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	<title>Rhinoceros 3D Help - Tutorials, Links, Galleries, Forum, Jobs, Video, Commands, CAD, Training &#187; MakeHole</title>
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		<title>Modeling a Garden Shovel</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-garden-shovel/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-garden-shovel/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 17:30:07 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Array]]></category>
		<category><![CDATA[BlendSrf]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Dir]]></category>
		<category><![CDATA[Ellipsoid]]></category>
		<category><![CDATA[ExtractIsoCurve]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[MoveEdge]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1835</guid>
		<description><![CDATA[Let&#8217;s try to model this nice little garden shovel. This tutorial is suitable for beginners and is very simple to follow. STEP 1 First things first. Make sure you got your Snap option turned on in the status bar, and your OSnap enabled with some of the most commonly used options like End, Near, Point, [...]]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s try to model this nice little garden shovel. This tutorial is suitable for beginners and is very simple to follow.<span id="more-1835"></span></p>
<h2>
<div id="attachment_1900" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/final.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1900" title="final" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/final-300x246.jpg" alt="" width="300" height="246" /></a><p class="wp-caption-text">Final model</p></div></h2>
<h2>STEP 1</h2>
<p>First things first. Make sure you got your Snap option turned on in the status bar, and your OSnap enabled with some of the most commonly used options like End, Near, <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a>, Mid and Int.</p>
<p>We&#8217;ll start creating this little shovel from top viewport, like we would start tracing an image of some existing shovel imported in Rhinoceros.</p>
<p>With Curve command, create a curve in Top viewport which has its control points exactly like on the image below. This is why Snap (to grid) is handy tool to use here.</p>
<p><div id="attachment_1837" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_001.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1837" title="shovel_001" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_001-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 1</p></div>
<p>Then we need another copy of this curve, and for that we will use Mirror command and mirror it across x axis.After that, use <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command to join two curves.</p>
<p>Then we can either use <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command to close these two curves into one closed polyline/polycurve, or use Close command which will do the same thing with less clicks.</p>
<div id="attachment_1838" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_002.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1838" title="shovel_002" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_002-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 2</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> command we will create a rectangle like on the image below: do not worry about the dimensions, just count the grid boxes and you&#8217;ll be fine. I&#8217;ve got some dimensions for you in case you get lost <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<div id="attachment_1839" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_003.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1839   " title="shovel_003" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_003-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 3</p></div>
<p>With <a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a> command, we will trim the parts of the two closed polylines which will help us join all curves into one closed:</p>
<div id="attachment_1842" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0041.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1842 " title="shovel_004" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0041-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 4</p></div>
<p>Next thing would be to make the corners smoother. They aren&#8217;t normally that sharp, are they? So, using <a href="http://www.rhino3dhelp.com/tag/fillet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fillet">Fillet</a> command we need to fillet the upper and lower corners with 1 unit, and the inner ones with 2 units, and the tip of the shovel with 0.4 units:</p>
<div id="attachment_1843" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0051.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1843 " title="shovel_005" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0051-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 5</p></div>
<p>Now, before we go any further, it is good to check if all these lines and curves are joined all together. Just click anywhere on the line, and if everything is ok then it will be yellow as selected. One more thing to check is if this IS really closed curve with SelClosedCrv command which will select all closed curves.</p>
<p>Next thing we need is a basic shape of our shovel. Since it is curved in two sides, the best basic shape would be an ellipsoid. Using <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> command create one positioned just like on the image below:</p>
<div id="attachment_1847" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_006.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1847" title="shovel_006" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_006-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 6</p></div>
<p>Ok, now we will Cut the <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> with the closed curve we created. From Top viewport, we need to select both <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> and closed curve, and run <a href="http://www.rhino3dhelp.com/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">Project</a> command. It is important to do this in Front viewport because the viewport is controlling the direction of the projection.</p>
