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		<title>Modeling a Garden Shovel</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-garden-shovel/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-garden-shovel/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 17:30:07 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Array]]></category>
		<category><![CDATA[BlendSrf]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Dir]]></category>
		<category><![CDATA[Ellipsoid]]></category>
		<category><![CDATA[ExtractIsoCurve]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[MoveEdge]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[Point]]></category>
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		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1835</guid>
		<description><![CDATA[Let&#8217;s try to model this nice little garden shovel. This tutorial is suitable for beginners and is very simple to follow. STEP 1 First things first. Make sure you got your Snap option turned on in the status bar, and your OSnap enabled with some of the most commonly used options like End, Near, Point, [...]]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s try to model this nice little garden shovel. This tutorial is suitable for beginners and is very simple to follow.<span id="more-1835"></span></p>
<h2>
<div id="attachment_1900" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/final.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1900" title="final" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/final-300x246.jpg" alt="" width="300" height="246" /></a><p class="wp-caption-text">Final model</p></div></h2>
<h2>STEP 1</h2>
<p>First things first. Make sure you got your Snap option turned on in the status bar, and your OSnap enabled with some of the most commonly used options like End, Near, <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a>, Mid and Int.</p>
<p>We&#8217;ll start creating this little shovel from top viewport, like we would start tracing an image of some existing shovel imported in Rhinoceros.</p>
<p>With <a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a> command, create a curve in Top viewport which has its control points exactly like on the image below. This is why Snap (to grid) is handy tool to use here.</p>
<p><div id="attachment_1837" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_001.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1837" title="shovel_001" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_001-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 1</p></div>
<p>Then we need another copy of this curve, and for that we will use <a href="http://www.rhino3dhelp.com/tag/mirror/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mirror">Mirror</a> command and mirror it across x axis.After that, use <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command to join two curves.</p>
<p>Then we can either use <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command to close these two curves into one closed polyline/polycurve, or use Close command which will do the same thing with less clicks.</p>
<div id="attachment_1838" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_002.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1838" title="shovel_002" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_002-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 2</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> command we will create a rectangle like on the image below: do not worry about the dimensions, just count the grid boxes and you&#8217;ll be fine. I&#8217;ve got some dimensions for you in case you get lost <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<div id="attachment_1839" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_003.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1839   " title="shovel_003" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_003-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 3</p></div>
<p>With <a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a> command, we will trim the parts of the two closed polylines which will help us join all curves into one closed:</p>
<div id="attachment_1842" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0041.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1842 " title="shovel_004" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0041-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 4</p></div>
<p>Next thing would be to make the corners smoother. They aren&#8217;t normally that sharp, are they? So, using <a href="http://www.rhino3dhelp.com/tag/fillet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fillet">Fillet</a> command we need to fillet the upper and lower corners with 1 unit, and the inner ones with 2 units, and the tip of the shovel with 0.4 units:</p>
<div id="attachment_1843" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0051.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1843 " title="shovel_005" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_0051-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 5</p></div>
<p>Now, before we go any further, it is good to check if all these lines and curves are joined all together. Just click anywhere on the line, and if everything is ok then it will be yellow as selected. One more thing to check is if this IS really closed curve with SelClosedCrv command which will select all closed curves.</p>
<p>Next thing we need is a basic shape of our shovel. Since it is curved in two sides, the best basic shape would be an ellipsoid. Using <a href="http://www.rhino3dhelp.com/tag/ellipsoid/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Ellipsoid">Ellipsoid</a> command create one positioned just like on the image below:</p>
<div id="attachment_1847" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_006.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1847" title="shovel_006" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_006-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 6</p></div>
<p>Ok, now we will Cut the Ellipsoid with the closed curve we created. From Top viewport, we need to select both Ellipsoid and closed curve, and run <a href="http://www.rhino3dhelp.com/tag/project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Project">Project</a> command. It is important to do this in Front viewport because the viewport is controlling the direction of the projection.</p>
<div id="attachment_1848" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_007.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1848" title="shovel_007" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_007-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 7</p></div>
<p>Now we got two projected curves. One on the top and one on the bottom of ellipsoid. We don&#8217;t need the upper one, and we can delete it by selecting it and hitting <a href="http://www.rhino3dhelp.com/tag/delete/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Delete">Delete</a> key on keyboard.</p>
<p>Using <a href="http://www.rhino3dhelp.com/tag/split/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Split">Split</a> command, we will first select the object we want to cut which is in this case ellipsoid, and then the curve which is the object we wish to split with:</p>
<div id="attachment_1849" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_008.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1849" title="shovel_008" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_008-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 8</p></div>
<p>Now we have finally created something that is actually resembling our shovel. This is one thin surface, and we need some thickness. Using <a href="http://www.rhino3dhelp.com/tag/offsetsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with OffsetSrf">OffsetSrf</a> command we will first offset the surface and create one on top with distance of 0.3 units: (when you start the command, it will display white arrows on your surface, those are normals, and are used to see in which direction the offset will occur. Chances are your arrows point towards bottom, click on the surface and the arrows will change direction)</p>
<div id="attachment_1850" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_009.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1850" title="shovel_009" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_009-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 9</p></div>
