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		<title>Modeling a Garden Shovel</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-garden-shovel/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-garden-shovel/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 17:30:07 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
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		<category><![CDATA[Ellipsoid]]></category>
		<category><![CDATA[ExtractIsoCurve]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
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		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1835</guid>
		<description><![CDATA[Let&#8217;s try to model this nice little garden shovel. This tutorial is suitable for beginners and is very simple to follow. STEP 1 First things first. Make sure you got your Snap option turned on in the status bar, and your OSnap enabled with some of the most commonly used options like End, Near, Point, [...]]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s try to model this nice little garden shovel. This tutorial is suitable for beginners and is very simple to follow.<span id="more-1835"></span></p>
<h2>
<div id="attachment_1900" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/final.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1900" title="final" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/final-300x246.jpg" alt="" width="300" height="246" /></a><p class="wp-caption-text">Final model</p></div></h2>
<h2>STEP 1</h2>
<p>First things first. Make sure you got your Snap option turned on in the status bar, and your OSnap enabled with some of the most commonly used options like End, Near, <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a>, Mid and Int.</p>
<p>We&#8217;ll start creating this little shovel from top viewport, like we would start tracing an image of some existing shovel imported in Rhinoceros.</p>
<p>With <a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a> command, create a curve in Top viewport which has its control points exactly like on the image below. This is why Snap (to grid) is handy tool to use here.</p>
<p><div id="attachment_1837" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_001.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1837" title="shovel_001" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_001-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 1</p></div>
<p>Then we need another copy of this curve, and for that we will use <a href="http://www.rhino3dhelp.com/tag/mirror/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mirror">Mirror</a> command and mirror it across x axis.After that, use <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command to join two curves.</p>
<p>Then we can either use <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command to close these two curves into one closed polyline/polycurve, or use Close command which will do the same thing with less clicks.</p>
<div id="attachment_1838" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_002.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1838" title="shovel_002" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_002-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 2</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> command we will create a rectangle like on the image below: do not worry about the dimensions, just count the grid boxes and you&#8217;ll be fine. I&#8217;ve got some dimensions for you in case you get lost <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<div id="attachment_1839" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_003.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1839   " title="shovel_003" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_003-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 3</p></div>
<p>With Trim command, we will trim the parts of the two closed polylines which will help us join all curves into one closed:</p>
<div id="attachment_1842" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0041.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1842 " title="shovel_004" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0041-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 4</p></div>
<p>Next thing would be to make the corners smoother. They aren&#8217;t normally that sharp, are they? So, using Fillet command we need to fillet the upper and lower corners with 1 unit, and the inner ones with 2 units, and the tip of the shovel with 0.4 units:</p>
<div id="attachment_1843" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0051.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1843 " title="shovel_005" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0051-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 5</p></div>
<p>Now, before we go any further, it is good to check if all these lines and curves are joined all together. Just click anywhere on the line, and if everything is ok then it will be yellow as selected. One more thing to check is if this IS really closed curve with SelClosedCrv command which will select all closed curves.</p>
<p>Next thing we need is a basic shape of our shovel. Since it is curved in two sides, the best basic shape would be an ellipsoid. Using <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> command create one positioned just like on the image below:</p>
<div id="attachment_1847" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_006.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1847" title="shovel_006" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_006-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 6</p></div>
<p>Ok, now we will Cut the <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> with the closed curve we created. From Top viewport, we need to select both <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> and closed curve, and run <a href="http://www.rhino3dhelp.com/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">Project</a> command. It is important to do this in Front viewport because the viewport is controlling the direction of the projection.</p>
<div id="attachment_1848" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_007.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1848" title="shovel_007" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_007-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 7</p></div>
<p>Now we got two projected curves. One on the top and one on the bottom of ellipsoid. We don&#8217;t need the upper one, and we can delete it by selecting it and hitting Delete key on keyboard.</p>
<p>Using <a href="http://www.rhino3dhelp.com/tag/split/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Split">Split</a> command, we will first select the object we want to cut which is in this case ellipsoid, and then the curve which is the object we wish to split with:</p>
<div id="attachment_1849" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_008.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1849" title="shovel_008" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_008-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 8</p></div>
<p>Now we have finally created something that is actually resembling our shovel. This is one thin surface, and we need some thickness. Using <a href="http://www.rhino3dhelp.com/tag/offsetsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with OffsetSrf">OffsetSrf</a> command we will first offset the surface and create one on top with distance of 0.3 units: (when you start the command, it will display white arrows on your surface, those are normals, and are used to see in which direction the offset will occur. Chances are your arrows point towards bottom, click on the surface and the arrows will change direction)</p>
<div id="attachment_1850" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_009.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1850" title="shovel_009" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_009-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 9</p></div>
<p>We now have two flat surfaces and we need to connect them somehow. We&#8217;ll do that with <a href="http://www.rhino3dhelp.com/tag/blendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendSrf">BlendSrf</a> command which will basically create nice blend surface between two surfaces: (Use AutoConnect option in command line)</p>
<div id="attachment_1851" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_010.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1851" title="shovel_010" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_010-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 10</p></div>
<p>With <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command join the blend surface with two flat surfaces. You will notice on the part where would handle start there is some weird hole. Never mind that, that part will soon disappear.</p>
<p>Again, we need to create another <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a>. Using <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> command create one like on the image below. Again, the positioning and size is crucial here.</p>
<div id="attachment_1852" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_011.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1852" title="shovel_011" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_011-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 11</p></div>
<p>Hint: When you start <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> command, just follow these steps. Input &#8220;10, -3.75&#8243; (that will set the center in the right position), press enter while active Front viewport (click anywhere in the viewport), &#8220;6, -3.75&#8243; (that will set one dimension of the ellipsoid &#8211; length), press enter while still in Front viewport, &#8220;10, -2.25&#8243;, press enter while in Front viewport, &#8220;10,-1.5&#8243; press enter Top viewport is active. Do not input apostrophe signs.</p>
<p>Using ExtractIsoCurve command, create a extract isocurve from the middle of ellipsoid. You need to hit the Quad point to make sure the circle is in ellipsoid&#8217;s center.</p>
<div id="attachment_1853" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_012.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1853" title="shovel_012" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_012-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 12</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/extrudecrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtrudeCrv">ExtrudeCrv</a> command we will create a cylinder out of this circle. So, start the command, select the circle, make sure the Cap option is set to Yes, and input 15 units in command line as extrusion distance.</p>
<div id="attachment_1854" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_013.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1854" title="shovel_013" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_013-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 13</p></div>
<p>With BooleanUnion command connect ellipsoid with cylinder:</p>
<div id="attachment_1855" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_014.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1855" title="shovel_014" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_014-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 14</p></div>
<p>Again, with BooleanUnion command we need to connect the plate and handle part:</p>
<div id="attachment_1856" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_015.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1856" title="shovel_015" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_015-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 15</p></div>
<p>If you are getting something like on the image below&#8230;.</p>
<div id="attachment_1857" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_016.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1857" title="shovel_016" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_016-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 16</p></div>
<p>&#8230; then you need to use <a href="http://www.rhino3dhelp.com/tag/dir/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dir">Dir</a> command on the plate before you use BooleanUnion. Because the normals are pointing towards the inside, while they should point towards outside.</p>
<p>This next part will be a bit tricky, so pay attention. We need to create a variable fillet on the edges that connect the handle part and the shovel plate. The biggest radius will be 1 unit, while all others will be 0.8 units.</p>
<p>So, start <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command, and set 0.08 as default radius. Select the edges:</p>
<div id="attachment_1858" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_017.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1858" title="shovel_017" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_017-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 17</p></div>
<p>&#8230; press enter, and click on AddHandle option in command line. Add 7 more handles like on the image below:</p>
<div id="attachment_1859" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_018.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1859" title="shovel_018" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_018-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 18</p></div>
<p>The two big ones show be set to 1 unit, and you do that by clicking on the outer dot (center of an arc) and inputing the values.</p>
<div id="attachment_1860" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_019.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1860" title="shovel_019" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_019-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 19</p></div>
]]></content:encoded>
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		<title>Merry Christmas and Happy New 2010.</title>
		<link>http://www.rhino3dhelp.com/tutorials/merry-christmas-and-happy-new-2010/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/merry-christmas-and-happy-new-2010/#comments</comments>
		<pubDate>Fri, 25 Dec 2009 16:26:36 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Modeling]]></category>
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		<category><![CDATA[Box]]></category>
		<category><![CDATA[Cap]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Ellipsoid]]></category>
		<category><![CDATA[ExtendSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
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		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1664</guid>
		<description><![CDATA[I want to wish all of you Merry Christmas &#38; Happy new year! I give you this tutorial which will teach you how to make few holiday decorations for your Christmas tree or similar. Since it that time in the year again, some of you might find it useful to learn how to create few [...]]]></description>
			<content:encoded><![CDATA[<p>I want to wish all of you Merry Christmas &amp; Happy new year! I give you this tutorial which will teach you how to make few holiday decorations for your Christmas tree or similar.<span id="more-1664"></span></p>