<div id="attachment_1848" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_007.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1848" title="shovel_007" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_007-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 7</p></div>
<p>Now we got two projected curves. One on the top and one on the bottom of ellipsoid. We don&#8217;t need the upper one, and we can delete it by selecting it and hitting <a href="http://www.rhino3dhelp.com/tag/delete/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Delete">Delete</a> key on keyboard.</p>
<p>Using <a href="http://www.rhino3dhelp.com/tag/split/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Split">Split</a> command, we will first select the object we want to cut which is in this case ellipsoid, and then the curve which is the object we wish to split with:</p>
<div id="attachment_1849" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_008.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1849" title="shovel_008" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_008-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 8</p></div>
<p>Now we have finally created something that is actually resembling our shovel. This is one thin surface, and we need some thickness. Using OffsetSrf command we will first offset the surface and create one on top with distance of 0.3 units: (when you start the command, it will display white arrows on your surface, those are normals, and are used to see in which direction the offset will occur. Chances are your arrows point towards bottom, click on the surface and the arrows will change direction)</p>
<div id="attachment_1850" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_009.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1850" title="shovel_009" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_009-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 9</p></div>
<p>We now have two flat surfaces and we need to connect them somehow. We&#8217;ll do that with <a href="http://www.rhino3dhelp.com/tag/blendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendSrf">BlendSrf</a> command which will basically create nice blend surface between two surfaces: (Use AutoConnect option in command line)</p>
<div id="attachment_1851" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_010.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1851" title="shovel_010" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_010-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 10</p></div>
<p>With <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command join the blend surface with two flat surfaces. You will notice on the part where would handle start there is some weird hole. Never mind that, that part will soon disappear.</p>
<p>Again, we need to create another <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a>. Using <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> command create one like on the image below. Again, the positioning and size is crucial here.</p>
<div id="attachment_1852" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_011.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1852" title="shovel_011" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_011-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 11</p></div>
<p>Hint: When you start <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> command, just follow these steps. Input &#8220;10, -3.75&#8243; (that will set the center in the right position), press enter while active Front viewport (click anywhere in the viewport), &#8220;6, -3.75&#8243; (that will set one dimension of the ellipsoid &#8211; length), press enter while still in Front viewport, &#8220;10, -2.25&#8243;, press enter while in Front viewport, &#8220;10,-1.5&#8243; press enter Top viewport is active. Do not input apostrophe signs.</p>
<p>Using <a href="http://www.rhino3dhelp.com/tag/extractisocurve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtractIsoCurve">ExtractIsoCurve</a> command, create a extract isocurve from the middle of ellipsoid. You need to hit the Quad point to make sure the circle is in ellipsoid&#8217;s center.</p>
<div id="attachment_1853" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_012.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1853" title="shovel_012" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_012-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 12</p></div>
<p>Using ExtrudeCrv command we will create a cylinder out of this circle. So, start the command, select the circle, make sure the Cap option is set to Yes, and input 15 units in command line as extrusion distance.</p>
<div id="attachment_1854" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_013.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1854" title="shovel_013" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_013-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 13</p></div>
<p>With <a href="http://www.rhino3dhelp.com/tag/booleanunion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BooleanUnion">BooleanUnion</a> command connect ellipsoid with cylinder:</p>
<div id="attachment_1855" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_014.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1855" title="shovel_014" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_014-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 14</p></div>
<p>Again, with <a href="http://www.rhino3dhelp.com/tag/booleanunion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BooleanUnion">BooleanUnion</a> command we need to connect the plate and handle part:</p>
<div id="attachment_1856" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_015.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1856" title="shovel_015" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_015-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 15</p></div>
<p>If you are getting something like on the image below&#8230;.</p>
