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	<title>Rhinoceros 3D Help - Tutorials, Links, Galleries, Forum, Jobs, Video, Commands, CAD, Training &#187; Curve</title>
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		<title>Modeling a Garden Shovel</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-garden-shovel/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-garden-shovel/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 17:30:07 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Array]]></category>
		<category><![CDATA[BlendSrf]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Dir]]></category>
		<category><![CDATA[Ellipsoid]]></category>
		<category><![CDATA[ExtractIsoCurve]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[MoveEdge]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1835</guid>
		<description><![CDATA[Let&#8217;s try to model this nice little garden shovel. This tutorial is suitable for beginners and is very simple to follow. STEP 1 First things first. Make sure you got your Snap option turned on in the status bar, and your OSnap enabled with some of the most commonly used options like End, Near, Point, [...]]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s try to model this nice little garden shovel. This tutorial is suitable for beginners and is very simple to follow.<span id="more-1835"></span></p>
<h2>
<div id="attachment_1900" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/final.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1900" title="final" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/final-300x246.jpg" alt="" width="300" height="246" /></a><p class="wp-caption-text">Final model</p></div></h2>
<h2>STEP 1</h2>
<p>First things first. Make sure you got your Snap option turned on in the status bar, and your OSnap enabled with some of the most commonly used options like End, Near, Point, Mid and Int.</p>
<p>We&#8217;ll start creating this little shovel from top viewport, like we would start tracing an image of some existing shovel imported in Rhinoceros.</p>
<p>With <a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a> command, create a curve in Top viewport which has its control points exactly like on the image below. This is why Snap (to grid) is handy tool to use here.</p>
<p><div id="attachment_1837" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_001.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1837" title="shovel_001" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_001-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 1</p></div>
<p>Then we need another copy of this curve, and for that we will use Mirror command and mirror it across x axis.After that, use <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command to join two curves.</p>
<p>Then we can either use <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command to close these two curves into one closed polyline/polycurve, or use Close command which will do the same thing with less clicks.</p>
<div id="attachment_1838" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_002.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1838" title="shovel_002" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_002-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 2</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> command we will create a rectangle like on the image below: do not worry about the dimensions, just count the grid boxes and you&#8217;ll be fine. I&#8217;ve got some dimensions for you in case you get lost <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<div id="attachment_1839" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_003.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1839   " title="shovel_003" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_003-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 3</p></div>
<p>With <a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a> command, we will trim the parts of the two closed polylines which will help us join all curves into one closed:</p>
<div id="attachment_1842" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0041.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1842 " title="shovel_004" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0041-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 4</p></div>
<p>Next thing would be to make the corners smoother. They aren&#8217;t normally that sharp, are they? So, using <a href="http://www.rhino3dhelp.com/tag/fillet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fillet">Fillet</a> command we need to fillet the upper and lower corners with 1 unit, and the inner ones with 2 units, and the tip of the shovel with 0.4 units:</p>
<div id="attachment_1843" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0051.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1843 " title="shovel_005" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0051-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 5</p></div>
<p>Now, before we go any further, it is good to check if all these lines and curves are joined all together. Just click anywhere on the line, and if everything is ok then it will be yellow as selected. One more thing to check is if this IS really closed curve with SelClosedCrv command which will select all closed curves.</p>
<p>Next thing we need is a basic shape of our shovel. Since it is curved in two sides, the best basic shape would be an ellipsoid. Using <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> command create one positioned just like on the image below:</p>
<div id="attachment_1847" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_006.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1847" title="shovel_006" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_006-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 6</p></div>
<p>Ok, now we will Cut the <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> with the closed curve we created. From Top viewport, we need to select both <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> and closed curve, and run Project command. It is important to do this in Front viewport because the viewport is controlling the direction of the projection.</p>
<div id="attachment_1848" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_007.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1848" title="shovel_007" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_007-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 7</p></div>
<p>Now we got two projected curves. One on the top and one on the bottom of ellipsoid. We don&#8217;t need the upper one, and we can delete it by selecting it and hitting <a href="http://www.rhino3dhelp.com/tag/delete/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Delete">Delete</a> key on keyboard.</p>
<p>Using Split command, we will first select the object we want to cut which is in this case ellipsoid, and then the curve which is the object we wish to split with:</p>
<div id="attachment_1849" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_008.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1849" title="shovel_008" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_008-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 8</p></div>
<p>Now we have finally created something that is actually resembling our shovel. This is one thin surface, and we need some thickness. Using OffsetSrf command we will first offset the surface and create one on top with distance of 0.3 units: (when you start the command, it will display white arrows on your surface, those are normals, and are used to see in which direction the offset will occur. Chances are your arrows point towards bottom, click on the surface and the arrows will change direction)</p>
<div id="attachment_1850" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_009.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1850" title="shovel_009" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_009-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 9</p></div>
<p>We now have two flat surfaces and we need to connect them somehow. We&#8217;ll do that with <a href="http://www.rhino3dhelp.com/tag/blendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendSrf">BlendSrf</a> command which will basically create nice blend surface between two surfaces: (Use AutoConnect option in command line)</p>
<div id="attachment_1851" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_010.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1851" title="shovel_010" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_010-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 10</p></div>
<p>With <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command join the blend surface with two flat surfaces. You will notice on the part where would handle start there is some weird hole. Never mind that, that part will soon disappear.</p>
<p>Again, we need to create another <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a>. Using <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> command create one like on the image below. Again, the positioning and size is crucial here.</p>
<div id="attachment_1852" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_011.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1852" title="shovel_011" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_011-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 11</p></div>