<p>We now have two flat surfaces and we need to connect them somehow. We&#8217;ll do that with <a href="http://www.rhino3dhelp.com/tag/blendsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendSrf">BlendSrf</a> command which will basically create nice blend surface between two surfaces: (Use AutoConnect option in command line)</p>
<div id="attachment_1851" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_010.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1851" title="shovel_010" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_010-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 10</p></div>
<p>With Join command join the blend surface with two flat surfaces. You will notice on the part where would handle start there is some weird hole. Never mind that, that part will soon disappear.</p>
<p>Again, we need to create another Ellipsoid. Using Ellipsoid command create one like on the image below. Again, the positioning and size is crucial here.</p>
<div id="attachment_1852" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_011.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1852" title="shovel_011" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_011-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 11</p></div>
<p>Hint: When you start Ellipsoid command, just follow these steps. Input &#8220;10, -3.75&#8243; (that will set the center in the right position), press enter while active Front viewport (click anywhere in the viewport), &#8220;6, -3.75&#8243; (that will set one dimension of the ellipsoid &#8211; length), press enter while still in Front viewport, &#8220;10, -2.25&#8243;, press enter while in Front viewport, &#8220;10,-1.5&#8243; press enter Top viewport is active. Do not input apostrophe signs.</p>
<p>Using <a href="http://www.rhino3dhelp.com/tag/extractisocurve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtractIsoCurve">ExtractIsoCurve</a> command, create a extract isocurve from the middle of ellipsoid. You need to hit the Quad point to make sure the circle is in ellipsoid&#8217;s center.</p>
<div id="attachment_1853" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_012.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1853" title="shovel_012" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_012-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 12</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/extrudecrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtrudeCrv">ExtrudeCrv</a> command we will create a cylinder out of this circle. So, start the command, select the circle, make sure the <a href="http://www.rhino3dhelp.com/tag/cap/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cap">Cap</a> option is set to Yes, and input 15 units in command line as extrusion distance.</p>
<div id="attachment_1854" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_013.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1854" title="shovel_013" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_013-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 13</p></div>
<p>With <a href="http://www.rhino3dhelp.com/tag/booleanunion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BooleanUnion">BooleanUnion</a> command connect ellipsoid with cylinder:</p>
<div id="attachment_1855" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_014.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1855" title="shovel_014" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_014-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 14</p></div>
<p>Again, with BooleanUnion command we need to connect the plate and handle part:</p>
<div id="attachment_1856" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_015.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1856" title="shovel_015" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_015-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 15</p></div>
<p>If you are getting something like on the image below&#8230;.</p>
<div id="attachment_1857" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_016.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1857" title="shovel_016" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_016-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 16</p></div>
<p>&#8230; then you need to use <a href="http://www.rhino3dhelp.com/tag/dir/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Dir">Dir</a> command on the plate before you use BooleanUnion. Because the normals are pointing towards the inside, while they should point towards outside.</p>
<p>This next part will be a bit tricky, so pay attention. We need to create a variable fillet on the edges that connect the handle part and the shovel plate. The biggest radius will be 1 unit, while all others will be 0.8 units.</p>
<p>So, start <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command, and set 0.08 as default radius. Select the edges:</p>
<div id="attachment_1858" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_017.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1858" title="shovel_017" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_017-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 17</p></div>
<p>&#8230; press enter, and click on AddHandle option in command line. Add 7 more handles like on the image below:</p>
<div id="attachment_1859" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_018.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1859" title="shovel_018" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_018-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 18</p></div>
<p>The two big ones show be set to 1 unit, and you do that by clicking on the outer dot (center of an arc) and inputing the values.</p>
<div id="attachment_1860" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_019.jpg" rel="lightbox[1835]"><img class="size-medium wp-image-1860" title="shovel_019" src="http://www.rhino3dhelp.com/wp-content/uploads/2010/04/shovel_019-300x193.jpg" alt="" width="300" height="193" /></a><p class="wp-caption-text">Image 19</p></div>
]]></content:encoded>
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		</item>
		<item>
		<title>Modeling LEM bar stool made easy in Rhino</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-lem-bar-stool-made-easy-in-rhino/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-lem-bar-stool-made-easy-in-rhino/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 16:19:36 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Cap]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[Extend]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1608</guid>
		<description><![CDATA[All you beginners in Rhinoceros, now you can try this easy tutorial on modeling Lem stool. It has a little bit of everything. Introduction Ok, the above image shows what would your final model look like rendered. So, how will we approach modeling this stool? You must be asking yourselves where should you start? Well, [...]]]></description>
			<content:encoded><![CDATA[<p>All you beginners in Rhinoceros, now you can try this easy tutorial on modeling Lem stool. It has a little bit of everything.<br />
<span id="more-1608"></span></p>
<h3>Introduction</h3>
<div id="attachment_1609" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/final2.png" rel="lightbox[1608]"><img class="size-medium wp-image-1609" title="final2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/final2-300x173.png" alt="Final rendered model" width="300" height="173" /></a><p class="wp-caption-text">Final rendered model</p></div>
<p>Ok, the above image shows what would your final model look like rendered.</p>
<p>So, how will we approach modeling this stool? You must be asking yourselves where should you start? Well, it doesn&#8217;t matter where you start. If you prefer tackling &#8220;harder&#8221; parts first, then it is your way of starting. However if you like to start with easier, more &#8220;solids&#8221; objects (like spheres, boxes, cylinders etc.) then you might want to start with the base and leg first. But I like to throw myself in a project head on first. So, I would go with the seat frame first then move to the wooden seat part, then go to the leg base, and then the leg.</p>
<p>So. lets start with the seat frame. How are we going to do that? Well, using <a href="http://www.rhino3dhelp.com/tag/sweep1/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sweep1">Sweep1</a> command. For that we need one rail curve, and one section curve. What <a href="http://www.rhino3dhelp.com/tag/sweep1/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sweep1">Sweep1</a> command does, it basically &#8220;drives&#8221; the section curve along the rail curve, and by that it makes a surface.</p>
<p>Lets start.</p>
<h3>STEP 1</h3>