<div id="attachment_1857" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_016.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1857" title="shovel_016" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_016-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 16</p></div>
<p>&#8230; then you need to use Dir command on the plate before you use <a href="http://www.rhino3dhelp.com/tag/booleanunion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BooleanUnion">BooleanUnion</a>. Because the normals are pointing towards the inside, while they should point towards outside.</p>
<p>This next part will be a bit tricky, so pay attention. We need to create a variable fillet on the edges that connect the handle part and the shovel plate. The biggest radius will be 1 unit, while all others will be 0.8 units.</p>
<p>So, start <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command, and set 0.08 as default radius. Select the edges:</p>
<div id="attachment_1858" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_017.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1858" title="shovel_017" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_017-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 17</p></div>
<p>&#8230; press enter, and click on AddHandle option in command line. Add 7 more handles like on the image below:</p>
<div id="attachment_1859" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_018.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1859" title="shovel_018" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_018-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 18</p></div>
<p>The two big ones show be set to 1 unit, and you do that by clicking on the outer dot (center of an arc) and inputing the values.</p>
<div id="attachment_1860" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_019.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1860" title="shovel_019" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_019-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 19</p></div>
]]></content:encoded>
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		</item>
		<item>
		<title>Modeling a wind-up clock</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-wind-up-clock-2/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-wind-up-clock-2/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 18:39:20 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[Blend]]></category>
		<category><![CDATA[BlendCrv]]></category>
		<category><![CDATA[BlendSrf]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[Cylinder]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtractIsoCurve]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Grid]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Intersect]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[OrientOnCrv]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Revolve]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1764</guid>
		<description><![CDATA[This tutorial will help you through the process of modeling old vintage wind-up clock. It is fairly easy to follow, so make sure you do it. When approaching modeling this clock, and any other model, I first try to divide it into parts. Obviously every product has its parts, and naturally you would go model [...]]]></description>
			<content:encoded><![CDATA[<p>This tutorial will help you through the process of modeling old vintage wind-up clock. It is fairly easy to follow, so make sure you do it.<span id="more-1764"></span></p>
<div id="attachment_1766" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/024.png" rel="lightbox[1764]"><img class="size-medium wp-image-1766" title="Winup clock" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/024-300x145.png" alt="" width="300" height="145" /></a><p class="wp-caption-text">Final rendered model of our windup clock</p></div>
<p>When approaching modeling this clock, and any other model, I first try to divide it into parts. Obviously every product has its parts, and naturally you would go model one by one. This is that kind of model where your don&#8217;t have to think about which part to model first. This is obvious, first you need a clock body, then you can go about modeling which ever part. Here I first created the body, then the back plate with screws, then the front plate without numbers, bells and hammer, legs, and then in the end made the numbers and handles for the front plate.</p>
<h2>STEP 1</h2>
<p>Ok, in this step we will be creating the body. Since I lost every clock I had like this, I had to model it from reference images from the internet. So, we don&#8217;t have the measures, or technical drawings, but we need to model by eye, looking at the various images and approximate the lengths, distances and so on.</p>
<p>I created a template for my default usage with grid extents set to 10. So, make sure you do the same with Snap command, and clicking on the Extents options and input 10.</p>
<p>Now, we can start modeling. Since we don&#8217;t know what the accurate dimensions are, we will need to use our old method of trial and error. We will first create three straight lines with <a href="http://www.rhino3dhelp.com/tag/polyline/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Polyline">Polyline</a> or <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command.</p>
<div id="attachment_1768" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-1.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1768" title="clock-1" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-1-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img1</p></div>
<p>Next thing would be to connect these lines with curves, and that we will do with <a href="http://www.rhino3dhelp.com/tag/blendcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendCrv">BlendCrv</a> command. Make sure you use G1 for both ends, so we get tangency.</p>