<div id="attachment_1665" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1665" title="deco" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-300x174.jpg" alt="" width="300" height="174" /></a><p class="wp-caption-text">Final scene</p></div>
<p>Since it that time in the year again, some of you might find it useful to learn how to create few Christmas decorations for your tree visualisations <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<h3>Introduction</h3>
<p>Well, basically what we will do here is use solids for basic shapes and cut them how we like it.Simple, eh?</p>
<h3>Step 1</h3>
<p>In this step we will be creating the simplest decoration.</p>
<div id="attachment_1692" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/first-deco.png" rel="lightbox[1664]"><img class="size-medium wp-image-1692" title="first-deco" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/first-deco-300x191.png" alt="" width="300" height="191" /></a><p class="wp-caption-text">First Decoration</p></div>
<p>Go ahead, and create a sphere using Sphere command. Center it in the origin (0,0) and use 10 units as radius. To make this even simpler, you can set your Grid options like I have them. Just run Grid command, and where it says Extents click on it and input 10. That way you will have 10 units in your grid in every direction in the viewport which was active when you run the command. To apply this setting to all viewports, just use ApplyTo setting in Grid command. Click on it so it toggles from ActiveViewport to AllViewports. Now, simply using Snap option in your status bar we will start creating this Sphere.</p>
<div id="attachment_1666" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-1.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1666" title="deco-1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-1-300x192.jpg" alt="image 1" width="300" height="192" /></a><p class="wp-caption-text">Image 1</p></div>
<p>Once you got your Sphere, create another one, using 7 units as radius and position its center on 8,0. That is, 8 on the x axis, and 0 on the y axis.</p>
<div id="attachment_1667" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-2.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1667" title="deco-2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-2-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 2</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/booleandifference/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BooleanDifference">BooleanDifference</a> make a hole in the bigger Sphere.</p>
<div id="attachment_1668" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-3.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1668" title="deco-3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-3-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 3</p></div>
<p>We need to fillet the edges of this sphere. Using <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command fillet the edge with 0.2 as radius.</p>
<div id="attachment_1669" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-4.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1669" title="deco-4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-4-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 4</p></div>
<p>Create a Circle from Top viewport with 5.5 as radius.</p>
<div id="attachment_1670" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-5.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1670" title="deco-5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-5-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 5</p></div>
<p>We will <a href="http://www.rhino3dhelp.com/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">Project</a> this Circle onto the Sphere. We need to do this from Top viewport. So make sure it is active, and run the <a href="http://www.rhino3dhelp.com/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">Project</a> command to do the projection of the Circle on the Sphere. You will get 3 projected curves, and we only need the top one, so you can delete other two:</p>
<div id="attachment_1671" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-6.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1671" title="deco-6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-6-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 6</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/split/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Split">Split</a> or Trim command, we need to trim the upper part of the Sphere, with projected circle.</p>
<div id="attachment_1672" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-7.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1672" title="deco-7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-7-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 7</p></div>
<p>Next thing we need is another Circle. This time create a Circle with 1.5 units as radius. Create it from top viewport in the origin (0,0). Then you will need to move it up (from either front or right viewport) with Move command by 17 units.</p>
<div id="attachment_1673" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-8.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1673" title="deco-8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-8-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 8</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/extrudecrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtrudeCrv">ExtrudeCrv</a> extrude this circle up by 1 unit. Make sure you don&#8217;t have Cap set to Yes, or BothSides set to Yes. Those two options need to be set to No.</p>
<div id="attachment_1674" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-9.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1674" title="deco-9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-9-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 9</p></div>
<p>Ok, once you&#8217;ve done this, you need to make a surface with smooth transition from the sphere to the extruded circle. You will use <a href="http://www.rhino3dhelp.com/tag/blendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendSrf">BlendSrf</a> command to do just that. As for the <a href="http://www.rhino3dhelp.com/tag/blendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendSrf">BlendSrf</a> options, just leave it at default settings. Meaning AutoChain set to No, and for the Blend Bulge leave it as well at default settings, which are 1,1 and all other options unchecked.</p>
<div id="attachment_1675" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-10.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1675" title="deco-10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-10-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 10</p></div>
<p>Next we will create a cap and a little wire to hang our decoration somewhere. So, using <a href="http://www.rhino3dhelp.com/tag/offsetsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with OffsetSrf">OffsetSrf</a> offset the little cylinder surface outwards by 0.1 units.</p>
<div id="attachment_1676" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-11.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1676" title="deco-11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-11-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 11</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/extendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtendSrf">ExtendSrf</a> command we will extend the upper edge of the offset surface up by 0.1</p>
<div id="attachment_1677" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-12.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1677" title="deco-12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-12-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 12</p></div>
<p>Using Cap command we will close this surface into solid.</p>
<div id="attachment_1678" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-13.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1678" title="deco-13" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-13-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 13</p></div>
<p>Create another Circle, from Top viewport and use 0.5 units as radius. You should get your circle like on the image below:</p>
<div id="attachment_1679" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-14.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1679" title="deco-14" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-14-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 14</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/extrudecrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtrudeCrv">ExtrudeCrv</a> command set the Cap setting to Yes, and extrude it up by 20 units, just so it goes through the cap:</p>
<div id="attachment_1680" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-15.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1680" title="deco-15" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-15-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 15</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/booleandifference/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BooleanDifference">BooleanDifference</a> command make a hole with this cylinder in the cap:</p>
<div id="attachment_1681" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-16.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1681" title="deco-16" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-16-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 16</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> fillet the edges of the tip with 0.1 as radius:</p>
<div id="attachment_1682" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-17.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1682" title="deco-17" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-17-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 17</p></div>
<p>Create another Circle with 2 units as radius, and position it like on the image below. Just make sure you create your circle from Front viewport. You can start Circle command, input in the command line when it asks you for the center 0,20 for the center, and then just 2 for the radius. You should get exactly the curve like on the image:</p>
<div id="attachment_1683" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-18.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1683" title="deco-18" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-18-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 18</p></div>
<p>We need a <a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a> starting from the circle. Using <a href="http://www.rhino3dhelp.com/tag/interpcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with InterpCrv">InterpCrv</a> command we will create such curve from Front viewport: (you can start using OSnap if you haven&#8217;t already &#8211; Near would come in handy here)</p>
<div id="attachment_1684" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-19.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1684" title="deco-19" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-19-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 19</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/mirror/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mirror">Mirror</a> command we need to mirror this curve to the other side.</p>
<div id="attachment_1685" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-20.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1685" title="deco-20" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-20-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 20</p></div>
<p>Using Trim command we need to trim the Circle:</p>
<div id="attachment_1686" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-21.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1686" title="deco-21" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-21-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 21</p></div>
<p>I have almost perfectly hit the curve direction and smoothness and actually the curve is visually tangent to the circle. In reality that isn&#8217;t the case, so we need to fix it. We will match our curve onto the circle with <a href="http://www.rhino3dhelp.com/tag/match/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Match">Match</a> command:</p>
<div id="attachment_1687" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-22.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1687" title="deco-22" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-22-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 22</p></div>
<p>Here you can see the black curve on the left, this is how the curve will be adjusted to match the tangency. So, now you see I didn&#8217;t actually hit the tangency manually. Do this same step for the right curve as well, and join all three into one:</p>
<div id="attachment_1688" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-23.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1688" title="deco-23" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-23-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 23</p></div>
<p>If necessary, using <a href="http://www.rhino3dhelp.com/tag/pointson/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PointsOn">PointsOn</a> you can change your curve a bit. But you will see if this is necessary after you make a surface. Using <a href="http://www.rhino3dhelp.com/tag/pipe/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Pipe">Pipe</a> command we need to create a pipe surface. Use 0.2 as radius:</p>
<div id="attachment_1689" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-24.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1689" title="deco-24" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-24-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 24</p></div>
<p>Here you see this needs some adjustments. So, first, try moving it up a bit to see if this can fix it. If not, using <a href="http://www.rhino3dhelp.com/tag/pointson/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PointsOn">PointsOn</a> you will need to adjust the curve itself.</p>
<div id="attachment_1690" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-25.jpg" rel="lightbox[1664]"><img class="size-medium wp-image-1690" title="deco-25" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/deco-25-300x192.jpg" alt="" width="300" height="192" /></a><p class="wp-caption-text">Image 25</p></div>
<p>For the purposes of this course, just moving this wire will do.</p>
]]></content:encoded>
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		<title>Modeling Diving Knife Tutorial</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-diving-knife-tutorial/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-diving-knife-tutorial/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 19:23:13 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Moderate]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Cap]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Dir]]></category>
		<category><![CDATA[Divide]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[DupFaceBorder Offset]]></category>
		<category><![CDATA[EdgeSrf]]></category>