<p>From your Right viewport, we will start creating straight lines. For that we will be using PolyLine command, and for extra help on creating we will turn on Snap and Ortho options from the Status bar of our Rhino window.</p>
<p>We need one PolyLine which will be made out of two lines:</p>
<div id="attachment_1610" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_1.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1610" title="lem_1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_1-300x193.jpg" alt="Image 1" width="300" height="193" /></a><p class="wp-caption-text">Image 1</p></div>
<p>Ok, in the image above you can see our PolyLine. What I did is started from the Origin (the place where y-axis green line meets x-axis red line). So, we turned on the Snap option so we can easily snap to the origin. Starting our PolyLine from there, I then input in the command line the number which will be the length of the first part of our PolyLine. So, I typed in 2.7 and confirmed it with Enter key. After that you can see that your line in viewport is now exactly 2.7 units long, and you can set the direction in which it will go. Now, our Ortho option comes in handy because we want this line to be straight along x-axis. After you aimed it, just click so you confirm the other end of first part of PolyLine. Next, we need one line 3.5 units long, and going along y-axis. You need to do all this while still in PolyLine command.</p>
<p>Then, you will need a small line 0.8 units long and under certain angle of 60 degrees. We will start again our PolyLine (or in this case it is enough to use just <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a>) command and start our line from the origin, and inputting in commandline a number 0.8 and confirming it with enter key we will lock the line&#8217;s length, and after that you just input in the commandline &lt;60 and confirm it with enter key. This way you will have locked both length and angle you need that line to be made.</p>
<div id="attachment_1611" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_2.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1611" title="lem_2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_2-300x193.jpg" alt="Image 2" width="300" height="193" /></a><p class="wp-caption-text">Image 2</p></div>
<p>Ok, when you&#8217;ve done that, we now need to &#8220;smooth&#8221; the transitions between the line parts. We want them to be rounded under certain radius, and we will do that with <a href="http://www.rhino3dhelp.com/tag/fillet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fillet">Fillet</a> command. So, go ahead and start the <a href="http://www.rhino3dhelp.com/tag/fillet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fillet">Fillet</a> command, and use 0.5 units as radius. You need to click on the two ends of two matching lines. You should have something like on the image below:</p>
<div id="attachment_1612" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_3.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1612" title="lem_3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_3-300x193.jpg" alt="Image 3" width="300" height="193" /></a><p class="wp-caption-text">Image 3</p></div>
<p>After filleting the corners, we need to <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> all the curves into one open curve. Just selecting all (CTRL+A) and running <a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> command will do just that.</p>
<p>Now, we need the same set of curves on the other side, and the distance between those two will be 2.75 units. So, using <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> command we will copy that line exactly by 2.75 units to the right (working from Front viewport) by inputting the 2.75 and confirming it with enter key. That way we are locking the <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> distance on 2.75.</p>
<div id="attachment_1613" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_4.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1613" title="lem_4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_4-300x193.jpg" alt="Image 4" width="300" height="193" /></a><p class="wp-caption-text">Image 4</p></div>
<p>Ok, now we need to use some OSnap. If you aren&#8217;t familiar with it, you should check out <a href="http://www.rhino3dhelp.com/tips/what-is-osnap/">OSnap introduction</a>. Using End OSnap option, we will snap to both ends of two curves and create a Line between them:</p>
<div id="attachment_1614" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_5.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1614" title="lem_5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_5-300x193.jpg" alt="Image 5" width="300" height="193" /></a><p class="wp-caption-text">Image 5</p></div>
<p>Now we need to Fillet the corners between our newly created two lines and two curves. The radii are the same as before:</p>
<div id="attachment_1615" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_6.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1615" title="lem_6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_6-300x193.jpg" alt="Image 6" width="300" height="193" /></a><p class="wp-caption-text">Image 6</p></div>
<p>Now, again, using Join command join all the cruves and lines into one closed curve. And there you go, we made one very nice and accurate rail which we will be using to create a seat frame in just few moments.</p>
<p>Before that we need to create a section curve.</p>
<p>We&#8217;ll do that with <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> command from Right viewport. Make sure once you start <a href="http://www.rhino3dhelp.com/tag/rectangle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rectangle">Rectangle</a> command you click on the Rounded option in the command line. That way after creating the rectangle the command will ask us to input the corner radius for all four corners. So, for the first corner we will input 0.25 units, and for the other 0.1 units. For the corner radius we need to input 0.02. Then you should get something like on the image below:</p>
<div id="attachment_1616" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_7.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1616" title="lem_7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_7-300x193.jpg" alt="Image 7" width="300" height="193" /></a><p class="wp-caption-text">Image 7</p></div>
<p>Ok, you noticed we created this Rectangle in god knows what position. No fear, we just need to move it  a bit with <a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> command. In this moving process, we will use OSnap option Mid as it will come in handy because we need to move that rectangle from its midpoint to the midpoint on the closed rail curve.</p>
<div id="attachment_1617" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_8.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1617" title="lem_8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_8-300x193.jpg" alt="Image 8" width="300" height="193" /></a><p class="wp-caption-text">Image 8</p></div>
<p>Ok, now we have both our rail curve, and section curve. And now we can go ahead and create a surface out of the two. Using Sweep1 command we will do just that. For the Sweep1 option, leave it as it is:</p>
<div id="attachment_1618" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_9.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1618" title="lem_9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_9-300x193.jpg" alt="Image 9" width="300" height="193" /></a><p class="wp-caption-text">Image 9</p></div>
<p>Great, we got our seat frame surface. Moving on to the seat surface. For that we also need a set of curves, as you already figured that out for yourselves, for each surface creation we need curves. But, in this case, we won&#8217;t be creating new set of curves, but rather using the existing ones.</p>
<p>Now would be a great idea to move this frame surface into another layer and hide that layer. Lets go create a new layer and name it &#8220;Seat Frame&#8221;. Now, select the frame surface, and right click on the &#8220;Seat Frame&#8221; layer, and select Change Object Layer. Now our surface is in this layer. We can easily lock or hide the layer by clicking on the little yellow bulb so it becomes blue (turned off).</p>
<div id="attachment_1619" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_10.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1619" title="lem_10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_10-300x193.jpg" alt="Image 10" width="300" height="193" /></a><p class="wp-caption-text">Image 10</p></div>