<div id="attachment_1769" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-2.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1769" title="clock-2" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-2-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img2</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command make sure those lines are all joined together. So, next thing would be to create a surface out of this section curve, and we&#8217;ll do that with <a href="http://www.rhino3dhelp.com/tag/revolve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Revolve">Revolve</a> command. But, before that, we need to turn on the Record History option, so we can work on the surface by simply editing the curve.</p>
<div id="attachment_1770" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-3.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1770" title="clock-3" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-3-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img3</p></div>
<p>Now, if we select our initial curve, and using <a href="http://www.rhino3dhelp.com/tag/pointson/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PointsOn">PointsOn</a> command turn on the control points and if we move those points, we will automatically update the surface as well. If we used Record History that is.</p>
<div id="attachment_1771" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-4.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1771" title="clock-4" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-4-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img4</p></div>
<p>Ok, next thing would be to adjust the curves a bit so the surface is little more accurate. Try to make something like on the image below:</p>
<div id="attachment_1772" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-5.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1772" title="clock-5" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-5-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img5</p></div>
<p>Using OffsetSrf command, we need to offset this surface to inside by 0.3 units. So, make sure you flip the direction normals when in OffsetSrf command, so they point to inside.</p>
<div id="attachment_1773" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-6.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1773" title="clock-6" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-6-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img6</p></div>
<p>Then, simply, with <a href="http://www.rhino3dhelp.com/tag/blendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendSrf">BlendSrf</a> command blend the gaps and <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> the four surfaces.</p>
<div id="attachment_1774" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-7.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1774" title="clock-7" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-7-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img7</p></div>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Modeling a simple house Part 2</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-simple-house-part-2/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-simple-house-part-2/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 22:29:50 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Box]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Cplane]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1276</guid>
		<description><![CDATA[In this part we will go through windows, doors, and balconies creation. If you are new to this tutorial, you should start from the Part 1 first and then continue with this one. STEP 1 Ok, we will cut to the chase straight away. We&#8217;ll start this one off with making holes for windows and [...]]]></description>
			<content:encoded><![CDATA[<p>In this part we will go through windows, doors, and balconies creation. If you are new to this tutorial, you should start from the <a href="http://www.rhino3dhelp.com/tutorials/modeling-a-simple-house-part-1/">Part 1</a> first and then continue with this one.</p>
<h3><span id="more-1276"></span>STEP 1</h3>
<p>Ok, we will cut to the chase straight away. We&#8217;ll start this one off with making holes for windows and doors. So, using <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> command, just outline the windows and doors.</p>
<div id="attachment_1277" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house2_1.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1277" title="house2_1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house2_1-300x193.jpg" alt="image 1" width="300" height="193" /></a><p class="wp-caption-text">image 1</p></div>
<p>You can actually use the curves from the plans, it might even speed up this process, but I like it this way. After you&#8217;ve created all the rectangles needed, we will next create holes with <a href="http://www.rhino3dhelp.com/tag/makehole/" class="st_tag internal_tag" rel="tag" title="Posts tagged with MakeHole">MakeHole</a> command.</p>
<div id="attachment_1278" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house2_2.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1278" title="house2_2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house2_2-300x193.jpg" alt="image 2" width="300" height="193" /></a><p class="wp-caption-text">image 2</p></div>
<p>Once you&#8217;ve done that (I&#8217;ll do the roof windows later) we need to create the windows and doors to fill those holes we just made. So, if you haven&#8217;t already, outline other lines on the windows plans. For each window or door we need 3 sets of rectangles. We already have one set. Then we will use outer 2 and using ExtrudeCrv command we will extrude by 1 unit with Cap set to Yes.</p>
<div id="attachment_1279" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_3.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1279" title="house2_3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_3-300x193.jpg" alt="image 3" width="300" height="193" /></a><p class="wp-caption-text">image 3</p></div>
<p>Then, repeat the ExtrudeCrv command with inner two rectangles.</p>
<div id="attachment_1280" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_4.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1280" title="house2_4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_4-300x193.jpg" alt="image 4" width="300" height="193" /></a><p class="wp-caption-text">image 4</p></div>
