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		<title>Modeling a Garden Shovel</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-garden-shovel/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-garden-shovel/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 17:30:07 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
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		<category><![CDATA[Ellipsoid]]></category>
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		<category><![CDATA[ExtractSrf]]></category>
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		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1835</guid>
		<description><![CDATA[Let&#8217;s try to model this nice little garden shovel. This tutorial is suitable for beginners and is very simple to follow. STEP 1 First things first. Make sure you got your Snap option turned on in the status bar, and your OSnap enabled with some of the most commonly used options like End, Near, Point, [...]]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s try to model this nice little garden shovel. This tutorial is suitable for beginners and is very simple to follow.<span id="more-1835"></span></p>
<h2>
<div id="attachment_1900" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/final.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1900" title="final" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/final-300x246.jpg" alt="" width="300" height="246" /></a><p class="wp-caption-text">Final model</p></div></h2>
<h2>STEP 1</h2>
<p>First things first. Make sure you got your Snap option turned on in the status bar, and your OSnap enabled with some of the most commonly used options like End, Near, <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a>, Mid and Int.</p>
<p>We&#8217;ll start creating this little shovel from top viewport, like we would start tracing an image of some existing shovel imported in Rhinoceros.</p>
<p>With <a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a> command, create a curve in Top viewport which has its control points exactly like on the image below. This is why Snap (to grid) is handy tool to use here.</p>
<p><div id="attachment_1837" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_001.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1837" title="shovel_001" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_001-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 1</p></div>
<p>Then we need another copy of this curve, and for that we will use <a href="http://www.rhino3dhelp.com/tag/mirror/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mirror">Mirror</a> command and mirror it across x axis.After that, use <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command to join two curves.</p>
<p>Then we can either use <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command to close these two curves into one closed polyline/polycurve, or use Close command which will do the same thing with less clicks.</p>
<div id="attachment_1838" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_002.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1838" title="shovel_002" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_002-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 2</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> command we will create a rectangle like on the image below: do not worry about the dimensions, just count the grid boxes and you&#8217;ll be fine. I&#8217;ve got some dimensions for you in case you get lost <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<div id="attachment_1839" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_003.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1839   " title="shovel_003" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_003-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 3</p></div>
<p>With <a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a> command, we will trim the parts of the two closed polylines which will help us join all curves into one closed:</p>
<div id="attachment_1842" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0041.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1842 " title="shovel_004" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0041-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 4</p></div>
<p>Next thing would be to make the corners smoother. They aren&#8217;t normally that sharp, are they? So, using <a href="http://www.rhino3dhelp.com/tag/fillet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fillet">Fillet</a> command we need to fillet the upper and lower corners with 1 unit, and the inner ones with 2 units, and the tip of the shovel with 0.4 units:</p>
<div id="attachment_1843" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0051.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1843 " title="shovel_005" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0051-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 5</p></div>
<p>Now, before we go any further, it is good to check if all these lines and curves are joined all together. Just click anywhere on the line, and if everything is ok then it will be yellow as selected. One more thing to check is if this IS really closed curve with SelClosedCrv command which will select all closed curves.</p>
<p>Next thing we need is a basic shape of our shovel. Since it is curved in two sides, the best basic shape would be an ellipsoid. Using <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> command create one positioned just like on the image below:</p>
<div id="attachment_1847" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_006.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1847" title="shovel_006" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_006-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 6</p></div>
<p>Ok, now we will Cut the Ellipsoid with the closed curve we created. From Top viewport, we need to select both Ellipsoid and closed curve, and run <a href="http://www.rhino3dhelp.com/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">Project</a> command. It is important to do this in Front viewport because the viewport is controlling the direction of the projection.</p>
<div id="attachment_1848" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_007.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1848" title="shovel_007" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_007-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 7</p></div>
<p>Now we got two projected curves. One on the top and one on the bottom of ellipsoid. We don&#8217;t need the upper one, and we can delete it by selecting it and hitting <a href="http://www.rhino3dhelp.com/tag/delete/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Delete">Delete</a> key on keyboard.</p>
<p>Using <a href="http://www.rhino3dhelp.com/tag/split/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Split">Split</a> command, we will first select the object we want to cut which is in this case ellipsoid, and then the curve which is the object we wish to split with:</p>
<div id="attachment_1849" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_008.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1849" title="shovel_008" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_008-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 8</p></div>
<p>Now we have finally created something that is actually resembling our shovel. This is one thin surface, and we need some thickness. Using <a href="http://www.rhino3dhelp.com/tag/offsetsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with OffsetSrf">OffsetSrf</a> command we will first offset the surface and create one on top with distance of 0.3 units: (when you start the command, it will display white arrows on your surface, those are normals, and are used to see in which direction the offset will occur. Chances are your arrows point towards bottom, click on the surface and the arrows will change direction)</p>
<div id="attachment_1850" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_009.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1850" title="shovel_009" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_009-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 9</p></div>
<p>We now have two flat surfaces and we need to connect them somehow. We&#8217;ll do that with <a href="http://www.rhino3dhelp.com/tag/blendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendSrf">BlendSrf</a> command which will basically create nice blend surface between two surfaces: (Use AutoConnect option in command line)</p>
<div id="attachment_1851" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_010.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1851" title="shovel_010" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_010-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 10</p></div>
<p>With Join command join the blend surface with two flat surfaces. You will notice on the part where would handle start there is some weird hole. Never mind that, that part will soon disappear.</p>
<p>Again, we need to create another Ellipsoid. Using Ellipsoid command create one like on the image below. Again, the positioning and size is crucial here.</p>
<div id="attachment_1852" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_011.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1852" title="shovel_011" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_011-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 11</p></div>
<p>Hint: When you start Ellipsoid command, just follow these steps. Input &#8220;10, -3.75&#8243; (that will set the center in the right position), press enter while active Front viewport (click anywhere in the viewport), &#8220;6, -3.75&#8243; (that will set one dimension of the ellipsoid &#8211; length), press enter while still in Front viewport, &#8220;10, -2.25&#8243;, press enter while in Front viewport, &#8220;10,-1.5&#8243; press enter Top viewport is active. Do not input apostrophe signs.</p>
<p>Using <a href="http://www.rhino3dhelp.com/tag/extractisocurve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtractIsoCurve">ExtractIsoCurve</a> command, create a extract isocurve from the middle of ellipsoid. You need to hit the Quad point to make sure the circle is in ellipsoid&#8217;s center.</p>
<div id="attachment_1853" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_012.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1853" title="shovel_012" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_012-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 12</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/extrudecrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtrudeCrv">ExtrudeCrv</a> command we will create a cylinder out of this circle. So, start the command, select the circle, make sure the <a href="http://www.rhino3dhelp.com/tag/cap/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cap">Cap</a> option is set to Yes, and input 15 units in command line as extrusion distance.</p>
<div id="attachment_1854" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_013.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1854" title="shovel_013" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_013-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 13</p></div>
<p>With <a href="http://www.rhino3dhelp.com/tag/booleanunion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BooleanUnion">BooleanUnion</a> command connect ellipsoid with cylinder:</p>
<div id="attachment_1855" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_014.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1855" title="shovel_014" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_014-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 14</p></div>
<p>Again, with BooleanUnion command we need to connect the plate and handle part:</p>
<div id="attachment_1856" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_015.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1856" title="shovel_015" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_015-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 15</p></div>
<p>If you are getting something like on the image below&#8230;.</p>
<div id="attachment_1857" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_016.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1857" title="shovel_016" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_016-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 16</p></div>
<p>&#8230; then you need to use <a href="http://www.rhino3dhelp.com/tag/dir/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dir">Dir</a> command on the plate before you use BooleanUnion. Because the normals are pointing towards the inside, while they should point towards outside.</p>
<p>This next part will be a bit tricky, so pay attention. We need to create a variable fillet on the edges that connect the handle part and the shovel plate. The biggest radius will be 1 unit, while all others will be 0.8 units.</p>
<p>So, start <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command, and set 0.08 as default radius. Select the edges:</p>
<div id="attachment_1858" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_017.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1858" title="shovel_017" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_017-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 17</p></div>