<p>Hint: When you start <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> command, just follow these steps. Input &#8220;10, -3.75&#8243; (that will set the center in the right position), press enter while active Front viewport (click anywhere in the viewport), &#8220;6, -3.75&#8243; (that will set one dimension of the ellipsoid &#8211; length), press enter while still in Front viewport, &#8220;10, -2.25&#8243;, press enter while in Front viewport, &#8220;10,-1.5&#8243; press enter Top viewport is active. Do not input apostrophe signs.</p>
<p>Using <a href="http://www.rhino3dhelp.com/tag/extractisocurve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtractIsoCurve">ExtractIsoCurve</a> command, create a extract isocurve from the middle of ellipsoid. You need to hit the Quad point to make sure the circle is in ellipsoid&#8217;s center.</p>
<div id="attachment_1853" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_012.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1853" title="shovel_012" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_012-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 12</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/extrudecrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtrudeCrv">ExtrudeCrv</a> command we will create a cylinder out of this circle. So, start the command, select the circle, make sure the <a href="http://www.rhino3dhelp.com/tag/cap/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cap">Cap</a> option is set to Yes, and input 15 units in command line as extrusion distance.</p>
<div id="attachment_1854" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_013.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1854" title="shovel_013" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_013-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 13</p></div>
<p>With <a href="http://www.rhino3dhelp.com/tag/booleanunion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BooleanUnion">BooleanUnion</a> command connect ellipsoid with cylinder:</p>
<div id="attachment_1855" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_014.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1855" title="shovel_014" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_014-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 14</p></div>
<p>Again, with <a href="http://www.rhino3dhelp.com/tag/booleanunion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BooleanUnion">BooleanUnion</a> command we need to connect the plate and handle part:</p>
<div id="attachment_1856" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_015.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1856" title="shovel_015" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_015-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 15</p></div>
<p>If you are getting something like on the image below&#8230;.</p>
<div id="attachment_1857" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_016.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1857" title="shovel_016" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_016-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 16</p></div>
<p>&#8230; then you need to use <a href="http://www.rhino3dhelp.com/tag/dir/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dir">Dir</a> command on the plate before you use <a href="http://www.rhino3dhelp.com/tag/booleanunion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BooleanUnion">BooleanUnion</a>. Because the normals are pointing towards the inside, while they should point towards outside.</p>
<p>This next part will be a bit tricky, so pay attention. We need to create a variable fillet on the edges that connect the handle part and the shovel plate. The biggest radius will be 1 unit, while all others will be 0.8 units.</p>
<p>So, start <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command, and set 0.08 as default radius. Select the edges:</p>
<div id="attachment_1858" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_017.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1858" title="shovel_017" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_017-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 17</p></div>
<p>&#8230; press enter, and click on AddHandle option in command line. Add 7 more handles like on the image below:</p>
<div id="attachment_1859" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_018.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1859" title="shovel_018" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_018-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 18</p></div>
<p>The two big ones show be set to 1 unit, and you do that by clicking on the outer dot (center of an arc) and inputing the values.</p>
<div id="attachment_1860" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_019.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1860" title="shovel_019" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_019-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 19</p></div>
]]></content:encoded>
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		</item>
		<item>
		<title>Modeling a wind-up clock</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-wind-up-clock-2/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-wind-up-clock-2/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 18:39:20 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[Blend]]></category>
		<category><![CDATA[BlendCrv]]></category>
		<category><![CDATA[BlendSrf]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[Cylinder]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtractIsoCurve]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Grid]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Intersect]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[OrientOnCrv]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Revolve]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1764</guid>
		<description><![CDATA[This tutorial will help you through the process of modeling old vintage wind-up clock. It is fairly easy to follow, so make sure you do it. When approaching modeling this clock, and any other model, I first try to divide it into parts. Obviously every product has its parts, and naturally you would go model [...]]]></description>
			<content:encoded><![CDATA[<p>This tutorial will help you through the process of modeling old vintage wind-up clock. It is fairly easy to follow, so make sure you do it.<span id="more-1764"></span></p>
<div id="attachment_1766" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/024.png" rel="lightbox[1764]"><img class="size-medium wp-image-1766" title="Winup clock" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/024-300x145.png" alt="" width="300" height="145" /></a><p class="wp-caption-text">Final rendered model of our windup clock</p></div>
<p>When approaching modeling this clock, and any other model, I first try to divide it into parts. Obviously every product has its parts, and naturally you would go model one by one. This is that kind of model where your don&#8217;t have to think about which part to model first. This is obvious, first you need a clock body, then you can go about modeling which ever part. Here I first created the body, then the back plate with screws, then the front plate without numbers, bells and hammer, legs, and then in the end made the numbers and handles for the front plate.</p>
<h2>STEP 1</h2>
<p>Ok, in this step we will be creating the body. Since I lost every clock I had like this, I had to model it from reference images from the internet. So, we don&#8217;t have the measures, or technical drawings, but we need to model by eye, looking at the various images and approximate the lengths, distances and so on.</p>
<p>I created a template for my default usage with grid extents set to 10. So, make sure you do the same with Snap command, and clicking on the Extents options and input 10.</p>
<p>Now, we can start modeling. Since we don&#8217;t know what the accurate dimensions are, we will need to use our old method of trial and error. We will first create three straight lines with <a href="http://www.rhino3dhelp.com/tag/polyline/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Polyline">Polyline</a> or <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command.</p>
<div id="attachment_1768" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-1.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1768" title="clock-1" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-1-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img1</p></div>
<p>Next thing would be to connect these lines with curves, and that we will do with <a href="http://www.rhino3dhelp.com/tag/blendcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendCrv">BlendCrv</a> command. Make sure you use G1 for both ends, so we get tangency.</p>
<div id="attachment_1769" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-2.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1769" title="clock-2" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-2-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img2</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command make sure those lines are all joined together. So, next thing would be to create a surface out of this section curve, and we&#8217;ll do that with <a href="http://www.rhino3dhelp.com/tag/revolve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Revolve">Revolve</a> command. But, before that, we need to turn on the Record History option, so we can work on the surface by simply editing the curve.</p>
<div id="attachment_1770" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-3.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1770" title="clock-3" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-3-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img3</p></div>