		<category><![CDATA[Ellipse]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Flip]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Match]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[PictureFrame]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Scale]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[SrfPt]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1479</guid>
		<description><![CDATA[In this tutorial you will learn how to model this cool looking diving knife. The model can be set apart into two pieces, blade and handle. Both having some nice features. INTRODUCTION I really liked modeling this model, it turned out really good, and I must say that it was pretty easy to model it [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial you will learn how to model this cool looking diving knife. The model can be set apart into two pieces, blade and handle. Both having some nice features.<br />
<h3><span id="more-1479"></span>INTRODUCTION</h3>
<p> I really liked modeling this model, it turned out really good, and I must say that it was pretty easy to model it too. However, there is fairly enough playing with Osnap, but then again, when do we not use Osnap frequently? Anyway, to get you started, you first need to download some kind of blueprints I made for you out of this model. You just gotta love that Make2D command!!! <div id="attachment_1301" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/bps.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1301" title="bps" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/bps-300x174.jpg" alt="Blueprints reference" width="300" height="174" /></a><p class="wp-caption-text">Blueprints reference</p></div><br />
<h3>STEP 1</h3>
<p> First things first, we need to setup our blueprints. Not only import them into Rhino, but also position and scale to fit the dimensions marked on them. First, go to Front viewport. You can expand it by double clicking it. Next, using PictureFrame command browse for blueprints you previously saved to your computer. Now, you don&#8217;t need to worry about how to position or how big you should make it. We will fix that in a bit, but just make sure your blueprints are not tilted. For that you can use Snap, or even better Ortho. <div id="attachment_1338" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_1.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1338" title="knife_1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_1-300x193.jpg" alt="PictureFrame" width="300" height="193" /></a><p class="wp-caption-text">PictureFrame</p></div> Create a line with PolyLine command or just simple <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command will do it. From the blueprints you see one dimension 145.08. That is just a reference dimension, and you can use 145. So, make a <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> 145 units long and using Ortho make it horizontal. Now, the line will probably be bigger than the blueprint in PictureFrame, but that doesn&#8217;t matter because we will now scale the blueprint to fit the line. First, using Move command move the blueprints PictureFrame. Select PictureFrame, and start Move command, by clicking on the image, on the tip of the blade you define first point to move from. Then click on the End of the line for the point to move to. Using OSnap End option is smart thing here. Actually, without it you can&#8217;t do it accurately. <div id="attachment_1339" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_2.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1339" title="knife_2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_2-300x193.jpg" alt="Move from blade tip" width="300" height="193" /></a><p class="wp-caption-text">Move from blade tip</p></div> Next thing we need to do to the blueprint is to scale it. Now, we have one line that is 145 units long, and we see on the blueprint the length of the blade. Using Scale command we will scale the PictureFrame by first clicking on the end of the line (or tip of the blade) and using Near OSnap option we will click on the line where the blade ends on the blueprint. Then, for the last click we will click on the opposite end of our 145units long line. <div id="attachment_1340" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_4.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1340" title="knife_4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_4-300x193.jpg" alt="Scaled blueprints to fit the line length" width="300" height="193" /></a><p class="wp-caption-text">Scaled blueprints to fit the line length</p></div> Create another <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a>, and position it according to the blueprint vertical line that represents the far right end of the blade. <div id="attachment_1341" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_5.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1341" title="knife_5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_5-300x193.jpg" alt="knife_5" width="300" height="193" /></a><p class="wp-caption-text">Another line</p></div> Now, move the horizontal line to the Mid point of vertical line. Use Mid option in OSnap. <div id="attachment_1342" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_6.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1342" title="knife_6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_6-300x193.jpg" alt="pic" width="300" height="193" /></a><p class="wp-caption-text">pic</p></div> </p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Rendering light bulb with VRay</title>
		<link>http://www.rhino3dhelp.com/tutorials/rendering-light-bulb-with-vray/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/rendering-light-bulb-with-vray/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 15:29:11 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Vray]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[FilletSrf]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[SelCrv]]></category>
		<category><![CDATA[SrfPt]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1158</guid>
		<description><![CDATA[Ok, you&#8217;ve learned how to model a nice light bulb. But what if you need a nice, fast and visually appealing render? Well, again you&#8217;ve come to the right place. Lets learn how to setup simple HDRI lit studio scene and materials. Introduction Right, in this tutorial I will not go into depth of either [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, you&#8217;ve learned how to model a nice light bulb. But what if you need a nice, fast and visually appealing render? Well, again you&#8217;ve come to the right place. Lets learn how to setup simple HDRI lit studio scene and materials.</p>
<p><span id="more-1158"></span></p>
<h3>Introduction</h3>
<p>Right, in this tutorial I will not go into depth of either VRay render options or materials. But I will go through creating your own materials rather than downloading them from internet. So, lets say this one is for real ultimate beginners.:P</p>
<div id="attachment_1159" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/final_render.jpg" rel="lightbox[1158]"><img class="size-medium wp-image-1159" title="final_render" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/final_render-300x225.jpg" alt="final_render" width="300" height="225" /></a><p class="wp-caption-text">Final <a href="http://www.rhino3dhelp.com/tag/render/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Render">Render</a></p></div>
<p>So for this tutorial, naturally, you will need a model of a bulb. So, you should first read and complete <a href="http://www.rhino3dhelp.com/tutorials/modeling-light-bulb/">Modeling light bulb</a> tutorial and create yourself a model. Oh, you&#8217;ve done it already? No you actually just took the finished model from the tutorial? Ah well, it is up to you actually.</p>
<p>If you haven&#8217;t already, download light bulb model here:</p>
<div class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_steps.zip"><img title="models" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/steps-300x75.jpg" alt="Final model" width="300" height="75" /></a><p class="wp-caption-text">Final model</p></div>
<p>Ok, next step would be to set up your texture files. There is going to be some text written on the body of this bulb. So since I don&#8217;t have this kind of bulb at home, and I don&#8217;t know what is actually written on this one, I did some google searching and gathered some images. From Fresh2 website you can download some nice material like vector logo in .eps format and some images. And using some images from google I managed to recreate somewhat real looking textures. To save you some work, I will attach my finished textures here. You need one real texture that you will wrap around your model, and another called mask. It is basically black and white version of an original texture which tells our VRay where it will be transparent and where not. So, white color is marking the transparency, and black non transparency.</p>
<div id="attachment_1161" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/TEST1.jpg" rel="lightbox[1158]"><img class="size-medium wp-image-1161" title="TEST1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/TEST1-300x42.jpg" alt="Texture image" width="300" height="42" /></a><p class="wp-caption-text">Texture image</p></div>
<div id="attachment_1162" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/TEST1_mask.jpg" rel="lightbox[1158]"><img class="size-medium wp-image-1162" title="TEST1_mask" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/TEST1_mask-300x42.jpg" alt="Mask image" width="300" height="42" /></a><p class="wp-caption-text">Mask image</p></div>
<h3>STEP 1</h3>
<p>Ok, now that we have all our material, we can actually start. You can delete all layers except &#8220;default&#8221;. Now using <a href="http://www.rhino3dhelp.com/tag/selcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SelCrv">SelCrv</a> select all curves and delete them. We don&#8217;t need them anymore.</p>
<p><a href="http://www.rhino3dhelp.com/tag/rotate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rotate">Rotate</a> the bulb 90 degrees counter clock-wise in front viewport and using <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> (or PolyLine) command make one line:</p>
<div id="attachment_1163" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_1.jpg" rel="lightbox[1158]"><img class="size-medium wp-image-1163" title="bulb_rend_1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_1-300x193.jpg" alt="image 1" width="300" height="193" /></a><p class="wp-caption-text">image 1</p></div>
<p>Again, using <a href="http://www.rhino3dhelp.com/tag/rotate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rotate">Rotate</a> command rotate bulb from one line end to another as first reference point, and then using Ortho rotate so that line gets in a horizontal position. Then using Snap position it so the line is on the x axis like on the image 2:</p>
<div id="attachment_1164" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_2.jpg" rel="lightbox[1158]"><img class="size-medium wp-image-1164" title="bulb_rend_2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_2-300x193.jpg" alt="bulb_rend_2" width="300" height="193" /></a><p class="wp-caption-text">image 2</p></div>
<p>Now, from the top viewport using SrfPt command create one surface. If you use Ortho and STrack it can help you create equal sizes surface.</p>
<div id="attachment_1165" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_3.jpg" rel="lightbox[1158]"><img class="size-medium wp-image-1165" title="bulb_rend_3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_3-300x193.jpg" alt="image 3" width="300" height="193" /></a><p class="wp-caption-text">image 3</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/rotate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rotate">Rotate</a> (click on the Copy option in command line so it copies when rotating) create a copy of that new surface. Copy in right viewport:</p>
<div id="attachment_1166" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_4.jpg" rel="lightbox[1158]"><img class="size-medium wp-image-1166" title="bulb_rend_4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_4-300x193.jpg" alt="image 4" width="300" height="193" /></a><p class="wp-caption-text">image 4</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/filletsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletSrf">FilletSrf</a> fillet the two surfaces with around 100-200 units as radius. It depends how big surface you created. Ok, now we have created some simple scene for our model.</p>
<p>Next, we will start creating materials, but before that we need to set up couple of vray settings. Like output dimensions, you can set to 640&#215;480 or 800&#215;600 for testing purposes. In the Global Switches uncheck Batch render so you can work inside Rhino while rendering. Otherwise Rhino is &#8220;blocked&#8221;. You can hit the <a href="http://www.rhino3dhelp.com/tag/render/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Render">Render</a> just to see the test. It is always a smart thing to do, to hit the render just to see the changes you&#8217;ve made to either materials or vray options.</p>
<div id="attachment_1167" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_5.jpg" rel="lightbox[1158]"><img class="size-medium wp-image-1167" title="bulb_rend_5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_5-300x193.jpg" alt="image 5" width="300" height="193" /></a><p class="wp-caption-text">image 5</p></div>
<p>Ok, now, instead of GI we will use HDRI for our scene illumination. To do so, go to Environment rollout and click on the small m next to GI (Skylight). A window will open, and there under Common, set the Type to Bitmap, and then on the right where it says Bitmap, File, browse for a HDRI map you have on your computer. If you don&#8217;t have one, <a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/SSBW.hdr">use this one</a>.</p>
<div id="attachment_1169" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_6.jpg" rel="lightbox[1158]"><img class="size-medium wp-image-1169" title="bulb_rend_6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_6-300x193.jpg" alt="image 6" width="300" height="193" /></a><p class="wp-caption-text">image 6</p></div>
<p>If the scene is too bright or too dark you can adjust it using multiplier just under the Bitmap drop down menu where you put the HDRI map.</p>
]]></content:encoded>
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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Modeling light bulb</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-light-bulb/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-light-bulb/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 14:55:48 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BlendCrv]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[ChamferEdge]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[Extend]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Match]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rebuild]]></category>
		<category><![CDATA[Rib]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Spiral]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1083</guid>