<p>&#8230; press enter, and click on AddHandle option in command line. Add 7 more handles like on the image below:</p>
<div id="attachment_1859" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_018.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1859" title="shovel_018" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_018-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 18</p></div>
<p>The two big ones show be set to 1 unit, and you do that by clicking on the outer dot (center of an arc) and inputing the values.</p>
<div id="attachment_1860" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_019.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1860" title="shovel_019" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_019-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 19</p></div>
]]></content:encoded>
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		<item>
		<title>Modeling a wind-up clock</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-wind-up-clock-2/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-wind-up-clock-2/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 18:39:20 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[Blend]]></category>
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		<category><![CDATA[BlendSrf]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[Cylinder]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtractIsoCurve]]></category>
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		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Grid]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Intersect]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[OrientOnCrv]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
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		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1764</guid>
		<description><![CDATA[This tutorial will help you through the process of modeling old vintage wind-up clock. It is fairly easy to follow, so make sure you do it. When approaching modeling this clock, and any other model, I first try to divide it into parts. Obviously every product has its parts, and naturally you would go model [...]]]></description>
			<content:encoded><![CDATA[<p>This tutorial will help you through the process of modeling old vintage wind-up clock. It is fairly easy to follow, so make sure you do it.<span id="more-1764"></span></p>
<div id="attachment_1766" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/024.png" rel="lightbox[1764]"><img class="size-medium wp-image-1766" title="Winup clock" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/024-300x145.png" alt="" width="300" height="145" /></a><p class="wp-caption-text">Final rendered model of our windup clock</p></div>
<p>When approaching modeling this clock, and any other model, I first try to divide it into parts. Obviously every product has its parts, and naturally you would go model one by one. This is that kind of model where your don&#8217;t have to think about which part to model first. This is obvious, first you need a clock body, then you can go about modeling which ever part. Here I first created the body, then the back plate with screws, then the front plate without numbers, bells and hammer, legs, and then in the end made the numbers and handles for the front plate.</p>
<h2>STEP 1</h2>
<p>Ok, in this step we will be creating the body. Since I lost every clock I had like this, I had to model it from reference images from the internet. So, we don&#8217;t have the measures, or technical drawings, but we need to model by eye, looking at the various images and approximate the lengths, distances and so on.</p>
<p>I created a template for my default usage with grid extents set to 10. So, make sure you do the same with Snap command, and clicking on the Extents options and input 10.</p>
<p>Now, we can start modeling. Since we don&#8217;t know what the accurate dimensions are, we will need to use our old method of trial and error. We will first create three straight lines with <a href="http://www.rhino3dhelp.com/tag/polyline/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Polyline">Polyline</a> or <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command.</p>
<div id="attachment_1768" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-1.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1768" title="clock-1" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-1-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img1</p></div>
<p>Next thing would be to connect these lines with curves, and that we will do with <a href="http://www.rhino3dhelp.com/tag/blendcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendCrv">BlendCrv</a> command. Make sure you use G1 for both ends, so we get tangency.</p>
<div id="attachment_1769" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-2.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1769" title="clock-2" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-2-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img2</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command make sure those lines are all joined together. So, next thing would be to create a surface out of this section curve, and we&#8217;ll do that with <a href="http://www.rhino3dhelp.com/tag/revolve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Revolve">Revolve</a> command. But, before that, we need to turn on the Record History option, so we can work on the surface by simply editing the curve.</p>
<div id="attachment_1770" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-3.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1770" title="clock-3" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-3-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img3</p></div>
<p>Now, if we select our initial curve, and using <a href="http://www.rhino3dhelp.com/tag/pointson/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PointsOn">PointsOn</a> command turn on the control points and if we move those points, we will automatically update the surface as well. If we used Record History that is.</p>
<div id="attachment_1771" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-4.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1771" title="clock-4" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-4-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img4</p></div>
<p>Ok, next thing would be to adjust the curves a bit so the surface is little more accurate. Try to make something like on the image below:</p>
<div id="attachment_1772" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-5.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1772" title="clock-5" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-5-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img5</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/offsetsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with OffsetSrf">OffsetSrf</a> command, we need to offset this surface to inside by 0.3 units. So, make sure you flip the direction normals when in <a href="http://www.rhino3dhelp.com/tag/offsetsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with OffsetSrf">OffsetSrf</a> command, so they point to inside.</p>
<div id="attachment_1773" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-6.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1773" title="clock-6" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-6-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img6</p></div>
<p>Then, simply, with <a href="http://www.rhino3dhelp.com/tag/blendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendSrf">BlendSrf</a> command blend the gaps and Join the four surfaces.</p>
<div id="attachment_1774" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-7.jpg" rel="lightbox[1764]"><img class="size-medium wp-image-1774" title="clock-7" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/02/clock-7-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">img7</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.rhino3dhelp.com/tutorials/modeling-a-wind-up-clock-2/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Modeling a Kitchen Tap</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-kitchen-tap/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-kitchen-tap/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 00:22:05 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ArrayPolar]]></category>
		<category><![CDATA[Blend]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Cap]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[CloseCrv]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[Extend]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[MoveFace]]></category>
		<category><![CDATA[NetworkSrf]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[PictureFrame]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Scale]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1493</guid>
		<description><![CDATA[We will go through the process of modeling a simple, but stylish tap in this tutorial. I tried to write this one for beginners, so if you are starting out in Rhino, this might be one of the tutorials for you. INTRODUCTION Ok, this tutorial is pretty simple modeling wise, and probably doesn&#8217;t bring you [...]]]></description>
			<content:encoded><![CDATA[<p>We will go through the process of modeling a simple, but stylish tap in this tutorial. I tried to write this one for beginners, so if you are starting out in Rhino, this might be one of the tutorials for you.</p>
<p><span id="more-1493"></span></p>
<h3>INTRODUCTION</h3>
<p>Ok, this tutorial is pretty simple modeling wise, and probably doesn&#8217;t bring you anything newer than the previous tutorials, but none the less it is a good practice. Again, in this tutorial we&#8217;re not designing but rather just sharpening our modeling skills in Rhino. And by wide range of different models to model through these tutorials, you just simply learn to model. So, lets begin with this one.</p>
<p>This is the model you will create:</p>
<div id="attachment_1573" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img79.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1573" title="tap_img79" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img79-300x191.jpg" alt="Final" width="300" height="191" /></a><p class="wp-caption-text">Final</p></div>
<h3>STEP 1</h3>
<p>We will start out from Top viewport with couple of Circles. It is always good practice to start modeling your model from origin. Usually things are symmetric and this way you are able to control your model even more, not to mention model one half if the other is the same.</p>
<p>Go ahead, and create two Circles with <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> command using 12 units and 8.75 as radii.</p>
<div id="attachment_1494" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img1.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1494" title="tap_img1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img1-300x193.jpg" alt="img1" width="300" height="193" /></a><p class="wp-caption-text">img1</p></div>
<p>Then you need to move the smaller Circle up on the Z axis by 4 units. Do it either from Front or Right viewport.</p>
<div id="attachment_1495" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img2.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1495" title="tap_img2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img2-300x193.jpg" alt="img2" width="300" height="193" /></a><p class="wp-caption-text">img2</p></div>
<p>Now, you need to <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> that Circle and move it up by 44.5 units.</p>
<div id="attachment_1496" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img3.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1496" title="tap_img3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img3-300x193.jpg" alt="img3" width="300" height="193" /></a><p class="wp-caption-text">img3</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/extrudecrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtrudeCrv">ExtrudeCrv</a> command, and with <a href="http://www.rhino3dhelp.com/tag/cap/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cap">Cap</a> option set to YES, you should extrude bottom (bigger) circle up by 4 units. To do that without measuring and typing in the command prompt the values, you could easily just use Object Snap (OSnap) with Near option turned on.</p>
<div id="attachment_1497" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img4.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1497" title="tap_img4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img4-300x193.jpg" alt="tap4" width="300" height="193" /></a><p class="wp-caption-text">tap4</p></div>
<p>Do the same for the smaller circle. Using the bottom one extrude it, all the way up to the upper one.</p>
<div id="attachment_1498" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img5.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1498" title="tap_img5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img5-300x193.jpg" alt="img5" width="300" height="193" /></a><p class="wp-caption-text">img5</p></div>
<p>Now, with <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> command, create a point from Front viewport with x,y as -18,31 (x=-18, y=31).</p>
