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	<title>Rhinoceros 3D Help - Tutorials, Links, Galleries, Forum, Jobs, Video, Commands, CAD, Training &#187; Explode</title>
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		<title>Modeling a wind-up clock</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-wind-up-clock-2/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-wind-up-clock-2/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 18:39:20 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[Blend]]></category>
		<category><![CDATA[BlendCrv]]></category>
		<category><![CDATA[BlendSrf]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[Cylinder]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtractIsoCurve]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Grid]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Intersect]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[OrientOnCrv]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Revolve]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1764</guid>
		<description><![CDATA[This tutorial will help you through the process of modeling old vintage wind-up clock. It is fairly easy to follow, so make sure you do it. When approaching modeling this clock, and any other model, I first try to divide it into parts. Obviously every product has its parts, and naturally you would go model [...]]]></description>
			<content:encoded><![CDATA[<p>This tutorial will help you through the process of modeling old vintage wind-up clock. It is fairly easy to follow, so make sure you do it.<span id="more-1764"></span></p>
<div id="attachment_1766" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/024.png" rel="lightbox[1764]"><img class="size-medium wp-image-1766" title="Winup clock" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/024-300x145.png" alt="" width="300" height="145" /></a><p class="wp-caption-text">Final rendered model of our windup clock</p></div>
<p>When approaching modeling this clock, and any other model, I first try to divide it into parts. Obviously every product has its parts, and naturally you would go model one by one. This is that kind of model where your don&#8217;t have to think about which part to model first. This is obvious, first you need a clock body, then you can go about modeling which ever part. Here I first created the body, then the back plate with screws, then the front plate without numbers, bells and hammer, legs, and then in the end made the numbers and handles for the front plate.</p>
<h2>STEP 1</h2>
<p>Ok, in this step we will be creating the body. Since I lost every clock I had like this, I had to model it from reference images from the internet. So, we don&#8217;t have the measures, or technical drawings, but we need to model by eye, looking at the various images and approximate the lengths, distances and so on.</p>
<p>I created a template for my default usage with grid extents set to 10. So, make sure you do the same with Snap command, and clicking on the Extents options and input 10.</p>
<p>Now, we can start modeling. Since we don&#8217;t know what the accurate dimensions are, we will need to use our old method of trial and error. We will first create three straight lines with Polyline or <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command.</p>
<div id="attachment_1768" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-1.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1768" title="clock-1" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-1-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img1</p></div>
<p>Next thing would be to connect these lines with curves, and that we will do with <a href="http://www.rhino3dhelp.com/tag/blendcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendCrv">BlendCrv</a> command. Make sure you use G1 for both ends, so we get tangency.</p>
<div id="attachment_1769" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-2.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1769" title="clock-2" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-2-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img2</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command make sure those lines are all joined together. So, next thing would be to create a surface out of this section curve, and we&#8217;ll do that with Revolve command. But, before that, we need to turn on the Record History option, so we can work on the surface by simply editing the curve.</p>
<div id="attachment_1770" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-3.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1770" title="clock-3" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-3-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img3</p></div>
<p>Now, if we select our initial curve, and using PointsOn command turn on the control points and if we move those points, we will automatically update the surface as well. If we used Record History that is.</p>
<div id="attachment_1771" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-4.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1771" title="clock-4" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-4-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img4</p></div>
<p>Ok, next thing would be to adjust the curves a bit so the surface is little more accurate. Try to make something like on the image below:</p>
<div id="attachment_1772" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-5.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1772" title="clock-5" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-5-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img5</p></div>
<p>Using OffsetSrf command, we need to offset this surface to inside by 0.3 units. So, make sure you flip the direction normals when in OffsetSrf command, so they point to inside.</p>
<div id="attachment_1773" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-6.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1773" title="clock-6" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-6-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img6</p></div>
<p>Then, simply, with <a href="http://www.rhino3dhelp.com/tag/blendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendSrf">BlendSrf</a> command blend the gaps and <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> the four surfaces.</p>
<div id="attachment_1774" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-7.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1774" title="clock-7" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-7-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img7</p></div>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Modeling LEM bar stool made easy in Rhino</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-lem-bar-stool-made-easy-in-rhino/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-lem-bar-stool-made-easy-in-rhino/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 16:19:36 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Cap]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[Extend]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1608</guid>
		<description><![CDATA[All you beginners in Rhinoceros, now you can try this easy tutorial on modeling Lem stool. It has a little bit of everything. Introduction Ok, the above image shows what would your final model look like rendered. So, how will we approach modeling this stool? You must be asking yourselves where should you start? Well, [...]]]></description>
			<content:encoded><![CDATA[<p>All you beginners in Rhinoceros, now you can try this easy tutorial on modeling Lem stool. It has a little bit of everything.<br />
<span id="more-1608"></span></p>
<h3>Introduction</h3>
<div id="attachment_1609" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/final2.png" rel="lightbox[1608]"><img class="size-medium wp-image-1609" title="final2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/final2-300x173.png" alt="Final rendered model" width="300" height="173" /></a><p class="wp-caption-text">Final rendered model</p></div>
<p>Ok, the above image shows what would your final model look like rendered.</p>
<p>So, how will we approach modeling this stool? You must be asking yourselves where should you start? Well, it doesn&#8217;t matter where you start. If you prefer tackling &#8220;harder&#8221; parts first, then it is your way of starting. However if you like to start with easier, more &#8220;solids&#8221; objects (like spheres, boxes, cylinders etc.) then you might want to start with the base and leg first. But I like to throw myself in a project head on first. So, I would go with the seat frame first then move to the wooden seat part, then go to the leg base, and then the leg.</p>
<p>So. lets start with the seat frame. How are we going to do that? Well, using <a href="http://www.rhino3dhelp.com/tag/sweep1/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sweep1">Sweep1</a> command. For that we need one rail curve, and one section curve. What <a href="http://www.rhino3dhelp.com/tag/sweep1/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sweep1">Sweep1</a> command does, it basically &#8220;drives&#8221; the section curve along the rail curve, and by that it makes a surface.</p>
<p>Lets start.</p>
<h3>STEP 1</h3>
<p>From your Right viewport, we will start creating straight lines. For that we will be using PolyLine command, and for extra help on creating we will turn on Snap and Ortho options from the Status bar of our Rhino window.</p>
<p>We need one PolyLine which will be made out of two lines:</p>
<div id="attachment_1610" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_1.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1610" title="lem_1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_1-300x193.jpg" alt="Image 1" width="300" height="193" /></a><p class="wp-caption-text">Image 1</p></div>
<p>Ok, in the image above you can see our PolyLine. What I did is started from the Origin (the place where y-axis green line meets x-axis red line). So, we turned on the Snap option so we can easily snap to the origin. Starting our PolyLine from there, I then input in the command line the number which will be the length of the first part of our PolyLine. So, I typed in 2.7 and confirmed it with Enter key. After that you can see that your line in viewport is now exactly 2.7 units long, and you can set the direction in which it will go. Now, our Ortho option comes in handy because we want this line to be straight along x-axis. After you aimed it, just click so you confirm the other end of first part of PolyLine. Next, we need one line 3.5 units long, and going along y-axis. You need to do all this while still in PolyLine command.</p>
<p>Then, you will need a small line 0.8 units long and under certain angle of 60 degrees. We will start again our PolyLine (or in this case it is enough to use just <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a>) command and start our line from the origin, and inputting in commandline a number 0.8 and confirming it with enter key we will lock the line&#8217;s length, and after that you just input in the commandline &lt;60 and confirm it with enter key. This way you will have locked both length and angle you need that line to be made.</p>
<div id="attachment_1611" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_2.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1611" title="lem_2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_2-300x193.jpg" alt="Image 2" width="300" height="193" /></a><p class="wp-caption-text">Image 2</p></div>
<p>Ok, when you&#8217;ve done that, we now need to &#8220;smooth&#8221; the transitions between the line parts. We want them to be rounded under certain radius, and we will do that with <a href="http://www.rhino3dhelp.com/tag/fillet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fillet">Fillet</a> command. So, go ahead and start the <a href="http://www.rhino3dhelp.com/tag/fillet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fillet">Fillet</a> command, and use 0.5 units as radius. You need to click on the two ends of two matching lines. You should have something like on the image below:</p>
<div id="attachment_1612" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_3.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1612" title="lem_3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_3-300x193.jpg" alt="Image 3" width="300" height="193" /></a><p class="wp-caption-text">Image 3</p></div>
<p>After filleting the corners, we need to <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> all the curves into one open curve. Just selecting all (CTRL+A) and running <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command will do just that.</p>
<p>Now, we need the same set of curves on the other side, and the distance between those two will be 2.75 units. So, using Copy command we will copy that line exactly by 2.75 units to the right (working from Front viewport) by inputting the 2.75 and confirming it with enter key. That way we are locking the Copy distance on 2.75.</p>
<div id="attachment_1613" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_4.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1613" title="lem_4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_4-300x193.jpg" alt="Image 4" width="300" height="193" /></a><p class="wp-caption-text">Image 4</p></div>
<p>Ok, now we need to use some OSnap. If you aren&#8217;t familiar with it, you should check out <a href="http://www.rhino3dhelp.com/tips/what-is-osnap/">OSnap introduction</a>. Using End OSnap option, we will snap to both ends of two curves and create a <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> between them:</p>
<div id="attachment_1614" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_5.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1614" title="lem_5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_5-300x193.jpg" alt="Image 5" width="300" height="193" /></a><p class="wp-caption-text">Image 5</p></div>
<p>Now we need to <a href="http://www.rhino3dhelp.com/tag/fillet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fillet">Fillet</a> the corners between our newly created two lines and two curves. The radii are the same as before:</p>
<div id="attachment_1615" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_6.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1615" title="lem_6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_6-300x193.jpg" alt="Image 6" width="300" height="193" /></a><p class="wp-caption-text">Image 6</p></div>
<p>Now, again, using <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command join all the cruves and lines into one closed curve. And there you go, we made one very nice and accurate rail which we will be using to create a seat frame in just few moments.</p>
