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	<title>Rhinoceros 3D Help - Tutorials, Links, Galleries, Forum, Jobs, Video, Commands, CAD, Training &#187; PictureFrame</title>
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		<title>Modeling a Kitchen Tap</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-kitchen-tap/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-kitchen-tap/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 00:22:05 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ArrayPolar]]></category>
		<category><![CDATA[Blend]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Cap]]></category>
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		<category><![CDATA[Extend]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[FilletEdge]]></category>
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		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1493</guid>
		<description><![CDATA[We will go through the process of modeling a simple, but stylish tap in this tutorial. I tried to write this one for beginners, so if you are starting out in Rhino, this might be one of the tutorials for you. INTRODUCTION Ok, this tutorial is pretty simple modeling wise, and probably doesn&#8217;t bring you [...]]]></description>
			<content:encoded><![CDATA[<p>We will go through the process of modeling a simple, but stylish tap in this tutorial. I tried to write this one for beginners, so if you are starting out in Rhino, this might be one of the tutorials for you.</p>
<p><span id="more-1493"></span></p>
<h3>INTRODUCTION</h3>
<p>Ok, this tutorial is pretty simple modeling wise, and probably doesn&#8217;t bring you anything newer than the previous tutorials, but none the less it is a good practice. Again, in this tutorial we&#8217;re not designing but rather just sharpening our modeling skills in Rhino. And by wide range of different models to model through these tutorials, you just simply learn to model. So, lets begin with this one.</p>
<p>This is the model you will create:</p>
<div id="attachment_1573" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img79.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1573" title="tap_img79" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img79-300x191.jpg" alt="Final" width="300" height="191" /></a><p class="wp-caption-text">Final</p></div>
<h3>STEP 1</h3>
<p>We will start out from Top viewport with couple of Circles. It is always good practice to start modeling your model from origin. Usually things are symmetric and this way you are able to control your model even more, not to mention model one half if the other is the same.</p>
<p>Go ahead, and create two Circles with <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> command using 12 units and 8.75 as radii.</p>
<div id="attachment_1494" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img1.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1494" title="tap_img1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img1-300x193.jpg" alt="img1" width="300" height="193" /></a><p class="wp-caption-text">img1</p></div>
<p>Then you need to move the smaller Circle up on the Z axis by 4 units. Do it either from Front or Right viewport.</p>
<div id="attachment_1495" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img2.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1495" title="tap_img2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img2-300x193.jpg" alt="img2" width="300" height="193" /></a><p class="wp-caption-text">img2</p></div>
<p>Now, you need to <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> that Circle and move it up by 44.5 units.</p>
<div id="attachment_1496" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img3.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1496" title="tap_img3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img3-300x193.jpg" alt="img3" width="300" height="193" /></a><p class="wp-caption-text">img3</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/extrudecrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtrudeCrv">ExtrudeCrv</a> command, and with <a href="http://www.rhino3dhelp.com/tag/cap/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cap">Cap</a> option set to YES, you should extrude bottom (bigger) circle up by 4 units. To do that without measuring and typing in the command prompt the values, you could easily just use Object Snap (OSnap) with Near option turned on.</p>
<div id="attachment_1497" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img4.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1497" title="tap_img4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img4-300x193.jpg" alt="tap4" width="300" height="193" /></a><p class="wp-caption-text">tap4</p></div>
<p>Do the same for the smaller circle. Using the bottom one extrude it, all the way up to the upper one.</p>
<div id="attachment_1498" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img5.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1498" title="tap_img5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img5-300x193.jpg" alt="img5" width="300" height="193" /></a><p class="wp-caption-text">img5</p></div>
<p>Now, with <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> command, create a point from Front viewport with x,y as -18,31 (x=-18, y=31).</p>
<p>From that Point, working in Right viewport create another Circle with radius of 8.45. If you turn on the OSnap &#8220;Point&#8221; option you will snap with center on the point.</p>
<div id="attachment_1499" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img6.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1499" title="tap_img6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img6-300x193.jpg" alt="img6" width="300" height="193" /></a><p class="wp-caption-text">img6</p></div>
<p>Using that Circle, we will create another extrusion. Using ExtrudeCrv command again we will extrude that Circle by 18 units. Just to the y axis.</p>
<div id="attachment_1500" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img7.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1500" title="tap_img7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img7-300x193.jpg" alt="tap7" width="300" height="193" /></a><p class="wp-caption-text">img7</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/booleanunion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BooleanUnion">BooleanUnion</a> command, join the three surfaces to form one. Then with <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command, you will create filleted edge.</p>
<div id="attachment_1501" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img8.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1501" title="tap_img8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img8-300x193.jpg" alt="img8" width="300" height="193" /></a><p class="wp-caption-text">img8</p></div>
<p>Ok, before you go and create a FilletEdge with default 1 unit as radius, you just need to start the command and select the edge like on the image above. Now, click on the AddHandle option to add handles. We are not going to have the same radius. We are going to have 4 handles, where we already have one. So using Quad OSnap option (it would be good to turn off the others) we will add 3 more handles on quad sections. Then, clicking on the handles dots you can input the radius for each one. So, for the upper and lower we will set 0.5, and left and right 2 units.</p>