<p>From that Point, working in Right viewport create another Circle with radius of 8.45. If you turn on the OSnap &#8220;Point&#8221; option you will snap with center on the point.</p>
<div id="attachment_1499" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img6.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1499" title="tap_img6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img6-300x193.jpg" alt="img6" width="300" height="193" /></a><p class="wp-caption-text">img6</p></div>
<p>Using that Circle, we will create another extrusion. Using ExtrudeCrv command again we will extrude that Circle by 18 units. Just to the y axis.</p>
<div id="attachment_1500" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img7.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1500" title="tap_img7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img7-300x193.jpg" alt="tap7" width="300" height="193" /></a><p class="wp-caption-text">img7</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/booleanunion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BooleanUnion">BooleanUnion</a> command, join the three surfaces to form one. Then with <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command, you will create filleted edge.</p>
<div id="attachment_1501" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img8.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1501" title="tap_img8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img8-300x193.jpg" alt="img8" width="300" height="193" /></a><p class="wp-caption-text">img8</p></div>
<p>Ok, before you go and create a FilletEdge with default 1 unit as radius, you just need to start the command and select the edge like on the image above. Now, click on the AddHandle option to add handles. We are not going to have the same radius. We are going to have 4 handles, where we already have one. So using Quad OSnap option (it would be good to turn off the others) we will add 3 more handles on quad sections. Then, clicking on the handles dots you can input the radius for each one. So, for the upper and lower we will set 0.5, and left and right 2 units.</p>
<div id="attachment_1502" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img9.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1502" title="tap_img9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img9-300x193.jpg" alt="img9" width="300" height="193" /></a><p class="wp-caption-text">img9</p></div>
<div id="attachment_1503" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img10.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1503" title="tap_img10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img10-300x193.jpg" alt="img10" width="300" height="193" /></a><p class="wp-caption-text">img10</p></div>
<p>Again, using FilletEdge fillet the edges like on the image below (use 0.2 as radius):</p>
<div id="attachment_1504" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img11.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1504" title="tap_img11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img11-300x193.jpg" alt="img11" width="300" height="193" /></a><p class="wp-caption-text">img11</p></div>
<p>Now we will create two more circles. You can use the existing one to Copy it and make two more instances 0.8 units and 10.3 units left of the original circle looking from the top viewport.</p>
<div id="attachment_1505" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img12.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1505" title="tap_img12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img12-300x193.jpg" alt="img12" width="300" height="193" /></a><p class="wp-caption-text">img12</p></div>
<p>Using the same original circle like on the image above, we will <a href="http://www.rhino3dhelp.com/tag/offset/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Offset">Offset</a> it by 2 units inwards.</p>
<div id="attachment_1506" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img13.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1506" title="tap_img13" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img13-300x193.jpg" alt="img13" width="300" height="193" /></a><p class="wp-caption-text">img13</p></div>
<p>We will extrude that offset circle by -3.8 (the minus sign means it will extrude to the left, rather than the default right &#8211; towards positive).</p>
<div id="attachment_1507" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img14.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1507" title="tap_img14" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img14-300x193.jpg" alt="img14" width="300" height="193" /></a><p class="wp-caption-text">img14</p></div>
<p>Using BooleanUnion join that cylinder with the rest of the tap body. Now, using FilletEdge and 0.2 as fillet radius fillet the edges like on the image below:</p>
<div id="attachment_1508" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img15.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1508" title="tap_img15" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img15-300x193.jpg" alt="img15" width="300" height="193" /></a><p class="wp-caption-text">img15</p></div>
<p>Using the two single circles we created earlier, make a solid with ExtrudeCrv command:</p>
<div id="attachment_1509" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img16.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1509" title="tap_img16" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img16-300x193.jpg" alt="img16" width="300" height="193" /></a><p class="wp-caption-text">img16</p></div>
<p>Now, isolate the cylinder you just created and the circles on the edges of that cylinder. You can use <a href="http://www.rhino3dhelp.com/tag/hide/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Hide">Hide</a> and UnHide commands, or just use Layers and put them in different layers. Either way you need to isolate your objects you&#8217;re working on.</p>
<div id="attachment_1510" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img17.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1510" title="tap_img17" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img17-300x193.jpg" alt="img17" width="300" height="193" /></a><p class="wp-caption-text">img17</p></div>
<p>Using Offset command again, we will offset the Circle which is near the tap body. The right one looking from Front viewport. The offset distance will be 1.2 units towards inside.</p>
<div id="attachment_1511" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img18.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1511" title="tap_img18" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img18-300x193.jpg" alt="img18" width="300" height="193" /></a><p class="wp-caption-text">img18</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/split/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Split">Split</a> command we will split the cylinder object with inner circle. Then the surface which is left inside the circle needs to be moved by 2 units left looking from Front viewport.</p>
<div id="attachment_1512" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img19.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1512" title="tap_img19" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img19-300x193.jpg" alt="img19" width="300" height="193" /></a><p class="wp-caption-text">img19</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/loft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Loft">Loft</a> command we will fill in the gap between the surfaces.</p>
<div id="attachment_1513" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img20.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1513" title="tap_img20" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img20-300x193.jpg" alt="img20" width="300" height="193" /></a><p class="wp-caption-text">img20</p></div>
<p><a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> all surfaces and using FilletEdge with 0.2 as radius fillet these edges:</p>
<div id="attachment_1514" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img21.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1514" title="tap_img21" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img21-300x193.jpg" alt="img21" width="300" height="193" /></a><p class="wp-caption-text">img21</p></div>
<p>When you unhide everything, you should have something like this:</p>
<div id="attachment_1516" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img221.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1516" title="tap_img22" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img221-300x193.jpg" alt="img22" width="300" height="193" /></a><p class="wp-caption-text">img22</p></div>
<p>Now, we will edit a little this cylinder we worked on. Using <a href="http://www.rhino3dhelp.com/tag/moveface/" class="st_tag internal_tag" rel="tag" title="Posts tagged with MoveFace">MoveFace</a> we will move left face of it like on the image below. The distance is not very important:</p>
<div id="attachment_1517" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img23.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1517" title="tap_img23" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img23-300x193.jpg" alt="img23" width="300" height="193" /></a><p class="wp-caption-text">img23</p></div>
<p>If you done all the measurements like I stated, then you should make a Point next. From any viewport this time, because we will define all three axis values. So, go make a Point with -26.35,0,74 (x,y,z).</p>
<p>After you&#8217;ve done the point, copy it using Copy command and move it down by 31.5 units:</p>
<div id="attachment_1518" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img24.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1518" title="tap_img24" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img24-300x193.jpg" alt="img24" width="300" height="193" /></a><p class="wp-caption-text">img24</p></div>
<p>Next we need another Circle. This time with a radius of 1.7 units, and a center in the lower point. You can easily do that by starting the Circle command then snapping to the point (use OSnap Point option) and clicking to set the center of the circle, then move to Top viewport (make it active) and input 1.7 units as radius.</p>
<div id="attachment_1519" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img25.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1519" title="tap_img25" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img25-300x193.jpg" alt="img25" width="300" height="193" /></a><p class="wp-caption-text">img25</p></div>
<p>Do the same for the upper Point, but create a circle there with radius of 2 units.</p>
<div id="attachment_1520" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img26.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1520" title="tap_img26" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img26-300x193.jpg" alt="img26" width="300" height="193" /></a><p class="wp-caption-text">img26</p></div>
]]></content:encoded>
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		</item>
		<item>
		<title>Modeling a simple house Part 2</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-simple-house-part-2/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-simple-house-part-2/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 22:29:50 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Box]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Cplane]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1276</guid>
		<description><![CDATA[In this part we will go through windows, doors, and balconies creation. If you are new to this tutorial, you should start from the Part 1 first and then continue with this one. STEP 1 Ok, we will cut to the chase straight away. We&#8217;ll start this one off with making holes for windows and [...]]]></description>
			<content:encoded><![CDATA[<p>In this part we will go through windows, doors, and balconies creation. If you are new to this tutorial, you should start from the <a href="http://www.rhino3dhelp.com/tutorials/modeling-a-simple-house-part-1/">Part 1</a> first and then continue with this one.</p>
<h3><span id="more-1276"></span>STEP 1</h3>
<p>Ok, we will cut to the chase straight away. We&#8217;ll start this one off with making holes for windows and doors. So, using <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> command, just outline the windows and doors.</p>
<div id="attachment_1277" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house2_1.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1277" title="house2_1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house2_1-300x193.jpg" alt="image 1" width="300" height="193" /></a><p class="wp-caption-text">image 1</p></div>
<p>You can actually use the curves from the plans, it might even speed up this process, but I like it this way. After you&#8217;ve created all the rectangles needed, we will next create holes with <a href="http://www.rhino3dhelp.com/tag/makehole/" class="st_tag internal_tag" rel="tag" title="Posts tagged with MakeHole">MakeHole</a> command.</p>
<div id="attachment_1278" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house2_2.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1278" title="house2_2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house2_2-300x193.jpg" alt="image 2" width="300" height="193" /></a><p class="wp-caption-text">image 2</p></div>