<p>Before that we need to create a section curve.</p>
<p>We&#8217;ll do that with <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> command from Right viewport. Make sure once you start <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> command you click on the Rounded option in the command line. That way after creating the rectangle the command will ask us to input the corner radius for all four corners. So, for the first corner we will input 0.25 units, and for the other 0.1 units. For the corner radius we need to input 0.02. Then you should get something like on the image below:</p>
<div id="attachment_1616" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_7.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1616" title="lem_7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_7-300x193.jpg" alt="Image 7" width="300" height="193" /></a><p class="wp-caption-text">Image 7</p></div>
<p>Ok, you noticed we created this <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> in god knows what position. No fear, we just need to move it  a bit with Move command. In this moving process, we will use OSnap option Mid as it will come in handy because we need to move that rectangle from its midpoint to the midpoint on the closed rail curve.</p>
<div id="attachment_1617" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_8.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1617" title="lem_8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_8-300x193.jpg" alt="Image 8" width="300" height="193" /></a><p class="wp-caption-text">Image 8</p></div>
<p>Ok, now we have both our rail curve, and section curve. And now we can go ahead and create a surface out of the two. Using <a href="http://www.rhino3dhelp.com/tag/sweep1/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sweep1">Sweep1</a> command we will do just that. For the <a href="http://www.rhino3dhelp.com/tag/sweep1/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sweep1">Sweep1</a> option, leave it as it is:</p>
<div id="attachment_1618" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_9.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1618" title="lem_9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_9-300x193.jpg" alt="Image 9" width="300" height="193" /></a><p class="wp-caption-text">Image 9</p></div>
<p>Great, we got our seat frame surface. Moving on to the seat surface. For that we also need a set of curves, as you already figured that out for yourselves, for each surface creation we need curves. But, in this case, we won&#8217;t be creating new set of curves, but rather using the existing ones.</p>
<p>Now would be a great idea to move this frame surface into another layer and hide that layer. Lets go create a new layer and name it &#8220;Seat Frame&#8221;. Now, select the frame surface, and right click on the &#8220;Seat Frame&#8221; layer, and select Change Object Layer. Now our surface is in this layer. We can easily lock or hide the layer by clicking on the little yellow bulb so it becomes blue (turned off).</p>
<div id="attachment_1619" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_10.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1619" title="lem_10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_10-300x193.jpg" alt="Image 10" width="300" height="193" /></a><p class="wp-caption-text">Image 10</p></div>
<div id="attachment_1620" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_11.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1620" title="lem_11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_11-300x193.jpg" alt="Image 11" width="300" height="193" /></a><p class="wp-caption-text">Image 11</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.rhino3dhelp.com/tutorials/modeling-lem-bar-stool-made-easy-in-rhino/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Modeling a Kitchen Tap</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-kitchen-tap/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-kitchen-tap/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 00:22:05 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ArrayPolar]]></category>
		<category><![CDATA[Blend]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Cap]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[CloseCrv]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[Extend]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[MoveFace]]></category>
		<category><![CDATA[NetworkSrf]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[PictureFrame]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Scale]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1493</guid>
		<description><![CDATA[We will go through the process of modeling a simple, but stylish tap in this tutorial. I tried to write this one for beginners, so if you are starting out in Rhino, this might be one of the tutorials for you. INTRODUCTION Ok, this tutorial is pretty simple modeling wise, and probably doesn&#8217;t bring you [...]]]></description>
			<content:encoded><![CDATA[<p>We will go through the process of modeling a simple, but stylish tap in this tutorial. I tried to write this one for beginners, so if you are starting out in Rhino, this might be one of the tutorials for you.</p>
<p><span id="more-1493"></span></p>
<h3>INTRODUCTION</h3>
<p>Ok, this tutorial is pretty simple modeling wise, and probably doesn&#8217;t bring you anything newer than the previous tutorials, but none the less it is a good practice. Again, in this tutorial we&#8217;re not designing but rather just sharpening our modeling skills in Rhino. And by wide range of different models to model through these tutorials, you just simply learn to model. So, lets begin with this one.</p>
<p>This is the model you will create:</p>
<div id="attachment_1573" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img79.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1573" title="tap_img79" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img79-300x191.jpg" alt="Final" width="300" height="191" /></a><p class="wp-caption-text">Final</p></div>
<h3>STEP 1</h3>
<p>We will start out from Top viewport with couple of Circles. It is always good practice to start modeling your model from origin. Usually things are symmetric and this way you are able to control your model even more, not to mention model one half if the other is the same.</p>
<p>Go ahead, and create two Circles with <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> command using 12 units and 8.75 as radii.</p>
<div id="attachment_1494" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img1.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1494" title="tap_img1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img1-300x193.jpg" alt="img1" width="300" height="193" /></a><p class="wp-caption-text">img1</p></div>
<p>Then you need to move the smaller <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> up on the Z axis by 4 units. Do it either from Front or Right viewport.</p>
<div id="attachment_1495" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img2.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1495" title="tap_img2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img2-300x193.jpg" alt="img2" width="300" height="193" /></a><p class="wp-caption-text">img2</p></div>
<p>Now, you need to Copy that <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> and move it up by 44.5 units.</p>
<div id="attachment_1496" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img3.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1496" title="tap_img3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img3-300x193.jpg" alt="img3" width="300" height="193" /></a><p class="wp-caption-text">img3</p></div>
<p>Using ExtrudeCrv command, and with Cap option set to YES, you should extrude bottom (bigger) circle up by 4 units. To do that without measuring and typing in the command prompt the values, you could easily just use Object Snap (OSnap) with Near option turned on.</p>
<div id="attachment_1497" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img4.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1497" title="tap_img4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img4-300x193.jpg" alt="tap4" width="300" height="193" /></a><p class="wp-caption-text">tap4</p></div>
<p>Do the same for the smaller circle. Using the bottom one extrude it, all the way up to the upper one.</p>
<div id="attachment_1498" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img5.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1498" title="tap_img5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img5-300x193.jpg" alt="img5" width="300" height="193" /></a><p class="wp-caption-text">img5</p></div>
<p>Now, with <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> command, create a point from Front viewport with x,y as -18,31 (x=-18, y=31).</p>
<p>From that <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a>, working in Right viewport create another <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> with radius of 8.45. If you turn on the OSnap &#8220;<a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a>&#8221; option you will snap with center on the point.</p>
<div id="attachment_1499" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img6.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1499" title="tap_img6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img6-300x193.jpg" alt="img6" width="300" height="193" /></a><p class="wp-caption-text">img6</p></div>
<p>Using that <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a>, we will create another extrusion. Using ExtrudeCrv command again we will extrude that <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> by 18 units. Just to the y axis.</p>
<div id="attachment_1500" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img7.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1500" title="tap_img7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img7-300x193.jpg" alt="tap7" width="300" height="193" /></a><p class="wp-caption-text">img7</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/booleanunion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BooleanUnion">BooleanUnion</a> command, join the three surfaces to form one. Then with FilletEdge command, you will create filleted edge.</p>
<div id="attachment_1501" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img8.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1501" title="tap_img8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img8-300x193.jpg" alt="img8" width="300" height="193" /></a><p class="wp-caption-text">img8</p></div>
<p>Ok, before you go and create a FilletEdge with default 1 unit as radius, you just need to start the command and select the edge like on the image above. Now, click on the AddHandle option to add handles. We are not going to have the same radius. We are going to have 4 handles, where we already have one. So using Quad OSnap option (it would be good to turn off the others) we will add 3 more handles on quad sections. Then, clicking on the handles dots you can input the radius for each one. So, for the upper and lower we will set 0.5, and left and right 2 units.</p>
<div id="attachment_1502" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img9.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1502" title="tap_img9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img9-300x193.jpg" alt="img9" width="300" height="193" /></a><p class="wp-caption-text">img9</p></div>
<div id="attachment_1503" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img10.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1503" title="tap_img10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img10-300x193.jpg" alt="img10" width="300" height="193" /></a><p class="wp-caption-text">img10</p></div>
<p>Again, using FilletEdge fillet the edges like on the image below (use 0.2 as radius):</p>
<div id="attachment_1504" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img11.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1504" title="tap_img11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img11-300x193.jpg" alt="img11" width="300" height="193" /></a><p class="wp-caption-text">img11</p></div>
<p>Now we will create two more circles. You can use the existing one to Copy it and make two more instances 0.8 units and 10.3 units left of the original circle looking from the top viewport.</p>
<div id="attachment_1505" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img12.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1505" title="tap_img12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img12-300x193.jpg" alt="img12" width="300" height="193" /></a><p class="wp-caption-text">img12</p></div>
<p>Using the same original circle like on the image above, we will Offset it by 2 units inwards.</p>
<div id="attachment_1506" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img13.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1506" title="tap_img13" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img13-300x193.jpg" alt="img13" width="300" height="193" /></a><p class="wp-caption-text">img13</p></div>
<p>We will extrude that offset circle by -3.8 (the minus sign means it will extrude to the left, rather than the default right &#8211; towards positive).</p>
<div id="attachment_1507" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img14.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1507" title="tap_img14" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img14-300x193.jpg" alt="img14" width="300" height="193" /></a><p class="wp-caption-text">img14</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/booleanunion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BooleanUnion">BooleanUnion</a> join that cylinder with the rest of the tap body. Now, using FilletEdge and 0.2 as fillet radius fillet the edges like on the image below:</p>
<div id="attachment_1508" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img15.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1508" title="tap_img15" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img15-300x193.jpg" alt="img15" width="300" height="193" /></a><p class="wp-caption-text">img15</p></div>
<p>Using the two single circles we created earlier, make a solid with ExtrudeCrv command:</p>
<div id="attachment_1509" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img16.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1509" title="tap_img16" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img16-300x193.jpg" alt="img16" width="300" height="193" /></a><p class="wp-caption-text">img16</p></div>