<div id="attachment_1620" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_11.jpg" rel="lightbox[1608]"><img class="size-medium wp-image-1620" title="lem_11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/12/lem_11-300x193.jpg" alt="Image 11" width="300" height="193" /></a><p class="wp-caption-text">Image 11</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.rhino3dhelp.com/tutorials/modeling-lem-bar-stool-made-easy-in-rhino/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Modeling a Kitchen Tap</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-kitchen-tap/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-kitchen-tap/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 00:22:05 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[ArrayPolar]]></category>
		<category><![CDATA[Blend]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Cap]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[CloseCrv]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[Extend]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[MoveFace]]></category>
		<category><![CDATA[NetworkSrf]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[PictureFrame]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Scale]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1493</guid>
		<description><![CDATA[We will go through the process of modeling a simple, but stylish tap in this tutorial. I tried to write this one for beginners, so if you are starting out in Rhino, this might be one of the tutorials for you. INTRODUCTION Ok, this tutorial is pretty simple modeling wise, and probably doesn&#8217;t bring you [...]]]></description>
			<content:encoded><![CDATA[<p>We will go through the process of modeling a simple, but stylish tap in this tutorial. I tried to write this one for beginners, so if you are starting out in Rhino, this might be one of the tutorials for you.</p>
<p><span id="more-1493"></span></p>
<h3>INTRODUCTION</h3>
<p>Ok, this tutorial is pretty simple modeling wise, and probably doesn&#8217;t bring you anything newer than the previous tutorials, but none the less it is a good practice. Again, in this tutorial we&#8217;re not designing but rather just sharpening our modeling skills in Rhino. And by wide range of different models to model through these tutorials, you just simply learn to model. So, lets begin with this one.</p>
<p>This is the model you will create:</p>
<div id="attachment_1573" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img79.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1573" title="tap_img79" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img79-300x191.jpg" alt="Final" width="300" height="191" /></a><p class="wp-caption-text">Final</p></div>
<h3>STEP 1</h3>
<p>We will start out from Top viewport with couple of Circles. It is always good practice to start modeling your model from origin. Usually things are symmetric and this way you are able to control your model even more, not to mention model one half if the other is the same.</p>
<p>Go ahead, and create two Circles with <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> command using 12 units and 8.75 as radii.</p>
<div id="attachment_1494" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img1.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1494" title="tap_img1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img1-300x193.jpg" alt="img1" width="300" height="193" /></a><p class="wp-caption-text">img1</p></div>
<p>Then you need to move the smaller Circle up on the Z axis by 4 units. Do it either from Front or Right viewport.</p>
<div id="attachment_1495" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img2.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1495" title="tap_img2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img2-300x193.jpg" alt="img2" width="300" height="193" /></a><p class="wp-caption-text">img2</p></div>
<p>Now, you need to <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> that Circle and move it up by 44.5 units.</p>
<div id="attachment_1496" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img3.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1496" title="tap_img3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img3-300x193.jpg" alt="img3" width="300" height="193" /></a><p class="wp-caption-text">img3</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/extrudecrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtrudeCrv">ExtrudeCrv</a> command, and with <a href="http://www.rhino3dhelp.com/tag/cap/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cap">Cap</a> option set to YES, you should extrude bottom (bigger) circle up by 4 units. To do that without measuring and typing in the command prompt the values, you could easily just use Object Snap (OSnap) with Near option turned on.</p>
<div id="attachment_1497" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img4.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1497" title="tap_img4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img4-300x193.jpg" alt="tap4" width="300" height="193" /></a><p class="wp-caption-text">tap4</p></div>
<p>Do the same for the smaller circle. Using the bottom one extrude it, all the way up to the upper one.</p>
<div id="attachment_1498" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img5.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1498" title="tap_img5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img5-300x193.jpg" alt="img5" width="300" height="193" /></a><p class="wp-caption-text">img5</p></div>
<p>Now, with <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> command, create a point from Front viewport with x,y as -18,31 (x=-18, y=31).</p>
<p>From that Point, working in Right viewport create another Circle with radius of 8.45. If you turn on the OSnap &#8220;Point&#8221; option you will snap with center on the point.</p>
<div id="attachment_1499" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img6.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1499" title="tap_img6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img6-300x193.jpg" alt="img6" width="300" height="193" /></a><p class="wp-caption-text">img6</p></div>
<p>Using that Circle, we will create another extrusion. Using ExtrudeCrv command again we will extrude that Circle by 18 units. Just to the y axis.</p>
<div id="attachment_1500" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img7.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1500" title="tap_img7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img7-300x193.jpg" alt="tap7" width="300" height="193" /></a><p class="wp-caption-text">img7</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/booleanunion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BooleanUnion">BooleanUnion</a> command, join the three surfaces to form one. Then with <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command, you will create filleted edge.</p>
<div id="attachment_1501" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img8.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1501" title="tap_img8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img8-300x193.jpg" alt="img8" width="300" height="193" /></a><p class="wp-caption-text">img8</p></div>
<p>Ok, before you go and create a FilletEdge with default 1 unit as radius, you just need to start the command and select the edge like on the image above. Now, click on the AddHandle option to add handles. We are not going to have the same radius. We are going to have 4 handles, where we already have one. So using Quad OSnap option (it would be good to turn off the others) we will add 3 more handles on quad sections. Then, clicking on the handles dots you can input the radius for each one. So, for the upper and lower we will set 0.5, and left and right 2 units.</p>
<div id="attachment_1502" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img9.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1502" title="tap_img9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img9-300x193.jpg" alt="img9" width="300" height="193" /></a><p class="wp-caption-text">img9</p></div>
<div id="attachment_1503" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img10.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1503" title="tap_img10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img10-300x193.jpg" alt="img10" width="300" height="193" /></a><p class="wp-caption-text">img10</p></div>
<p>Again, using FilletEdge fillet the edges like on the image below (use 0.2 as radius):</p>