<p>Once you&#8217;ve done that (I&#8217;ll do the roof windows later) we need to create the windows and doors to fill those holes we just made. So, if you haven&#8217;t already, outline other lines on the windows plans. For each window or door we need 3 sets of rectangles. We already have one set. Then we will use outer 2 and using <a href="http://www.rhino3dhelp.com/tag/extrudecrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtrudeCrv">ExtrudeCrv</a> command we will extrude by 1 unit with <a href="http://www.rhino3dhelp.com/tag/cap/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cap">Cap</a> set to Yes.</p>
<div id="attachment_1279" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_3.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1279" title="house2_3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_3-300x193.jpg" alt="image 3" width="300" height="193" /></a><p class="wp-caption-text">image 3</p></div>
<p>Then, repeat the ExtrudeCrv command with inner two rectangles.</p>
<div id="attachment_1280" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_4.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1280" title="house2_4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_4-300x193.jpg" alt="image 4" width="300" height="193" /></a><p class="wp-caption-text">image 4</p></div>
<p>Then, using <a href="http://www.rhino3dhelp.com/tag/planarsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PlanarSrf">PlanarSrf</a>, just create surface out of inner Rectangle.And move the middle extruded part towards inside by 0.5.</p>
<div id="attachment_1281" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_5.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1281" title="house2_5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_5-300x193.jpg" alt="image 5" width="300" height="193" /></a><p class="wp-caption-text">image 5</p></div>
<p>To make it a bit more realistic, you can fillet the edges with <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command and 0.1 as radius.</p>
<div id="attachment_1282" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_6.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1282" title="house2_6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_6-300x193.jpg" alt="image 6" width="300" height="193" /></a><p class="wp-caption-text">image 6</p></div>
<p>Now, we&#8217;ll need to position this window. <a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> it towards the inside of wall by 0.5.</p>
<div id="attachment_1283" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_7.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1283" title="house2_7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_7-300x193.jpg" alt="image 7" width="300" height="193" /></a><p class="wp-caption-text">image 7</p></div>
<p>The process for the doors and other windows is pretty much the same. <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> the objects that are the same and you already modeled them, and model the other windows and doors.</p>
<div id="attachment_1284" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_8.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1284" title="house2_8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_8-300x193.jpg" alt="image 8" width="300" height="193" /></a><p class="wp-caption-text">image 8</p></div>
<p>Now, let me go back to the roof windows. The problem here is the windows are tilted under certain degree. This way it is pretty hard to model, because everything then is defined by that degree. But thankfully,  since Rhino is such great tool, it lets us adjust CPanel (construction panel) so that the cp is tilted, and when we model on such cpanel, then everything else is normal, modeling wise.</p>
<p>Lets first create some more Rectangles for the windows outlines. After that, just <a href="http://www.rhino3dhelp.com/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">Project</a> the rectangles onto the roof (do that from either front or back viewport because that is the projection direction we need).</p>
<div id="attachment_1285" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_9.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1285" title="house2_9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_9-300x193.jpg" alt="image 9" width="300" height="193" /></a><p class="wp-caption-text">image 9</p></div>
<p>We will set the CPlane orientation, so from Perspective view select one projected rectangle and right click on the &#8220;Perspective&#8221; name in the viewport, and select Set CPlane-&gt;To Object.</p>
<div id="attachment_1286" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_10.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1286" title="house2_10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_10-300x193.jpg" alt="image 10" width="300" height="193" /></a><p class="wp-caption-text">image 10</p></div>
<p>Now it is fairly easy to do anything with this rectangle. So, lets first create the set of 3 rectangles for each window we need. <a href="http://www.rhino3dhelp.com/tag/offset/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Offset">Offset</a> each Rectangle to the inside first by 1 unit, then by 0.5. And using MakeHole we will create holes for the windows:</p>
<div id="attachment_1287" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_11.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1287" title="house2_11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_11-300x193.jpg" alt="image 11" width="300" height="193" /></a><p class="wp-caption-text">image 11</p></div>
<p>Using the same method we used for the other windows, we will create these roof windows.</p>
<div id="attachment_1288" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_12.jpg" rel="lightbox[1276]"><img class="size-medium wp-image-1288" title="house2_12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/house2_12-300x193.jpg" alt="image 12" width="300" height="193" /></a><p class="wp-caption-text">image 12</p></div>
<p>For the balconies detailes, I believe you can figure that out on your own. If not, let me know, I&#8217;ll explain. Basically all you need is to create <a href="http://www.rhino3dhelp.com/tag/box/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Box">Box</a> with 1&#215;1 base, and height the same as on the plans.</p>
<p>Anyway, I hope this was helpful.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Modeling Remote Controller</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-remote-controller/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-remote-controller/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 17:58:18 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[SrfPt]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1208</guid>
		<description><![CDATA[I&#8217;ve tried to recreate this remote controller without measuring it. Just by looking, and it is interesting that you can actually create nice model with using Snap extensively. In creating curves, I tried to make is as simple as it can get. INTRODUCTION Ok, this is another tutorial on modeling some ID product. I&#8217;ve tried [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve tried to recreate this remote controller without measuring it. Just by looking, and it is interesting that you can actually create nice model with using Snap extensively. In creating curves, I tried to make is as simple as it can get.</p>
<h3><span id="more-1208"></span>INTRODUCTION</h3>
<p>Ok, this is another tutorial on modeling some ID product. I&#8217;ve tried to simplify this to the bare bone, and I hope I managed to do it. Actually, this is a method you could use on various other projects too. This is what it all comes down to, all you need is create a set of base curves right, after that it is all just music to the ears.</p>
<h3>STEP 1 &#8211; creating the curves</h3>
<p>In the images in this tutorial, you will notice I have 20&#215;20 grid system. You can take a look at my previous tutorial on setting up and <a href="http://www.rhino3dhelp.com/tutorials/prettify-my-rhino-experience/">prettifying user experience</a> by changing grid and other settings. That will give you an idea how to change your grid system. Basically it is just grid option Extents that is set to 10.</p>
<p>To start off, we will need 4 points. We will use those 4 points for creating a curve. So, go ahead and maximize your Front viewport and create 4 points with x and y coordinates as set: x=-17, y=1 / x=-5, y=-1 / x=9, y=-2 / x=22, y=-1.</p>
<div id="attachment_1210" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img1.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1210" title="rc_img1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img1-300x193.jpg" alt="create 4 points" width="300" height="193" /></a><p class="wp-caption-text">create 4 points</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a> command, create a curve between those 4 points. To make it easier to snap to the points, just use Osnap option <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a>. Next, create a line horizontal with start at -17,2 and end at 22,2. We&#8217;ll need one more line with start at 7,3 and ending at 8,4. You can create them with <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command or just PolyLine.</p>
<div id="attachment_1211" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img2.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1211" title="rc_img2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img2-300x193.jpg" alt="rc_img2" width="300" height="193" /></a><p class="wp-caption-text">two more lines</p></div>
<p>Next we will create one polyline and one line from Right viewport. Use PolyLine command and for 4 points of polyline use: -4,-5 / -2,-10 / 2,-10 / 4,-5. For the line use PolyLine or Line command and for the start and end use: -5,-8 / 5,-8.</p>
<div id="attachment_1212" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img3.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1212" title="rc_img3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img3-300x193.jpg" alt="creating some more lines" width="300" height="193" /></a><p class="wp-caption-text">creating some more lines</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a> command, just trim off polyline and line, leaving everything above the line. Once you do that, using <a href="http://www.rhino3dhelp.com/tag/pointson/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PointsOn">PointsOn</a> command, you simply show control points of two tilted lines and move the upper control points up by 1 unit.</p>
<div id="attachment_1213" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img4.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1213" title="rc_img4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img4-300x193.jpg" alt="trim and move control points" width="300" height="193" /></a><p class="wp-caption-text">trim and move control points</p></div>
<p>In perspective viewport <a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> (or <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a>) that polyline from Mid of the middle (straight) line, and move it to the end point of the first curve we created (22,-1).</p>
<div id="attachment_1214" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img5.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1214" title="rc_img5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img5-300x193.jpg" alt="moving polyline" width="300" height="193" /></a><p class="wp-caption-text">moving polyline</p></div>
<p>Go to Top viewport, and from there create a curve with Curve command (-4,10 / -10,0 / -4,-10).Note, it would be smart to disable Osnap for a second when you are creating this curve. You might get in trouble at middle point if you have some Osnap options on, so to avoid any possible problem, just disable osnap for this step.</p>
<div id="attachment_1215" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img7.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1215" title="rc_img7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img7-300x193.jpg" alt="just another curve" width="300" height="193" /></a><p class="wp-caption-text">just another curve</p></div>
<p>Move that curve 6 units left. So it just touches the grid. From front viewport move it up by couple of units i.e. 5. Using <a href="http://www.rhino3dhelp.com/tag/rotate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rotate">Rotate</a> command and clicking on the Copy option in command line we will create one more instance of the curve but rotated by 90 degrees. Then, if you haven&#8217;t already, enable Osnap, and using Mid option move that curve to the first point of our first curve (-17,1). Use Osnap option Point to snap to that point. Otherwise if you want to input the coordinates, you would have to do it from the same viewport where you created that point, so from Front viewport.</p>
<div id="attachment_1216" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img8.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1216" title="rc_img8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img8-300x193.jpg" alt="Rotate &amp; copy, move" width="300" height="193" /></a><p class="wp-caption-text">Rotate &amp; copy, move</p></div>