<p>Then, using <a href="http://www.rhino3dhelp.com/tag/planarsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PlanarSrf">PlanarSrf</a>, just create surface out of inner <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a>.And move the middle extruded part towards inside by 0.5.</p>
<div id="attachment_1281" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_5.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1281" title="house2_5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_5-300x193.jpg" alt="image 5" width="300" height="193" /></a><p class="wp-caption-text">image 5</p></div>
<p>To make it a bit more realistic, you can fillet the edges with <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command and 0.1 as radius.</p>
<div id="attachment_1282" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_6.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1282" title="house2_6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_6-300x193.jpg" alt="image 6" width="300" height="193" /></a><p class="wp-caption-text">image 6</p></div>
<p>Now, we&#8217;ll need to position this window. <a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> it towards the inside of wall by 0.5.</p>
<div id="attachment_1283" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_7.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1283" title="house2_7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_7-300x193.jpg" alt="image 7" width="300" height="193" /></a><p class="wp-caption-text">image 7</p></div>
<p>The process for the doors and other windows is pretty much the same. <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> the objects that are the same and you already modeled them, and model the other windows and doors.</p>
<div id="attachment_1284" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_8.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1284" title="house2_8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_8-300x193.jpg" alt="image 8" width="300" height="193" /></a><p class="wp-caption-text">image 8</p></div>
<p>Now, let me go back to the roof windows. The problem here is the windows are tilted under certain degree. This way it is pretty hard to model, because everything then is defined by that degree. But thankfully,  since Rhino is such great tool, it lets us adjust CPanel (construction panel) so that the cp is tilted, and when we model on such cpanel, then everything else is normal, modeling wise.</p>
<p>Lets first create some more Rectangles for the windows outlines. After that, just <a href="http://www.rhino3dhelp.com/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">Project</a> the rectangles onto the roof (do that from either front or back viewport because that is the projection direction we need).</p>
<div id="attachment_1285" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_9.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1285" title="house2_9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_9-300x193.jpg" alt="image 9" width="300" height="193" /></a><p class="wp-caption-text">image 9</p></div>
<p>We will set the CPlane orientation, so from Perspective view select one projected rectangle and right click on the &#8220;Perspective&#8221; name in the viewport, and select Set CPlane-&gt;To Object.</p>
<div id="attachment_1286" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_10.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1286" title="house2_10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_10-300x193.jpg" alt="image 10" width="300" height="193" /></a><p class="wp-caption-text">image 10</p></div>
<p>Now it is fairly easy to do anything with this rectangle. So, lets first create the set of 3 rectangles for each window we need. <a href="http://www.rhino3dhelp.com/tag/offset/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Offset">Offset</a> each <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> to the inside first by 1 unit, then by 0.5. And using <a href="http://www.rhino3dhelp.com/tag/makehole/" class="st_tag internal_tag" rel="tag" title="Posts tagged with MakeHole">MakeHole</a> we will create holes for the windows:</p>
<div id="attachment_1287" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_11.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1287" title="house2_11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_11-300x193.jpg" alt="image 11" width="300" height="193" /></a><p class="wp-caption-text">image 11</p></div>
<p>Using the same method we used for the other windows, we will create these roof windows.</p>
<div id="attachment_1288" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_12.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1288" title="house2_12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_12-300x193.jpg" alt="image 12" width="300" height="193" /></a><p class="wp-caption-text">image 12</p></div>
<p>For the balconies detailes, I believe you can figure that out on your own. If not, let me know, I&#8217;ll explain. Basically all you need is to create <a href="http://www.rhino3dhelp.com/tag/box/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Box">Box</a> with 1&#215;1 base, and height the same as on the plans.</p>
<p>Anyway, I hope this was helpful.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Modeling Remote Controller</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-remote-controller/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-remote-controller/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 17:58:18 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[SrfPt]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1208</guid>
		<description><![CDATA[I&#8217;ve tried to recreate this remote controller without measuring it. Just by looking, and it is interesting that you can actually create nice model with using Snap extensively. In creating curves, I tried to make is as simple as it can get. INTRODUCTION Ok, this is another tutorial on modeling some ID product. I&#8217;ve tried [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve tried to recreate this remote controller without measuring it. Just by looking, and it is interesting that you can actually create nice model with using Snap extensively. In creating curves, I tried to make is as simple as it can get.</p>