<div id="attachment_1504" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img11.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1504" title="tap_img11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img11-300x193.jpg" alt="img11" width="300" height="193" /></a><p class="wp-caption-text">img11</p></div>
<p>Now we will create two more circles. You can use the existing one to Copy it and make two more instances 0.8 units and 10.3 units left of the original circle looking from the top viewport.</p>
<div id="attachment_1505" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img12.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1505" title="tap_img12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img12-300x193.jpg" alt="img12" width="300" height="193" /></a><p class="wp-caption-text">img12</p></div>
<p>Using the same original circle like on the image above, we will <a href="http://www.rhino3dhelp.com/tag/offset/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Offset">Offset</a> it by 2 units inwards.</p>
<div id="attachment_1506" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img13.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1506" title="tap_img13" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img13-300x193.jpg" alt="img13" width="300" height="193" /></a><p class="wp-caption-text">img13</p></div>
<p>We will extrude that offset circle by -3.8 (the minus sign means it will extrude to the left, rather than the default right &#8211; towards positive).</p>
<div id="attachment_1507" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img14.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1507" title="tap_img14" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img14-300x193.jpg" alt="img14" width="300" height="193" /></a><p class="wp-caption-text">img14</p></div>
<p>Using BooleanUnion join that cylinder with the rest of the tap body. Now, using FilletEdge and 0.2 as fillet radius fillet the edges like on the image below:</p>
<div id="attachment_1508" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img15.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1508" title="tap_img15" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img15-300x193.jpg" alt="img15" width="300" height="193" /></a><p class="wp-caption-text">img15</p></div>
<p>Using the two single circles we created earlier, make a solid with ExtrudeCrv command:</p>
<div id="attachment_1509" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img16.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1509" title="tap_img16" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img16-300x193.jpg" alt="img16" width="300" height="193" /></a><p class="wp-caption-text">img16</p></div>
<p>Now, isolate the cylinder you just created and the circles on the edges of that cylinder. You can use <a href="http://www.rhino3dhelp.com/tag/hide/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Hide">Hide</a> and UnHide commands, or just use Layers and put them in different layers. Either way you need to isolate your objects you&#8217;re working on.</p>
<div id="attachment_1510" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img17.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1510" title="tap_img17" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img17-300x193.jpg" alt="img17" width="300" height="193" /></a><p class="wp-caption-text">img17</p></div>
<p>Using Offset command again, we will offset the Circle which is near the tap body. The right one looking from Front viewport. The offset distance will be 1.2 units towards inside.</p>
<div id="attachment_1511" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img18.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1511" title="tap_img18" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img18-300x193.jpg" alt="img18" width="300" height="193" /></a><p class="wp-caption-text">img18</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/split/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Split">Split</a> command we will split the cylinder object with inner circle. Then the surface which is left inside the circle needs to be moved by 2 units left looking from Front viewport.</p>
<div id="attachment_1512" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img19.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1512" title="tap_img19" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img19-300x193.jpg" alt="img19" width="300" height="193" /></a><p class="wp-caption-text">img19</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/loft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Loft">Loft</a> command we will fill in the gap between the surfaces.</p>
<div id="attachment_1513" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img20.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1513" title="tap_img20" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img20-300x193.jpg" alt="img20" width="300" height="193" /></a><p class="wp-caption-text">img20</p></div>
<p><a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> all surfaces and using FilletEdge with 0.2 as radius fillet these edges:</p>
<div id="attachment_1514" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img21.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1514" title="tap_img21" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img21-300x193.jpg" alt="img21" width="300" height="193" /></a><p class="wp-caption-text">img21</p></div>
<p>When you unhide everything, you should have something like this:</p>
<div id="attachment_1516" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img221.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1516" title="tap_img22" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img221-300x193.jpg" alt="img22" width="300" height="193" /></a><p class="wp-caption-text">img22</p></div>
<p>Now, we will edit a little this cylinder we worked on. Using <a href="http://www.rhino3dhelp.com/tag/moveface/" class="st_tag internal_tag" rel="tag" title="Posts tagged with MoveFace">MoveFace</a> we will move left face of it like on the image below. The distance is not very important:</p>
<div id="attachment_1517" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img23.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1517" title="tap_img23" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img23-300x193.jpg" alt="img23" width="300" height="193" /></a><p class="wp-caption-text">img23</p></div>
<p>If you done all the measurements like I stated, then you should make a Point next. From any viewport this time, because we will define all three axis values. So, go make a Point with -26.35,0,74 (x,y,z).</p>
<p>After you&#8217;ve done the point, copy it using Copy command and move it down by 31.5 units:</p>
<div id="attachment_1518" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img24.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1518" title="tap_img24" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img24-300x193.jpg" alt="img24" width="300" height="193" /></a><p class="wp-caption-text">img24</p></div>
<p>Next we need another Circle. This time with a radius of 1.7 units, and a center in the lower point. You can easily do that by starting the Circle command then snapping to the point (use OSnap Point option) and clicking to set the center of the circle, then move to Top viewport (make it active) and input 1.7 units as radius.</p>
<div id="attachment_1519" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img25.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1519" title="tap_img25" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img25-300x193.jpg" alt="img25" width="300" height="193" /></a><p class="wp-caption-text">img25</p></div>
<p>Do the same for the upper Point, but create a circle there with radius of 2 units.</p>
<div id="attachment_1520" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img26.jpg" rel="lightbox[1493]"><img class="size-medium wp-image-1520" title="tap_img26" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/tap_img26-300x193.jpg" alt="img26" width="300" height="193" /></a><p class="wp-caption-text">img26</p></div>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Modeling Diving Knife Tutorial</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-diving-knife-tutorial/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-diving-knife-tutorial/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 19:23:13 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Moderate]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Cap]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Dir]]></category>
		<category><![CDATA[Divide]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[DupFaceBorder Offset]]></category>
		<category><![CDATA[EdgeSrf]]></category>