		<description><![CDATA[In this modeling tutorial you will be shown how to model a light bulb. This is english version of my tutorial, if you run on the video of my croatian version, its cool. Introduction So like I said, in this tutorial you will learn how to model a light bulb in Rhino. The first &#8220;glass&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>In this modeling tutorial you will be shown how to model a light bulb. This is english version of my tutorial, if you run on the video of my croatian version, its cool.<span id="more-1083"></span></p>
<h3>Introduction</h3>
<p>So like I said, in this tutorial you will learn how to model a light bulb in Rhino. The first &#8220;glass&#8221; part will be just a bit tricky because we need to control the curves little bit more than usual. After that we will make bulb screw threads, where the method is similar if not the same as the one explained on Rhino tips website. If only I known for it when I made this tutorial heh. Anyway, this one is pretty easy, but needs some special attention in some parts.</p>
<p>If you like, you can download source 3dm files step by step just to keep on the track.</p>
<div id="attachment_1148" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_steps.zip"><img class="size-medium wp-image-1148 " title="steps" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/steps-300x75.jpg" alt="steps" width="300" height="75" /></a><p class="wp-caption-text">source 3dm files step by step</p></div>
<p>This is what you will have in the end:</p>
<div id="attachment_1084" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/intro.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1084" title="intro" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/intro-300x221.jpg" alt="final model" width="300" height="221" /></a><p class="wp-caption-text">final model</p></div>
<h3>STEP 1</h3>
<p>First we will start from top to bottom. So we&#8217;re making the lighting spiral. Start with creating Circle from top view of radius 5cm. And create two small circles of radius 1cm. You can use Snap to make them really easy:</p>
<div id="attachment_1085" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb1.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1085" title="bulb1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb1-300x193.jpg" alt="image 1" width="300" height="193" /></a><p class="wp-caption-text">image 1</p></div>
<p>Next, we need a Spiral. Using Spiral command make one starting from origin. Once you start the Spiral command just input 0 (zero) and press enter, now from Front viewport make it high 5cm. And for the radius use your already made circle that is 5cm in radius. Move that spiral 3cm up from front viewport and you should get something like on the image 2 and image 3.</p>
<div id="attachment_1086" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb2.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1086" title="bulb2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb2-300x193.jpg" alt="image 2" width="300" height="193" /></a><p class="wp-caption-text">image 2</p></div>
<div id="attachment_1087" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb3.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1087" title="bulb3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb3-300x193.jpg" alt="image 3" width="300" height="193" /></a><p class="wp-caption-text">image 3</p></div>
<p>Now we need a little help line. You can make one starting from center of the right smaller circle. It should be straight vertical line, so you can finish it either from front or right viewport:</p>
<div id="attachment_1088" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb4.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1088" title="bulb4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb4-300x193.jpg" alt="image 4" width="300" height="193" /></a><p class="wp-caption-text">image 4</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/blendcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendCrv">BlendCrv</a> blend the lower end of spiral to the little help line with G1 continuity on both sides:</p>
<div id="attachment_1089" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb5.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1089" title="bulb5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb5-300x193.jpg" alt="image 5" width="300" height="193" /></a><p class="wp-caption-text">image 5</p></div>
<p>Using Copy command, copy the spiral and blended curve. While in the Copy command in the command line click on InPlace option. Or simply use Copy &amp; <a href="http://www.rhino3dhelp.com/tag/paste/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Paste">Paste</a> commands (ctrl+c, ctrl+v). While having selected two copied curves, <a href="http://www.rhino3dhelp.com/tag/rotate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rotate">Rotate</a> them from top viewport by 180 degrees. Check if you have something like on the image 6:</p>
<div id="attachment_1090" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb6.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1090" title="bulb6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb6-300x193.jpg" alt="image 6" width="300" height="193" /></a><p class="wp-caption-text">image 6</p></div>
<p>Now, with create a <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> from right viewport (or front would work fine too) exactly 9cm from origin:</p>
<div id="attachment_1091" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb7.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1091" title="bulb7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb7-300x193.jpg" alt="image 7" width="300" height="193" /></a><p class="wp-caption-text">image 7</p></div>
<p>Now, start <a href="http://www.rhino3dhelp.com/tag/extend/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Extend">Extend</a> command, and press enter for dynamic extend. Enable OSnap and check <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> option, and click on each upper end of spiral and extend it to the point.</p>
<div id="attachment_1092" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb8.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1092" title="bulb8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb8-300x193.jpg" alt="image 8" width="300" height="193" /></a><p class="wp-caption-text">image 8</p></div>
<p>Now the endings of two spirals are not tangent. So with <a href="http://www.rhino3dhelp.com/tag/match/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Match">Match</a> command we will match those two curves. Make sure both ends are set to Tangency and Average Curves is checked:</p>
<div id="attachment_1094" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb9.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1094" title="bulb9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb9-300x193.jpg" alt="image 9" width="300" height="193" /></a><p class="wp-caption-text">image 9</p></div>
<p>Now select all 4 parts of 2 spirals and join them together. Now, using <a href="http://www.rhino3dhelp.com/tag/pipe/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Pipe">Pipe</a> command we will make a surface out of this curve. For the starting and ending radius you can use two small circles as reference. Near OSnap option is a good way for this. Ofcourse, you could use sweep1 or even sweep2 commands.</p>
<div id="attachment_1095" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb10.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1095" title="bulb10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb10-300x193.jpg" alt="image 10" width="300" height="193" /></a><p class="wp-caption-text">image 10</p></div>
<p>Now the big circle will be used to create the body of our bulb. Select it and run <a href="http://www.rhino3dhelp.com/tag/extrudecrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtrudeCrv">ExtrudeCrv</a> command. Make sure the Cap is set to Yes and BothSides to No. We will extrude it down by 8cm, so you can either use snap and count for yourself, or simply input in the command line -8 and press enter.</p>
<div id="attachment_1097" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb11.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1097" title="bulb11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb11-300x193.jpg" alt="image 11" width="300" height="193" /></a><p class="wp-caption-text">image 11</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command fillet the upper edge of the cilinder by 0.5cm.</p>
<div id="attachment_1098" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb12.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1098" title="bulb12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb12-300x193.jpg" alt="image 12" width="300" height="193" /></a><p class="wp-caption-text">image 12</p></div>
<p>Using one of two smaller circles offset one by 0.3cm. And move it up vertically by 0.6cm.</p>
<div id="attachment_1099" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb13.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1099" title="bulb13" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb13-300x193.jpg" alt="image 13" width="300" height="193" /></a><p class="wp-caption-text">image 13</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/rib/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rib">Rib</a> command and the body of the bulb create a surface like on the image 14. <a href="http://www.rhino3dhelp.com/tag/rib/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rib">Rib</a> distance is 0.2:</p>
<div id="attachment_1100" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb14.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1100" title="bulb14" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb14-300x193.jpg" alt="image 14 - mirrored curve for rib" width="300" height="193" /></a><p class="wp-caption-text">image 14 - mirrored curve for rib</p></div>
<p>Now for the ribs, we can make them look even prettier by filleting edges. So with <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command fillet those three edges for each rib with 0.05cm as radius:</p>
<div id="attachment_1101" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb15.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1101" title="bulb15" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb15-300x193.jpg" alt="image 15 - filleting" width="300" height="193" /></a><p class="wp-caption-text">image 15 - filleting</p></div>
<p>Now lets get back to the lower part of the bulb body. Like we filleted upper edge, we will chamfer the lower one with <a href="http://www.rhino3dhelp.com/tag/chamferedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ChamferEdge">ChamferEdge</a> command using 2cm as CurrentChamferDistance option.</p>
<div id="attachment_1102" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb16.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1102" title="bulb16" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb16-300x193.jpg" alt="image 16 - chamferedge" width="300" height="193" /></a><p class="wp-caption-text">image 16 - chamferedge</p></div>
<p>Now, we will <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> the middle edge with 0.5cm as fillet radius.</p>
<div id="attachment_1103" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb17.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1103" title="bulb17" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb17-300x193.jpg" alt="image 17 - filletedge radius 0.5cm" width="300" height="193" /></a><p class="wp-caption-text">image 17 - filletedge radius 0.5cm</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/extractsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtractSrf">ExtractSrf</a> command we will extract the bottom cap surface:</p>
<div id="attachment_1104" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb18.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1104" title="bulb18" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb18-300x193.jpg" alt="image 18 - omg, we're using ExtractSrf for the first time :D" width="300" height="193" /></a><p class="wp-caption-text">image 18 - omg, we&#39;re using <a href="http://www.rhino3dhelp.com/tag/extractsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtractSrf">ExtractSrf</a> for the first time <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p></div>
<p>When you extract this surface, you can delete it. And using the edge where this surface was extrude it by 1cm down. So just input in command line when extruding -0.5. Make sure the Cap option is set to No.</p>
<div id="attachment_1105" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb19.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1105" title="bulb19" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb19-300x193.jpg" alt="image 19" width="300" height="193" /></a><p class="wp-caption-text">image 19</p></div>
<p>Now, you can create PlanarSrf to &#8220;cap&#8221; it on one side: (you could also join all the upper surfaces of this bulb body and simply use Cap command to close it)</p>
<div id="attachment_1106" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb20.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1106" title="bulb20" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb20-300x193.jpg" alt="image 20" width="300" height="193" /></a><p class="wp-caption-text">image 20</p></div>
<p>Lets do some details on the body. From front viewport create one line and offset it down by 0.3cm&#8230; Like on the image 21</p>
<div id="attachment_1107" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb21.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1107" title="bulb21" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb21-300x193.jpg" alt="image 21" width="300" height="193" /></a><p class="wp-caption-text">image 21</p></div>
<p>With Trim command trim the body surface between two lines:</p>
<div id="attachment_1108" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb22.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1108" title="bulb22" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb22-300x193.jpg" alt="image 22" width="300" height="193" /></a><p class="wp-caption-text">image 22</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/offset/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Offset">Offset</a> command, offset the two edges inwards by 0.2cm. The easiest way is to first have everything deselected and run the command offset, then click on one edge from perspective view, and then from top viewport simply move your mouse pointer inside the cilinder and in command line type in 0.2 and press enter. Do the same for the other edge and you are set to go.</p>
<p>Then, using Loft command click on the lower edge first, then two offset circles inside, and then the upper edge, and with style set to Straight sections create loft:</p>
<div id="attachment_1109" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb23.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1109" title="bulb23" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb23-300x193.jpg" alt="image 23" width="300" height="193" /></a><p class="wp-caption-text">image 23</p></div>
<p>Now, join those surface, and make it prettier with <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> using 0.05cm as radius.</p>