<h3><span id="more-1208"></span>INTRODUCTION</h3>
<p>Ok, this is another tutorial on modeling some ID product. I&#8217;ve tried to simplify this to the bare bone, and I hope I managed to do it. Actually, this is a method you could use on various other projects too. This is what it all comes down to, all you need is create a set of base curves right, after that it is all just music to the ears.</p>
<h3>STEP 1 &#8211; creating the curves</h3>
<p>In the images in this tutorial, you will notice I have 20&#215;20 grid system. You can take a look at my previous tutorial on setting up and <a href="http://www.rhino3dhelp.com/tutorials/prettify-my-rhino-experience/">prettifying user experience</a> by changing grid and other settings. That will give you an idea how to change your grid system. Basically it is just grid option Extents that is set to 10.</p>
<p>To start off, we will need 4 points. We will use those 4 points for creating a curve. So, go ahead and maximize your Front viewport and create 4 points with x and y coordinates as set: x=-17, y=1 / x=-5, y=-1 / x=9, y=-2 / x=22, y=-1.</p>
<div id="attachment_1210" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img1.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1210" title="rc_img1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img1-300x193.jpg" alt="create 4 points" width="300" height="193" /></a><p class="wp-caption-text">create 4 points</p></div>
<p>Using Curve command, create a curve between those 4 points. To make it easier to snap to the points, just use Osnap option <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a>. Next, create a line horizontal with start at -17,2 and end at 22,2. We&#8217;ll need one more line with start at 7,3 and ending at 8,4. You can create them with <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command or just PolyLine.</p>
<div id="attachment_1211" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img2.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1211" title="rc_img2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img2-300x193.jpg" alt="rc_img2" width="300" height="193" /></a><p class="wp-caption-text">two more lines</p></div>
<p>Next we will create one polyline and one line from Right viewport. Use PolyLine command and for 4 points of polyline use: -4,-5 / -2,-10 / 2,-10 / 4,-5. For the line use PolyLine or <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command and for the start and end use: -5,-8 / 5,-8.</p>
<div id="attachment_1212" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img3.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1212" title="rc_img3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img3-300x193.jpg" alt="creating some more lines" width="300" height="193" /></a><p class="wp-caption-text">creating some more lines</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a> command, just trim off polyline and line, leaving everything above the line. Once you do that, using <a href="http://www.rhino3dhelp.com/tag/pointson/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PointsOn">PointsOn</a> command, you simply show control points of two tilted lines and move the upper control points up by 1 unit.</p>
<div id="attachment_1213" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img4.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1213" title="rc_img4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img4-300x193.jpg" alt="trim and move control points" width="300" height="193" /></a><p class="wp-caption-text">trim and move control points</p></div>
<p>In perspective viewport <a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> (or <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a>) that polyline from Mid of the middle (straight) line, and move it to the end point of the first curve we created (22,-1).</p>
<div id="attachment_1214" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img5.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1214" title="rc_img5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img5-300x193.jpg" alt="moving polyline" width="300" height="193" /></a><p class="wp-caption-text">moving polyline</p></div>
<p>Go to Top viewport, and from there create a curve with Curve command (-4,10 / -10,0 / -4,-10).Note, it would be smart to disable Osnap for a second when you are creating this curve. You might get in trouble at middle point if you have some Osnap options on, so to avoid any possible problem, just disable osnap for this step.</p>
<div id="attachment_1215" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img7.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1215" title="rc_img7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img7-300x193.jpg" alt="just another curve" width="300" height="193" /></a><p class="wp-caption-text">just another curve</p></div>
<p><a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> that curve 6 units left. So it just touches the grid. From front viewport move it up by couple of units i.e. 5. Using <a href="http://www.rhino3dhelp.com/tag/rotate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rotate">Rotate</a> command and clicking on the <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> option in command line we will create one more instance of the curve but rotated by 90 degrees. Then, if you haven&#8217;t already, enable Osnap, and using Mid option move that curve to the first point of our first curve (-17,1). Use Osnap option <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> to snap to that point. Otherwise if you want to input the coordinates, you would have to do it from the same viewport where you created that point, so from Front viewport.</p>
<div id="attachment_1216" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img8.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1216" title="rc_img8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img8-300x193.jpg" alt="Rotate &amp; copy, move" width="300" height="193" /></a><p class="wp-caption-text"><a href="http://www.rhino3dhelp.com/tag/rotate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rotate">Rotate</a> &amp; copy, move</p></div>