		<category><![CDATA[Ellipse]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Flip]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Match]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[PictureFrame]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Scale]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[SrfPt]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1479</guid>
		<description><![CDATA[In this tutorial you will learn how to model this cool looking diving knife. The model can be set apart into two pieces, blade and handle. Both having some nice features. INTRODUCTION I really liked modeling this model, it turned out really good, and I must say that it was pretty easy to model it [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial you will learn how to model this cool looking diving knife. The model can be set apart into two pieces, blade and handle. Both having some nice features.<br />
<h3><span id="more-1479"></span>INTRODUCTION</h3>
<p> I really liked modeling this model, it turned out really good, and I must say that it was pretty easy to model it too. However, there is fairly enough playing with Osnap, but then again, when do we not use Osnap frequently? Anyway, to get you started, you first need to download some kind of blueprints I made for you out of this model. You just gotta love that Make2D command!!! <div id="attachment_1301" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/bps.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1301" title="bps" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/bps-300x174.jpg" alt="Blueprints reference" width="300" height="174" /></a><p class="wp-caption-text">Blueprints reference</p></div><br />
<h3>STEP 1</h3>
<p> First things first, we need to setup our blueprints. Not only import them into Rhino, but also position and scale to fit the dimensions marked on them. First, go to Front viewport. You can expand it by double clicking it. Next, using <a href="http://www.rhino3dhelp.com/tag/pictureframe/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PictureFrame">PictureFrame</a> command browse for blueprints you previously saved to your computer. Now, you don&#8217;t need to worry about how to position or how big you should make it. We will fix that in a bit, but just make sure your blueprints are not tilted. For that you can use Snap, or even better Ortho. <div id="attachment_1338" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_1.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1338" title="knife_1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_1-300x193.jpg" alt="PictureFrame" width="300" height="193" /></a><p class="wp-caption-text">PictureFrame</p></div> Create a line with PolyLine command or just simple <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command will do it. From the blueprints you see one dimension 145.08. That is just a reference dimension, and you can use 145. So, make a <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> 145 units long and using Ortho make it horizontal. Now, the line will probably be bigger than the blueprint in PictureFrame, but that doesn&#8217;t matter because we will now scale the blueprint to fit the line. First, using <a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> command move the blueprints PictureFrame. Select PictureFrame, and start <a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> command, by clicking on the image, on the tip of the blade you define first point to move from. Then click on the End of the line for the point to move to. Using OSnap End option is smart thing here. Actually, without it you can&#8217;t do it accurately. <div id="attachment_1339" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_2.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1339" title="knife_2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_2-300x193.jpg" alt="Move from blade tip" width="300" height="193" /></a><p class="wp-caption-text">Move from blade tip</p></div> Next thing we need to do to the blueprint is to scale it. Now, we have one line that is 145 units long, and we see on the blueprint the length of the blade. Using <a href="http://www.rhino3dhelp.com/tag/scale/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Scale">Scale</a> command we will scale the PictureFrame by first clicking on the end of the line (or tip of the blade) and using Near OSnap option we will click on the line where the blade ends on the blueprint. Then, for the last click we will click on the opposite end of our 145units long line. <div id="attachment_1340" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_4.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1340" title="knife_4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_4-300x193.jpg" alt="Scaled blueprints to fit the line length" width="300" height="193" /></a><p class="wp-caption-text">Scaled blueprints to fit the line length</p></div> Create another Line, and position it according to the blueprint vertical line that represents the far right end of the blade. <div id="attachment_1341" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_5.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1341" title="knife_5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_5-300x193.jpg" alt="knife_5" width="300" height="193" /></a><p class="wp-caption-text">Another line</p></div> Now, move the horizontal line to the Mid point of vertical line. Use Mid option in OSnap. <div id="attachment_1342" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_6.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1342" title="knife_6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_6-300x193.jpg" alt="pic" width="300" height="193" /></a><p class="wp-caption-text">pic</p></div> </p>
]]></content:encoded>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Modeling Remote Controller</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-remote-controller/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-remote-controller/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 17:58:18 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[MakeHole]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[OffsetSrf]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[SrfPt]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1208</guid>
		<description><![CDATA[I&#8217;ve tried to recreate this remote controller without measuring it. Just by looking, and it is interesting that you can actually create nice model with using Snap extensively. In creating curves, I tried to make is as simple as it can get. INTRODUCTION Ok, this is another tutorial on modeling some ID product. I&#8217;ve tried [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve tried to recreate this remote controller without measuring it. Just by looking, and it is interesting that you can actually create nice model with using Snap extensively. In creating curves, I tried to make is as simple as it can get.</p>
<h3><span id="more-1208"></span>INTRODUCTION</h3>
<p>Ok, this is another tutorial on modeling some ID product. I&#8217;ve tried to simplify this to the bare bone, and I hope I managed to do it. Actually, this is a method you could use on various other projects too. This is what it all comes down to, all you need is create a set of base curves right, after that it is all just music to the ears.</p>
<h3>STEP 1 &#8211; creating the curves</h3>
<p>In the images in this tutorial, you will notice I have 20&#215;20 grid system. You can take a look at my previous tutorial on setting up and <a href="http://www.rhino3dhelp.com/tutorials/prettify-my-rhino-experience/">prettifying user experience</a> by changing grid and other settings. That will give you an idea how to change your grid system. Basically it is just grid option Extents that is set to 10.</p>
<p>To start off, we will need 4 points. We will use those 4 points for creating a curve. So, go ahead and maximize your Front viewport and create 4 points with x and y coordinates as set: x=-17, y=1 / x=-5, y=-1 / x=9, y=-2 / x=22, y=-1.</p>
<div id="attachment_1210" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img1.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1210" title="rc_img1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img1-300x193.jpg" alt="create 4 points" width="300" height="193" /></a><p class="wp-caption-text">create 4 points</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a> command, create a curve between those 4 points. To make it easier to snap to the points, just use Osnap option <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a>. Next, create a line horizontal with start at -17,2 and end at 22,2. We&#8217;ll need one more line with start at 7,3 and ending at 8,4. You can create them with <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command or just PolyLine.</p>