<p>Now, isolate the cylinder you just created and the circles on the edges of that cylinder. You can use <a href="http://www.rhino3dhelp.com/tag/hide/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Hide">Hide</a> and UnHide commands, or just use Layers and put them in different layers. Either way you need to isolate your objects you&#8217;re working on.</p>
<div id="attachment_1510" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img17.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1510" title="tap_img17" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img17-300x193.jpg" alt="img17" width="300" height="193" /></a><p class="wp-caption-text">img17</p></div>
<p>Using Offset command again, we will offset the <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> which is near the tap body. The right one looking from Front viewport. The offset distance will be 1.2 units towards inside.</p>
<div id="attachment_1511" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img18.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1511" title="tap_img18" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img18-300x193.jpg" alt="img18" width="300" height="193" /></a><p class="wp-caption-text">img18</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/split/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Split">Split</a> command we will split the cylinder object with inner circle. Then the surface which is left inside the circle needs to be moved by 2 units left looking from Front viewport.</p>
<div id="attachment_1512" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img19.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1512" title="tap_img19" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img19-300x193.jpg" alt="img19" width="300" height="193" /></a><p class="wp-caption-text">img19</p></div>
<p>Now, using Loft command we will fill in the gap between the surfaces.</p>
<div id="attachment_1513" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img20.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1513" title="tap_img20" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img20-300x193.jpg" alt="img20" width="300" height="193" /></a><p class="wp-caption-text">img20</p></div>
<p><a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> all surfaces and using FilletEdge with 0.2 as radius fillet these edges:</p>
<div id="attachment_1514" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img21.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1514" title="tap_img21" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img21-300x193.jpg" alt="img21" width="300" height="193" /></a><p class="wp-caption-text">img21</p></div>
<p>When you unhide everything, you should have something like this:</p>
<div id="attachment_1516" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img221.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1516" title="tap_img22" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img221-300x193.jpg" alt="img22" width="300" height="193" /></a><p class="wp-caption-text">img22</p></div>
<p>Now, we will edit a little this cylinder we worked on. Using MoveFace we will move left face of it like on the image below. The distance is not very important:</p>
<div id="attachment_1517" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img23.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1517" title="tap_img23" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img23-300x193.jpg" alt="img23" width="300" height="193" /></a><p class="wp-caption-text">img23</p></div>
<p>If you done all the measurements like I stated, then you should make a <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> next. From any viewport this time, because we will define all three axis values. So, go make a <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> with -26.35,0,74 (x,y,z).</p>
<p>After you&#8217;ve done the point, copy it using Copy command and move it down by 31.5 units:</p>
<div id="attachment_1518" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img24.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1518" title="tap_img24" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img24-300x193.jpg" alt="img24" width="300" height="193" /></a><p class="wp-caption-text">img24</p></div>
<p>Next we need another <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a>. This time with a radius of 1.7 units, and a center in the lower point. You can easily do that by starting the <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> command then snapping to the point (use OSnap <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> option) and clicking to set the center of the circle, then move to Top viewport (make it active) and input 1.7 units as radius.</p>
<div id="attachment_1519" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img25.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1519" title="tap_img25" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img25-300x193.jpg" alt="img25" width="300" height="193" /></a><p class="wp-caption-text">img25</p></div>
<p>Do the same for the upper <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a>, but create a circle there with radius of 2 units.</p>
<div id="attachment_1520" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img26.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1520" title="tap_img26" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img26-300x193.jpg" alt="img26" width="300" height="193" /></a><p class="wp-caption-text">img26</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.rhino3dhelp.com/tutorials/modeling-a-kitchen-tap/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Modeling Diving Knife Tutorial</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-diving-knife-tutorial/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-diving-knife-tutorial/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 19:23:13 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Moderate]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Cap]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Dir]]></category>
		<category><![CDATA[Divide]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[DupFaceBorder Offset]]></category>
		<category><![CDATA[EdgeSrf]]></category>
		<category><![CDATA[Ellipse]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Flip]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Match]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[PictureFrame]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Scale]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[SrfPt]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1479</guid>
		<description><![CDATA[In this tutorial you will learn how to model this cool looking diving knife. The model can be set apart into two pieces, blade and handle. Both having some nice features. INTRODUCTION I really liked modeling this model, it turned out really good, and I must say that it was pretty easy to model it [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial you will learn how to model this cool looking diving knife. The model can be set apart into two pieces, blade and handle. Both having some nice features.<br />
<h3><span id="more-1479"></span>INTRODUCTION</h3>
<p> I really liked modeling this model, it turned out really good, and I must say that it was pretty easy to model it too. However, there is fairly enough playing with Osnap, but then again, when do we not use Osnap frequently? Anyway, to get you started, you first need to download some kind of blueprints I made for you out of this model. You just gotta love that Make2D command!!! <div id="attachment_1301" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/bps.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1301" title="bps" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/bps-300x174.jpg" alt="Blueprints reference" width="300" height="174" /></a><p class="wp-caption-text">Blueprints reference</p></div><br />
<h3>STEP 1</h3>
<p> First things first, we need to setup our blueprints. Not only import them into Rhino, but also position and scale to fit the dimensions marked on them. First, go to Front viewport. You can expand it by double clicking it. Next, using <a href="http://www.rhino3dhelp.com/tag/pictureframe/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PictureFrame">PictureFrame</a> command browse for blueprints you previously saved to your computer. Now, you don&#8217;t need to worry about how to position or how big you should make it. We will fix that in a bit, but just make sure your blueprints are not tilted. For that you can use Snap, or even better Ortho. <div id="attachment_1338" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_1.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1338" title="knife_1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_1-300x193.jpg" alt="PictureFrame" width="300" height="193" /></a><p class="wp-caption-text"><a href="http://www.rhino3dhelp.com/tag/pictureframe/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PictureFrame">PictureFrame</a></p></div> Create a line with PolyLine command or just simple <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command will do it. From the blueprints you see one dimension 145.08. That is just a reference dimension, and you can use 145. So, make a <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> 145 units long and using Ortho make it horizontal. Now, the line will probably be bigger than the blueprint in <a href="http://www.rhino3dhelp.com/tag/pictureframe/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PictureFrame">PictureFrame</a>, but that doesn&#8217;t matter because we will now scale the blueprint to fit the line. First, using Move command move the blueprints <a href="http://www.rhino3dhelp.com/tag/pictureframe/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PictureFrame">PictureFrame</a>. Select <a href="http://www.rhino3dhelp.com/tag/pictureframe/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PictureFrame">PictureFrame</a>, and start Move command, by clicking on the image, on the tip of the blade you define first point to move from. Then click on the End of the line for the point to move to. Using OSnap End option is smart thing here. Actually, without it you can&#8217;t do it accurately. <div id="attachment_1339" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_2.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1339" title="knife_2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_2-300x193.jpg" alt="Move from blade tip" width="300" height="193" /></a><p class="wp-caption-text">Move from blade tip</p></div> Next thing we need to do to the blueprint is to scale it. Now, we have one line that is 145 units long, and we see on the blueprint the length of the blade. Using <a href="http://www.rhino3dhelp.com/tag/scale/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Scale">Scale</a> command we will scale the <a href="http://www.rhino3dhelp.com/tag/pictureframe/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PictureFrame">PictureFrame</a> by first clicking on the end of the line (or tip of the blade) and using Near OSnap option we will click on the line where the blade ends on the blueprint. Then, for the last click we will click on the opposite end of our 145units long line. <div id="attachment_1340" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_4.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1340" title="knife_4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_4-300x193.jpg" alt="Scaled blueprints to fit the line length" width="300" height="193" /></a><p class="wp-caption-text">Scaled blueprints to fit the line length</p></div> Create another <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a>, and position it according to the blueprint vertical line that represents the far right end of the blade. <div id="attachment_1341" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_5.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1341" title="knife_5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_5-300x193.jpg" alt="knife_5" width="300" height="193" /></a><p class="wp-caption-text">Another line</p></div> Now, move the horizontal line to the Mid point of vertical line. Use Mid option in OSnap. <div id="attachment_1342" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_6.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1342" title="knife_6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_6-300x193.jpg" alt="pic" width="300" height="193" /></a><p class="wp-caption-text">pic</p></div> </p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Modeling Remote Controller</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-remote-controller/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-remote-controller/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 17:58:18 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[SrfPt]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1208</guid>
		<description><![CDATA[I&#8217;ve tried to recreate this remote controller without measuring it. Just by looking, and it is interesting that you can actually create nice model with using Snap extensively. In creating curves, I tried to make is as simple as it can get. INTRODUCTION Ok, this is another tutorial on modeling some ID product. I&#8217;ve tried [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve tried to recreate this remote controller without measuring it. Just by looking, and it is interesting that you can actually create nice model with using Snap extensively. In creating curves, I tried to make is as simple as it can get.</p>
<h3><span id="more-1208"></span>INTRODUCTION</h3>
<p>Ok, this is another tutorial on modeling some ID product. I&#8217;ve tried to simplify this to the bare bone, and I hope I managed to do it. Actually, this is a method you could use on various other projects too. This is what it all comes down to, all you need is create a set of base curves right, after that it is all just music to the ears.</p>
<h3>STEP 1 &#8211; creating the curves</h3>
<p>In the images in this tutorial, you will notice I have 20&#215;20 grid system. You can take a look at my previous tutorial on setting up and <a href="http://www.rhino3dhelp.com/tutorials/prettify-my-rhino-experience/">prettifying user experience</a> by changing grid and other settings. That will give you an idea how to change your grid system. Basically it is just grid option Extents that is set to 10.</p>
<p>To start off, we will need 4 points. We will use those 4 points for creating a curve. So, go ahead and maximize your Front viewport and create 4 points with x and y coordinates as set: x=-17, y=1 / x=-5, y=-1 / x=9, y=-2 / x=22, y=-1.</p>