<div id="attachment_1110" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb24.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1110" title="bulb24" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb24-300x193.jpg" alt="image 24 - smooth transitions with FilletEdge" width="300" height="193" /></a><p class="wp-caption-text">image 24 - smooth edges with <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a></p></div>
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		<title>Modeling a simple house Part 1</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-simple-house-part-1/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-simple-house-part-1/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 06:15:21 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[CopyToClipboard]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Group]]></category>
		<category><![CDATA[Hide]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[Paste]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[RemapCPlane]]></category>
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		<category><![CDATA[Trim]]></category>
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		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=966</guid>
		<description><![CDATA[In this tutorial I will go through modeling this simple house in Rhinoceros without using any plugins like VisualARQ. In this first part we will model the base shape of the house from Autocad plans. Introduction Before we even start modeling we need Autocad plans of a house. I&#8217;ve taken dwg files and saved it [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial I will go through modeling this simple house in Rhinoceros without using any plugins like VisualARQ. In this first part we will model the base shape of the house from Autocad plans.<br />
<span id="more-966"></span></p>
<h3>Introduction</h3>
<p>Before we even start modeling we need Autocad plans of a house. I&#8217;ve taken dwg files and saved it as 3dm (native Rhino file format).  You can download it here:</p>
<div id="attachment_967" class="wp-caption alignnone" style="width: 49px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/plans.3dm"><img class="size-full wp-image-967  " title="Download plans for this exercise in 3dm format" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rhino_fileicon.gif" alt="plans.3dm" width="39" height="48" /></a><p class="wp-caption-text">plans</p></div>
<p>If you like, or if you get stuck with some step, you can download each step individually here:</p>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step2.zip"><img class="size-full wp-image-972  " title="step 1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 1</p></div>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step3.zip"><img class="size-full wp-image-972    " title="step 2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 2</p></div>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step4.zip"><img class="size-full wp-image-972    " title="step 3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 3</p></div>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step5.zip"><img class="size-full wp-image-972   " title="step 4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 4</p></div>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step6.zip"><img class="size-full wp-image-972   " title="step 5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 5</p></div>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step7.zip"><img class="size-full wp-image-972  clear  " title="step 6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 6</p></div>
<div id="attachment_972" class="wp-caption alignright" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step8.zip"><img class="size-full wp-image-972  clear   " title="Final" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">final</p></div>
<p><img class="alignnone size-full wp-image-1008 clear" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/empty2.gif" alt="" width="200" height="100" /></p>
<h3>STEP 1</h3>
<p>Ok, in this first step we will be setting up our plans in 3D space. Actually we will align each view plan to our viewport in Rhino. But first, we need to group all the lines from each view and put them in a separate layer. Just so we don&#8217;t get big pile of curves in one layer, that way we wouldn&#8217;t be able to control anything. Organizing in layers is always a great idea because we can easily hide whole layer or lock it.</p>
<p>Ok, so lets start. First create a new layer named Plans and move all other layouts (except Default) inside Plans layers.</p>
<div id="attachment_1016" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house1.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1016" title="house1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house1-300x274.jpg" alt="yayaya" width="300" height="274" /></a><p class="wp-caption-text">You should have your layers setup like this</p></div>
<p>Now we need separate layers for our views. We need 4 side views and one top. So go on and create new layers (top, front, left, right, back).You should have something like on the image 2.</p>
<div id="attachment_1018" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house2.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1018" title="house2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house2-300x274.jpg" alt="image 2" width="300" height="274" /></a><p class="wp-caption-text">image 2</p></div>
<p>Next thing to do is to group each view and put the lines in its layers accordingly.</p>
<div id="attachment_1020" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house3.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1020" title="house3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house3-300x193.jpg" alt="house3" width="300" height="193" /></a><p class="wp-caption-text">image 3</p></div>
<div id="attachment_1021" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house4.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1021" title="house4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house4-300x193.jpg" alt="image 4" width="300" height="193" /></a><p class="wp-caption-text">image 4</p></div>
<p>We need to orient our blueprints so they fit in every viewport in Rhino, right now they are all oriented the same way visible in Top view. We will be using RemapCPlane command to do this, so we don&#8217;t have to rotate, Rhino can do that for us. So, lets start with Front view. To do so, click on the Front group of curves (or layer) from Top viewport and run RemapCPlane and click anywhere inside front viewport. You should get the same situation like on image 5 below.</p>
<div id="attachment_1022" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house5.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1022" title="house5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house5-300x164.jpg" alt="image 5" width="300" height="164" /></a><p class="wp-caption-text">image 5</p></div>
<p>Using Move tool and with help of Osnap (End option would be enough, but just to be sure you can check Intersection too. Near could be a little confusing) we will position our front layer in right place according to our top layer (check image 6).</p>
<div id="attachment_1024" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house6.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1024" title="house6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house6-300x164.jpg" alt="image 6" width="300" height="164" /></a><p class="wp-caption-text">image 6</p></div>
<p>We will do this same step for all other views, so we get a &#8220;house&#8221; made of plans. Sort of. Note: when using RemapCPlane for other views (groups of curves) make sure you use the right viewport and cplane. For example, if you want to remap back layer you will have to select it, run the RemapCPlane and click anywhere on Back viewport. Since Back (or left) viewport is not active by default, you can click on any of 4 viewport names with right mouse button, then Set View, and there you can choose which viewport to use. Just remember, For back group of curves you need back viewport, for right group of curves you need right viewport, and the same applies for left, front and even top.</p>
<p>I don&#8217;t think this should be very hard to setup, and once you do, you will have something like on the image 7 below.</p>
<p>And note the orientation of the letters above groups. That should give you pretty good idea of how well you did to recreate this.</p>
<div id="attachment_1025" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house7.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1025" title="house7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house7-300x164.jpg" alt="image 7" width="300" height="164" /></a><p class="wp-caption-text">image 7</p></div>
]]></content:encoded>
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		<title>Modeling a Desk Lamp</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-desk-lamp/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-desk-lamp/#comments</comments>
		<pubDate>Sun, 11 May 2008 23:46:39 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Moderate]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[ArrayPolar]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[DupFaceBorder]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[Extend]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Hide]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[Paste]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Scale]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/tutorials/modeling-a-desk-lamp/</guid>
		<description><![CDATA[This time we are modeling a desk lamp. Probably the one most of us have on our desks. RESOURCES STEP 1 We will start from the bottom up. So, first we will model the bottom plate. Create two circles from the top viewport, one 11.9cm in diameter (if you see a diameter option in Circle [...]]]></description>
			<content:encoded><![CDATA[<p>This time we are modeling a desk lamp. Probably the one most of us have on our desks.<br />
<span id="more-615"></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_002.jpg" alt="lamp_002.jpg" /></p>
<h2>RESOURCES</h2>
<p><a title="Lamp PDF Documentation" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_documentation.pdf"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_doc.jpg" alt="lamp_doc.jpg" /></a></p>
<h2>STEP 1</h2>
<p>We will start from the bottom up. So, first we will model the bottom plate. Create two circles from the top viewport, one 11.9cm in diameter (if you see a diameter option in Circle command, click it so it turns into Radius &#8211; that means the diameter is on) and other 11.5cm.</p>
<p>Then we will need three more circles (you can make them anywhere, just make them concentric). Make them 0.3cm, 0.6cm and 0.8cm in diameter.</p>
<p><a title="lamp_tut_1.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_1.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_1.thumbnail.jpg" alt="lamp_tut_1.jpg" /></a></p>
<p>Now, using Mid, Quad and Cen options in Osnap, position these three little circles on the End (or Quad) point on the outer bigger circle. And move those three from right to left by 0.85cm.</p>
<p><a title="lamp_tut_2.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_2.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_2.thumbnail.jpg" alt="lamp_tut_2.jpg" /></a><a title="lamp_tut_3.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_3.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_3.thumbnail.jpg" alt="lamp_tut_3.jpg" /></a></p>
<p>Now we need three more groups of those 3 circles. So, we will use Arraypolar, and array them 4 times around the center of bigger circles (in my case that is 0,0 as I usually have my models in the origin).</p>
<p><a title="lamp_tut_4.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_4.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_4.thumbnail.jpg" alt="lamp_tut_4.jpg" /></a></p>
<p>Now, select the inner circle of two big, and outer circles of each three-group circles and move those circles up by 0.25cm (from front viewport):</p>
<p><a title="lamp_tut_5.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_5.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_5.thumbnail.jpg" alt="lamp_tut_5.jpg" /></a></p>
<p>Now, select and copy the inner circle of two bigger, and move it up by 0.55cm</p>
<p><a title="lamp_tut_6.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_6.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_6.thumbnail.jpg" alt="lamp_tut_6.jpg" /></a></p>
<p>Now, copy the outer circle, and move it up by 0.8cm:</p>
<p><a title="lamp_tut_7.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_7.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_7.thumbnail.jpg" alt="lamp_tut_7.jpg" /></a></p>
<p>Now, back to those 3-group smaller circles. Select the inner one (4 of them) and move up by 0.75cm. Then, copy those moved circles, and move the copied ones up by 0.2cm.</p>
<p><a title="lamp_tut_8.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_8.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_8.thumbnail.jpg" alt="lamp_tut_8.jpg" /></a> <a title="lamp_tut_9.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_9.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_9.thumbnail.jpg" alt="lamp_tut_9.jpg" /></a></p>
<p>Now, pick one group of circles, and we&#8217;ll start making the boss. Create a surface between two smallest circles. I used extrude, but you can use Loft as well.</p>
<p><a title="lamp_tut_10.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_10.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_10.thumbnail.jpg" alt="lamp_tut_10.jpg" /></a></p>
<p>Now, the bottom one, I&#8217;ve extruded it to the bottom small circle (here, if you want to use loft, you need one more circle that is in the same construction plane as the bottom smaller circle).</p>
<p><a title="lamp_tut_11.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_11.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_11.thumbnail.jpg" alt="lamp_tut_11.jpg" /></a></p>
<p>And then, extrude the biggest circle to the upper small circle:</p>
<p><a title="lamp_tut_12.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_12.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_12.thumbnail.jpg" alt="lamp_tut_12.jpg" /></a></p>
<p>Now, we need to create the surfaces between inner and outer circles.  We&#8217;ll do that with PlanarSrf.</p>
<p><a title="lamp_tut_13.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_13.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_13.thumbnail.jpg" alt="lamp_tut_13.jpg" /></a> <a title="lamp_tut_14.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_14.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_14.thumbnail.jpg" alt="lamp_tut_14.jpg" /></a></p>
<p><a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> those surfaces, and <a href="http://www.rhino3dhelp.com/tag/arraypolar/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ArrayPolar">ArrayPolar</a> like we did for the circles.</p>
<p>Now, we&#8217;ll make the bottom surface, so select outer circle, and 4 little ones and using PlanarSrf make a surface with 4 holes (just run PlanarSrf command and hit enter):</p>
