is the first corner, and next you need second corner. Just move your mouse and stretch the box so it is a little wider than your 22.4 line. After that you are still in the command, and you can choose some of cool options, like grayscale image. It is default to yes, so you can click on no. I like it that way.</p>
<p>Now, we will adjust the background so it fits our reference line 22.4. First we need to move it a little to the left. Go to View-&gt;Background Bitmap-&gt;Move and move it. I believe the image is self explanatory. Next we need to scale the background image down, go to View-&gt;Background Bitmap-&gt;<a href="http://www.rhino3dhelp.com/tag/scale/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Scale">Scale</a>.</p>
<p>This is what you need:</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image1.jpg" alt="Step 1" /></p>
<h2>Step 2</h2>
<p>In this step, we will be making the base top view for our model. You need to have the documentation preferably printed out on A4 format for better comparison and readout of dimensions.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image2.jpg" alt="Step 2 - Blueprints" /></p>
<p>Ok, we&#8217;ll start from the upper right corner of our slide rule, and we&#8217;ll use polyline to create the base closed curve.  Lets create first 5 segments of this part. Select polyline (or type in command line _Polyline) and click on that far upper right corner, and type in the command line 1.5 and press enter. Next input (you are still in the command) 21, then 1, then 0.1 and in the end 5th segment is 2.8 in length. You have something like in the picture.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image3.jpg" alt="Step 2 - First 5 segments" /></p>
<p>(please note that in technical world point &#8220;.&#8221; is used for decimal point, and comma &#8220;,&#8221; is used for separating the coordinates. i.e. 5,4 is a coordinate with 5 units as x or abscissa and 4 as y or ordinate, while 5.4 is length &#8211; if you are interested you can refer to wikipedia&#8217;s <a class="ext" title="Open wikipedia page about Cartesian system" href="http://en.wikipedia.org/wiki/Cartesian_coordinate_system">Cartesian coordinate system</a>)</p>
<p>We&#8217;ll continue with the segments, this time on the left upper side. We can start with putting the point in the start of our first reference line we created in step 1.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image4.jpg" alt="image4.jpg" /></p>
<p>That point we need to move along the reference line for 2.2cm right.  So use the move tool, click on the point, and input 2.2 in command line and make surein the osnap settings you have Near checked. Or, you can click on Ortho and move the point. Next, we will again use polyline and this time we will start from the moved point. Again, make sure you have <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> checked in osnap settings. Input 0.3 in polyline command, and go up, then click, input 2.2 go left and click (it is a lot easier if you have Ortho on the whole time you make this) and then input 1.8 and go down and click. End the command by hitting enter, or clicking right mouse button. Now, you need to disable Ortho and make that angle line. You can use polyline again for that. Now you can position the line according to reference background bitmap. Start from the end of last line, and end where the part is starting to curve according to background bitmap. <img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image5.jpg" alt="image5.jpg" /></p>
<p>Next, you will create another line, starting from the end of right line, and make it parallel to x axis and length random. Use Ortho. Then, using blend command, create blend between that parallel line you just created and that angled line. You should get something like on the image below:</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image6.jpg" alt="image6.jpg" /></p>
<p>Using Trim command you can trim that reference line and that <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> we created earlier. <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> all lines and curves, and you should have closed curve which you will use as a base curve for creating the model.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image7.jpg" alt="image7.jpg" /></p>
<h2>Step 3</h2>
<p>Lets create the little holes for screws.  Using <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> command we will create two circles according to position like on the image. You can either create two circles one by one, or you can create one and mirror it so you are sure the proportions are ok, and that both circles are exactly the same distance from the base closed curve. I have used the second method. Activate the <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> command, and point in the center of upper screw. For the radius input 0.15. Now, make sure in osnap settings you have cheched Mid, and select the <a href="http://www.rhino3dhelp.com/tag/mirror/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mirror">Mirror</a> command. We will mirror that circle according to the Middle point on the right line, and now again we will use Ortho.</p>
<p>Finally we are moving from 2D to 3D. So, select (Hold Shift + Click = Adding to selection || Hold Ctrl + Click = Removing from selection) the closed curve, and both circles. Type in the command line Extrude and 0.3 for extrusion height.</p>
<p>Next we are moving on the opposite side again, and we&#8217;ll make little cuts on the curved part. The cut itself is 1cm wide, so again, you can use the same method with <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> to start the line. So create the point in the far bottom point, where curved line ends, and move it up by 1cm. Make sure the point is on the top plane of your model. Start the polyline from that point and move left and down according to image.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image8.jpg" alt="image8.jpg" /></p>
<p>The shorter line needs to be adjusted a little. You can select the L polyline, and using PointsOn command turn the control points on. After that, control point that is on the edge of the object needs to be lowered down by 0.14cm. Be careful, as there resides the <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> you created earlier, so when you click, you will be prompted which one to select, and select <a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a> <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a>.  Using move tool, and Ortho, from Front View you can move it down. After you&#8217;ve done that, using PointsOff command turn off the control points, and using <a href="http://www.rhino3dhelp.com/tag/explode/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Explode">Explode</a> command explode the L line, into two lines. Next using Sweep1 sweep the shorter line along the longer or vice versa. extrude the shorter line up (use the direction [d] for specifying the direction of extrusion if it is not as we need it).</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image9.jpg" alt="image9.jpg" /></p>
<p>Now, join those two surfaces. You can mirror that joined surface, even though I didn&#8217;t do it that way in video. Using trim command trim your base object with those two flat surfaces (actually it is one, as we joined it).</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image10.jpg" alt="image10.jpg" /></p>
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