<p>Ok, this step might get a little confusing, so pay attention. We need to set that curve to face the curve perpendicular. Check the image to see what curves I&#8217;m talking about:</p>
<div id="attachment_1217" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img9.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1217" title="rc_img9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img9-300x193.jpg" alt="what to do" width="300" height="193" /></a><p class="wp-caption-text">what to do</p></div>
<p>Now, we need to rotate vertical curve so it is perpendicular to the bottom curve. We&#8217;ll do that by first creating a line that is perpendicular to the curve below. So, start your beloved PolyLine command, and hover your mouse over the Osnap options, and while holding down CTRL key, you will reveal some more Osnap options. Click on the second one, PerpFrom. Now, you are asked to select the curve on which you would like to show the tracking, so select the lower curve. Now, you can move the tracker where you want to start your line from, and move it all the way to the left (Point Osnap option might help, or end).</p>
<div id="attachment_1218" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img10.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1218" title="rc_img10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img10-300x193.jpg" alt="PerpFrom osnap option" width="300" height="193" /></a><p class="wp-caption-text">PerpFrom osnap option</p></div>
<p>Now, we created a line that we will use for a rotation angle.</p>
<div id="attachment_1219" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img11.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1219" title="rc_img11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img11-300x193.jpg" alt="line" width="300" height="193" /></a><p class="wp-caption-text">line</p></div>
<p>Now, just rotate from Front viewport the curve to fit the line angle.</p>
<div id="attachment_1220" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img12.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1220" title="rc_img12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img12-300x193.jpg" alt="rotation" width="300" height="193" /></a><p class="wp-caption-text">rotation</p></div>
<p>Now, repeat this step for the other end of the curve and other section polyline:</p>
<div id="attachment_1221" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img13.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1221" title="rc_img13" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img13-300x193.jpg" alt="repeat for this side as well" width="300" height="193" /></a><p class="wp-caption-text">repeat for this side as well</p></div>
]]></content:encoded>
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		<item>
		<title>Modeling light bulb</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-light-bulb/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-light-bulb/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 14:55:48 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BlendCrv]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[ChamferEdge]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[Extend]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Match]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rebuild]]></category>
		<category><![CDATA[Rib]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Spiral]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1083</guid>
		<description><![CDATA[In this modeling tutorial you will be shown how to model a light bulb. This is english version of my tutorial, if you run on the video of my croatian version, its cool. Introduction So like I said, in this tutorial you will learn how to model a light bulb in Rhino. The first &#8220;glass&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>In this modeling tutorial you will be shown how to model a light bulb. This is english version of my tutorial, if you run on the video of my croatian version, its cool.<span id="more-1083"></span></p>
<h3>Introduction</h3>
<p>So like I said, in this tutorial you will learn how to model a light bulb in Rhino. The first &#8220;glass&#8221; part will be just a bit tricky because we need to control the curves little bit more than usual. After that we will make bulb screw threads, where the method is similar if not the same as the one explained on Rhino tips website. If only I known for it when I made this tutorial heh. Anyway, this one is pretty easy, but needs some special attention in some parts.</p>
<p>If you like, you can download source 3dm files step by step just to keep on the track.</p>
<div id="attachment_1148" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_steps.zip"><img class="size-medium wp-image-1148 " title="steps" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/steps-300x75.jpg" alt="steps" width="300" height="75" /></a><p class="wp-caption-text">source 3dm files step by step</p></div>
<p>This is what you will have in the end:</p>
<div id="attachment_1084" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/intro.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1084" title="intro" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/intro-300x221.jpg" alt="final model" width="300" height="221" /></a><p class="wp-caption-text">final model</p></div>
<h3>STEP 1</h3>
<p>First we will start from top to bottom. So we&#8217;re making the lighting spiral. Start with creating <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> from top view of radius 5cm. And create two small circles of radius 1cm. You can use Snap to make them really easy:</p>
<div id="attachment_1085" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb1.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1085" title="bulb1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb1-300x193.jpg" alt="image 1" width="300" height="193" /></a><p class="wp-caption-text">image 1</p></div>
<p>Next, we need a <a href="http://www.rhino3dhelp.com/tag/spiral/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Spiral">Spiral</a>. Using <a href="http://www.rhino3dhelp.com/tag/spiral/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Spiral">Spiral</a> command make one starting from origin. Once you start the <a href="http://www.rhino3dhelp.com/tag/spiral/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Spiral">Spiral</a> command just input 0 (zero) and press enter, now from Front viewport make it high 5cm. And for the radius use your already made circle that is 5cm in radius. <a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> that spiral 3cm up from front viewport and you should get something like on the image 2 and image 3.</p>
<div id="attachment_1086" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb2.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1086" title="bulb2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb2-300x193.jpg" alt="image 2" width="300" height="193" /></a><p class="wp-caption-text">image 2</p></div>
<div id="attachment_1087" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb3.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1087" title="bulb3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb3-300x193.jpg" alt="image 3" width="300" height="193" /></a><p class="wp-caption-text">image 3</p></div>
<p>Now we need a little help line. You can make one starting from center of the right smaller circle. It should be straight vertical line, so you can finish it either from front or right viewport:</p>
<div id="attachment_1088" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb4.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1088" title="bulb4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb4-300x193.jpg" alt="image 4" width="300" height="193" /></a><p class="wp-caption-text">image 4</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/blendcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendCrv">BlendCrv</a> blend the lower end of spiral to the little help line with G1 continuity on both sides:</p>
<div id="attachment_1089" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb5.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1089" title="bulb5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb5-300x193.jpg" alt="image 5" width="300" height="193" /></a><p class="wp-caption-text">image 5</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> command, copy the spiral and blended curve. While in the <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> command in the command line click on InPlace option. Or simply use <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> &amp; <a href="http://www.rhino3dhelp.com/tag/paste/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Paste">Paste</a> commands (ctrl+c, ctrl+v). While having selected two copied curves, <a href="http://www.rhino3dhelp.com/tag/rotate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rotate">Rotate</a> them from top viewport by 180 degrees. Check if you have something like on the image 6:</p>
<div id="attachment_1090" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb6.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1090" title="bulb6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb6-300x193.jpg" alt="image 6" width="300" height="193" /></a><p class="wp-caption-text">image 6</p></div>
<p>Now, with create a <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> from right viewport (or front would work fine too) exactly 9cm from origin:</p>
<div id="attachment_1091" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb7.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1091" title="bulb7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb7-300x193.jpg" alt="image 7" width="300" height="193" /></a><p class="wp-caption-text">image 7</p></div>
<p>Now, start <a href="http://www.rhino3dhelp.com/tag/extend/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Extend">Extend</a> command, and press enter for dynamic extend. Enable OSnap and check Point option, and click on each upper end of spiral and extend it to the point.</p>
<div id="attachment_1092" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb8.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1092" title="bulb8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb8-300x193.jpg" alt="image 8" width="300" height="193" /></a><p class="wp-caption-text">image 8</p></div>
<p>Now the endings of two spirals are not tangent. So with <a href="http://www.rhino3dhelp.com/tag/match/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Match">Match</a> command we will match those two curves. Make sure both ends are set to Tangency and Average Curves is checked:</p>
<div id="attachment_1094" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb9.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1094" title="bulb9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb9-300x193.jpg" alt="image 9" width="300" height="193" /></a><p class="wp-caption-text">image 9</p></div>
<p>Now select all 4 parts of 2 spirals and join them together. Now, using <a href="http://www.rhino3dhelp.com/tag/pipe/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Pipe">Pipe</a> command we will make a surface out of this curve. For the starting and ending radius you can use two small circles as reference. Near OSnap option is a good way for this. Ofcourse, you could use sweep1 or even sweep2 commands.</p>
<div id="attachment_1095" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb10.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1095" title="bulb10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb10-300x193.jpg" alt="image 10" width="300" height="193" /></a><p class="wp-caption-text">image 10</p></div>
<p>Now the big circle will be used to create the body of our bulb. Select it and run <a href="http://www.rhino3dhelp.com/tag/extrudecrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtrudeCrv">ExtrudeCrv</a> command. Make sure the <a href="http://www.rhino3dhelp.com/tag/cap/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cap">Cap</a> is set to Yes and BothSides to No. We will extrude it down by 8cm, so you can either use snap and count for yourself, or simply input in the command line -8 and press enter.</p>
<div id="attachment_1097" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb11.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1097" title="bulb11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb11-300x193.jpg" alt="image 11" width="300" height="193" /></a><p class="wp-caption-text">image 11</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command fillet the upper edge of the cilinder by 0.5cm.</p>
<div id="attachment_1098" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb12.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1098" title="bulb12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb12-300x193.jpg" alt="image 12" width="300" height="193" /></a><p class="wp-caption-text">image 12</p></div>
<p>Using one of two smaller circles offset one by 0.3cm. And move it up vertically by 0.6cm.</p>
<div id="attachment_1099" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb13.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1099" title="bulb13" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb13-300x193.jpg" alt="image 13" width="300" height="193" /></a><p class="wp-caption-text">image 13</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/rib/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rib">Rib</a> command and the body of the bulb create a surface like on the image 14. <a href="http://www.rhino3dhelp.com/tag/rib/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rib">Rib</a> distance is 0.2:</p>