<p><a title="lamp_tut_15.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_15.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_15.thumbnail.jpg" alt="lamp_tut_15.jpg" /></a></p>
<p>Repeat the same step for upper 5 circles:</p>
<p><a title="lamp_tut_16.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_16.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_16.thumbnail.jpg" alt="lamp_tut_16.jpg" /></a></p>
<p>Now, using the Loft command, make a surface out of outer circles (Use the straight sections in style option) :</p>
<p><a title="lamp_tut_18.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_18.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_18.thumbnail.jpg" alt="lamp_tut_18.jpg" /></a></p>
<p><a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> those surfaces, and we&#8217;re done with the plate.Theres just one thing to do, that is fillet the edge. So, using <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> and 0.1cm as radius, fillet the shown edge:</p>
<p><a title="lamp_tut_19.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_19.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_19.thumbnail.jpg" alt="lamp_tut_19.jpg" /></a> <a title="lamp_tut_20.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_20.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_20.thumbnail.jpg" alt="lamp_tut_20.jpg" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Design a Ring with T-Splines</title>
		<link>http://www.rhino3dhelp.com/tutorials/designing-a-ring-with-t-splines/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/designing-a-ring-with-t-splines/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 11:13:47 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[CurvatureAnalysis]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtractControlPolygon]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FlowAlongSurface]]></category>
		<category><![CDATA[Hide]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[SelDup]]></category>
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		<category><![CDATA[Trim]]></category>
		<category><![CDATA[tsControlPolygFilletonToSrf]]></category>
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		<category><![CDATA[UnrollSrf]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/tutorials/designing-a-ring-with-t-splines/</guid>
		<description><![CDATA[This tutorial will cover some basics of designing and modeling a ring with T-Splines and Rhino 4. You can download this tutorial in PDF format here. Organic Modeling for Jewelry Design with T-Splines and Rhino® 4 Designing a Ring Juan Santocono Industrial Design Universidad de Buenos Aires, Argentine Matt Sederberg T-Splines, Inc. © Copyright 2008 [...]]]></description>
			<content:encoded><![CDATA[<p>This tutorial will cover some basics of designing and modeling a ring with T-Splines and Rhino 4.<br />
<span id="more-506"></span></p>
<p>You can download this <a href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/t-splinesring.pdf">tutorial in PDF format here</a>.</p>
<h2>Organic Modeling for Jewelry Design with T-Splines and Rhino® 4</h2>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_1.jpg" alt="tsplines_ring_1.jpg" /></p>
<p class="Pa0"><em><span style="font-size: 27pt; color: #211d1e">Designing a Ring</span></em><span style="font-size: 27pt; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A3"><strong><span style="font-size: 14pt; font-style: normal">Juan Santocono</span></strong></span><span style="font-size: 14pt; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A3"><span style="font-size: 14pt; font-style: normal">Industrial Design</span></span><span style="font-size: 14pt; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A3"><span style="font-size: 14pt">Universidad de Buenos Aires, Argentine</span></span><span style="font-size: 14pt; color: #211d1e"> </span></p>
<p class="Pa0"><span style="font-size: 14pt; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A3"><strong><span style="font-size: 14pt; font-style: normal">Matt Sederberg</span></strong></span><span style="font-size: 14pt; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A3"><span style="font-size: 14pt">T-Splines, Inc.</span></span><span style="font-size: 14pt; color: #211d1e"> </span></p>
<p class="Pa0"><span style="font-family: 'Arial','sans-serif'; color: #211d1e">© Copyright 2008 T-Splines, Inc. </span></p>
<p class="Default"><span style="font-size: 10pt; color: #211d1e"> </span></p>
<p class="Pa0">
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Designing freeform objects can be difficult when working with traditional CAD software. <strong>T-Splines</strong> and <strong>Rhino 4</strong> offer an easy way to create smooth, gap-free organic models for jewelry design.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">The best way to read this tutorial about how to model a ring using T-Splines is by looking at the 3D model at the same time. You can follow the model’s progress by selecting the differ­ents layers in the file. The model can be downloaded at www.tsplines.com. </span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">In this tutorial, anything in </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">Blue</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> is a Rhino command, while anything in </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red">Red</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> is a T-Splines command. Type these commands in the command line of Rhino to run them.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<h2>STEP 1 &#8211; WIREFRAME</h2>
<p class="Pa0"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Ring Profile</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">First, draw the main profile of the ring using </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">. For me, the best way to get the right pro­file is by designing it undeveloped.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">This particular design consists of two hearts connected by the body of the ring. The idea is to have a smooth transition between the body and the hearts, with no sharp edges.</span></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_2.jpg" alt="tsplines_ring_2.jpg" /></p>
<h2>STEP 2 &#8211; WIREFRAME</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Control Polygon</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Use </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/extractcontrolpolygon/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtractControlPolygon">ExtractControlPolygon</a> </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">to extract the control polygons of the curves.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">In step 5, we will use this control poly­gon to generate a T-Splines surface with the same profile of the native curves.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_3.jpg" alt="tsplines_ring_3.jpg" /></p>
<h2>STEP 3 &#8211; WIREFRAME</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Inner Lines</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Once we have the control polygon profile, we need to connect the points.Remember that the ideal thing is to have rectangular regions (keep that rule of thumb in mind when you draw the curves.) </span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Each line intersection will determine where the control points will be on the surface.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_4.jpg" alt="tsplines_ring_4.jpg" /></p>
<h2>STEP 4 &#8211; WIREFRAME</h2>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_5.jpg" alt="tsplines_ring_5.jpg" width="310" /> <img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_6.jpg" alt="tsplines_ring_6.jpg" width="310" /></p>
<p class="Pa0"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Extrude Lines</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Now we need to extrude these lines with </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red">tsScriptExtrudeControlPolygon</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> (Thanks JB and T-Splines for this amazing tool!) in order to get a 3D control polygon.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Remember to delete all the internal lines after extruding. These inner lines are not necessary for the </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red"><a href="http://www.rhino3dhelp.com/tag/tscontrolpolygontosrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tsControlPolygonToSrf">tsControlPolygonToSrf</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> command (next step). </span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<h2>STEP5 &#8211; T-SPLINES SURFACE</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Transform to T-Splines Surface</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Before generating the T-Splines sur­face, we need to be sure that we only have the lines we need; for this, I usu­ally use: first, </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">ungroup</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> all, then split selected curves against each other (</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red">tsSplitCurves</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">), select duplicate curves (</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">SelDup</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">) and </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">Delete</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> them.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Now the curves are ready to be trans­formed to a T-Splines surface.</span></span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'"> </span></span><span class="A7"><span style="font-size: 12pt; line-height: 115%; font-family: 'Arial','sans-serif'">Select all lines and enter the </span></span><span class="A7"><span style="font-size: 12pt; line-height: 115%; font-family: 'Arial','sans-serif'; color: red">tsControl­PolygonToSrf</span></span> command.</p>
<p class="Pa1"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_7.jpg" alt="tsplines_ring_7.jpg" /></p>
<p class="Pa1">
<p class="Pa0"><a title="tsplines_ring_8.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_8.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_8.thumbnail.jpg" alt="tsplines_ring_8.jpg" /></a> <a title="tsplines_ring_9.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_9.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_9.thumbnail.jpg" alt="tsplines_ring_9.jpg" /></a><span class="A7"><span style="font-family: 'Arial','sans-serif'"><br />
Check the preview option to ensure the surface is correct. Now we have a T-Splines surface.</span></span></p>
<p class="Pa0">
<h2>STEP 6 &#8211; T-SPLINES MODIFICATION</h2>
<p class="Pa0"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Body Profile</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">To get the desired body profile, we need to make some changes by moving control points of the T-Spline surface using </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red">tsManip</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">First, scale -X (in the negative “X” direction) the twelve selected points shown on the screen­shot. Scaling points is a way of moving them symmetrically.</span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Second, move these same points -Z in order to get a smoother curvature on the outside part of the ring body.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p><a title="tsplines_ring_10.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_10.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_10.thumbnail.jpg" alt="tsplines_ring_10.jpg" /></a><a title="tsplines_ring_11.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_11.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_11.thumbnail.jpg" alt="tsplines_ring_11.jpg" /></a></p>
<h2>STEP 7 &#8211; T-SPLINES MODIFICATION</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Face Extrude</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">For the ring design we need a flat face on the inner part of the ring body that will touch the finger.</span></span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">One way to do it is by extruding faces. With </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red">tsExtrude</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">, select the faces to be extruded, in this case all the ones that comprise the inner body. Do not select faces that touch a star point, this will result in the addition of control points that we don’t want right now.</span></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_12.jpg" alt="tsplines_ring_12.jpg" /></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">The extrusion must be very small to get a small radius transition to a flat surface. In this case,<span> </span>0.3 mm.</span></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_13.jpg" alt="tsplines_ring_13.jpg" /></p>
<p><a title="tsplines_ring_14.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_14.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_14.thumbnail.jpg" alt="tsplines_ring_14.jpg" /></a><a title="tsplines_ring_15.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_15.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_15.thumbnail.jpg" alt="tsplines_ring_15.jpg" /></a></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">After we extrude these faces and exit the command, points associated with the extruded faces will remain selected. Scale these points to get the flat surface closer to the ends of the hearts in a smoother transition. </span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">It’s important to pay a lot of attention to how the T-Splines surface react to these control points movements in order to understand it and use it on future projects.</span></span></p>
<p class="Pa1"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_16.jpg" alt="tsplines_ring_16.jpg" /></p>
<p class="Pa1">
<h2>STEP 8 &#8211; T-SPLINES MODIFICATION</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Heart Modification</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">The idea of the design is that the two hearts are thinner on the interior tip and thicker on the body. To achieve this we just need to select the control points on the parts of the hearts shown and scale them -Z. (Scale the points of both hearts at once to ensure a symmetrical scaling).</span></span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Next, unselect the outermost loop of con­trol points and repeat the -Z scale. Do this with every loop of points (shown below).</span></span></p>
<p class="Pa1">
<p class="Pa0"><a title="tsplines_ring_17.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_17.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_17.thumbnail.jpg" alt="tsplines_ring_17.jpg" /></a> <a title="tsplines_ring_18.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_18.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_18.thumbnail.jpg" alt="tsplines_ring_18.jpg" /></a><a title="tsplines_ring_19.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_19.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_19.thumbnail.jpg" alt="tsplines_ring_19.jpg" /></a> <a title="tsplines_ring_20.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_20.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_20.thumbnail.jpg" alt="tsplines_ring_20.jpg" /></a><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Now we have the final shape of the un­folded ring.</span></span></p>