<p>Now, if we select our initial curve, and using <a href="http://www.rhino3dhelp.com/tag/pointson/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PointsOn">PointsOn</a> command turn on the control points and if we move those points, we will automatically update the surface as well. If we used Record History that is.</p>
<div id="attachment_1771" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-4.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1771" title="clock-4" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-4-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img4</p></div>
<p>Ok, next thing would be to adjust the curves a bit so the surface is little more accurate. Try to make something like on the image below:</p>
<div id="attachment_1772" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-5.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1772" title="clock-5" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-5-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img5</p></div>
<p>Using OffsetSrf command, we need to offset this surface to inside by 0.3 units. So, make sure you flip the direction normals when in OffsetSrf command, so they point to inside.</p>
<div id="attachment_1773" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-6.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1773" title="clock-6" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-6-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img6</p></div>
<p>Then, simply, with <a href="http://www.rhino3dhelp.com/tag/blendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendSrf">BlendSrf</a> command blend the gaps and <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> the four surfaces.</p>
<div id="attachment_1774" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-7.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1774" title="clock-7" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-7-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img7</p></div>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Modeling Diving Knife Tutorial</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-diving-knife-tutorial/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-diving-knife-tutorial/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 19:23:13 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Moderate]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Cap]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Dir]]></category>
		<category><![CDATA[Divide]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[DupFaceBorder Offset]]></category>
		<category><![CDATA[EdgeSrf]]></category>
		<category><![CDATA[Ellipse]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Flip]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Match]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[PictureFrame]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Scale]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[SrfPt]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1479</guid>
		<description><![CDATA[In this tutorial you will learn how to model this cool looking diving knife. The model can be set apart into two pieces, blade and handle. Both having some nice features. INTRODUCTION I really liked modeling this model, it turned out really good, and I must say that it was pretty easy to model it [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial you will learn how to model this cool looking diving knife. The model can be set apart into two pieces, blade and handle. Both having some nice features.<br />
<h3><span id="more-1479"></span>INTRODUCTION</h3>
<p> I really liked modeling this model, it turned out really good, and I must say that it was pretty easy to model it too. However, there is fairly enough playing with Osnap, but then again, when do we not use Osnap frequently? Anyway, to get you started, you first need to download some kind of blueprints I made for you out of this model. You just gotta love that Make2D command!!! <div id="attachment_1301" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/bps.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1301" title="bps" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/bps-300x174.jpg" alt="Blueprints reference" width="300" height="174" /></a><p class="wp-caption-text">Blueprints reference</p></div><br />
<h3>STEP 1</h3>
<p> First things first, we need to setup our blueprints. Not only import them into Rhino, but also position and scale to fit the dimensions marked on them. First, go to Front viewport. You can expand it by double clicking it. Next, using PictureFrame command browse for blueprints you previously saved to your computer. Now, you don&#8217;t need to worry about how to position or how big you should make it. We will fix that in a bit, but just make sure your blueprints are not tilted. For that you can use Snap, or even better Ortho. <div id="attachment_1338" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_1.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1338" title="knife_1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_1-300x193.jpg" alt="PictureFrame" width="300" height="193" /></a><p class="wp-caption-text">PictureFrame</p></div> Create a line with PolyLine command or just simple <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command will do it. From the blueprints you see one dimension 145.08. That is just a reference dimension, and you can use 145. So, make a <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> 145 units long and using Ortho make it horizontal. Now, the line will probably be bigger than the blueprint in PictureFrame, but that doesn&#8217;t matter because we will now scale the blueprint to fit the line. First, using Move command move the blueprints PictureFrame. Select PictureFrame, and start Move command, by clicking on the image, on the tip of the blade you define first point to move from. Then click on the End of the line for the point to move to. Using OSnap End option is smart thing here. Actually, without it you can&#8217;t do it accurately. <div id="attachment_1339" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_2.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1339" title="knife_2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_2-300x193.jpg" alt="Move from blade tip" width="300" height="193" /></a><p class="wp-caption-text">Move from blade tip</p></div> Next thing we need to do to the blueprint is to scale it. Now, we have one line that is 145 units long, and we see on the blueprint the length of the blade. Using <a href="http://www.rhino3dhelp.com/tag/scale/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Scale">Scale</a> command we will scale the PictureFrame by first clicking on the end of the line (or tip of the blade) and using Near OSnap option we will click on the line where the blade ends on the blueprint. Then, for the last click we will click on the opposite end of our 145units long line. <div id="attachment_1340" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_4.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1340" title="knife_4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_4-300x193.jpg" alt="Scaled blueprints to fit the line length" width="300" height="193" /></a><p class="wp-caption-text">Scaled blueprints to fit the line length</p></div> Create another <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a>, and position it according to the blueprint vertical line that represents the far right end of the blade. <div id="attachment_1341" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_5.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1341" title="knife_5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_5-300x193.jpg" alt="knife_5" width="300" height="193" /></a><p class="wp-caption-text">Another line</p></div> Now, move the horizontal line to the Mid point of vertical line. Use Mid option in OSnap. <div id="attachment_1342" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_6.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1342" title="knife_6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_6-300x193.jpg" alt="pic" width="300" height="193" /></a><p class="wp-caption-text">pic</p></div> </p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Modeling Remote Controller</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-remote-controller/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-remote-controller/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 17:58:18 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[SrfPt]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1208</guid>
		<description><![CDATA[I&#8217;ve tried to recreate this remote controller without measuring it. Just by looking, and it is interesting that you can actually create nice model with using Snap extensively. In creating curves, I tried to make is as simple as it can get. INTRODUCTION Ok, this is another tutorial on modeling some ID product. I&#8217;ve tried [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve tried to recreate this remote controller without measuring it. Just by looking, and it is interesting that you can actually create nice model with using Snap extensively. In creating curves, I tried to make is as simple as it can get.</p>
<h3><span id="more-1208"></span>INTRODUCTION</h3>
<p>Ok, this is another tutorial on modeling some ID product. I&#8217;ve tried to simplify this to the bare bone, and I hope I managed to do it. Actually, this is a method you could use on various other projects too. This is what it all comes down to, all you need is create a set of base curves right, after that it is all just music to the ears.</p>