<div id="attachment_1100" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb14.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1100" title="bulb14" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb14-300x193.jpg" alt="image 14 - mirrored curve for rib" width="300" height="193" /></a><p class="wp-caption-text">image 14 - mirrored curve for rib</p></div>
<p>Now for the ribs, we can make them look even prettier by filleting edges. So with FilletEdge command fillet those three edges for each rib with 0.05cm as radius:</p>
<div id="attachment_1101" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb15.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1101" title="bulb15" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb15-300x193.jpg" alt="image 15 - filleting" width="300" height="193" /></a><p class="wp-caption-text">image 15 - filleting</p></div>
<p>Now lets get back to the lower part of the bulb body. Like we filleted upper edge, we will chamfer the lower one with <a href="http://www.rhino3dhelp.com/tag/chamferedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ChamferEdge">ChamferEdge</a> command using 2cm as CurrentChamferDistance option.</p>
<div id="attachment_1102" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb16.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1102" title="bulb16" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb16-300x193.jpg" alt="image 16 - chamferedge" width="300" height="193" /></a><p class="wp-caption-text">image 16 - chamferedge</p></div>
<p>Now, we will FilletEdge the middle edge with 0.5cm as fillet radius.</p>
<div id="attachment_1103" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb17.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1103" title="bulb17" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb17-300x193.jpg" alt="image 17 - filletedge radius 0.5cm" width="300" height="193" /></a><p class="wp-caption-text">image 17 - filletedge radius 0.5cm</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/extractsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtractSrf">ExtractSrf</a> command we will extract the bottom cap surface:</p>
<div id="attachment_1104" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb18.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1104" title="bulb18" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb18-300x193.jpg" alt="image 18 - omg, we're using ExtractSrf for the first time :D" width="300" height="193" /></a><p class="wp-caption-text">image 18 - omg, we&#39;re using ExtractSrf for the first time <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p></div>
<p>When you extract this surface, you can delete it. And using the edge where this surface was extrude it by 1cm down. So just input in command line when extruding -0.5. Make sure the Cap option is set to No.</p>
<div id="attachment_1105" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb19.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1105" title="bulb19" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb19-300x193.jpg" alt="image 19" width="300" height="193" /></a><p class="wp-caption-text">image 19</p></div>
<p>Now, you can create <a href="http://www.rhino3dhelp.com/tag/planarsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PlanarSrf">PlanarSrf</a> to &#8220;cap&#8221; it on one side: (you could also join all the upper surfaces of this bulb body and simply use Cap command to close it)</p>
<div id="attachment_1106" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb20.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1106" title="bulb20" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb20-300x193.jpg" alt="image 20" width="300" height="193" /></a><p class="wp-caption-text">image 20</p></div>
<p>Lets do some details on the body. From front viewport create one line and offset it down by 0.3cm&#8230; Like on the image 21</p>
<div id="attachment_1107" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb21.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1107" title="bulb21" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb21-300x193.jpg" alt="image 21" width="300" height="193" /></a><p class="wp-caption-text">image 21</p></div>
<p>With <a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a> command trim the body surface between two lines:</p>
<div id="attachment_1108" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb22.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1108" title="bulb22" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb22-300x193.jpg" alt="image 22" width="300" height="193" /></a><p class="wp-caption-text">image 22</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/offset/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Offset">Offset</a> command, offset the two edges inwards by 0.2cm. The easiest way is to first have everything deselected and run the command offset, then click on one edge from perspective view, and then from top viewport simply move your mouse pointer inside the cilinder and in command line type in 0.2 and press enter. Do the same for the other edge and you are set to go.</p>
<p>Then, using <a href="http://www.rhino3dhelp.com/tag/loft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Loft">Loft</a> command click on the lower edge first, then two offset circles inside, and then the upper edge, and with style set to Straight sections create loft:</p>
<div id="attachment_1109" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb23.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1109" title="bulb23" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb23-300x193.jpg" alt="image 23" width="300" height="193" /></a><p class="wp-caption-text">image 23</p></div>
<p>Now, join those surface, and make it prettier with FilletEdge using 0.05cm as radius.</p>
<div id="attachment_1110" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb24.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1110" title="bulb24" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb24-300x193.jpg" alt="image 24 - smooth transitions with FilletEdge" width="300" height="193" /></a><p class="wp-caption-text">image 24 - smooth edges with FilletEdge</p></div>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Modeling a simple house Part 1</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-simple-house-part-1/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-simple-house-part-1/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 06:15:21 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[CopyToClipboard]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Group]]></category>
		<category><![CDATA[Hide]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[Paste]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[RemapCPlane]]></category>
		<category><![CDATA[Show]]></category>
		<category><![CDATA[Trim]]></category>
		<category><![CDATA[Ungroup]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=966</guid>
		<description><![CDATA[In this tutorial I will go through modeling this simple house in Rhinoceros without using any plugins like VisualARQ. In this first part we will model the base shape of the house from Autocad plans. Introduction Before we even start modeling we need Autocad plans of a house. I&#8217;ve taken dwg files and saved it [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial I will go through modeling this simple house in Rhinoceros without using any plugins like VisualARQ. In this first part we will model the base shape of the house from Autocad plans.<br />
<span id="more-966"></span></p>
<h3>Introduction</h3>
<p>Before we even start modeling we need Autocad plans of a house. I&#8217;ve taken dwg files and saved it as 3dm (native Rhino file format).  You can download it here:</p>
<div id="attachment_967" class="wp-caption alignnone" style="width: 49px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/plans.3dm"><img class="size-full wp-image-967  " title="Download plans for this exercise in 3dm format" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rhino_fileicon.gif" alt="plans.3dm" width="39" height="48" /></a><p class="wp-caption-text">plans</p></div>
<p>If you like, or if you get stuck with some step, you can download each step individually here:</p>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step2.zip"><img class="size-full wp-image-972  " title="step 1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 1</p></div>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step3.zip"><img class="size-full wp-image-972    " title="step 2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 2</p></div>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step4.zip"><img class="size-full wp-image-972    " title="step 3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 3</p></div>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step5.zip"><img class="size-full wp-image-972   " title="step 4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 4</p></div>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step6.zip"><img class="size-full wp-image-972   " title="step 5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 5</p></div>
<div id="attachment_972" class="wp-caption alignleft" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step7.zip"><img class="size-full wp-image-972  clear  " title="step 6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">step 6</p></div>
<div id="attachment_972" class="wp-caption alignright" style="width: 74px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/step8.zip"><img class="size-full wp-image-972  clear   " title="Final" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/zip_icon_box_.png" alt="step 1" width="64" height="64" /></a><p class="wp-caption-text">final</p></div>
<p><img class="alignnone size-full wp-image-1008 clear" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/empty2.gif" alt="" width="200" height="100" /></p>
<h3>STEP 1</h3>
<p>Ok, in this first step we will be setting up our plans in 3D space. Actually we will align each view plan to our viewport in Rhino. But first, we need to group all the lines from each view and put them in a separate layer. Just so we don&#8217;t get big pile of curves in one layer, that way we wouldn&#8217;t be able to control anything. Organizing in layers is always a great idea because we can easily hide whole layer or lock it.</p>
<p>Ok, so lets start. First create a new layer named Plans and move all other layouts (except Default) inside Plans layers.</p>
<div id="attachment_1016" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house1.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1016" title="house1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house1-300x274.jpg" alt="yayaya" width="300" height="274" /></a><p class="wp-caption-text">You should have your layers setup like this</p></div>
<p>Now we need separate layers for our views. We need 4 side views and one top. So go on and create new layers (top, front, left, right, back).You should have something like on the image 2.</p>
<div id="attachment_1018" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house2.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1018" title="house2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house2-300x274.jpg" alt="image 2" width="300" height="274" /></a><p class="wp-caption-text">image 2</p></div>
<p>Next thing to do is to group each view and put the lines in its layers accordingly.</p>
<div id="attachment_1020" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house3.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1020" title="house3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house3-300x193.jpg" alt="house3" width="300" height="193" /></a><p class="wp-caption-text">image 3</p></div>
<div id="attachment_1021" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house4.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1021" title="house4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house4-300x193.jpg" alt="image 4" width="300" height="193" /></a><p class="wp-caption-text">image 4</p></div>
<p>We need to orient our blueprints so they fit in every viewport in Rhino, right now they are all oriented the same way visible in Top view. We will be using <a href="http://www.rhino3dhelp.com/tag/remapcplane/" class="st_tag internal_tag" rel="tag" title="Posts tagged with RemapCPlane">RemapCPlane</a> command to do this, so we don&#8217;t have to rotate, Rhino can do that for us. So, lets start with Front view. To do so, click on the Front group of curves (or layer) from Top viewport and run <a href="http://www.rhino3dhelp.com/tag/remapcplane/" class="st_tag internal_tag" rel="tag" title="Posts tagged with RemapCPlane">RemapCPlane</a> and click anywhere inside front viewport. You should get the same situation like on image 5 below.</p>
<div id="attachment_1022" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house5.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1022" title="house5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house5-300x164.jpg" alt="image 5" width="300" height="164" /></a><p class="wp-caption-text">image 5</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> tool and with help of Osnap (End option would be enough, but just to be sure you can check Intersection too. Near could be a little confusing) we will position our front layer in right place according to our top layer (check image 6).</p>