<p><span class="A7"><span style="font-size: 12pt; line-height: 115%; font-family: 'Arial','sans-serif'"> </span></span></p>
<h2>STEP 9 &#8211; ADJUSTMENTS</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Curvature Analysis</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">One way to know if our surface has the correct curvature and smoothness is with the </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/curvatureanalysis/" class="st_tag internal_tag" rel="tag" title="Posts tagged with CurvatureAnalysis">CurvatureAnalysis</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> tool.</span></span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">For example, here I used the Gaussian Style to see clearly which surfaces have a negative (blue) and positive (red) radius.</span></span></p>
<p class="Pa1"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_21.jpg" alt="tsplines_ring_21.jpg" /></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">I detected a surface area where the curva­ture changes from negative to positive in an unintended location, which breaks the smoothness.</span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">I selected the control points that affect that area and scaled them (-X) to smooth the surface.</span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Notice that you can manipulate the surface while keeping the analysis on, this gives immediate feedback.</span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Once the curvature is fixed, the T-Splines surface is done</span></span></p>
<p class="Pa0"><a title="tsplines_ring_22.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_22.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_22.thumbnail.jpg" alt="tsplines_ring_22.jpg" /></a> <a title="tsplines_ring_23.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_23.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_23.thumbnail.jpg" alt="tsplines_ring_23.jpg" /></a> <a title="tsplines_ring_24.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_24.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_24.thumbnail.jpg" alt="tsplines_ring_24.jpg" /></a></p>
<h2>STEP 10 &#8211; SURFACE CONVERSION</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Set Smoothness</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Once we are satisfied with our design, we transform our T-Splines surface to NURBS surfaces. We need to do this because for the next steps we will use some Rhino tools that only work on NURBS, not T-Splines.</span></span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Before converting to NURBS, use the </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red">tsSetStarSmoothness</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> command to smooth the surface at star points. I used a smoothing value of 5.</span></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_25.jpg" alt="tsplines_ring_25.jpg" /></p>
<p class="Pa0"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Transform</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Next, use the </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red">tsConvertToRhinosurf</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> command to turn the T-Spline into a NURBS surface.</span></span></p>
<p class="Pa0"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_26.jpg" alt="tsplines_ring_26.jpg" /></p>
<h2>STEP 11 &#8211; BODY INSCRIPTION</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Preparing Surfaces</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">You can add some inscriptions on the ob­ject in many different ways (e.g. Boolean operations). In this case I prefer to do it by managing surfaces instead of “solids.”<span> </span>This way I have more control at each part of the procces, and also have less geometry to manage, which results in faster opera­tions.</span></span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">First, </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/explode/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Explode">Explode</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> the NURBS surface and<span> </span></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/hide/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Hide">Hide</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> all the surfaces except the one we need (see the screenshot).</span></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_27.jpg" alt="tsplines_ring_27.jpg" /></p>
<p>Follow this process:</p>
<p class="Pa0"><a title="tsplines_ring_28.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_28.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_28.thumbnail.jpg" alt="tsplines_ring_28.jpg" /></a><br />
<span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">1-Create a solid </span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/textobject/" class="st_tag internal_tag" rel="tag" title="Posts tagged with TextObject">TextObject</a></span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">.</span></span></p>
<p class="Pa0"><a title="tsplines_ring_29.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_29.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_29.thumbnail.jpg" alt="tsplines_ring_29.jpg" /></a><br />
<span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">2-</span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue">Fillet</span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'"> the text.</span></span></p>
<p class="Pa0">
<p class="Pa0"><a title="tsplines_ring_30.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_30.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_30.thumbnail.jpg" alt="tsplines_ring_30.jpg" /></a><br />
<span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">3-Scale the text to fit it on the surface (</span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: red">tsManip</span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">).</span></span></p>
<p class="Pa0">
<p class="Pa0"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_31.jpg" alt="tsplines_ring_31.jpg" /><br />
<span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">4-</span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue">Trim</span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'"> the letters’ surfaces and then </span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a></span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'"> them all together.</span></span></p>
<p class="Pa0">
<p class="Pa0"><a title="tsplines_ring_32.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_32.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_32.thumbnail.jpg" alt="tsplines_ring_32.jpg" /></a><br />
<span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">5-</span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue">Fillet</span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'"> the text with the ring.</span></span></p>
<p class="Pa0">
<p class="Pa0"><a title="tsplines_ring_33.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_33.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_33.jpg" alt="tsplines_ring_33.jpg" width="625" /></a><br />
<span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">6-Ones we have all the letters filleted, </span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue">Unhide</span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'"> and </span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a></span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'"> all the surfaces together to yield a closed polysurface, like we had before the inscriptions.</span></span></p>
<h2>STEP 12 &#8211; FINAL TRANSFORMATION</h2>
<p class="Pa0"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Flow Along Surface</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Finally, we need to deform the undeveloped ring surface to get a circular ring. For this, we will use the UDT Rhino tool </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">FlowAlongSurface</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">. </span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">First, draw an arc that represents the side ring profile, extrude it using </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/extrudecrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtrudeCrv">ExtrudeCrv</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> (the distance will be the width of the ring) and finally unroll it (</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">UnrollSrf</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">) to get the base surface needed for the UDT operation.</span></span></p>
<p class="Pa0">
<p class="Pa1"><a title="tsplines_ring_34.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_34.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_34.thumbnail.jpg" alt="tsplines_ring_34.jpg" /></a> <a title="tsplines_ring_35.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_35.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_35.thumbnail.jpg" alt="tsplines_ring_35.jpg" /></a><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Now that we have got all the sur­faces needed, just use the </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">FlowAlong Surface</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> tool using the unrolled sur­face as the Base surface and the arc extrude as the Target surface.</span></span></p>
<p class="Pa1"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_36.jpg" alt="tsplines_ring_36.jpg" /></p>
<p class="Pa1">
<p class="Pa1"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_37.jpg" alt="tsplines_ring_37.jpg" /></p>
<p class="Pa1">
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">The result is a perfectly smooth, high detail 3D model of a ring ready to be manufactured.</span></span></p>
<p class="Pa0"><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Good luck in your modeling!</span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Any questions, write to my e-mail below.</span></span></p>
<p class="Pa0"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Juan Santocono</span></strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">, </span></p>
<p class="Pa0"><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Industrial Design</span></p>
<p class="Pa0"><span style="font-family: 'Arial','sans-serif'; color: #211d1e">jsantocono@fibertel.com.ar</span></p>
<p class="Pa0"><em><span style="font-family: 'Arial','sans-serif'; color: #211d1e">A free trial of T-Splines for Rhino may be downloaded at <a title="Open an external link to T-Splines web page" href="http://www.tsplines.com">www.tsplines.com</a>.</span></em></p>
<p class="Pa1">
<p class="Pa0">
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		<title>Modeling Rowenta Hair Dryer</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-rowenta-hair-dryer/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-rowenta-hair-dryer/#comments</comments>
		<pubDate>Tue, 15 Apr 2008 23:59:39 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Moderate]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[ArrayPolar]]></category>
		<category><![CDATA[BlendSrf]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[Ellipse]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[FilletSrf]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Match]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[Paste]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Scale]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/tutorials/modeling-rowenta-hair-dryer/</guid>
		<description><![CDATA[Here is one organic tutorial, helping you with some standard shapes and objects. Check this one! Ok, first, sorry for delay, I&#8217;ve been meaning to write this one down for 4 days now. I must say that I&#8217;m pretty happy with this one, it turned out very accurate and great. I really like it! And [...]]]></description>
			<content:encoded><![CDATA[<p>Here is one organic tutorial, helping you with some standard shapes and objects. Check this one!<br />
<span id="more-420"></span></p>
<p><a title="fhaird_dryer_004.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/fhaird_dryer_004.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/fhaird_dryer_004.jpg" alt="fhaird_dryer_004.jpg" /></a></p>
<p>Ok, first, sorry for delay, I&#8217;ve been meaning to write this one down for 4 days now.</p>
<p>I must say that I&#8217;m pretty happy with this one, it turned out very accurate and great. I really like it! And it is pretty easy to model it. So check it out:</p>
<h2>RESOURCES</h2>
<p><a title="11042008419.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/11042008419.jpg" rel="lightbox[420]">1042008419.jpg</a></p>
<h2>STEP 1</h2>
<p>Ok, first things first, so lets start with tubular part. The part where the motor and heater is. I&#8217;ve measured 120mm the length and make a line with <a href="http://www.rhino3dhelp.com/tag/polyline/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Polyline">Polyline</a> or <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command (the length of our reference image is 190mm). We will make three circles two on the start and end of line, and one 30 or 40mm from the left circle. You need to offset them by 2mm, or simply make another circle. I made another circle, so in the end I ended up with 6 circles. Far two right circles are in radius 26 and 28mm. The far left two are 34 and 36mm, and the inner two are 35 and 37mm.</p>
<p><a title="hair_dryer_1.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_1.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_1.thumbnail.jpg" alt="hair_dryer_1.jpg" /></a></p>
<p>Using <a href="http://www.rhino3dhelp.com/tag/interpcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with InterpCrv">InterpCrv</a> command make a line connecting three outer circles. (use Quad option in Osnap for easier snapping). Next, do the same step for 3 inner circles.</p>
<p><a title="hair_dryer_2.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_2.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_2.thumbnail.jpg" alt="hair_dryer_2.jpg" /></a></p>
<p>Using Sweep2 for first and second rail select outer two circles, and for cross section curve select <a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a> we made earlier.</p>
<p>Make an ellipse  and position it like on the image below:</p>
<p><a title="hair_dryer_3.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_3.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_3.thumbnail.jpg" alt="hair_dryer_3.jpg" /></a></p>
<p>Next, from Front viewport use <a href="http://www.rhino3dhelp.com/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">Project</a> command to project that ellipse onto our tubular surface. You will get two curves on the surface, and we need only the front one. Using it, we will trim the surface and make a hole:</p>