<div id="attachment_1211" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img2.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1211" title="rc_img2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img2-300x193.jpg" alt="rc_img2" width="300" height="193" /></a><p class="wp-caption-text">two more lines</p></div>
<p>Next we will create one polyline and one line from Right viewport. Use PolyLine command and for 4 points of polyline use: -4,-5 / -2,-10 / 2,-10 / 4,-5. For the line use PolyLine or Line command and for the start and end use: -5,-8 / 5,-8.</p>
<div id="attachment_1212" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img3.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1212" title="rc_img3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img3-300x193.jpg" alt="creating some more lines" width="300" height="193" /></a><p class="wp-caption-text">creating some more lines</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a> command, just trim off polyline and line, leaving everything above the line. Once you do that, using <a href="http://www.rhino3dhelp.com/tag/pointson/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PointsOn">PointsOn</a> command, you simply show control points of two tilted lines and move the upper control points up by 1 unit.</p>
<div id="attachment_1213" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img4.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1213" title="rc_img4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img4-300x193.jpg" alt="trim and move control points" width="300" height="193" /></a><p class="wp-caption-text">trim and move control points</p></div>
<p>In perspective viewport <a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> (or <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a>) that polyline from Mid of the middle (straight) line, and move it to the end point of the first curve we created (22,-1).</p>
<div id="attachment_1214" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img5.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1214" title="rc_img5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img5-300x193.jpg" alt="moving polyline" width="300" height="193" /></a><p class="wp-caption-text">moving polyline</p></div>
<p>Go to Top viewport, and from there create a curve with Curve command (-4,10 / -10,0 / -4,-10).Note, it would be smart to disable Osnap for a second when you are creating this curve. You might get in trouble at middle point if you have some Osnap options on, so to avoid any possible problem, just disable osnap for this step.</p>
<div id="attachment_1215" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img7.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1215" title="rc_img7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img7-300x193.jpg" alt="just another curve" width="300" height="193" /></a><p class="wp-caption-text">just another curve</p></div>
<p>Move that curve 6 units left. So it just touches the grid. From front viewport move it up by couple of units i.e. 5. Using <a href="http://www.rhino3dhelp.com/tag/rotate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rotate">Rotate</a> command and clicking on the Copy option in command line we will create one more instance of the curve but rotated by 90 degrees. Then, if you haven&#8217;t already, enable Osnap, and using Mid option move that curve to the first point of our first curve (-17,1). Use Osnap option Point to snap to that point. Otherwise if you want to input the coordinates, you would have to do it from the same viewport where you created that point, so from Front viewport.</p>
<div id="attachment_1216" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img8.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1216" title="rc_img8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img8-300x193.jpg" alt="Rotate &amp; copy, move" width="300" height="193" /></a><p class="wp-caption-text">Rotate &amp; copy, move</p></div>
<p>Ok, this step might get a little confusing, so pay attention. We need to set that curve to face the curve perpendicular. Check the image to see what curves I&#8217;m talking about:</p>
<div id="attachment_1217" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img9.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1217" title="rc_img9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img9-300x193.jpg" alt="what to do" width="300" height="193" /></a><p class="wp-caption-text">what to do</p></div>
<p>Now, we need to rotate vertical curve so it is perpendicular to the bottom curve. We&#8217;ll do that by first creating a line that is perpendicular to the curve below. So, start your beloved PolyLine command, and hover your mouse over the Osnap options, and while holding down CTRL key, you will reveal some more Osnap options. Click on the second one, PerpFrom. Now, you are asked to select the curve on which you would like to show the tracking, so select the lower curve. Now, you can move the tracker where you want to start your line from, and move it all the way to the left (Point Osnap option might help, or end).</p>
<div id="attachment_1218" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img10.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1218" title="rc_img10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img10-300x193.jpg" alt="PerpFrom osnap option" width="300" height="193" /></a><p class="wp-caption-text">PerpFrom osnap option</p></div>
<p>Now, we created a line that we will use for a rotation angle.</p>
<div id="attachment_1219" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img11.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1219" title="rc_img11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img11-300x193.jpg" alt="line" width="300" height="193" /></a><p class="wp-caption-text">line</p></div>
<p>Now, just rotate from Front viewport the curve to fit the line angle.</p>
<div id="attachment_1220" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img12.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1220" title="rc_img12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img12-300x193.jpg" alt="rotation" width="300" height="193" /></a><p class="wp-caption-text">rotation</p></div>
<p>Now, repeat this step for the other end of the curve and other section polyline:</p>
<div id="attachment_1221" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img13.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1221" title="rc_img13" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img13-300x193.jpg" alt="repeat for this side as well" width="300" height="193" /></a><p class="wp-caption-text">repeat for this side as well</p></div>
]]></content:encoded>
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		<item>
		<title>Modeling light bulb</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-light-bulb/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-light-bulb/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 14:55:48 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[BlendCrv]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[BooleanUnion]]></category>
		<category><![CDATA[ChamferEdge]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[Extend]]></category>
		<category><![CDATA[ExtractSrf]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Match]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Pipe]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rebuild]]></category>
		<category><![CDATA[Rib]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Spiral]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1083</guid>
		<description><![CDATA[In this modeling tutorial you will be shown how to model a light bulb. This is english version of my tutorial, if you run on the video of my croatian version, its cool. Introduction So like I said, in this tutorial you will learn how to model a light bulb in Rhino. The first &#8220;glass&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>In this modeling tutorial you will be shown how to model a light bulb. This is english version of my tutorial, if you run on the video of my croatian version, its cool.<span id="more-1083"></span></p>
<h3>Introduction</h3>
<p>So like I said, in this tutorial you will learn how to model a light bulb in Rhino. The first &#8220;glass&#8221; part will be just a bit tricky because we need to control the curves little bit more than usual. After that we will make bulb screw threads, where the method is similar if not the same as the one explained on Rhino tips website. If only I known for it when I made this tutorial heh. Anyway, this one is pretty easy, but needs some special attention in some parts.</p>