<h3>STEP 1 &#8211; creating the curves</h3>
<p>In the images in this tutorial, you will notice I have 20&#215;20 grid system. You can take a look at my previous tutorial on setting up and <a href="http://www.rhino3dhelp.com/tutorials/prettify-my-rhino-experience/">prettifying user experience</a> by changing grid and other settings. That will give you an idea how to change your grid system. Basically it is just grid option Extents that is set to 10.</p>
<p>To start off, we will need 4 points. We will use those 4 points for creating a curve. So, go ahead and maximize your Front viewport and create 4 points with x and y coordinates as set: x=-17, y=1 / x=-5, y=-1 / x=9, y=-2 / x=22, y=-1.</p>
<div id="attachment_1210" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img1.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1210" title="rc_img1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img1-300x193.jpg" alt="create 4 points" width="300" height="193" /></a><p class="wp-caption-text">create 4 points</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a> command, create a curve between those 4 points. To make it easier to snap to the points, just use Osnap option Point. Next, create a line horizontal with start at -17,2 and end at 22,2. We&#8217;ll need one more line with start at 7,3 and ending at 8,4. You can create them with <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command or just PolyLine.</p>
<div id="attachment_1211" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img2.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1211" title="rc_img2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img2-300x193.jpg" alt="rc_img2" width="300" height="193" /></a><p class="wp-caption-text">two more lines</p></div>
<p>Next we will create one polyline and one line from Right viewport. Use PolyLine command and for 4 points of polyline use: -4,-5 / -2,-10 / 2,-10 / 4,-5. For the line use PolyLine or <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command and for the start and end use: -5,-8 / 5,-8.</p>
<div id="attachment_1212" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img3.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1212" title="rc_img3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img3-300x193.jpg" alt="creating some more lines" width="300" height="193" /></a><p class="wp-caption-text">creating some more lines</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a> command, just trim off polyline and line, leaving everything above the line. Once you do that, using <a href="http://www.rhino3dhelp.com/tag/pointson/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PointsOn">PointsOn</a> command, you simply show control points of two tilted lines and move the upper control points up by 1 unit.</p>
<div id="attachment_1213" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img4.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1213" title="rc_img4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img4-300x193.jpg" alt="trim and move control points" width="300" height="193" /></a><p class="wp-caption-text">trim and move control points</p></div>
<p>In perspective viewport Move (or <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a>) that polyline from Mid of the middle (straight) line, and move it to the end point of the first curve we created (22,-1).</p>
<div id="attachment_1214" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img5.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1214" title="rc_img5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img5-300x193.jpg" alt="moving polyline" width="300" height="193" /></a><p class="wp-caption-text">moving polyline</p></div>
<p>Go to Top viewport, and from there create a curve with <a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a> command (-4,10 / -10,0 / -4,-10).Note, it would be smart to disable Osnap for a second when you are creating this curve. You might get in trouble at middle point if you have some Osnap options on, so to avoid any possible problem, just disable osnap for this step.</p>
<div id="attachment_1215" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img7.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1215" title="rc_img7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img7-300x193.jpg" alt="just another curve" width="300" height="193" /></a><p class="wp-caption-text">just another curve</p></div>
<p>Move that curve 6 units left. So it just touches the grid. From front viewport move it up by couple of units i.e. 5. Using Rotate command and clicking on the <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> option in command line we will create one more instance of the curve but rotated by 90 degrees. Then, if you haven&#8217;t already, enable Osnap, and using Mid option move that curve to the first point of our first curve (-17,1). Use Osnap option Point to snap to that point. Otherwise if you want to input the coordinates, you would have to do it from the same viewport where you created that point, so from Front viewport.</p>
<div id="attachment_1216" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img8.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1216" title="rc_img8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img8-300x193.jpg" alt="Rotate &amp; copy, move" width="300" height="193" /></a><p class="wp-caption-text">Rotate &amp; copy, move</p></div>
<p>Ok, this step might get a little confusing, so pay attention. We need to set that curve to face the curve perpendicular. Check the image to see what curves I&#8217;m talking about:</p>
<div id="attachment_1217" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img9.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1217" title="rc_img9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img9-300x193.jpg" alt="what to do" width="300" height="193" /></a><p class="wp-caption-text">what to do</p></div>
<p>Now, we need to rotate vertical curve so it is perpendicular to the bottom curve. We&#8217;ll do that by first creating a line that is perpendicular to the curve below. So, start your beloved PolyLine command, and hover your mouse over the Osnap options, and while holding down CTRL key, you will reveal some more Osnap options. Click on the second one, PerpFrom. Now, you are asked to select the curve on which you would like to show the tracking, so select the lower curve. Now, you can move the tracker where you want to start your line from, and move it all the way to the left (Point Osnap option might help, or end).</p>
<div id="attachment_1218" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img10.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1218" title="rc_img10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img10-300x193.jpg" alt="PerpFrom osnap option" width="300" height="193" /></a><p class="wp-caption-text">PerpFrom osnap option</p></div>
<p>Now, we created a line that we will use for a rotation angle.</p>
<div id="attachment_1219" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img11.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1219" title="rc_img11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img11-300x193.jpg" alt="line" width="300" height="193" /></a><p class="wp-caption-text">line</p></div>
<p>Now, just rotate from Front viewport the curve to fit the line angle.</p>
<div id="attachment_1220" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img12.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1220" title="rc_img12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img12-300x193.jpg" alt="rotation" width="300" height="193" /></a><p class="wp-caption-text">rotation</p></div>
<p>Now, repeat this step for the other end of the curve and other section polyline:</p>
<div id="attachment_1221" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img13.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1221" title="rc_img13" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img13-300x193.jpg" alt="repeat for this side as well" width="300" height="193" /></a><p class="wp-caption-text">repeat for this side as well</p></div>
]]></content:encoded>
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		<item>
		<title>Rendering Desk Lamp in Vray</title>
		<link>http://www.rhino3dhelp.com/tutorials/rendering-desk-lamp-vray/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/rendering-desk-lamp-vray/#comments</comments>
		<pubDate>Thu, 15 May 2008 09:19:40 +0000</pubDate>
		<dc:creator>gery</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Vray]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[RectangularLight]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/tutorials/rendering-desk-lamp-vray/</guid>
		<description><![CDATA[We&#8217;ll continue from the Desk Lamp model, focusing on the render part using Vray. Download files.zip because you&#8217;ll need it (you have the model from where I started, the texture I applied and some setting you&#8217;ll use). RESOURCES files.zip STEP 1 &#8211; Settings First we will load the Settings we are going to use for [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ll continue from the Desk Lamp model, focusing on the render part using Vray.<span id="more-741"></span></p>
<p>Download <strong>files.zip</strong> because you&#8217;ll need it (you have the model from where I started, the texture I applied and some setting you&#8217;ll use).</p>
<p><a title="lamp1.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp1.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp1.png" alt="lamp1.png" /></a></p>