<div id="attachment_1502" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img9.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1502" title="tap_img9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img9-300x193.jpg" alt="img9" width="300" height="193" /></a><p class="wp-caption-text">img9</p></div>
<div id="attachment_1503" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img10.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1503" title="tap_img10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img10-300x193.jpg" alt="img10" width="300" height="193" /></a><p class="wp-caption-text">img10</p></div>
<p>Again, using FilletEdge fillet the edges like on the image below (use 0.2 as radius):</p>
<div id="attachment_1504" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img11.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1504" title="tap_img11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img11-300x193.jpg" alt="img11" width="300" height="193" /></a><p class="wp-caption-text">img11</p></div>
<p>Now we will create two more circles. You can use the existing one to Copy it and make two more instances 0.8 units and 10.3 units left of the original circle looking from the top viewport.</p>
<div id="attachment_1505" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img12.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1505" title="tap_img12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img12-300x193.jpg" alt="img12" width="300" height="193" /></a><p class="wp-caption-text">img12</p></div>
<p>Using the same original circle like on the image above, we will <a href="http://www.rhino3dhelp.com/tag/offset/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Offset">Offset</a> it by 2 units inwards.</p>
<div id="attachment_1506" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img13.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1506" title="tap_img13" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img13-300x193.jpg" alt="img13" width="300" height="193" /></a><p class="wp-caption-text">img13</p></div>
<p>We will extrude that offset circle by -3.8 (the minus sign means it will extrude to the left, rather than the default right &#8211; towards positive).</p>
<div id="attachment_1507" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img14.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1507" title="tap_img14" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img14-300x193.jpg" alt="img14" width="300" height="193" /></a><p class="wp-caption-text">img14</p></div>
<p>Using BooleanUnion join that cylinder with the rest of the tap body. Now, using FilletEdge and 0.2 as fillet radius fillet the edges like on the image below:</p>
<div id="attachment_1508" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img15.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1508" title="tap_img15" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img15-300x193.jpg" alt="img15" width="300" height="193" /></a><p class="wp-caption-text">img15</p></div>
<p>Using the two single circles we created earlier, make a solid with ExtrudeCrv command:</p>
<div id="attachment_1509" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img16.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1509" title="tap_img16" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img16-300x193.jpg" alt="img16" width="300" height="193" /></a><p class="wp-caption-text">img16</p></div>
<p>Now, isolate the cylinder you just created and the circles on the edges of that cylinder. You can use Hide and UnHide commands, or just use Layers and put them in different layers. Either way you need to isolate your objects you&#8217;re working on.</p>
<div id="attachment_1510" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img17.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1510" title="tap_img17" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img17-300x193.jpg" alt="img17" width="300" height="193" /></a><p class="wp-caption-text">img17</p></div>
<p>Using Offset command again, we will offset the Circle which is near the tap body. The right one looking from Front viewport. The offset distance will be 1.2 units towards inside.</p>
<div id="attachment_1511" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img18.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1511" title="tap_img18" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img18-300x193.jpg" alt="img18" width="300" height="193" /></a><p class="wp-caption-text">img18</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/split/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Split">Split</a> command we will split the cylinder object with inner circle. Then the surface which is left inside the circle needs to be moved by 2 units left looking from Front viewport.</p>
<div id="attachment_1512" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img19.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1512" title="tap_img19" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img19-300x193.jpg" alt="img19" width="300" height="193" /></a><p class="wp-caption-text">img19</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/loft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Loft">Loft</a> command we will fill in the gap between the surfaces.</p>
<div id="attachment_1513" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img20.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1513" title="tap_img20" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img20-300x193.jpg" alt="img20" width="300" height="193" /></a><p class="wp-caption-text">img20</p></div>
<p><a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> all surfaces and using FilletEdge with 0.2 as radius fillet these edges:</p>
<div id="attachment_1514" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img21.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1514" title="tap_img21" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img21-300x193.jpg" alt="img21" width="300" height="193" /></a><p class="wp-caption-text">img21</p></div>
<p>When you unhide everything, you should have something like this:</p>
<div id="attachment_1516" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img221.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1516" title="tap_img22" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img221-300x193.jpg" alt="img22" width="300" height="193" /></a><p class="wp-caption-text">img22</p></div>
<p>Now, we will edit a little this cylinder we worked on. Using <a href="http://www.rhino3dhelp.com/tag/moveface/" class="st_tag internal_tag" rel="tag" title="Posts tagged with MoveFace">MoveFace</a> we will move left face of it like on the image below. The distance is not very important:</p>
<div id="attachment_1517" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img23.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1517" title="tap_img23" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img23-300x193.jpg" alt="img23" width="300" height="193" /></a><p class="wp-caption-text">img23</p></div>
<p>If you done all the measurements like I stated, then you should make a Point next. From any viewport this time, because we will define all three axis values. So, go make a Point with -26.35,0,74 (x,y,z).</p>
<p>After you&#8217;ve done the point, copy it using Copy command and move it down by 31.5 units:</p>
<div id="attachment_1518" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img24.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1518" title="tap_img24" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img24-300x193.jpg" alt="img24" width="300" height="193" /></a><p class="wp-caption-text">img24</p></div>