<p><a title="hair_dryer_4.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_4.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_4.thumbnail.jpg" alt="hair_dryer_4.jpg" /></a></p>
<p>Now, we&#8217;ll move onto handle. I like jumping from one part to another, I guess you already found that out <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>From top viewport using reference image, outline outer edges with <a href="http://www.rhino3dhelp.com/tag/interpcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with InterpCrv">InterpCrv</a>.  Just to make sure, I made a straight horizontal line in Top viewport (using Ortho) and trimmed off the two curves. Now, we are sure those two curves has endings in the same cplane.</p>
<p><a title="hair_dryer_5.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_5.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_5.thumbnail.jpg" alt="hair_dryer_5.jpg" /></a></p>
<p>Create another ellipse, this time one radius 15mm and other 13mm.  Using End and Quad options in Osnap, position the ellipse between two curves, first move it to the end of one curve, and using <a href="http://www.rhino3dhelp.com/tag/pointson/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PointsOn">PointsOn</a> command, stretch the ellipse to fit the other curve&#8217;s end.</p>
<p><a title="hair_dryer_7.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_7.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_7.thumbnail.jpg" alt="hair_dryer_7.jpg" /></a><a title="hair_dryer_8.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_8.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_8.thumbnail.jpg" alt="hair_dryer_8.jpg" /></a><a title="hair_dryer_9.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_9.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_9.thumbnail.jpg" alt="hair_dryer_9.jpg" /></a><a title="hair_dryer_10.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_10.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_10.thumbnail.jpg" alt="hair_dryer_10.jpg" /></a></p>
<p>Copy that ellipse, and position it like on the image below. You also need to stretch it with moving control points so it touches both curves. I have also made this ellipse 4 points higher. So, select upper three control points and move them 4 units up, and then move lower three control points and move them by 4 units (mm) down.</p>
<p><a title="hair_dryer_11.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_11.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_11.thumbnail.jpg" alt="hair_dryer_11.jpg" /></a></p>
<p>Next, using that second bigger ellipsoid and two handle curves, we will make a sweep2.</p>
<p><a title="hair_dryer_12.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_12.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_12.thumbnail.jpg" alt="hair_dryer_12.jpg" /></a></p>
<p>Using DupBorder we will duplicate border of newly created surface. We will get two closed curves, and we need the little one only, as we already have the bigger one. So, now, delete the surface, and again create sweep2 rail between two rail curves, and using now three closed curves:</p>
<p><a title="hair_dryer_13.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_13.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_13.thumbnail.jpg" alt="hair_dryer_13.jpg" /></a></p>
<p>And now, we have a handle! Next, we will blend the two surfaces, so use <a href="http://www.rhino3dhelp.com/tag/blendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendSrf">BlendSrf</a> command. Note that we need to check the Same height shapes option:</p>
<p><a title="hair_dryer_14.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_14.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_14.thumbnail.jpg" alt="hair_dryer_14.jpg" /></a></p>
<p>Hopefully you got something like on the image below:</p>
<p><a title="hair_dryer_15.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_15.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_15.thumbnail.jpg" alt="hair_dryer_15.jpg" /></a></p>
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		<title>Modeling Vernier Caliper</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-vernier-caliper/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-vernier-caliper/#comments</comments>
		<pubDate>Sat, 23 Feb 2008 14:05:59 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Engineering]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BackgroundBitmap]]></category>
		<category><![CDATA[Blend]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[CloseCrv]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[Extrude]]></category>
		<category><![CDATA[Grid]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/tutorials/modeling-slide-rule/</guid>
		<description><![CDATA[In this tutorial I will help you with the basics of modeling a slide rule. It is pretty simple, but there is a lot to have in mind while modeling. I have corrected the wrong name, instead Slide Rule, this is actually called Vernier Caliper. So, thanks to Chuck Hoffmann for pointing that out Resource [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial I will help you with the basics of modeling a slide rule. It is pretty simple, but there is a lot to have in mind while modeling.<br />
<span id="more-28"></span></p>
<p class="alt">I have corrected the wrong name, instead Slide Rule, this is actually called Vernier Caliper. So, thanks to Chuck Hoffmann for pointing that out</p>
<h2>Resource files</h2>
<p>Images</p>
<p><a title="08022008375.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/08022008375.jpg" rel="lightbox[28]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/08022008375.thumbnail.jpg" alt="08022008375.jpg" /></a></p>
<p>Blueprints (pdf)</p>
<p><a title="documentation.pdf" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/documentation.pdf"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image2.thumbnail.jpg" alt="Step 2 - Blueprints" /></a></p>
<p>Video tutorial</p>
<p><a title="Click to open a video step by step version of this tutorial" href="http://www.rhino3dhelp.com/video/modeling-slide-rule-video/">http://www.rhino3dhelp.com/video/modeling-slide-rule-video/</a></p>
<h2>Introduction</h2>
<p>I&#8217;ve decided to make  a slide rule as my first tutorial because it will be the most used tool to measure object I will model. That way I can provide you very accurate blueprints and models for you to use and download.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/slide_rule002.jpg" alt="The final model" /></p>
<h2>Step 1</h2>
<p>First, we will set up our scene with some background image that we will use as reference for modeling. Please note that I will not follow the curves in background image all the time. It is solely for reference, and my modeling is strictly based on my taken measures. Before we start, you need to open the centimeters template in Rhino. As we will have grid laid out as centimeters.</p>
<p>First we will measure the length of our slide rule. I don&#8217;t have another slide rule, so I&#8217;ll use regular ruler. If your Osnap is not enabled, please enable it now as it is the tool you will use the most! You just can&#8217;t live without it, and sometimes with it. Something like having a girlfriend.</p>
<p>I have measured 22.4 centimeters, so lets make a nice polyline long 22.4cm starting from origin of coordinate system (0,0). You can click on Snap so your cursor snaps on intersection of grid lines. That line is mostly for orienting the background image we will insert next.</p>
<p>So, lets put the background image. Go to View-&gt;Background Bitmap-&gt;Place and browse for your reference image (you can download it from this page). Again, if your snap is not on, click on it so it gets bold (that means it is on). You can either write in the command line 0,0 or you can click on origin. That is the first corner, and next you need second corner. Just move your mouse and stretch the box so it is a little wider than your 22.4 line. After that you are still in the command, and you can choose some of cool options, like grayscale image. It is default to yes, so you can click on no. I like it that way.</p>
<p>Now, we will adjust the background so it fits our reference line 22.4. First we need to move it a little to the left. Go to View-&gt;Background Bitmap-&gt;Move and move it. I believe the image is self explanatory. Next we need to scale the background image down, go to View-&gt;Background Bitmap-&gt;Scale.</p>
<p>This is what you need:</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image1.jpg" alt="Step 1" /></p>
<h2>Step 2</h2>
<p>In this step, we will be making the base top view for our model. You need to have the documentation preferably printed out on A4 format for better comparison and readout of dimensions.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image2.jpg" alt="Step 2 - Blueprints" /></p>
<p>Ok, we&#8217;ll start from the upper right corner of our slide rule, and we&#8217;ll use polyline to create the base closed curve.  Lets create first 5 segments of this part. Select polyline (or type in command line _Polyline) and click on that far upper right corner, and type in the command line 1.5 and press enter. Next input (you are still in the command) 21, then 1, then 0.1 and in the end 5th segment is 2.8 in length. You have something like in the picture.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image3.jpg" alt="Step 2 - First 5 segments" /></p>
<p>(please note that in technical world point &#8220;.&#8221; is used for decimal point, and comma &#8220;,&#8221; is used for separating the coordinates. i.e. 5,4 is a coordinate with 5 units as x or abscissa and 4 as y or ordinate, while 5.4 is length &#8211; if you are interested you can refer to wikipedia&#8217;s <a class="ext" title="Open wikipedia page about Cartesian system" href="http://en.wikipedia.org/wiki/Cartesian_coordinate_system">Cartesian coordinate system</a>)</p>
<p>We&#8217;ll continue with the segments, this time on the left upper side. We can start with putting the point in the start of our first reference line we created in step 1.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image4.jpg" alt="image4.jpg" /></p>
<p>That point we need to move along the reference line for 2.2cm right.  So use the move tool, click on the point, and input 2.2 in command line and make surein the osnap settings you have Near checked. Or, you can click on Ortho and move the point. Next, we will again use polyline and this time we will start from the moved point. Again, make sure you have <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> checked in osnap settings. Input 0.3 in polyline command, and go up, then click, input 2.2 go left and click (it is a lot easier if you have Ortho on the whole time you make this) and then input 1.8 and go down and click. End the command by hitting enter, or clicking right mouse button. Now, you need to disable Ortho and make that angle line. You can use polyline again for that. Now you can position the line according to reference background bitmap. Start from the end of last line, and end where the part is starting to curve according to background bitmap. <img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image5.jpg" alt="image5.jpg" /></p>
<p>Next, you will create another line, starting from the end of right line, and make it parallel to x axis and length random. Use Ortho. Then, using blend command, create blend between that parallel line you just created and that angled line. You should get something like on the image below:</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image6.jpg" alt="image6.jpg" /></p>
<p>Using Trim command you can trim that reference line and that <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> we created earlier. <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> all lines and curves, and you should have closed curve which you will use as a base curve for creating the model.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image7.jpg" alt="image7.jpg" /></p>
<h2>Step 3</h2>
<p>Lets create the little holes for screws.  Using Circle command we will create two circles according to position like on the image. You can either create two circles one by one, or you can create one and mirror it so you are sure the proportions are ok, and that both circles are exactly the same distance from the base closed curve. I have used the second method. Activate the Circle command, and point in the center of upper screw. For the radius input 0.15. Now, make sure in osnap settings you have cheched Mid, and select the <a href="http://www.rhino3dhelp.com/tag/mirror/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mirror">Mirror</a> command. We will mirror that circle according to the Middle point on the right line, and now again we will use Ortho.</p>
<p>Finally we are moving from 2D to 3D. So, select (Hold Shift + Click = Adding to selection || Hold Ctrl + Click = Removing from selection) the closed curve, and both circles. Type in the command line Extrude and 0.3 for extrusion height.</p>
<p>Next we are moving on the opposite side again, and we&#8217;ll make little cuts on the curved part. The cut itself is 1cm wide, so again, you can use the same method with <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> to start the line. So create the point in the far bottom point, where curved line ends, and move it up by 1cm. Make sure the point is on the top plane of your model. Start the polyline from that point and move left and down according to image.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image8.jpg" alt="image8.jpg" /></p>
<p>The shorter line needs to be adjusted a little. You can select the L polyline, and using <a href="http://www.rhino3dhelp.com/tag/pointson/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PointsOn">PointsOn</a> command turn the control points on. After that, control point that is on the edge of the object needs to be lowered down by 0.14cm. Be careful, as there resides the <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> you created earlier, so when you click, you will be prompted which one to select, and select <a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a> <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a>.  Using move tool, and Ortho, from Front View you can move it down. After you&#8217;ve done that, using <a href="http://www.rhino3dhelp.com/tag/pointsoff/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PointsOff">PointsOff</a> command turn off the control points, and using <a href="http://www.rhino3dhelp.com/tag/explode/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Explode">Explode</a> command explode the L line, into two lines. Next using Sweep1 sweep the shorter line along the longer or vice versa. extrude the shorter line up (use the direction [d] for specifying the direction of extrusion if it is not as we need it).</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image9.jpg" alt="image9.jpg" /></p>
<p>Now, join those two surfaces. You can mirror that joined surface, even though I didn&#8217;t do it that way in video. Using trim command trim your base object with those two flat surfaces (actually it is one, as we joined it).</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/02/image10.jpg" alt="image10.jpg" /></p>
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