<h2><strong>RESOURCES</strong></h2>
<p><a title="reference2.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/reference2.jpg" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/reference2.thumbnail.jpg" alt="reference2.jpg" /></a><a title="files.zip" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/files.zip"></a></p>
<p><a title="files.zip" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/files.zip">files.zip</a></p>
<h2><strong>STEP 1</strong> &#8211; Settings</h2>
<p>First we will load the Settings we are going to use for our studio shot. If you haven&#8217;t download Files.zip do it now and load Studio.visopt</p>
<p><a title="render1.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render1.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render1.thumbnail.png" alt="render1.png" /></a></p>
<p>To increase or decrese the quality of the render, click the QMC Sampler tab and change the Treshold. For less treshold more quality and viceversa. I used 0.005 for my final render, but I use .05 for a very fast render in some sections and 0.01 or 0.02 for others.</p>
<h2><strong>STEP 2</strong> &#8211; Illumination</h2>
<p>Now we are going to set up the plane, the lights and the camera for our scene. These can be changed later but we need something to work with.</p>
<p>First, draw a <em><a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a></em> like I do on my image. This is done so that we don&#8217;t see the separation between the floor and the wall.</p>
<p><a title="render2.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render2.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render2.thumbnail.png" alt="render2.png" /></a></p>
<p>Now <em><a href="http://www.rhino3dhelp.com/tag/extrudecrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtrudeCrv">ExtrudeCrv</a></em> that <a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a> selection BothSides. This is going to be our plain</p>
<p><a title="render3.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render3.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render3.thumbnail.png" alt="render3.png" /></a></p>
<p>Now we are going to set up the camera for our shot. This will probably change a little bit later on.<br />
So, in the perspective view position the camera on how you want the shot. After that, we are going to save that view, so if we move in the perspective view we can always go back to that perpective we want for our shot.<br />
Save your view with whatever name you want.</p>
<p><a title="render4.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render4.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render4.thumbnail.png" alt="render4.png" /></a></p>
<p>Now we will make our lights. We will make 2 <em>_RectangularLight</em> for our scene this time. When making this lights, you have to keep in mind that the size of the light, the distance from the object, and the multiplier will change your scene drastically. Here&#8217;s how I set up the 2 lights.</p>
<p><a title="render5.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render5.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render5.thumbnail.png" alt="render5.png" /></a></p>
<p>We will change the color lights too. Go to Object Properties (F3), select one of your lights and click on Light in the Properties. Both light need to have <strong>No Decay unchecked</strong>. If you don&#8217;t do this, Vray won&#8217;t pay attention to where your light is. There you can change the color of the light, the intensity and stuff.  In my scene, the big light has a multiplier of 4, and the little one a multiplier of 2 (that&#8217;s the intensity). For the colors, I have R:251 G:247 B:237 for the big one, and R:237 G:243 B:251 for the little one. Keep in mind that the multiplier will depend on how far is your light from the object and how big it is</p>
<p><a title="render6.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render6.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render6.thumbnail.png" alt="render6.png" /></a></p>
<h2><strong>STEP 3</strong> &#8211; Materials</h2>
<p>Now the fun part. There are a couple of things you need to know about materials. We&#8217;ll have only reflective materials here so that&#8217;s what I&#8217;m going to explain</p>
<p>Each material has an Index Of Refraction (IOR) which could be find googling it. When that number is bigger, then the material will have more reflections. For a very reflective material you could apply an IOR of 16, while for a very unreflective material 1.4 for example.<br />
The other value to keep in mind is the Reflection Glossiness. That will determine how sharp is your  reflection. For a higher value you&#8217;ll get a  more sharp reflection, and for a lower value you&#8217;ll get a more blurred  reflection. These are some images from Vray Manual that you should download from their website</p>
<p><a title="manual1.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/manual1.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/manual1.thumbnail.png" alt="manual1.png" /></a><a title="manual2.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/manual2.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/manual2.thumbnail.png" alt="manual2.png" /></a><a title="manual3.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/manual3.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/manual3.thumbnail.png" alt="manual3.png" /></a></p>
<p>For the steel material, we&#8217;ll just import one. So import &#8220;steel_blurry.vismat&#8221; to the scene.</p>
<p><a title="render7.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render7.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render7.thumbnail.png" alt="render7.png" /></a></p>
<p>Then select the objects you want the material into, and right click on steel_blurry and apply to object</p>
<p><a title="render8.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render8.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render8.thumbnail.png" alt="render8.png" /></a></p>
<p>For the plastic, we&#8217;ll import one too but we&#8217;ll tweak it. Import &#8220;matte_plastic.vismat&#8221; and change it&#8217;s name for something you want. After applying to object and rendering, I found that it was too reflective, even if it said matte.<br />
These are the settings I used, but you can make your own . Select that &#8220;matte_plastic&#8221; material or whatever you named it, and in the diffuse tab change it&#8217;s color. I used R:38 G:52 B:123 . I also changed the reflection. Next to Reflection there&#8217;s an M, click it and change the Fresnel IOR to whatever you think (i used 1.5). Remember, larger the number, more reflective it is. Also, change the Highligth Glossiness and the Reflection Glossiness to .65 to get more blurred reflections. These 2 values should be the same.</p>
<p><a title="render9.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render9.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render9.thumbnail.png" alt="render9.png" /></a><a title="render10.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render10.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render10.thumbnail.png" alt="render10.png" /></a></p>
<p>Now Duplicate that material and we&#8217;ll make the black plastic.<br />
Change the Diffuse color as you changed to blue to something near black. I used  R:10 G:10 B:10 for mine, and change the Glossiness (both values) to 0.7</p>
<p>Duplicate that last material and we&#8217;ll use it for our button. Change Glossiness to 0.8</p>
<h2><strong>STEP 4</strong> &#8211; Texturing</h2>
<p>Now it&#8217;s time to texture the button. There are many ways of doing this, I&#8217;ll show you the one I think it&#8217;s best for this type of situation. While in the perspective view, orient your camera to the button&#8217;s surface.</p>
<p><a title="render11.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render11.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render11.thumbnail.png" alt="render11.png" /></a><a title="render12.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render12.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render12.thumbnail.png" alt="render12.png" /></a><a title="render13.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render13.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render13.thumbnail.png" alt="render13.png" /></a></p>
<p>Print the screen so you can work with it in Illustrator, Photoshop or the program of you choice. Then open that image on that program. Make the circle and the line in black, and crop the image approximately to the edges of the purple button. Then make a white rectangle and position it below the circle and the line.  Export this image as a .bmp. The reason why the image is black and white is because we are going to use this as a mask in Rhino.</p>
<p><a title="render14.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render14.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render14.thumbnail.png" alt="render14.png" /></a><a title="render15.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render15.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render15.thumbnail.png" alt="render15.png" /></a></p>
<p>Back to rhino, select the button and apply to it the material we made before. In diffuse color, in transparency we need to load our texture image and make a new diffuse layer.</p>
<p><a title="render16.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render16.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render16.thumbnail.png" alt="render16.png" /></a></p>