<div id="attachment_1024" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house6.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1024" title="house6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house6-300x164.jpg" alt="image 6" width="300" height="164" /></a><p class="wp-caption-text">image 6</p></div>
<p>We will do this same step for all other views, so we get a &#8220;house&#8221; made of plans. Sort of. Note: when using RemapCPlane for other views (groups of curves) make sure you use the right viewport and cplane. For example, if you want to remap back layer you will have to select it, run the RemapCPlane and click anywhere on Back viewport. Since Back (or left) viewport is not active by default, you can click on any of 4 viewport names with right mouse button, then Set View, and there you can choose which viewport to use. Just remember, For back group of curves you need back viewport, for right group of curves you need right viewport, and the same applies for left, front and even top.</p>
<p>I don&#8217;t think this should be very hard to setup, and once you do, you will have something like on the image 7 below.</p>
<p>And note the orientation of the letters above groups. That should give you pretty good idea of how well you did to recreate this.</p>
<div id="attachment_1025" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house7.jpg" rel="lightbox[966]"><img class="size-medium wp-image-1025" title="house7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/house7-300x164.jpg" alt="image 7" width="300" height="164" /></a><p class="wp-caption-text">image 7</p></div>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Modeling USB connector</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-usb-connector/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-usb-connector/#comments</comments>
		<pubDate>Sat, 22 Nov 2008 17:44:18 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Moderate]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[BlendSrf]]></category>
		<category><![CDATA[BoundingBox]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Dot]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/tutorials/modeling-usb-connector/</guid>
		<description><![CDATA[Ok, here is one cute modeling tutorial. In this one you will learn how to model this USB connector. Ok, first things first. We need reference image which will help us model this little bugger. So, please use this one, and position it on the background of Top viewport. Make it 40 units (make sure [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, here is one cute modeling tutorial. In this one you will learn how to model this USB connector.<br />
<span id="more-825"></span></p>
<p><a title="usb_ref.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_ref.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_ref.thumbnail.jpg" alt="usb_ref.jpg" /></a></p>
<p>Ok, first things first. We need reference image which will help us model this little bugger. So, please use this one, and position it on the background of Top viewport. Make it 40 units (make sure you&#8217;ve got your Snap turned on) in width.  Like so:</p>
<p><a title="usb_1.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_1.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_1.thumbnail.jpg" alt="usb_1.jpg" /></a></p>
<h2>STEP 1</h2>
<p>Then using <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> command create one rectangle like on the image (please note, if you followed the above intructions then you will have absolutely no problem aligning with using snap rectangle corners according to the image)</p>
<p><a title="usb_2.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_2.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_2.thumbnail.jpg" alt="usb_2.jpg" /></a></p>
<p>You can explode that rectangle into 4 lines with explode command, and then offset upper and lower ones by 2 units towards inside:</p>
<p><a title="usb_3.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_3.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_3.thumbnail.jpg" alt="usb_3.jpg" /></a></p>
<p>Now, create an <a href="http://www.rhino3dhelp.com/tag/arc/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Arc">Arc</a> using Mid Osnap option  and position it like on the image. (you will have to turn off the snap option, and turn on the Ortho for moving the arc straight). After that trim off the lines you don&#8217;t need with <a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a> command.</p>
<p><a title="usb_4.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_4.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_4.thumbnail.jpg" alt="usb_4.jpg" /></a><a title="usb_5.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_5.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_5.thumbnail.jpg" alt="usb_5.jpg" /></a></p>
<p>Ok, lets get to the third dimension now <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> all curves and lines, and extrude them with <a href="http://www.rhino3dhelp.com/tag/extrudecrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtrudeCrv">ExtrudeCrv</a> command (make sure you have <a href="http://www.rhino3dhelp.com/tag/cap/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cap">Cap</a> set to yes). Extrusion distance is 5units:</p>
<p><a title="usb_6.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_6.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_6.thumbnail.jpg" alt="usb_6.jpg" /></a></p>
<p>Now, offset joint curve by 0.5 units, and move that offset curve upwards (from Front or Right viewport) by 0.5 units, and extrude it by 4 units.</p>
<p><a title="usb_7.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_7.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_7.thumbnail.jpg" alt="usb_7.jpg" /></a> <a title="usb_8.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_8.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_8.thumbnail.jpg" alt="usb_8.jpg" /></a><a title="usb_9.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_9.jpg" rel="lightbox[825]"> <img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_9.thumbnail.jpg" alt="usb_9.jpg" /></a></p>
<p>Using <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command, set the fillet radius to 0.6 units, and fillet all edges (of both outer and inner objects).</p>
<p><a title="usb_10.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_10.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_10.thumbnail.jpg" alt="usb_10.jpg" /></a></p>
<p>Now, using Rectangle command (make sure you click on Rounded in Rectangle options before setting first corner) create rounded rectangle in Top viewport and position it like on the image below:</p>
<p><a title="usb_11.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_11.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_11.thumbnail.jpg" alt="usb_11.jpg" /></a></p>
<p><a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> it 5 times, and mirror those 5 so you get something like on the next image:</p>
<p><a title="usb_12.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_12.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_12.thumbnail.jpg" alt="usb_12.jpg" /></a></p>
<p>Using <a href="http://www.rhino3dhelp.com/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">Project</a> command, project those curves on both objects:</p>
<p><a title="usb_14.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_14.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_14.thumbnail.jpg" alt="usb_14.jpg" /></a></p>
<p>Trim the upper surface with upper curves like on the image, and inner curves with inner surface:</p>
<p><a title="usb_15.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_15.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_15.thumbnail.jpg" alt="usb_15.jpg" /></a><a title="usb_16.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_16.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_16.thumbnail.jpg" alt="usb_16.jpg" /></a></p>
<p>You&#8217;ll have to end up with something like this:</p>
<p><a title="usb_17.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_17.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_17.thumbnail.jpg" alt="usb_17.jpg" /></a></p>
<p>Now, isolate two curves like on the image. We will create surface between those two.</p>
<p><a title="usb_18.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_18.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_18.thumbnail.jpg" alt="usb_18.jpg" /></a></p>
<p>As you can see, there are actually couple of lines and couple of arcs combining these two curves. So, at each intersection of lines and curves, there is an end. So, using End Osnap option, and Perp we will create cross section lines.</p>
<p><a title="usb_20.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_20.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_20.thumbnail.jpg" alt="usb_20.jpg" /></a></p>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/sweep2/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sweep2">Sweep2</a> create a surface using two curves as rails, and other cross lines as cross sections:</p>
<p><a title="usb_21.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_21.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_21.thumbnail.jpg" alt="usb_21.jpg" /></a></p>
<p>Copy and mirror to fill the rest of the gaps:</p>
<p><a title="usb_22.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_22.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_22.thumbnail.jpg" alt="usb_22.jpg" /></a></p>
<p>Join all surfaces, and using FilletEdge command fillet new edges (do not worry, you can select everything with your bounding box, as there is no other edge that can be filleted except the ones we need <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ) . Use 0.1 units as filet radius.</p>
<p><a title="usb_23.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_23.jpg" rel="lightbox[825]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/11/usb_23.thumbnail.jpg" alt="usb_23.jpg" /></a></p>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Modeling a Desk Lamp</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-desk-lamp/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-desk-lamp/#comments</comments>
		<pubDate>Sun, 11 May 2008 23:46:39 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Moderate]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[ArrayPolar]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[DupFaceBorder]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[Extend]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Hide]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[Paste]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Scale]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/tutorials/modeling-a-desk-lamp/</guid>
		<description><![CDATA[This time we are modeling a desk lamp. Probably the one most of us have on our desks. RESOURCES STEP 1 We will start from the bottom up. So, first we will model the bottom plate. Create two circles from the top viewport, one 11.9cm in diameter (if you see a diameter option in Circle [...]]]></description>
			<content:encoded><![CDATA[<p>This time we are modeling a desk lamp. Probably the one most of us have on our desks.<br />
<span id="more-615"></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_002.jpg" alt="lamp_002.jpg" /></p>
<h2>RESOURCES</h2>
<p><a title="Lamp PDF Documentation" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_documentation.pdf"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_doc.jpg" alt="lamp_doc.jpg" /></a></p>
<h2>STEP 1</h2>
<p>We will start from the bottom up. So, first we will model the bottom plate. Create two circles from the top viewport, one 11.9cm in diameter (if you see a diameter option in <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> command, click it so it turns into Radius &#8211; that means the diameter is on) and other 11.5cm.</p>
<p>Then we will need three more circles (you can make them anywhere, just make them concentric). Make them 0.3cm, 0.6cm and 0.8cm in diameter.</p>
<p><a title="lamp_tut_1.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_1.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_1.thumbnail.jpg" alt="lamp_tut_1.jpg" /></a></p>
<p>Now, using Mid, Quad and Cen options in Osnap, position these three little circles on the End (or Quad) point on the outer bigger circle. And move those three from right to left by 0.85cm.</p>
<p><a title="lamp_tut_2.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_2.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_2.thumbnail.jpg" alt="lamp_tut_2.jpg" /></a><a title="lamp_tut_3.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_3.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_3.thumbnail.jpg" alt="lamp_tut_3.jpg" /></a></p>
<p>Now we need three more groups of those 3 circles. So, we will use Arraypolar, and array them 4 times around the center of bigger circles (in my case that is 0,0 as I usually have my models in the origin).</p>
<p><a title="lamp_tut_4.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_4.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_4.thumbnail.jpg" alt="lamp_tut_4.jpg" /></a></p>