<p>Ok, this step might get a little confusing, so pay attention. We need to set that curve to face the curve perpendicular. Check the image to see what curves I&#8217;m talking about:</p>
<div id="attachment_1217" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img9.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1217" title="rc_img9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img9-300x193.jpg" alt="what to do" width="300" height="193" /></a><p class="wp-caption-text">what to do</p></div>
<p>Now, we need to rotate vertical curve so it is perpendicular to the bottom curve. We&#8217;ll do that by first creating a line that is perpendicular to the curve below. So, start your beloved PolyLine command, and hover your mouse over the Osnap options, and while holding down CTRL key, you will reveal some more Osnap options. Click on the second one, PerpFrom. Now, you are asked to select the curve on which you would like to show the tracking, so select the lower curve. Now, you can move the tracker where you want to start your line from, and move it all the way to the left (<a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> Osnap option might help, or end).</p>
<div id="attachment_1218" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img10.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1218" title="rc_img10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img10-300x193.jpg" alt="PerpFrom osnap option" width="300" height="193" /></a><p class="wp-caption-text">PerpFrom osnap option</p></div>
<p>Now, we created a line that we will use for a rotation angle.</p>
<div id="attachment_1219" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img11.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1219" title="rc_img11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img11-300x193.jpg" alt="line" width="300" height="193" /></a><p class="wp-caption-text">line</p></div>
<p>Now, just rotate from Front viewport the curve to fit the line angle.</p>
<div id="attachment_1220" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img12.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1220" title="rc_img12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img12-300x193.jpg" alt="rotation" width="300" height="193" /></a><p class="wp-caption-text">rotation</p></div>
<p>Now, repeat this step for the other end of the curve and other section polyline:</p>
<div id="attachment_1221" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img13.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1221" title="rc_img13" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img13-300x193.jpg" alt="repeat for this side as well" width="300" height="193" /></a><p class="wp-caption-text">repeat for this side as well</p></div>
]]></content:encoded>
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		<title>Modeling Kent hair brush</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-kent-hair-brush/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-kent-hair-brush/#comments</comments>
		<pubDate>Sat, 15 Mar 2008 01:18:51 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BackgroundBitmap]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Dir]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Flip]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[MatchCrv]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[OrientOnSrf]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/tutorials/modeling-kent-hair-brush/</guid>
		<description><![CDATA[Learn how easy is to model this simple hair brush. You won&#8217;t even need help in this tutorial. I&#8217;ve searched the term of hair brush on the google, and found this great Kent web site with nice images of brushes, so I chose one, and started modeling. Want to know how? Well, follow the tutorial. [...]]]></description>
			<content:encoded><![CDATA[<p>Learn how easy is to model this simple hair brush. You won&#8217;t even need help in this tutorial.<br />
<span id="more-174"></span><br />
I&#8217;ve searched the term of hair brush on the google, and found this great Kent web site with nice images of brushes, so I chose one, and started modeling. Want to know how? Well, follow the tutorial.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/hbrush_001.jpg" alt="hbrush_001.jpg" /></p>
<h2>RESOURCES</h2>
<p><a title="untitled-1.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/untitled-1.jpg" rel="lightbox[174]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/untitled-1.thumbnail.jpg" alt="untitled-1.jpg" /></a> <a title="hair_brush_pdf.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/hair_brush.pdf"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/hair_brush_pdf.thumbnail.jpg" alt="hair_brush_pdf.jpg" /></a></p>
<h2>STEP 1</h2>
<p>First things first, we need to insert the reference image in the top viewport, as always. So using  <a href="http://www.rhino3dhelp.com/tag/backgroundbitmap/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BackgroundBitmap">BackgroundBitmap</a> command, insert the image (I made the background 67 units wide).</p>
<p>When you got the background in the right position, we now need a straight line in the middle of brush on the image. So, using polyline create the line. After that, we need to create left edge, you can do that using circle command. Then, using polyline command, create a line, and using Curve:Interpolate points (<a href="http://www.rhino3dhelp.com/tag/interpcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with InterpCrv">InterpCrv</a>) create a curve as on the image below:</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/hair_image1.jpg" alt="hair_image1.jpg" /></p>
<p>Using all those curves, trim off the parts you don&#8217;t need, and there where two trimmed circles are, fillet using fillet command by 2 points (if you made your background image 67 points wide).</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/hair_image2.jpg" alt="hair_image2.jpg" /></p>
<p>From your front viewport, using <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> command, copy your newly created closed curve by 3 points on y axis upwards.</p>