<p>To do this click the &#8220;M&#8221; besides transparency, put Bitmap as type and browse for the file. Click on Invert too because when we made our mask we did it the other way around, what&#8217;s black should have been white and what&#8217;s white should have been black. Or you can leave it this way and invert the Diffuse colors (you&#8217;ll see what I mean).<br />
Add a Diffuse layer like on the image and use some the color you want the texture to be. I used a very bright gray, almost white.</p>
<p>Ok, now we need to position our texture. Select the button and slick F3 to see his properties. Click on texture mapping, show advanced UI, a put planar as the type of projection. Then click on show mapping.</p>
<p><a title="render17.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render17.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render17.thumbnail.png" alt="render17.png" /></a></p>
<p>Rotate the mapping widget until you align it to the button. We are going to planar project on the mapping widget our texture for it to project it to the button.</p>
<p><a title="render18.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render18.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/render18.thumbnail.png" alt="render18.png" /></a></p>
<p>You can make also a material for the floor if you want to, i made an almost white diffuse color with no reflections in my scene.</p>
<h2><strong>STEP 5</strong> &#8211; Rendering</h2>
<p>Go to Named Views and look for that perspective we&#8217;ve saved in the begining of step 1 or save the one you are now so you can easily come back to the exact position.</p>
<p>Check the Treshold settings are low (0.01 or 0.005) and define the size you want in the Output tab.</p>
<p>Click Render and It&#8217;s done!</p>
<p><a title="lamp2.png" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp2.png" rel="lightbox[741]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp2.thumbnail.png" alt="lamp2.png" /></a></p>
<p>Any questions or things you think should be changed, post them In the forum and I&#8217;ll look for it. I&#8217;m not a pro in this stuff so if you know a better way of doing things let me know</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Design a Ring with T-Splines</title>
		<link>http://www.rhino3dhelp.com/tutorials/designing-a-ring-with-t-splines/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/designing-a-ring-with-t-splines/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 11:13:47 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[CurvatureAnalysis]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtractControlPolygon]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FlowAlongSurface]]></category>
		<category><![CDATA[Hide]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[SelDup]]></category>
		<category><![CDATA[TextObject]]></category>
		<category><![CDATA[Trim]]></category>
		<category><![CDATA[tsControlPolygFilletonToSrf]]></category>
		<category><![CDATA[tsControlPolygonToSrf]]></category>
		<category><![CDATA[tsConvertToRhinosurf]]></category>
		<category><![CDATA[tsExtrude]]></category>
		<category><![CDATA[tsManip]]></category>
		<category><![CDATA[tsScriptExtrudeControlPolygon]]></category>
		<category><![CDATA[tsSetStarSmoothness]]></category>
		<category><![CDATA[tsSplitCurves]]></category>
		<category><![CDATA[Ungroup]]></category>
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		<category><![CDATA[UnrollSrf]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/tutorials/designing-a-ring-with-t-splines/</guid>
		<description><![CDATA[This tutorial will cover some basics of designing and modeling a ring with T-Splines and Rhino 4. You can download this tutorial in PDF format here. Organic Modeling for Jewelry Design with T-Splines and Rhino® 4 Designing a Ring Juan Santocono Industrial Design Universidad de Buenos Aires, Argentine Matt Sederberg T-Splines, Inc. © Copyright 2008 [...]]]></description>
			<content:encoded><![CDATA[<p>This tutorial will cover some basics of designing and modeling a ring with T-Splines and Rhino 4.<br />
<span id="more-506"></span></p>
<p>You can download this <a href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/t-splinesring.pdf">tutorial in PDF format here</a>.</p>
<h2>Organic Modeling for Jewelry Design with T-Splines and Rhino® 4</h2>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_1.jpg" alt="tsplines_ring_1.jpg" /></p>
<p class="Pa0"><em><span style="font-size: 27pt; color: #211d1e">Designing a Ring</span></em><span style="font-size: 27pt; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A3"><strong><span style="font-size: 14pt; font-style: normal">Juan Santocono</span></strong></span><span style="font-size: 14pt; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A3"><span style="font-size: 14pt; font-style: normal">Industrial Design</span></span><span style="font-size: 14pt; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A3"><span style="font-size: 14pt">Universidad de Buenos Aires, Argentine</span></span><span style="font-size: 14pt; color: #211d1e"> </span></p>
<p class="Pa0"><span style="font-size: 14pt; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A3"><strong><span style="font-size: 14pt; font-style: normal">Matt Sederberg</span></strong></span><span style="font-size: 14pt; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A3"><span style="font-size: 14pt">T-Splines, Inc.</span></span><span style="font-size: 14pt; color: #211d1e"> </span></p>
<p class="Pa0"><span style="font-family: 'Arial','sans-serif'; color: #211d1e">© Copyright 2008 T-Splines, Inc. </span></p>
<p class="Default"><span style="font-size: 10pt; color: #211d1e"> </span></p>
<p class="Pa0">
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Designing freeform objects can be difficult when working with traditional CAD software. <strong>T-Splines</strong> and <strong>Rhino 4</strong> offer an easy way to create smooth, gap-free organic models for jewelry design.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">The best way to read this tutorial about how to model a ring using T-Splines is by looking at the 3D model at the same time. You can follow the model’s progress by selecting the differ­ents layers in the file. The model can be downloaded at www.tsplines.com. </span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">In this tutorial, anything in </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">Blue</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> is a Rhino command, while anything in </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red">Red</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> is a T-Splines command. Type these commands in the command line of Rhino to run them.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<h2>STEP 1 &#8211; WIREFRAME</h2>
<p class="Pa0"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Ring Profile</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">First, draw the main profile of the ring using </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">. For me, the best way to get the right pro­file is by designing it undeveloped.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">This particular design consists of two hearts connected by the body of the ring. The idea is to have a smooth transition between the body and the hearts, with no sharp edges.</span></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_2.jpg" alt="tsplines_ring_2.jpg" /></p>
<h2>STEP 2 &#8211; WIREFRAME</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Control Polygon</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Use </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">ExtractControlPolygon </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">to extract the control polygons of the curves.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">In step 5, we will use this control poly­gon to generate a T-Splines surface with the same profile of the native curves.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_3.jpg" alt="tsplines_ring_3.jpg" /></p>
<h2>STEP 3 &#8211; WIREFRAME</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Inner Lines</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Once we have the control polygon profile, we need to connect the points.Remember that the ideal thing is to have rectangular regions (keep that rule of thumb in mind when you draw the curves.) </span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Each line intersection will determine where the control points will be on the surface.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_4.jpg" alt="tsplines_ring_4.jpg" /></p>
<h2>STEP 4 &#8211; WIREFRAME</h2>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_5.jpg" alt="tsplines_ring_5.jpg" width="310" /> <img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_6.jpg" alt="tsplines_ring_6.jpg" width="310" /></p>