<div id="attachment_1210" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img1.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1210" title="rc_img1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img1-300x193.jpg" alt="create 4 points" width="300" height="193" /></a><p class="wp-caption-text">create 4 points</p></div>
<p>Using Curve command, create a curve between those 4 points. To make it easier to snap to the points, just use Osnap option <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a>. Next, create a line horizontal with start at -17,2 and end at 22,2. We&#8217;ll need one more line with start at 7,3 and ending at 8,4. You can create them with <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command or just PolyLine.</p>
<div id="attachment_1211" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img2.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1211" title="rc_img2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img2-300x193.jpg" alt="rc_img2" width="300" height="193" /></a><p class="wp-caption-text">two more lines</p></div>
<p>Next we will create one polyline and one line from Right viewport. Use PolyLine command and for 4 points of polyline use: -4,-5 / -2,-10 / 2,-10 / 4,-5. For the line use PolyLine or <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command and for the start and end use: -5,-8 / 5,-8.</p>
<div id="attachment_1212" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img3.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1212" title="rc_img3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img3-300x193.jpg" alt="creating some more lines" width="300" height="193" /></a><p class="wp-caption-text">creating some more lines</p></div>
<p>Using Trim command, just trim off polyline and line, leaving everything above the line. Once you do that, using PointsOn command, you simply show control points of two tilted lines and move the upper control points up by 1 unit.</p>
<div id="attachment_1213" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img4.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1213" title="rc_img4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img4-300x193.jpg" alt="trim and move control points" width="300" height="193" /></a><p class="wp-caption-text">trim and move control points</p></div>
<p>In perspective viewport Move (or Copy) that polyline from Mid of the middle (straight) line, and move it to the end point of the first curve we created (22,-1).</p>
<div id="attachment_1214" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img5.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1214" title="rc_img5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img5-300x193.jpg" alt="moving polyline" width="300" height="193" /></a><p class="wp-caption-text">moving polyline</p></div>
<p>Go to Top viewport, and from there create a curve with Curve command (-4,10 / -10,0 / -4,-10).Note, it would be smart to disable Osnap for a second when you are creating this curve. You might get in trouble at middle point if you have some Osnap options on, so to avoid any possible problem, just disable osnap for this step.</p>
<div id="attachment_1215" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img7.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1215" title="rc_img7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img7-300x193.jpg" alt="just another curve" width="300" height="193" /></a><p class="wp-caption-text">just another curve</p></div>
<p>Move that curve 6 units left. So it just touches the grid. From front viewport move it up by couple of units i.e. 5. Using <a href="http://www.rhino3dhelp.com/tag/rotate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rotate">Rotate</a> command and clicking on the Copy option in command line we will create one more instance of the curve but rotated by 90 degrees. Then, if you haven&#8217;t already, enable Osnap, and using Mid option move that curve to the first point of our first curve (-17,1). Use Osnap option <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> to snap to that point. Otherwise if you want to input the coordinates, you would have to do it from the same viewport where you created that point, so from Front viewport.</p>
<div id="attachment_1216" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img8.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1216" title="rc_img8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img8-300x193.jpg" alt="Rotate &amp; copy, move" width="300" height="193" /></a><p class="wp-caption-text"><a href="http://www.rhino3dhelp.com/tag/rotate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rotate">Rotate</a> &amp; copy, move</p></div>
<p>Ok, this step might get a little confusing, so pay attention. We need to set that curve to face the curve perpendicular. Check the image to see what curves I&#8217;m talking about:</p>
<div id="attachment_1217" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img9.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1217" title="rc_img9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img9-300x193.jpg" alt="what to do" width="300" height="193" /></a><p class="wp-caption-text">what to do</p></div>
<p>Now, we need to rotate vertical curve so it is perpendicular to the bottom curve. We&#8217;ll do that by first creating a line that is perpendicular to the curve below. So, start your beloved PolyLine command, and hover your mouse over the Osnap options, and while holding down CTRL key, you will reveal some more Osnap options. Click on the second one, PerpFrom. Now, you are asked to select the curve on which you would like to show the tracking, so select the lower curve. Now, you can move the tracker where you want to start your line from, and move it all the way to the left (<a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> Osnap option might help, or end).</p>
<div id="attachment_1218" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img10.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1218" title="rc_img10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img10-300x193.jpg" alt="PerpFrom osnap option" width="300" height="193" /></a><p class="wp-caption-text">PerpFrom osnap option</p></div>
<p>Now, we created a line that we will use for a rotation angle.</p>
<div id="attachment_1219" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img11.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1219" title="rc_img11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img11-300x193.jpg" alt="line" width="300" height="193" /></a><p class="wp-caption-text">line</p></div>
<p>Now, just rotate from Front viewport the curve to fit the line angle.</p>
<div id="attachment_1220" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img12.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1220" title="rc_img12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img12-300x193.jpg" alt="rotation" width="300" height="193" /></a><p class="wp-caption-text">rotation</p></div>
<p>Now, repeat this step for the other end of the curve and other section polyline:</p>
<div id="attachment_1221" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img13.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1221" title="rc_img13" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img13-300x193.jpg" alt="repeat for this side as well" width="300" height="193" /></a><p class="wp-caption-text">repeat for this side as well</p></div>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Modeling light bulb</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-light-bulb/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-light-bulb/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 14:55:48 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BlendCrv]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[ChamferEdge]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[Extend]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Match]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rebuild]]></category>
		<category><![CDATA[Rib]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Spiral]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1083</guid>
		<description><![CDATA[In this modeling tutorial you will be shown how to model a light bulb. This is english version of my tutorial, if you run on the video of my croatian version, its cool. Introduction So like I said, in this tutorial you will learn how to model a light bulb in Rhino. The first &#8220;glass&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>In this modeling tutorial you will be shown how to model a light bulb. This is english version of my tutorial, if you run on the video of my croatian version, its cool.<span id="more-1083"></span></p>
<h3>Introduction</h3>
<p>So like I said, in this tutorial you will learn how to model a light bulb in Rhino. The first &#8220;glass&#8221; part will be just a bit tricky because we need to control the curves little bit more than usual. After that we will make bulb screw threads, where the method is similar if not the same as the one explained on Rhino tips website. If only I known for it when I made this tutorial heh. Anyway, this one is pretty easy, but needs some special attention in some parts.</p>
<p>If you like, you can download source 3dm files step by step just to keep on the track.</p>
<div id="attachment_1148" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_steps.zip"><img class="size-medium wp-image-1148 " title="steps" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/steps-300x75.jpg" alt="steps" width="300" height="75" /></a><p class="wp-caption-text">source 3dm files step by step</p></div>
<p>This is what you will have in the end:</p>
<div id="attachment_1084" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/intro.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1084" title="intro" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/intro-300x221.jpg" alt="final model" width="300" height="221" /></a><p class="wp-caption-text">final model</p></div>
<h3>STEP 1</h3>
<p>First we will start from top to bottom. So we&#8217;re making the lighting spiral. Start with creating <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> from top view of radius 5cm. And create two small circles of radius 1cm. You can use Snap to make them really easy:</p>
<div id="attachment_1085" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb1.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1085" title="bulb1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb1-300x193.jpg" alt="image 1" width="300" height="193" /></a><p class="wp-caption-text">image 1</p></div>
<p>Next, we need a Spiral. Using Spiral command make one starting from origin. Once you start the Spiral command just input 0 (zero) and press enter, now from Front viewport make it high 5cm. And for the radius use your already made circle that is 5cm in radius. Move that spiral 3cm up from front viewport and you should get something like on the image 2 and image 3.</p>
<div id="attachment_1086" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb2.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1086" title="bulb2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb2-300x193.jpg" alt="image 2" width="300" height="193" /></a><p class="wp-caption-text">image 2</p></div>
<div id="attachment_1087" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb3.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1087" title="bulb3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb3-300x193.jpg" alt="image 3" width="300" height="193" /></a><p class="wp-caption-text">image 3</p></div>
<p>Now we need a little help line. You can make one starting from center of the right smaller circle. It should be straight vertical line, so you can finish it either from front or right viewport:</p>
<div id="attachment_1088" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb4.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1088" title="bulb4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb4-300x193.jpg" alt="image 4" width="300" height="193" /></a><p class="wp-caption-text">image 4</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/blendcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendCrv">BlendCrv</a> blend the lower end of spiral to the little help line with G1 continuity on both sides:</p>
<div id="attachment_1089" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb5.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1089" title="bulb5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb5-300x193.jpg" alt="image 5" width="300" height="193" /></a><p class="wp-caption-text">image 5</p></div>
<p>Using Copy command, copy the spiral and blended curve. While in the Copy command in the command line click on InPlace option. Or simply use Copy &amp; <a href="http://www.rhino3dhelp.com/tag/paste/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Paste">Paste</a> commands (ctrl+c, ctrl+v). While having selected two copied curves, <a href="http://www.rhino3dhelp.com/tag/rotate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rotate">Rotate</a> them from top viewport by 180 degrees. Check if you have something like on the image 6:</p>
<div id="attachment_1090" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb6.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1090" title="bulb6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb6-300x193.jpg" alt="image 6" width="300" height="193" /></a><p class="wp-caption-text">image 6</p></div>
<p>Now, with create a <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> from right viewport (or front would work fine too) exactly 9cm from origin:</p>
<div id="attachment_1091" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb7.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1091" title="bulb7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb7-300x193.jpg" alt="image 7" width="300" height="193" /></a><p class="wp-caption-text">image 7</p></div>
<p>Now, start Extend command, and press enter for dynamic extend. Enable OSnap and check <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> option, and click on each upper end of spiral and extend it to the point.</p>
<div id="attachment_1092" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb8.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1092" title="bulb8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb8-300x193.jpg" alt="image 8" width="300" height="193" /></a><p class="wp-caption-text">image 8</p></div>
<p>Now the endings of two spirals are not tangent. So with <a href="http://www.rhino3dhelp.com/tag/match/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Match">Match</a> command we will match those two curves. Make sure both ends are set to Tangency and Average Curves is checked:</p>