<p>Next, using <a href="http://www.rhino3dhelp.com/tag/interpcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with InterpCrv">InterpCrv</a> command, create (by clicking only twice &#8211; start and end point) a curve between those two closed curves. You might find very helpful using end or mid option in Osnap. (find where your curve&#8217;s end is, an alternative way is to use int option, and click on the intersection of your first polyline (for mirroring) and bottom closed curve, and then using Perp, go up to the upper closed curve perpendicular)</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/hair_image3.jpg" alt="hair_image3.jpg" /></p>
<p>Using <a href="http://www.rhino3dhelp.com/tag/pointson/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PointsOn">PointsOn</a> command, show the control points of this curve, and if you used perpcrv as I said, not polyline or line, then you should get two control points inside your curve. <a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> those to the right (from Front viewport) by 1.2 units.</p>
<p>Next, using two closed curves, and this profile curve, create connecting surface. We&#8217;ll do that using <a href="http://www.rhino3dhelp.com/tag/sweep2/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sweep2">Sweep2</a> command.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/hair_image4.jpg" alt="hair_image4.jpg" /></p>
<p>Ok, next, using <a href="http://www.rhino3dhelp.com/tag/planarsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PlanarSrf">PlanarSrf</a> command, create top and bottom caps of your base model.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/hair_image5.jpg" alt="hair_image5.jpg" /></p>
]]></content:encoded>
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		<title>Modeling car rim</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-car-rim/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-car-rim/#comments</comments>
		<pubDate>Fri, 07 Mar 2008 01:20:55 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Automotive]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ArrayPolar]]></category>
		<category><![CDATA[BackgroundBitmap]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Dir]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Flip]]></category>
		<category><![CDATA[Grid]]></category>
		<category><![CDATA[Hide]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polygon]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[RemoveKnot]]></category>
		<category><![CDATA[Revolve]]></category>
		<category><![CDATA[Show]]></category>
		<category><![CDATA[SrfSeam]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/tutorials/modeling-car-rim/</guid>
		<description><![CDATA[Just another car rim tutorial, after which will follow tire thread tutorial and hopefully brake disc. Yeah, yeah, I know. You must be thinking &#8220;Another rim tutorial&#8221;. Well, first of all, I&#8217;m pretty sure you will learn even one new command in this tutorial. Resources Video tutorial  for modeling car rim. STEP 1 Insert the [...]]]></description>
			<content:encoded><![CDATA[<p>Just another car rim tutorial, after which will follow tire thread tutorial and hopefully brake disc.<br />
<span id="more-132"></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/rim002.jpg" alt="rim002.jpg" /></p>
<p>Yeah, yeah, I know. You must be thinking &#8220;Another rim tutorial&#8221;. Well, first of all, I&#8217;m pretty sure you will learn even one new command in this tutorial.</p>
<h2>Resources</h2>
<p><a title="etrtodiagramwc5.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/etrtodiagramwc5.jpg" rel="lightbox[132]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/etrtodiagramwc5.thumbnail.jpg" alt="etrtodiagramwc5.jpg" /></a><a title="crosssection.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/crosssection.jpg" rel="lightbox[132]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/crosssection.thumbnail.jpg" alt="crosssection.jpg" /></a></p>
<p><a title="Open video tutorial of Modeling car rim tutorial" href="http://www.rhino3dhelp.com/video/help-model-car-rim-video-tutorial/">Video tutorial  for modeling car rim</a>.</p>
<h2>STEP 1</h2>
<p>Insert the  first reference image into the background of your Right Viewport. I made it 50 grids wide. You can set the background image to be in color, and remove grid with grid command. Using polyline (or just line) command, make simple straight lines according to the background image.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/rim_image1.jpg" alt="rim_image1.jpg" /></p>
<p><a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a> the parts that aren&#8217;t needed, and fillet the intersections with  the radius of 2. And offset by 0.4 inside.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/rim_image21.jpg" alt="rim_image21.jpg" /></p>
<p>After you made a profile for the rim, insert second reference image and using scale background image and move background image commands, position it so it somehow fits your profile curve.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/rim_image3.jpg" alt="rim_image3.jpg" /></p>
<p>Using Curve: Interpolate points command, create another profile&#8230; like on the image below. You can create one polyline in the middle of the rim.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/rim_image4.jpg" alt="rim_image4.jpg" /></p>
<p><a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a> off the parts of curves you don&#8217;t need, and on the inner side of your spoke, fillet the straight line and curve with 2.</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/rim_image5.jpg" alt="rim_image5.jpg" /></p>
<p>NOTE: at this point, I have rotated my curves from front view by 90 degree and positioned so the far right end of curve is in origin (0,0)</p>
<p>Using Remove Knot command, remove selected knots. So you end up with uninterrupted  curve, so when you try to explode it, it says this: &#8220;Cannot explode single curve segments.&#8221;</p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/03/rim_image8.jpg" alt="rim_image8.jpg" /></p>
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