<p class="Pa0"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Extrude Lines</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Now we need to extrude these lines with </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red"><a href="http://www.rhino3dhelp.com/tag/tsscriptextrudecontrolpolygon/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tsScriptExtrudeControlPolygon">tsScriptExtrudeControlPolygon</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> (Thanks JB and T-Splines for this amazing tool!) in order to get a 3D control polygon.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Remember to delete all the internal lines after extruding. These inner lines are not necessary for the </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red"><a href="http://www.rhino3dhelp.com/tag/tscontrolpolygontosrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tsControlPolygonToSrf">tsControlPolygonToSrf</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> command (next step). </span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<h2>STEP5 &#8211; T-SPLINES SURFACE</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Transform to T-Splines Surface</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Before generating the T-Splines sur­face, we need to be sure that we only have the lines we need; for this, I usu­ally use: first, </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">ungroup</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> all, then split selected curves against each other (</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red">tsSplitCurves</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">), select duplicate curves (</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">SelDup</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">) and </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/delete/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Delete">Delete</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> them.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Now the curves are ready to be trans­formed to a T-Splines surface.</span></span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'"> </span></span><span class="A7"><span style="font-size: 12pt; line-height: 115%; font-family: 'Arial','sans-serif'">Select all lines and enter the </span></span><span class="A7"><span style="font-size: 12pt; line-height: 115%; font-family: 'Arial','sans-serif'; color: red">tsControl­PolygonToSrf</span></span> command.</p>
<p class="Pa1"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_7.jpg" alt="tsplines_ring_7.jpg" /></p>
<p class="Pa1">
<p class="Pa0"><a title="tsplines_ring_8.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_8.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_8.thumbnail.jpg" alt="tsplines_ring_8.jpg" /></a> <a title="tsplines_ring_9.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_9.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_9.thumbnail.jpg" alt="tsplines_ring_9.jpg" /></a><span class="A7"><span style="font-family: 'Arial','sans-serif'"><br />
Check the preview option to ensure the surface is correct. Now we have a T-Splines surface.</span></span></p>
<p class="Pa0">
<h2>STEP 6 &#8211; T-SPLINES MODIFICATION</h2>
<p class="Pa0"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Body Profile</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">To get the desired body profile, we need to make some changes by moving control points of the T-Spline surface using </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red"><a href="http://www.rhino3dhelp.com/tag/tsmanip/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tsManip">tsManip</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">First, scale -X (in the negative “X” direction) the twelve selected points shown on the screen­shot. Scaling points is a way of moving them symmetrically.</span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Second, move these same points -Z in order to get a smoother curvature on the outside part of the ring body.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p><a title="tsplines_ring_10.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_10.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_10.thumbnail.jpg" alt="tsplines_ring_10.jpg" /></a><a title="tsplines_ring_11.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_11.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_11.thumbnail.jpg" alt="tsplines_ring_11.jpg" /></a></p>
<h2>STEP 7 &#8211; T-SPLINES MODIFICATION</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Face Extrude</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">For the ring design we need a flat face on the inner part of the ring body that will touch the finger.</span></span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">One way to do it is by extruding faces. With </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red"><a href="http://www.rhino3dhelp.com/tag/tsextrude/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tsExtrude">tsExtrude</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">, select the faces to be extruded, in this case all the ones that comprise the inner body. Do not select faces that touch a star point, this will result in the addition of control points that we don’t want right now.</span></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_12.jpg" alt="tsplines_ring_12.jpg" /></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">The extrusion must be very small to get a small radius transition to a flat surface. In this case,<span> </span>0.3 mm.</span></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_13.jpg" alt="tsplines_ring_13.jpg" /></p>
<p><a title="tsplines_ring_14.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_14.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_14.thumbnail.jpg" alt="tsplines_ring_14.jpg" /></a><a title="tsplines_ring_15.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_15.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_15.thumbnail.jpg" alt="tsplines_ring_15.jpg" /></a></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">After we extrude these faces and exit the command, points associated with the extruded faces will remain selected. <a href="http://www.rhino3dhelp.com/tag/scale/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Scale">Scale</a> these points to get the flat surface closer to the ends of the hearts in a smoother transition. </span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">It’s important to pay a lot of attention to how the T-Splines surface react to these control points movements in order to understand it and use it on future projects.</span></span></p>
<p class="Pa1"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_16.jpg" alt="tsplines_ring_16.jpg" /></p>
<p class="Pa1">
<h2>STEP 8 &#8211; T-SPLINES MODIFICATION</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Heart Modification</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">The idea of the design is that the two hearts are thinner on the interior tip and thicker on the body. To achieve this we just need to select the control points on the parts of the hearts shown and scale them -Z. (<a href="http://www.rhino3dhelp.com/tag/scale/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Scale">Scale</a> the points of both hearts at once to ensure a symmetrical scaling).</span></span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Next, unselect the outermost loop of con­trol points and repeat the -Z scale. Do this with every loop of points (shown below).</span></span></p>
<p class="Pa1">
<p class="Pa0"><a title="tsplines_ring_17.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_17.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_17.thumbnail.jpg" alt="tsplines_ring_17.jpg" /></a> <a title="tsplines_ring_18.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_18.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_18.thumbnail.jpg" alt="tsplines_ring_18.jpg" /></a><a title="tsplines_ring_19.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_19.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_19.thumbnail.jpg" alt="tsplines_ring_19.jpg" /></a> <a title="tsplines_ring_20.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_20.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_20.thumbnail.jpg" alt="tsplines_ring_20.jpg" /></a><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Now we have the final shape of the un­folded ring.</span></span></p>
<p><span class="A7"><span style="font-size: 12pt; line-height: 115%; font-family: 'Arial','sans-serif'"> </span></span></p>
<h2>STEP 9 &#8211; ADJUSTMENTS</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Curvature Analysis</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">One way to know if our surface has the correct curvature and smoothness is with the </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/curvatureanalysis/" class="st_tag internal_tag" rel="tag" title="Posts tagged with CurvatureAnalysis">CurvatureAnalysis</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> tool.</span></span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">For example, here I used the Gaussian Style to see clearly which surfaces have a negative (blue) and positive (red) radius.</span></span></p>
<p class="Pa1"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_21.jpg" alt="tsplines_ring_21.jpg" /></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">I detected a surface area where the curva­ture changes from negative to positive in an unintended location, which breaks the smoothness.</span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">I selected the control points that affect that area and scaled them (-X) to smooth the surface.</span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Notice that you can manipulate the surface while keeping the analysis on, this gives immediate feedback.</span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Once the curvature is fixed, the T-Splines surface is done</span></span></p>
<p class="Pa0"><a title="tsplines_ring_22.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_22.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_22.thumbnail.jpg" alt="tsplines_ring_22.jpg" /></a> <a title="tsplines_ring_23.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_23.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_23.thumbnail.jpg" alt="tsplines_ring_23.jpg" /></a> <a title="tsplines_ring_24.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_24.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_24.thumbnail.jpg" alt="tsplines_ring_24.jpg" /></a></p>