<div id="attachment_1094" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb9.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1094" title="bulb9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb9-300x193.jpg" alt="image 9" width="300" height="193" /></a><p class="wp-caption-text">image 9</p></div>
<p>Now select all 4 parts of 2 spirals and join them together. Now, using Pipe command we will make a surface out of this curve. For the starting and ending radius you can use two small circles as reference. Near OSnap option is a good way for this. Ofcourse, you could use sweep1 or even sweep2 commands.</p>
<div id="attachment_1095" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb10.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1095" title="bulb10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb10-300x193.jpg" alt="image 10" width="300" height="193" /></a><p class="wp-caption-text">image 10</p></div>
<p>Now the big circle will be used to create the body of our bulb. Select it and run ExtrudeCrv command. Make sure the Cap is set to Yes and BothSides to No. We will extrude it down by 8cm, so you can either use snap and count for yourself, or simply input in the command line -8 and press enter.</p>
<div id="attachment_1097" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb11.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1097" title="bulb11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb11-300x193.jpg" alt="image 11" width="300" height="193" /></a><p class="wp-caption-text">image 11</p></div>
<p>Using FilletEdge command fillet the upper edge of the cilinder by 0.5cm.</p>
<div id="attachment_1098" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb12.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1098" title="bulb12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb12-300x193.jpg" alt="image 12" width="300" height="193" /></a><p class="wp-caption-text">image 12</p></div>
<p>Using one of two smaller circles offset one by 0.3cm. And move it up vertically by 0.6cm.</p>
<div id="attachment_1099" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb13.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1099" title="bulb13" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb13-300x193.jpg" alt="image 13" width="300" height="193" /></a><p class="wp-caption-text">image 13</p></div>
<p>Using Rib command and the body of the bulb create a surface like on the image 14. Rib distance is 0.2:</p>
<div id="attachment_1100" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb14.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1100" title="bulb14" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb14-300x193.jpg" alt="image 14 - mirrored curve for rib" width="300" height="193" /></a><p class="wp-caption-text">image 14 - mirrored curve for rib</p></div>
<p>Now for the ribs, we can make them look even prettier by filleting edges. So with FilletEdge command fillet those three edges for each rib with 0.05cm as radius:</p>
<div id="attachment_1101" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb15.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1101" title="bulb15" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb15-300x193.jpg" alt="image 15 - filleting" width="300" height="193" /></a><p class="wp-caption-text">image 15 - filleting</p></div>
<p>Now lets get back to the lower part of the bulb body. Like we filleted upper edge, we will chamfer the lower one with ChamferEdge command using 2cm as CurrentChamferDistance option.</p>
<div id="attachment_1102" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb16.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1102" title="bulb16" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb16-300x193.jpg" alt="image 16 - chamferedge" width="300" height="193" /></a><p class="wp-caption-text">image 16 - chamferedge</p></div>
<p>Now, we will FilletEdge the middle edge with 0.5cm as fillet radius.</p>
<div id="attachment_1103" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb17.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1103" title="bulb17" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb17-300x193.jpg" alt="image 17 - filletedge radius 0.5cm" width="300" height="193" /></a><p class="wp-caption-text">image 17 - filletedge radius 0.5cm</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/extractsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtractSrf">ExtractSrf</a> command we will extract the bottom cap surface:</p>
<div id="attachment_1104" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb18.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1104" title="bulb18" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb18-300x193.jpg" alt="image 18 - omg, we're using ExtractSrf for the first time :D" width="300" height="193" /></a><p class="wp-caption-text">image 18 - omg, we&#39;re using <a href="http://www.rhino3dhelp.com/tag/extractsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtractSrf">ExtractSrf</a> for the first time <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p></div>
<p>When you extract this surface, you can delete it. And using the edge where this surface was extrude it by 1cm down. So just input in command line when extruding -0.5. Make sure the Cap option is set to No.</p>
<div id="attachment_1105" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb19.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1105" title="bulb19" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb19-300x193.jpg" alt="image 19" width="300" height="193" /></a><p class="wp-caption-text">image 19</p></div>
<p>Now, you can create PlanarSrf to &#8220;cap&#8221; it on one side: (you could also join all the upper surfaces of this bulb body and simply use Cap command to close it)</p>
<div id="attachment_1106" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb20.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1106" title="bulb20" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb20-300x193.jpg" alt="image 20" width="300" height="193" /></a><p class="wp-caption-text">image 20</p></div>
<p>Lets do some details on the body. From front viewport create one line and offset it down by 0.3cm&#8230; Like on the image 21</p>
<div id="attachment_1107" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb21.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1107" title="bulb21" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb21-300x193.jpg" alt="image 21" width="300" height="193" /></a><p class="wp-caption-text">image 21</p></div>
<p>With Trim command trim the body surface between two lines:</p>
<div id="attachment_1108" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb22.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1108" title="bulb22" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb22-300x193.jpg" alt="image 22" width="300" height="193" /></a><p class="wp-caption-text">image 22</p></div>
<p>Using Offset command, offset the two edges inwards by 0.2cm. The easiest way is to first have everything deselected and run the command offset, then click on one edge from perspective view, and then from top viewport simply move your mouse pointer inside the cilinder and in command line type in 0.2 and press enter. Do the same for the other edge and you are set to go.</p>
<p>Then, using Loft command click on the lower edge first, then two offset circles inside, and then the upper edge, and with style set to Straight sections create loft:</p>
<div id="attachment_1109" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb23.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1109" title="bulb23" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb23-300x193.jpg" alt="image 23" width="300" height="193" /></a><p class="wp-caption-text">image 23</p></div>
<p>Now, join those surface, and make it prettier with FilletEdge using 0.05cm as radius.</p>
<div id="attachment_1110" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb24.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1110" title="bulb24" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb24-300x193.jpg" alt="image 24 - smooth transitions with FilletEdge" width="300" height="193" /></a><p class="wp-caption-text">image 24 - smooth edges with FilletEdge</p></div>
]]></content:encoded>
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		<title>Modeling a simple house Part 1</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-simple-house-part-1/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-simple-house-part-1/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 06:15:21 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
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		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
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		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=966</guid>
		<description><![CDATA[In this tutorial I will go through modeling this simple house in Rhinoceros without using any plugins like VisualARQ. In this first part we will model the base shape of the house from Autocad plans. Introduction Before we even start modeling we need Autocad plans of a house. I&#8217;ve taken dwg files and saved it [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial I will go through modeling this simple house in Rhinoceros without using any plugins like VisualARQ. In this first part we will model the base shape of the house from Autocad plans.<br />
<span id="more-966"></span></p>
<h3>Introduction</h3>
<p>Before we even start modeling we need Autocad plans of a house. I&#8217;ve taken dwg files and saved it as 3dm (native Rhino file format).  You can download it here:</p>
<div id="attachment_967" class="wp-caption alignnone" style="width: 49px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/plans.3dm"><img class="size-full wp-image-967  " title="Download plans for this exercise in 3dm format" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rhino_fileicon.gif" alt="plans.3dm" width="39" height="48" /></a><p class="wp-caption-text">plans</p></div>
<p>If you like, or if you get stuck with some step, you can download each step individually here:</p>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step2.zip"><img class="size-full wp-image-972  " title="step 1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 1</p></div>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step3.zip"><img class="size-full wp-image-972    " title="step 2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 2</p></div>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step4.zip"><img class="size-full wp-image-972    " title="step 3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 3</p></div>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step5.zip"><img class="size-full wp-image-972   " title="step 4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 4</p></div>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step6.zip"><img class="size-full wp-image-972   " title="step 5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 5</p></div>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step7.zip"><img class="size-full wp-image-972  clear  " title="step 6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 6</p></div>
<div id="attachment_972" class="wp-caption alignright" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step8.zip"><img class="size-full wp-image-972  clear   " title="Final" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">final</p></div>
<p><img class="alignnone size-full wp-image-1008 clear" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/empty2.gif" alt="" width="200" height="100" /></p>
<h3>STEP 1</h3>
<p>Ok, in this first step we will be setting up our plans in 3D space. Actually we will align each view plan to our viewport in Rhino. But first, we need to group all the lines from each view and put them in a separate layer. Just so we don&#8217;t get big pile of curves in one layer, that way we wouldn&#8217;t be able to control anything. Organizing in layers is always a great idea because we can easily hide whole layer or lock it.</p>
<p>Ok, so lets start. First create a new layer named Plans and move all other layouts (except Default) inside Plans layers.</p>
<div id="attachment_1016" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house1.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1016" title="house1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house1-300x274.jpg" alt="yayaya" width="300" height="274" /></a><p class="wp-caption-text">You should have your layers setup like this</p></div>
<p>Now we need separate layers for our views. We need 4 side views and one top. So go on and create new layers (top, front, left, right, back).You should have something like on the image 2.</p>
<div id="attachment_1018" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house2.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1018" title="house2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house2-300x274.jpg" alt="image 2" width="300" height="274" /></a><p class="wp-caption-text">image 2</p></div>
<p>Next thing to do is to group each view and put the lines in its layers accordingly.</p>
<div id="attachment_1020" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house3.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1020" title="house3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house3-300x193.jpg" alt="house3" width="300" height="193" /></a><p class="wp-caption-text">image 3</p></div>
<div id="attachment_1021" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house4.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1021" title="house4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house4-300x193.jpg" alt="image 4" width="300" height="193" /></a><p class="wp-caption-text">image 4</p></div>
<p>We need to orient our blueprints so they fit in every viewport in Rhino, right now they are all oriented the same way visible in Top view. We will be using RemapCPlane command to do this, so we don&#8217;t have to rotate, Rhino can do that for us. So, lets start with Front view. To do so, click on the Front group of curves (or layer) from Top viewport and run RemapCPlane and click anywhere inside front viewport. You should get the same situation like on image 5 below.</p>
<div id="attachment_1022" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house5.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1022" title="house5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house5-300x164.jpg" alt="image 5" width="300" height="164" /></a><p class="wp-caption-text">image 5</p></div>
<p>Using Move tool and with help of Osnap (End option would be enough, but just to be sure you can check Intersection too. Near could be a little confusing) we will position our front layer in right place according to our top layer (check image 6).</p>