<p>Now, select the inner circle of two big, and outer circles of each three-group circles and move those circles up by 0.25cm (from front viewport):</p>
<p><a title="lamp_tut_5.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_5.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_5.thumbnail.jpg" alt="lamp_tut_5.jpg" /></a></p>
<p>Now, select and copy the inner circle of two bigger, and move it up by 0.55cm</p>
<p><a title="lamp_tut_6.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_6.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_6.thumbnail.jpg" alt="lamp_tut_6.jpg" /></a></p>
<p>Now, copy the outer circle, and move it up by 0.8cm:</p>
<p><a title="lamp_tut_7.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_7.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_7.thumbnail.jpg" alt="lamp_tut_7.jpg" /></a></p>
<p>Now, back to those 3-group smaller circles. Select the inner one (4 of them) and move up by 0.75cm. Then, copy those moved circles, and move the copied ones up by 0.2cm.</p>
<p><a title="lamp_tut_8.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_8.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_8.thumbnail.jpg" alt="lamp_tut_8.jpg" /></a> <a title="lamp_tut_9.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_9.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_9.thumbnail.jpg" alt="lamp_tut_9.jpg" /></a></p>
<p>Now, pick one group of circles, and we&#8217;ll start making the boss. Create a surface between two smallest circles. I used extrude, but you can use <a href="http://www.rhino3dhelp.com/tag/loft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Loft">Loft</a> as well.</p>
<p><a title="lamp_tut_10.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_10.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_10.thumbnail.jpg" alt="lamp_tut_10.jpg" /></a></p>
<p>Now, the bottom one, I&#8217;ve extruded it to the bottom small circle (here, if you want to use loft, you need one more circle that is in the same construction plane as the bottom smaller circle).</p>
<p><a title="lamp_tut_11.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_11.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_11.thumbnail.jpg" alt="lamp_tut_11.jpg" /></a></p>
<p>And then, extrude the biggest circle to the upper small circle:</p>
<p><a title="lamp_tut_12.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_12.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_12.thumbnail.jpg" alt="lamp_tut_12.jpg" /></a></p>
<p>Now, we need to create the surfaces between inner and outer circles.  We&#8217;ll do that with <a href="http://www.rhino3dhelp.com/tag/planarsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PlanarSrf">PlanarSrf</a>.</p>
<p><a title="lamp_tut_13.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_13.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_13.thumbnail.jpg" alt="lamp_tut_13.jpg" /></a> <a title="lamp_tut_14.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_14.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_14.thumbnail.jpg" alt="lamp_tut_14.jpg" /></a></p>
<p><a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> those surfaces, and <a href="http://www.rhino3dhelp.com/tag/arraypolar/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ArrayPolar">ArrayPolar</a> like we did for the circles.</p>
<p>Now, we&#8217;ll make the bottom surface, so select outer circle, and 4 little ones and using PlanarSrf make a surface with 4 holes (just run PlanarSrf command and hit enter):</p>
<p><a title="lamp_tut_15.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_15.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_15.thumbnail.jpg" alt="lamp_tut_15.jpg" /></a></p>
<p>Repeat the same step for upper 5 circles:</p>
<p><a title="lamp_tut_16.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_16.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_16.thumbnail.jpg" alt="lamp_tut_16.jpg" /></a></p>
<p>Now, using the Loft command, make a surface out of outer circles (Use the straight sections in style option) :</p>
<p><a title="lamp_tut_18.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_18.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_18.thumbnail.jpg" alt="lamp_tut_18.jpg" /></a></p>
<p>Join those surfaces, and we&#8217;re done with the plate.Theres just one thing to do, that is fillet the edge. So, using <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> and 0.1cm as radius, fillet the shown edge:</p>
<p><a title="lamp_tut_19.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_19.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_19.thumbnail.jpg" alt="lamp_tut_19.jpg" /></a> <a title="lamp_tut_20.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_20.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_20.thumbnail.jpg" alt="lamp_tut_20.jpg" /></a></p>
]]></content:encoded>
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		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>Modeling Rowenta Hair Dryer</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-rowenta-hair-dryer/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-rowenta-hair-dryer/#comments</comments>
		<pubDate>Tue, 15 Apr 2008 23:59:39 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Moderate]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[ArrayPolar]]></category>
		<category><![CDATA[BlendSrf]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[Ellipse]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[FilletSrf]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Match]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[Paste]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Scale]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/tutorials/modeling-rowenta-hair-dryer/</guid>
		<description><![CDATA[Here is one organic tutorial, helping you with some standard shapes and objects. Check this one! Ok, first, sorry for delay, I&#8217;ve been meaning to write this one down for 4 days now. I must say that I&#8217;m pretty happy with this one, it turned out very accurate and great. I really like it! And [...]]]></description>
			<content:encoded><![CDATA[<p>Here is one organic tutorial, helping you with some standard shapes and objects. Check this one!<br />
<span id="more-420"></span></p>
<p><a title="fhaird_dryer_004.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/fhaird_dryer_004.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/fhaird_dryer_004.jpg" alt="fhaird_dryer_004.jpg" /></a></p>
<p>Ok, first, sorry for delay, I&#8217;ve been meaning to write this one down for 4 days now.</p>
<p>I must say that I&#8217;m pretty happy with this one, it turned out very accurate and great. I really like it! And it is pretty easy to model it. So check it out:</p>
<h2>RESOURCES</h2>
<p><a title="11042008419.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/11042008419.jpg" rel="lightbox[420]">1042008419.jpg</a></p>
<h2>STEP 1</h2>
<p>Ok, first things first, so lets start with tubular part. The part where the motor and heater is. I&#8217;ve measured 120mm the length and make a line with <a href="http://www.rhino3dhelp.com/tag/polyline/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Polyline">Polyline</a> or <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command (the length of our reference image is 190mm). We will make three circles two on the start and end of line, and one 30 or 40mm from the left circle. You need to offset them by 2mm, or simply make another circle. I made another circle, so in the end I ended up with 6 circles. Far two right circles are in radius 26 and 28mm. The far left two are 34 and 36mm, and the inner two are 35 and 37mm.</p>
<p><a title="hair_dryer_1.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_1.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_1.thumbnail.jpg" alt="hair_dryer_1.jpg" /></a></p>
<p>Using <a href="http://www.rhino3dhelp.com/tag/interpcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with InterpCrv">InterpCrv</a> command make a line connecting three outer circles. (use Quad option in Osnap for easier snapping). Next, do the same step for 3 inner circles.</p>
<p><a title="hair_dryer_2.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_2.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_2.thumbnail.jpg" alt="hair_dryer_2.jpg" /></a></p>
<p>Using <a href="http://www.rhino3dhelp.com/tag/sweep2/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sweep2">Sweep2</a> for first and second rail select outer two circles, and for cross section curve select <a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a> we made earlier.</p>
<p>Make an ellipse  and position it like on the image below:</p>
<p><a title="hair_dryer_3.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_3.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_3.thumbnail.jpg" alt="hair_dryer_3.jpg" /></a></p>
<p>Next, from Front viewport use <a href="http://www.rhino3dhelp.com/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">Project</a> command to project that ellipse onto our tubular surface. You will get two curves on the surface, and we need only the front one. Using it, we will trim the surface and make a hole:</p>
<p><a title="hair_dryer_4.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_4.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_4.thumbnail.jpg" alt="hair_dryer_4.jpg" /></a></p>
<p>Now, we&#8217;ll move onto handle. I like jumping from one part to another, I guess you already found that out <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>From top viewport using reference image, outline outer edges with InterpCrv.  Just to make sure, I made a straight horizontal line in Top viewport (using Ortho) and trimmed off the two curves. Now, we are sure those two curves has endings in the same cplane.</p>
<p><a title="hair_dryer_5.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_5.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_5.thumbnail.jpg" alt="hair_dryer_5.jpg" /></a></p>
<p>Create another ellipse, this time one radius 15mm and other 13mm.  Using End and Quad options in Osnap, position the ellipse between two curves, first move it to the end of one curve, and using <a href="http://www.rhino3dhelp.com/tag/pointson/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PointsOn">PointsOn</a> command, stretch the ellipse to fit the other curve&#8217;s end.</p>
<p><a title="hair_dryer_7.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_7.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_7.thumbnail.jpg" alt="hair_dryer_7.jpg" /></a><a title="hair_dryer_8.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_8.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_8.thumbnail.jpg" alt="hair_dryer_8.jpg" /></a><a title="hair_dryer_9.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_9.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_9.thumbnail.jpg" alt="hair_dryer_9.jpg" /></a><a title="hair_dryer_10.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_10.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_10.thumbnail.jpg" alt="hair_dryer_10.jpg" /></a></p>
<p><a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> that ellipse, and position it like on the image below. You also need to stretch it with moving control points so it touches both curves. I have also made this ellipse 4 points higher. So, select upper three control points and move them 4 units up, and then move lower three control points and move them by 4 units (mm) down.</p>
<p><a title="hair_dryer_11.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_11.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_11.thumbnail.jpg" alt="hair_dryer_11.jpg" /></a></p>
<p>Next, using that second bigger ellipsoid and two handle curves, we will make a sweep2.</p>
<p><a title="hair_dryer_12.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_12.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_12.thumbnail.jpg" alt="hair_dryer_12.jpg" /></a></p>
<p>Using <a href="http://www.rhino3dhelp.com/tag/dupborder/" class="st_tag internal_tag" rel="tag" title="Posts tagged with DupBorder">DupBorder</a> we will duplicate border of newly created surface. We will get two closed curves, and we need the little one only, as we already have the bigger one. So, now, delete the surface, and again create sweep2 rail between two rail curves, and using now three closed curves:</p>
<p><a title="hair_dryer_13.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_13.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_13.thumbnail.jpg" alt="hair_dryer_13.jpg" /></a></p>
<p>And now, we have a handle! Next, we will blend the two surfaces, so use <a href="http://www.rhino3dhelp.com/tag/blendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendSrf">BlendSrf</a> command. Note that we need to check the Same height shapes option:</p>
<p><a title="hair_dryer_14.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_14.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_14.thumbnail.jpg" alt="hair_dryer_14.jpg" /></a></p>
<p>Hopefully you got something like on the image below:</p>
<p><a title="hair_dryer_15.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_15.jpg" rel="lightbox[420]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/hair_dryer_15.thumbnail.jpg" alt="hair_dryer_15.jpg" /></a></p>
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