<p>Next we need another Circle. This time with a radius of 1.7 units, and a center in the lower point. You can easily do that by starting the Circle command then snapping to the point (use OSnap Point option) and clicking to set the center of the circle, then move to Top viewport (make it active) and input 1.7 units as radius.</p>
<div id="attachment_1519" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img25.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1519" title="tap_img25" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img25-300x193.jpg" alt="img25" width="300" height="193" /></a><p class="wp-caption-text">img25</p></div>
<p>Do the same for the upper Point, but create a circle there with radius of 2 units.</p>
<div id="attachment_1520" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img26.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1520" title="tap_img26" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img26-300x193.jpg" alt="img26" width="300" height="193" /></a><p class="wp-caption-text">img26</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.rhino3dhelp.com/tutorials/modeling-a-kitchen-tap/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Modeling Diving Knife Tutorial</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-diving-knife-tutorial/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-diving-knife-tutorial/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 19:23:13 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Moderate]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Cap]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Curve]]></category>
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		<category><![CDATA[Divide]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[DupFaceBorder Offset]]></category>
		<category><![CDATA[EdgeSrf]]></category>
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		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Flip]]></category>
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		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1479</guid>
		<description><![CDATA[In this tutorial you will learn how to model this cool looking diving knife. The model can be set apart into two pieces, blade and handle. Both having some nice features. INTRODUCTION I really liked modeling this model, it turned out really good, and I must say that it was pretty easy to model it [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial you will learn how to model this cool looking diving knife. The model can be set apart into two pieces, blade and handle. Both having some nice features.<br />
<h3><span id="more-1479"></span>INTRODUCTION</h3>
<p> I really liked modeling this model, it turned out really good, and I must say that it was pretty easy to model it too. However, there is fairly enough playing with Osnap, but then again, when do we not use Osnap frequently? Anyway, to get you started, you first need to download some kind of blueprints I made for you out of this model. You just gotta love that Make2D command!!! <div id="attachment_1301" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/bps.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1301" title="bps" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/bps-300x174.jpg" alt="Blueprints reference" width="300" height="174" /></a><p class="wp-caption-text">Blueprints reference</p></div><br />
<h3>STEP 1</h3>
<p> First things first, we need to setup our blueprints. Not only import them into Rhino, but also position and scale to fit the dimensions marked on them. First, go to Front viewport. You can expand it by double clicking it. Next, using <a href="http://www.rhino3dhelp.com/tag/pictureframe/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PictureFrame">PictureFrame</a> command browse for blueprints you previously saved to your computer. Now, you don&#8217;t need to worry about how to position or how big you should make it. We will fix that in a bit, but just make sure your blueprints are not tilted. For that you can use Snap, or even better Ortho. <div id="attachment_1338" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_1.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1338" title="knife_1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_1-300x193.jpg" alt="PictureFrame" width="300" height="193" /></a><p class="wp-caption-text">PictureFrame</p></div> Create a line with PolyLine command or just simple <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command will do it. From the blueprints you see one dimension 145.08. That is just a reference dimension, and you can use 145. So, make a <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> 145 units long and using Ortho make it horizontal. Now, the line will probably be bigger than the blueprint in PictureFrame, but that doesn&#8217;t matter because we will now scale the blueprint to fit the line. First, using <a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> command move the blueprints PictureFrame. Select PictureFrame, and start <a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> command, by clicking on the image, on the tip of the blade you define first point to move from. Then click on the End of the line for the point to move to. Using OSnap End option is smart thing here. Actually, without it you can&#8217;t do it accurately. <div id="attachment_1339" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_2.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1339" title="knife_2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_2-300x193.jpg" alt="Move from blade tip" width="300" height="193" /></a><p class="wp-caption-text">Move from blade tip</p></div> Next thing we need to do to the blueprint is to scale it. Now, we have one line that is 145 units long, and we see on the blueprint the length of the blade. Using <a href="http://www.rhino3dhelp.com/tag/scale/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Scale">Scale</a> command we will scale the PictureFrame by first clicking on the end of the line (or tip of the blade) and using Near OSnap option we will click on the line where the blade ends on the blueprint. Then, for the last click we will click on the opposite end of our 145units long line. <div id="attachment_1340" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_4.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1340" title="knife_4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_4-300x193.jpg" alt="Scaled blueprints to fit the line length" width="300" height="193" /></a><p class="wp-caption-text">Scaled blueprints to fit the line length</p></div> Create another Line, and position it according to the blueprint vertical line that represents the far right end of the blade. <div id="attachment_1341" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_5.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1341" title="knife_5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_5-300x193.jpg" alt="knife_5" width="300" height="193" /></a><p class="wp-caption-text">Another line</p></div> Now, move the horizontal line to the Mid point of vertical line. Use Mid option in OSnap. <div id="attachment_1342" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_6.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1342" title="knife_6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_6-300x193.jpg" alt="pic" width="300" height="193" /></a><p class="wp-caption-text">pic</p></div> </p>
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