<div id="attachment_1024" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house6.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1024" title="house6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house6-300x164.jpg" alt="image 6" width="300" height="164" /></a><p class="wp-caption-text">image 6</p></div>
<p>We will do this same step for all other views, so we get a &#8220;house&#8221; made of plans. Sort of. Note: when using RemapCPlane for other views (groups of curves) make sure you use the right viewport and cplane. For example, if you want to remap back layer you will have to select it, run the RemapCPlane and click anywhere on Back viewport. Since Back (or left) viewport is not active by default, you can click on any of 4 viewport names with right mouse button, then Set View, and there you can choose which viewport to use. Just remember, For back group of curves you need back viewport, for right group of curves you need right viewport, and the same applies for left, front and even top.</p>
<p>I don&#8217;t think this should be very hard to setup, and once you do, you will have something like on the image 7 below.</p>
<p>And note the orientation of the letters above groups. That should give you pretty good idea of how well you did to recreate this.</p>
<div id="attachment_1025" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house7.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1025" title="house7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house7-300x164.jpg" alt="image 7" width="300" height="164" /></a><p class="wp-caption-text">image 7</p></div>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<item>
		<title>Modeling USB connector</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-usb-connector/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-usb-connector/#comments</comments>
		<pubDate>Sat, 22 Nov 2008 17:44:18 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Moderate]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[BlendSrf]]></category>
		<category><![CDATA[BoundingBox]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Dot]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/tutorials/modeling-usb-connector/</guid>
		<description><![CDATA[Ok, here is one cute modeling tutorial. In this one you will learn how to model this USB connector. Ok, first things first. We need reference image which will help us model this little bugger. So, please use this one, and position it on the background of Top viewport. Make it 40 units (make sure [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, here is one cute modeling tutorial. In this one you will learn how to model this USB connector.<br />
<span id="more-825"></span></p>
<p><a title="usb_ref.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_ref.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_ref.thumbnail.jpg" alt="usb_ref.jpg" /></a></p>
<p>Ok, first things first. We need reference image which will help us model this little bugger. So, please use this one, and position it on the background of Top viewport. Make it 40 units (make sure you&#8217;ve got your Snap turned on) in width.  Like so:</p>
<p><a title="usb_1.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_1.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_1.thumbnail.jpg" alt="usb_1.jpg" /></a></p>
<h2>STEP 1</h2>
<p>Then using <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> command create one rectangle like on the image (please note, if you followed the above intructions then you will have absolutely no problem aligning with using snap rectangle corners according to the image)</p>
<p><a title="usb_2.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_2.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_2.thumbnail.jpg" alt="usb_2.jpg" /></a></p>
<p>You can explode that rectangle into 4 lines with explode command, and then offset upper and lower ones by 2 units towards inside:</p>
<p><a title="usb_3.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_3.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_3.thumbnail.jpg" alt="usb_3.jpg" /></a></p>
<p>Now, create an <a href="http://www.rhino3dhelp.com/tag/arc/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Arc">Arc</a> using Mid Osnap option  and position it like on the image. (you will have to turn off the snap option, and turn on the Ortho for moving the arc straight). After that trim off the lines you don&#8217;t need with Trim command.</p>
<p><a title="usb_4.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_4.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_4.thumbnail.jpg" alt="usb_4.jpg" /></a><a title="usb_5.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_5.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_5.thumbnail.jpg" alt="usb_5.jpg" /></a></p>
<p>Ok, lets get to the third dimension now <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> all curves and lines, and extrude them with ExtrudeCrv command (make sure you have Cap set to yes). Extrusion distance is 5units:</p>
<p><a title="usb_6.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_6.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_6.thumbnail.jpg" alt="usb_6.jpg" /></a></p>
<p>Now, offset joint curve by 0.5 units, and move that offset curve upwards (from Front or Right viewport) by 0.5 units, and extrude it by 4 units.</p>
<p><a title="usb_7.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_7.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_7.thumbnail.jpg" alt="usb_7.jpg" /></a> <a title="usb_8.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_8.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_8.thumbnail.jpg" alt="usb_8.jpg" /></a><a title="usb_9.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_9.jpg" rel="lightbox[825]"> <img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_9.thumbnail.jpg" alt="usb_9.jpg" /></a></p>
<p>Using FilletEdge command, set the fillet radius to 0.6 units, and fillet all edges (of both outer and inner objects).</p>
<p><a title="usb_10.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_10.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_10.thumbnail.jpg" alt="usb_10.jpg" /></a></p>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> command (make sure you click on Rounded in <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> options before setting first corner) create rounded rectangle in Top viewport and position it like on the image below:</p>
<p><a title="usb_11.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_11.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_11.thumbnail.jpg" alt="usb_11.jpg" /></a></p>
<p>Copy it 5 times, and mirror those 5 so you get something like on the next image:</p>
<p><a title="usb_12.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_12.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_12.thumbnail.jpg" alt="usb_12.jpg" /></a></p>
<p>Using Project command, project those curves on both objects:</p>
<p><a title="usb_14.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_14.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_14.thumbnail.jpg" alt="usb_14.jpg" /></a></p>
<p>Trim the upper surface with upper curves like on the image, and inner curves with inner surface:</p>
<p><a title="usb_15.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_15.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_15.thumbnail.jpg" alt="usb_15.jpg" /></a><a title="usb_16.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_16.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_16.thumbnail.jpg" alt="usb_16.jpg" /></a></p>
<p>You&#8217;ll have to end up with something like this:</p>
<p><a title="usb_17.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_17.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_17.thumbnail.jpg" alt="usb_17.jpg" /></a></p>
<p>Now, isolate two curves like on the image. We will create surface between those two.</p>
<p><a title="usb_18.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_18.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_18.thumbnail.jpg" alt="usb_18.jpg" /></a></p>
<p>As you can see, there are actually couple of lines and couple of arcs combining these two curves. So, at each intersection of lines and curves, there is an end. So, using End Osnap option, and Perp we will create cross section lines.</p>
<p><a title="usb_20.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_20.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_20.thumbnail.jpg" alt="usb_20.jpg" /></a></p>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/sweep2/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sweep2">Sweep2</a> create a surface using two curves as rails, and other cross lines as cross sections:</p>
<p><a title="usb_21.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_21.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_21.thumbnail.jpg" alt="usb_21.jpg" /></a></p>
<p>Copy and mirror to fill the rest of the gaps:</p>
<p><a title="usb_22.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_22.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_22.thumbnail.jpg" alt="usb_22.jpg" /></a></p>
<p><a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> all surfaces, and using FilletEdge command fillet new edges (do not worry, you can select everything with your bounding box, as there is no other edge that can be filleted except the ones we need <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ) . Use 0.1 units as filet radius.</p>
<p><a title="usb_23.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_23.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_23.thumbnail.jpg" alt="usb_23.jpg" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Modeling a Desk Lamp</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-desk-lamp/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-desk-lamp/#comments</comments>
		<pubDate>Sun, 11 May 2008 23:46:39 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Moderate]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[ArrayPolar]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[DupFaceBorder]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[Extend]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Hide]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[Paste]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Scale]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/tutorials/modeling-a-desk-lamp/</guid>
		<description><![CDATA[This time we are modeling a desk lamp. Probably the one most of us have on our desks. RESOURCES STEP 1 We will start from the bottom up. So, first we will model the bottom plate. Create two circles from the top viewport, one 11.9cm in diameter (if you see a diameter option in Circle [...]]]></description>
			<content:encoded><![CDATA[<p>This time we are modeling a desk lamp. Probably the one most of us have on our desks.<br />
<span id="more-615"></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_002.jpg" alt="lamp_002.jpg" /></p>
<h2>RESOURCES</h2>
<p><a title="Lamp PDF Documentation" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_documentation.pdf"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_doc.jpg" alt="lamp_doc.jpg" /></a></p>
<h2>STEP 1</h2>
<p>We will start from the bottom up. So, first we will model the bottom plate. Create two circles from the top viewport, one 11.9cm in diameter (if you see a diameter option in <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> command, click it so it turns into Radius &#8211; that means the diameter is on) and other 11.5cm.</p>
<p>Then we will need three more circles (you can make them anywhere, just make them concentric). Make them 0.3cm, 0.6cm and 0.8cm in diameter.</p>
<p><a title="lamp_tut_1.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_1.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_1.thumbnail.jpg" alt="lamp_tut_1.jpg" /></a></p>
<p>Now, using Mid, Quad and Cen options in Osnap, position these three little circles on the End (or Quad) point on the outer bigger circle. And move those three from right to left by 0.85cm.</p>
<p><a title="lamp_tut_2.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_2.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_2.thumbnail.jpg" alt="lamp_tut_2.jpg" /></a><a title="lamp_tut_3.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_3.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_3.thumbnail.jpg" alt="lamp_tut_3.jpg" /></a></p>
<p>Now we need three more groups of those 3 circles. So, we will use Arraypolar, and array them 4 times around the center of bigger circles (in my case that is 0,0 as I usually have my models in the origin).</p>
<p><a title="lamp_tut_4.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_4.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_4.thumbnail.jpg" alt="lamp_tut_4.jpg" /></a></p>
<p>Now, select the inner circle of two big, and outer circles of each three-group circles and move those circles up by 0.25cm (from front viewport):</p>
<p><a title="lamp_tut_5.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_5.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_5.thumbnail.jpg" alt="lamp_tut_5.jpg" /></a></p>
<p>Now, select and copy the inner circle of two bigger, and move it up by 0.55cm</p>
<p><a title="lamp_tut_6.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_6.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_6.thumbnail.jpg" alt="lamp_tut_6.jpg" /></a></p>
<p>Now, copy the outer circle, and move it up by 0.8cm:</p>
<p><a title="lamp_tut_7.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_7.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_7.thumbnail.jpg" alt="lamp_tut_7.jpg" /></a></p>
<p>Now, back to those 3-group smaller circles. Select the inner one (4 of them) and move up by 0.75cm. Then, copy those moved circles, and move the copied ones up by 0.2cm.</p>
<p><a title="lamp_tut_8.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_8.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_8.thumbnail.jpg" alt="lamp_tut_8.jpg" /></a> <a title="lamp_tut_9.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_9.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_9.thumbnail.jpg" alt="lamp_tut_9.jpg" /></a></p>
<p>Now, pick one group of circles, and we&#8217;ll start making the boss. Create a surface between two smallest circles. I used extrude, but you can use Loft as well.</p>
<p><a title="lamp_tut_10.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_10.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_10.thumbnail.jpg" alt="lamp_tut_10.jpg" /></a></p>
<p>Now, the bottom one, I&#8217;ve extruded it to the bottom small circle (here, if you want to use loft, you need one more circle that is in the same construction plane as the bottom smaller circle).</p>
<p><a title="lamp_tut_11.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_11.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_11.thumbnail.jpg" alt="lamp_tut_11.jpg" /></a></p>