<h2>STEP 10 &#8211; SURFACE CONVERSION</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Set Smoothness</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Once we are satisfied with our design, we transform our T-Splines surface to NURBS surfaces. We need to do this because for the next steps we will use some Rhino tools that only work on NURBS, not T-Splines.</span></span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Before converting to NURBS, use the </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red"><a href="http://www.rhino3dhelp.com/tag/tssetstarsmoothness/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tsSetStarSmoothness">tsSetStarSmoothness</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> command to smooth the surface at star points. I used a smoothing value of 5.</span></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_25.jpg" alt="tsplines_ring_25.jpg" /></p>
<p class="Pa0"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Transform</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Next, use the </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red"><a href="http://www.rhino3dhelp.com/tag/tsconverttorhinosurf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tsConvertToRhinosurf">tsConvertToRhinosurf</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> command to turn the T-Spline into a NURBS surface.</span></span></p>
<p class="Pa0"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_26.jpg" alt="tsplines_ring_26.jpg" /></p>
<h2>STEP 11 &#8211; BODY INSCRIPTION</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Preparing Surfaces</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">You can add some inscriptions on the ob­ject in many different ways (e.g. Boolean operations). In this case I prefer to do it by managing surfaces instead of “solids.”<span> </span>This way I have more control at each part of the procces, and also have less geometry to manage, which results in faster opera­tions.</span></span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">First, </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/explode/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Explode">Explode</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> the NURBS surface and<span> </span></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">Hide</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> all the surfaces except the one we need (see the screenshot).</span></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_27.jpg" alt="tsplines_ring_27.jpg" /></p>
<p>Follow this process:</p>
<p class="Pa0"><a title="tsplines_ring_28.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_28.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_28.thumbnail.jpg" alt="tsplines_ring_28.jpg" /></a><br />
<span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">1-Create a solid </span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue">TextObject</span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">.</span></span></p>
<p class="Pa0"><a title="tsplines_ring_29.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_29.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_29.thumbnail.jpg" alt="tsplines_ring_29.jpg" /></a><br />
<span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">2-</span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/fillet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fillet">Fillet</a></span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'"> the text.</span></span></p>
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<p class="Pa0"><a title="tsplines_ring_30.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_30.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_30.thumbnail.jpg" alt="tsplines_ring_30.jpg" /></a><br />
<span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">3-<a href="http://www.rhino3dhelp.com/tag/scale/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Scale">Scale</a> the text to fit it on the surface (</span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: red"><a href="http://www.rhino3dhelp.com/tag/tsmanip/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tsManip">tsManip</a></span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">).</span></span></p>
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<p class="Pa0"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_31.jpg" alt="tsplines_ring_31.jpg" /><br />
<span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">4-</span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a></span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'"> the letters’ surfaces and then </span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a></span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'"> them all together.</span></span></p>
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<p class="Pa0"><a title="tsplines_ring_32.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_32.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_32.thumbnail.jpg" alt="tsplines_ring_32.jpg" /></a><br />
<span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">5-</span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/fillet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fillet">Fillet</a></span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'"> the text with the ring.</span></span></p>
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<p class="Pa0"><a title="tsplines_ring_33.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_33.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_33.jpg" alt="tsplines_ring_33.jpg" width="625" /></a><br />
<span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">6-Ones we have all the letters filleted, </span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue">Unhide</span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'"> and </span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a></span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'"> all the surfaces together to yield a closed polysurface, like we had before the inscriptions.</span></span></p>
<h2>STEP 12 &#8211; FINAL TRANSFORMATION</h2>
<p class="Pa0"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Flow Along Surface</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Finally, we need to deform the undeveloped ring surface to get a circular ring. For this, we will use the UDT Rhino tool </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">FlowAlongSurface</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">. </span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">First, draw an arc that represents the side ring profile, extrude it using </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/extrudecrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtrudeCrv">ExtrudeCrv</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> (the distance will be the width of the ring) and finally unroll it (</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/unrollsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with UnrollSrf">UnrollSrf</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">) to get the base surface needed for the UDT operation.</span></span></p>
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<p class="Pa1"><a title="tsplines_ring_34.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_34.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_34.thumbnail.jpg" alt="tsplines_ring_34.jpg" /></a> <a title="tsplines_ring_35.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_35.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_35.thumbnail.jpg" alt="tsplines_ring_35.jpg" /></a><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Now that we have got all the sur­faces needed, just use the </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">FlowAlong Surface</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> tool using the unrolled sur­face as the Base surface and the arc extrude as the Target surface.</span></span></p>
<p class="Pa1"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_36.jpg" alt="tsplines_ring_36.jpg" /></p>
<p class="Pa1">
<p class="Pa1"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_37.jpg" alt="tsplines_ring_37.jpg" /></p>
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<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">The result is a perfectly smooth, high detail 3D model of a ring ready to be manufactured.</span></span></p>
<p class="Pa0"><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Good luck in your modeling!</span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Any questions, write to my e-mail below.</span></span></p>
<p class="Pa0"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Juan Santocono</span></strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">, </span></p>
<p class="Pa0"><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Industrial Design</span></p>
<p class="Pa0"><span style="font-family: 'Arial','sans-serif'; color: #211d1e">jsantocono@fibertel.com.ar</span></p>
<p class="Pa0"><em><span style="font-family: 'Arial','sans-serif'; color: #211d1e">A free trial of T-Splines for Rhino may be downloaded at <a title="Open an external link to T-Splines web page" href="http://www.tsplines.com">www.tsplines.com</a>.</span></em></p>
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