<p>And then, extrude the biggest circle to the upper small circle:</p>
<p><a title="lamp_tut_12.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_12.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_12.thumbnail.jpg" alt="lamp_tut_12.jpg" /></a></p>
<p>Now, we need to create the surfaces between inner and outer circles.  We&#8217;ll do that with PlanarSrf.</p>
<p><a title="lamp_tut_13.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_13.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_13.thumbnail.jpg" alt="lamp_tut_13.jpg" /></a> <a title="lamp_tut_14.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_14.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_14.thumbnail.jpg" alt="lamp_tut_14.jpg" /></a></p>
<p><a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> those surfaces, and <a href="http://www.rhino3dhelp.com/tag/arraypolar/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ArrayPolar">ArrayPolar</a> like we did for the circles.</p>
<p>Now, we&#8217;ll make the bottom surface, so select outer circle, and 4 little ones and using PlanarSrf make a surface with 4 holes (just run PlanarSrf command and hit enter):</p>
<p><a title="lamp_tut_15.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_15.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_15.thumbnail.jpg" alt="lamp_tut_15.jpg" /></a></p>
<p>Repeat the same step for upper 5 circles:</p>
<p><a title="lamp_tut_16.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_16.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_16.thumbnail.jpg" alt="lamp_tut_16.jpg" /></a></p>
<p>Now, using the Loft command, make a surface out of outer circles (Use the straight sections in style option) :</p>
<p><a title="lamp_tut_18.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_18.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_18.thumbnail.jpg" alt="lamp_tut_18.jpg" /></a></p>
<p><a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> those surfaces, and we&#8217;re done with the plate.Theres just one thing to do, that is fillet the edge. So, using FilletEdge and 0.1cm as radius, fillet the shown edge:</p>
<p><a title="lamp_tut_19.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_19.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_19.thumbnail.jpg" alt="lamp_tut_19.jpg" /></a> <a title="lamp_tut_20.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_20.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_20.thumbnail.jpg" alt="lamp_tut_20.jpg" /></a></p>
]]></content:encoded>
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		<item>
		<title>Design a Ring with T-Splines</title>
		<link>http://www.rhino3dhelp.com/tutorials/designing-a-ring-with-t-splines/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/designing-a-ring-with-t-splines/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 11:13:47 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Plugins]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[CurvatureAnalysis]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtractControlPolygon]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FlowAlongSurface]]></category>
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		<category><![CDATA[Join]]></category>
		<category><![CDATA[SelDup]]></category>
		<category><![CDATA[TextObject]]></category>
		<category><![CDATA[Trim]]></category>
		<category><![CDATA[tsControlPolygFilletonToSrf]]></category>
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		<category><![CDATA[tsConvertToRhinosurf]]></category>
		<category><![CDATA[tsExtrude]]></category>
		<category><![CDATA[tsManip]]></category>
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		<guid isPermaLink="false">http://www.rhino3dhelp.com/tutorials/designing-a-ring-with-t-splines/</guid>
		<description><![CDATA[This tutorial will cover some basics of designing and modeling a ring with T-Splines and Rhino 4. You can download this tutorial in PDF format here. Organic Modeling for Jewelry Design with T-Splines and Rhino® 4 Designing a Ring Juan Santocono Industrial Design Universidad de Buenos Aires, Argentine Matt Sederberg T-Splines, Inc. © Copyright 2008 [...]]]></description>
			<content:encoded><![CDATA[<p>This tutorial will cover some basics of designing and modeling a ring with T-Splines and Rhino 4.<br />
<span id="more-506"></span></p>
<p>You can download this <a href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/t-splinesring.pdf">tutorial in PDF format here</a>.</p>
<h2>Organic Modeling for Jewelry Design with T-Splines and Rhino® 4</h2>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_1.jpg" alt="tsplines_ring_1.jpg" /></p>
<p class="Pa0"><em><span style="font-size: 27pt; color: #211d1e">Designing a Ring</span></em><span style="font-size: 27pt; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A3"><strong><span style="font-size: 14pt; font-style: normal">Juan Santocono</span></strong></span><span style="font-size: 14pt; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A3"><span style="font-size: 14pt; font-style: normal">Industrial Design</span></span><span style="font-size: 14pt; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A3"><span style="font-size: 14pt">Universidad de Buenos Aires, Argentine</span></span><span style="font-size: 14pt; color: #211d1e"> </span></p>
<p class="Pa0"><span style="font-size: 14pt; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A3"><strong><span style="font-size: 14pt; font-style: normal">Matt Sederberg</span></strong></span><span style="font-size: 14pt; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A3"><span style="font-size: 14pt">T-Splines, Inc.</span></span><span style="font-size: 14pt; color: #211d1e"> </span></p>
<p class="Pa0"><span style="font-family: 'Arial','sans-serif'; color: #211d1e">© Copyright 2008 T-Splines, Inc. </span></p>
<p class="Default"><span style="font-size: 10pt; color: #211d1e"> </span></p>
<p class="Pa0">
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Designing freeform objects can be difficult when working with traditional CAD software. <strong>T-Splines</strong> and <strong>Rhino 4</strong> offer an easy way to create smooth, gap-free organic models for jewelry design.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">The best way to read this tutorial about how to model a ring using T-Splines is by looking at the 3D model at the same time. You can follow the model’s progress by selecting the differ­ents layers in the file. The model can be downloaded at www.tsplines.com. </span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">In this tutorial, anything in </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">Blue</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> is a Rhino command, while anything in </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red">Red</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> is a T-Splines command. Type these commands in the command line of Rhino to run them.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<h2>STEP 1 &#8211; WIREFRAME</h2>
<p class="Pa0"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Ring Profile</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">First, draw the main profile of the ring using </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">Curve</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">. For me, the best way to get the right pro­file is by designing it undeveloped.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">This particular design consists of two hearts connected by the body of the ring. The idea is to have a smooth transition between the body and the hearts, with no sharp edges.</span></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_2.jpg" alt="tsplines_ring_2.jpg" /></p>
<h2>STEP 2 &#8211; WIREFRAME</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Control Polygon</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Use </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/extractcontrolpolygon/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtractControlPolygon">ExtractControlPolygon</a> </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">to extract the control polygons of the curves.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">In step 5, we will use this control poly­gon to generate a T-Splines surface with the same profile of the native curves.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_3.jpg" alt="tsplines_ring_3.jpg" /></p>
<h2>STEP 3 &#8211; WIREFRAME</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Inner Lines</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Once we have the control polygon profile, we need to connect the points.Remember that the ideal thing is to have rectangular regions (keep that rule of thumb in mind when you draw the curves.) </span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Each line intersection will determine where the control points will be on the surface.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_4.jpg" alt="tsplines_ring_4.jpg" /></p>
<h2>STEP 4 &#8211; WIREFRAME</h2>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_5.jpg" alt="tsplines_ring_5.jpg" width="310" /> <img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_6.jpg" alt="tsplines_ring_6.jpg" width="310" /></p>
<p class="Pa0"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Extrude Lines</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Now we need to extrude these lines with </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red"><a href="http://www.rhino3dhelp.com/tag/tsscriptextrudecontrolpolygon/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tsScriptExtrudeControlPolygon">tsScriptExtrudeControlPolygon</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> (Thanks JB and T-Splines for this amazing tool!) in order to get a 3D control polygon.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Remember to delete all the internal lines after extruding. These inner lines are not necessary for the </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red">tsControlPolygonToSrf</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> command (next step). </span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<h2>STEP5 &#8211; T-SPLINES SURFACE</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Transform to T-Splines Surface</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Before generating the T-Splines sur­face, we need to be sure that we only have the lines we need; for this, I usu­ally use: first, </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">ungroup</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> all, then split selected curves against each other (</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red">tsSplitCurves</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">), select duplicate curves (</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/seldup/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SelDup">SelDup</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">) and </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">Delete</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> them.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Now the curves are ready to be trans­formed to a T-Splines surface.</span></span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'"> </span></span><span class="A7"><span style="font-size: 12pt; line-height: 115%; font-family: 'Arial','sans-serif'">Select all lines and enter the </span></span><span class="A7"><span style="font-size: 12pt; line-height: 115%; font-family: 'Arial','sans-serif'; color: red">tsControl­PolygonToSrf</span></span> command.</p>
<p class="Pa1"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_7.jpg" alt="tsplines_ring_7.jpg" /></p>
<p class="Pa1">
<p class="Pa0"><a title="tsplines_ring_8.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_8.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_8.thumbnail.jpg" alt="tsplines_ring_8.jpg" /></a> <a title="tsplines_ring_9.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_9.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_9.thumbnail.jpg" alt="tsplines_ring_9.jpg" /></a><span class="A7"><span style="font-family: 'Arial','sans-serif'"><br />
Check the preview option to ensure the surface is correct. Now we have a T-Splines surface.</span></span></p>
<p class="Pa0">
<h2>STEP 6 &#8211; T-SPLINES MODIFICATION</h2>
<p class="Pa0"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Body Profile</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">To get the desired body profile, we need to make some changes by moving control points of the T-Spline surface using </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red"><a href="http://www.rhino3dhelp.com/tag/tsmanip/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tsManip">tsManip</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">First, scale -X (in the negative “X” direction) the twelve selected points shown on the screen­shot. Scaling points is a way of moving them symmetrically.</span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Second, move these same points -Z in order to get a smoother curvature on the outside part of the ring body.</span></span><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p><a title="tsplines_ring_10.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_10.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_10.thumbnail.jpg" alt="tsplines_ring_10.jpg" /></a><a title="tsplines_ring_11.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_11.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_11.thumbnail.jpg" alt="tsplines_ring_11.jpg" /></a></p>
<h2>STEP 7 &#8211; T-SPLINES MODIFICATION</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Face Extrude</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">For the ring design we need a flat face on the inner part of the ring body that will touch the finger.</span></span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">One way to do it is by extruding faces. With </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red"><a href="http://www.rhino3dhelp.com/tag/tsextrude/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tsExtrude">tsExtrude</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">, select the faces to be extruded, in this case all the ones that comprise the inner body. Do not select faces that touch a star point, this will result in the addition of control points that we don’t want right now.</span></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_12.jpg" alt="tsplines_ring_12.jpg" /></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">The extrusion must be very small to get a small radius transition to a flat surface. In this case,<span> </span>0.3 mm.</span></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_13.jpg" alt="tsplines_ring_13.jpg" /></p>
<p><a title="tsplines_ring_14.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_14.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_14.thumbnail.jpg" alt="tsplines_ring_14.jpg" /></a><a title="tsplines_ring_15.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_15.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_15.thumbnail.jpg" alt="tsplines_ring_15.jpg" /></a></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">After we extrude these faces and exit the command, points associated with the extruded faces will remain selected. <a href="http://www.rhino3dhelp.com/tag/scale/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Scale">Scale</a> these points to get the flat surface closer to the ends of the hearts in a smoother transition. </span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">It’s important to pay a lot of attention to how the T-Splines surface react to these control points movements in order to understand it and use it on future projects.</span></span></p>
<p class="Pa1"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_16.jpg" alt="tsplines_ring_16.jpg" /></p>
<p class="Pa1">
<h2>STEP 8 &#8211; T-SPLINES MODIFICATION</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Heart Modification</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">The idea of the design is that the two hearts are thinner on the interior tip and thicker on the body. To achieve this we just need to select the control points on the parts of the hearts shown and scale them -Z. (<a href="http://www.rhino3dhelp.com/tag/scale/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Scale">Scale</a> the points of both hearts at once to ensure a symmetrical scaling).</span></span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Next, unselect the outermost loop of con­trol points and repeat the -Z scale. Do this with every loop of points (shown below).</span></span></p>
<p class="Pa1">
<p class="Pa0"><a title="tsplines_ring_17.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_17.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_17.thumbnail.jpg" alt="tsplines_ring_17.jpg" /></a> <a title="tsplines_ring_18.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_18.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_18.thumbnail.jpg" alt="tsplines_ring_18.jpg" /></a><a title="tsplines_ring_19.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_19.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_19.thumbnail.jpg" alt="tsplines_ring_19.jpg" /></a> <a title="tsplines_ring_20.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_20.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_20.thumbnail.jpg" alt="tsplines_ring_20.jpg" /></a><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Now we have the final shape of the un­folded ring.</span></span></p>
<p><span class="A7"><span style="font-size: 12pt; line-height: 115%; font-family: 'Arial','sans-serif'"> </span></span></p>
<h2>STEP 9 &#8211; ADJUSTMENTS</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Curvature Analysis</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">One way to know if our surface has the correct curvature and smoothness is with the </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/curvatureanalysis/" class="st_tag internal_tag" rel="tag" title="Posts tagged with CurvatureAnalysis">CurvatureAnalysis</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> tool.</span></span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">For example, here I used the Gaussian Style to see clearly which surfaces have a negative (blue) and positive (red) radius.</span></span></p>
<p class="Pa1"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_21.jpg" alt="tsplines_ring_21.jpg" /></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">I detected a surface area where the curva­ture changes from negative to positive in an unintended location, which breaks the smoothness.</span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">I selected the control points that affect that area and scaled them (-X) to smooth the surface.</span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Notice that you can manipulate the surface while keeping the analysis on, this gives immediate feedback.</span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Once the curvature is fixed, the T-Splines surface is done</span></span></p>
<p class="Pa0"><a title="tsplines_ring_22.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_22.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_22.thumbnail.jpg" alt="tsplines_ring_22.jpg" /></a> <a title="tsplines_ring_23.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_23.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_23.thumbnail.jpg" alt="tsplines_ring_23.jpg" /></a> <a title="tsplines_ring_24.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_24.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_24.thumbnail.jpg" alt="tsplines_ring_24.jpg" /></a></p>
<h2>STEP 10 &#8211; SURFACE CONVERSION</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Set Smoothness</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Once we are satisfied with our design, we transform our T-Splines surface to NURBS surfaces. We need to do this because for the next steps we will use some Rhino tools that only work on NURBS, not T-Splines.</span></span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Before converting to NURBS, use the </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red"><a href="http://www.rhino3dhelp.com/tag/tssetstarsmoothness/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tsSetStarSmoothness">tsSetStarSmoothness</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> command to smooth the surface at star points. I used a smoothing value of 5.</span></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_25.jpg" alt="tsplines_ring_25.jpg" /></p>
<p class="Pa0"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Transform</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Next, use the </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: red"><a href="http://www.rhino3dhelp.com/tag/tsconverttorhinosurf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tsConvertToRhinosurf">tsConvertToRhinosurf</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> command to turn the T-Spline into a NURBS surface.</span></span></p>
<p class="Pa0"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_26.jpg" alt="tsplines_ring_26.jpg" /></p>
<h2>STEP 11 &#8211; BODY INSCRIPTION</h2>
<p class="Pa1"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Preparing Surfaces</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">You can add some inscriptions on the ob­ject in many different ways (e.g. Boolean operations). In this case I prefer to do it by managing surfaces instead of “solids.”<span> </span>This way I have more control at each part of the procces, and also have less geometry to manage, which results in faster opera­tions.</span></span></p>
<p class="Pa1"><span class="A7"><span style="font-family: 'Arial','sans-serif'">First, </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/explode/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Explode">Explode</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> the NURBS surface and<span> </span></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/hide/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Hide">Hide</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> all the surfaces except the one we need (see the screenshot).</span></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_27.jpg" alt="tsplines_ring_27.jpg" /></p>
<p>Follow this process:</p>
<p class="Pa0"><a title="tsplines_ring_28.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_28.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_28.thumbnail.jpg" alt="tsplines_ring_28.jpg" /></a><br />
<span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">1-Create a solid </span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/textobject/" class="st_tag internal_tag" rel="tag" title="Posts tagged with TextObject">TextObject</a></span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">.</span></span></p>
<p class="Pa0"><a title="tsplines_ring_29.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_29.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_29.thumbnail.jpg" alt="tsplines_ring_29.jpg" /></a><br />
<span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">2-</span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/fillet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fillet">Fillet</a></span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'"> the text.</span></span></p>
<p class="Pa0">
<p class="Pa0"><a title="tsplines_ring_30.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_30.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_30.thumbnail.jpg" alt="tsplines_ring_30.jpg" /></a><br />
<span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">3-<a href="http://www.rhino3dhelp.com/tag/scale/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Scale">Scale</a> the text to fit it on the surface (</span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: red"><a href="http://www.rhino3dhelp.com/tag/tsmanip/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tsManip">tsManip</a></span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">).</span></span></p>
<p class="Pa0">
<p class="Pa0"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_31.jpg" alt="tsplines_ring_31.jpg" /><br />
<span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">4-</span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue">Trim</span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'"> the letters’ surfaces and then </span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a></span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'"> them all together.</span></span></p>
<p class="Pa0">
<p class="Pa0"><a title="tsplines_ring_32.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_32.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_32.thumbnail.jpg" alt="tsplines_ring_32.jpg" /></a><br />
<span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">5-</span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/fillet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fillet">Fillet</a></span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'"> the text with the ring.</span></span></p>
<p class="Pa0">
<p class="Pa0"><a title="tsplines_ring_33.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_33.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_33.jpg" alt="tsplines_ring_33.jpg" width="625" /></a><br />
<span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'">6-Ones we have all the letters filleted, </span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/unhide/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Unhide">Unhide</a></span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'"> and </span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a></span></span><span class="A7"><span style="font-size: 11pt; font-family: 'Arial','sans-serif'"> all the surfaces together to yield a closed polysurface, like we had before the inscriptions.</span></span></p>
<h2>STEP 12 &#8211; FINAL TRANSFORMATION</h2>
<p class="Pa0"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Flow Along Surface</span></strong><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Finally, we need to deform the undeveloped ring surface to get a circular ring. For this, we will use the UDT Rhino tool </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">FlowAlongSurface</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">. </span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">First, draw an arc that represents the side ring profile, extrude it using </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">ExtrudeCrv</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> (the distance will be the width of the ring) and finally unroll it (</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue"><a href="http://www.rhino3dhelp.com/tag/unrollsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with UnrollSrf">UnrollSrf</a></span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'">) to get the base surface needed for the UDT operation.</span></span></p>
<p class="Pa0">
<p class="Pa1"><a title="tsplines_ring_34.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_34.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_34.thumbnail.jpg" alt="tsplines_ring_34.jpg" /></a> <a title="tsplines_ring_35.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_35.jpg" rel="lightbox[506]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_35.thumbnail.jpg" alt="tsplines_ring_35.jpg" /></a><br />
<span class="A7"><span style="font-family: 'Arial','sans-serif'">Now that we have got all the sur­faces needed, just use the </span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'; color: blue">FlowAlong Surface</span></span><span class="A7"><span style="font-family: 'Arial','sans-serif'"> tool using the unrolled sur­face as the Base surface and the arc extrude as the Target surface.</span></span></p>
<p class="Pa1"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_36.jpg" alt="tsplines_ring_36.jpg" /></p>
<p class="Pa1">
<p class="Pa1"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/tsplines_ring_37.jpg" alt="tsplines_ring_37.jpg" /></p>
<p class="Pa1">
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">The result is a perfectly smooth, high detail 3D model of a ring ready to be manufactured.</span></span></p>
<p class="Pa0"><span style="font-family: 'Arial','sans-serif'; color: #211d1e"> </span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Good luck in your modeling!</span></span></p>
<p class="Pa0"><span class="A7"><span style="font-family: 'Arial','sans-serif'">Any questions, write to my e-mail below.</span></span></p>
<p class="Pa0"><strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Juan Santocono</span></strong><span style="font-family: 'Arial','sans-serif'; color: #211d1e">, </span></p>
<p class="Pa0"><span style="font-family: 'Arial','sans-serif'; color: #211d1e">Industrial Design</span></p>
<p class="Pa0"><span style="font-family: 'Arial','sans-serif'; color: #211d1e">jsantocono@fibertel.com.ar</span></p>
<p class="Pa0"><em><span style="font-family: 'Arial','sans-serif'; color: #211d1e">A free trial of T-Splines for Rhino may be downloaded at <a title="Open an external link to T-Splines web page" href="http://www.tsplines.com">www.tsplines.com</a>.</span></em></p>
<p class="Pa1">
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