<p>If you like, you can download source 3dm files step by step just to keep on the track.</p>
<div id="attachment_1148" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_steps.zip"><img class="size-medium wp-image-1148 " title="steps" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/steps-300x75.jpg" alt="steps" width="300" height="75" /></a><p class="wp-caption-text">source 3dm files step by step</p></div>
<p>This is what you will have in the end:</p>
<div id="attachment_1084" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/intro.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1084" title="intro" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/intro-300x221.jpg" alt="final model" width="300" height="221" /></a><p class="wp-caption-text">final model</p></div>
<h3>STEP 1</h3>
<p>First we will start from top to bottom. So we&#8217;re making the lighting spiral. Start with creating <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> from top view of radius 5cm. And create two small circles of radius 1cm. You can use Snap to make them really easy:</p>
<div id="attachment_1085" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb1.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1085" title="bulb1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb1-300x193.jpg" alt="image 1" width="300" height="193" /></a><p class="wp-caption-text">image 1</p></div>
<p>Next, we need a <a href="http://www.rhino3dhelp.com/tag/spiral/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Spiral">Spiral</a>. Using <a href="http://www.rhino3dhelp.com/tag/spiral/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Spiral">Spiral</a> command make one starting from origin. Once you start the <a href="http://www.rhino3dhelp.com/tag/spiral/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Spiral">Spiral</a> command just input 0 (zero) and press enter, now from Front viewport make it high 5cm. And for the radius use your already made circle that is 5cm in radius. <a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> that spiral 3cm up from front viewport and you should get something like on the image 2 and image 3.</p>
<div id="attachment_1086" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb2.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1086" title="bulb2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb2-300x193.jpg" alt="image 2" width="300" height="193" /></a><p class="wp-caption-text">image 2</p></div>
<div id="attachment_1087" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb3.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1087" title="bulb3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb3-300x193.jpg" alt="image 3" width="300" height="193" /></a><p class="wp-caption-text">image 3</p></div>
<p>Now we need a little help line. You can make one starting from center of the right smaller circle. It should be straight vertical line, so you can finish it either from front or right viewport:</p>
<div id="attachment_1088" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb4.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1088" title="bulb4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb4-300x193.jpg" alt="image 4" width="300" height="193" /></a><p class="wp-caption-text">image 4</p></div>
<p>Now, using <a href="http://www.rhino3dhelp.com/tag/blendcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with BlendCrv">BlendCrv</a> blend the lower end of spiral to the little help line with G1 continuity on both sides:</p>
<div id="attachment_1089" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb5.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1089" title="bulb5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb5-300x193.jpg" alt="image 5" width="300" height="193" /></a><p class="wp-caption-text">image 5</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> command, copy the spiral and blended curve. While in the <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> command in the command line click on InPlace option. Or simply use <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> &amp; <a href="http://www.rhino3dhelp.com/tag/paste/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Paste">Paste</a> commands (ctrl+c, ctrl+v). While having selected two copied curves, <a href="http://www.rhino3dhelp.com/tag/rotate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rotate">Rotate</a> them from top viewport by 180 degrees. Check if you have something like on the image 6:</p>
<div id="attachment_1090" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb6.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1090" title="bulb6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb6-300x193.jpg" alt="image 6" width="300" height="193" /></a><p class="wp-caption-text">image 6</p></div>
<p>Now, with create a <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a> from right viewport (or front would work fine too) exactly 9cm from origin:</p>
<div id="attachment_1091" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb7.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1091" title="bulb7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb7-300x193.jpg" alt="image 7" width="300" height="193" /></a><p class="wp-caption-text">image 7</p></div>
<p>Now, start <a href="http://www.rhino3dhelp.com/tag/extend/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Extend">Extend</a> command, and press enter for dynamic extend. Enable OSnap and check Point option, and click on each upper end of spiral and extend it to the point.</p>
<div id="attachment_1092" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb8.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1092" title="bulb8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb8-300x193.jpg" alt="image 8" width="300" height="193" /></a><p class="wp-caption-text">image 8</p></div>
<p>Now the endings of two spirals are not tangent. So with <a href="http://www.rhino3dhelp.com/tag/match/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Match">Match</a> command we will match those two curves. Make sure both ends are set to Tangency and Average Curves is checked:</p>
<div id="attachment_1094" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb9.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1094" title="bulb9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb9-300x193.jpg" alt="image 9" width="300" height="193" /></a><p class="wp-caption-text">image 9</p></div>
<p>Now select all 4 parts of 2 spirals and join them together. Now, using <a href="http://www.rhino3dhelp.com/tag/pipe/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Pipe">Pipe</a> command we will make a surface out of this curve. For the starting and ending radius you can use two small circles as reference. Near OSnap option is a good way for this. Ofcourse, you could use sweep1 or even sweep2 commands.</p>
<div id="attachment_1095" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb10.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1095" title="bulb10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb10-300x193.jpg" alt="image 10" width="300" height="193" /></a><p class="wp-caption-text">image 10</p></div>
<p>Now the big circle will be used to create the body of our bulb. Select it and run <a href="http://www.rhino3dhelp.com/tag/extrudecrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtrudeCrv">ExtrudeCrv</a> command. Make sure the <a href="http://www.rhino3dhelp.com/tag/cap/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Cap">Cap</a> is set to Yes and BothSides to No. We will extrude it down by 8cm, so you can either use snap and count for yourself, or simply input in the command line -8 and press enter.</p>
<div id="attachment_1097" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb11.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1097" title="bulb11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb11-300x193.jpg" alt="image 11" width="300" height="193" /></a><p class="wp-caption-text">image 11</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> command fillet the upper edge of the cilinder by 0.5cm.</p>
<div id="attachment_1098" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb12.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1098" title="bulb12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb12-300x193.jpg" alt="image 12" width="300" height="193" /></a><p class="wp-caption-text">image 12</p></div>
<p>Using one of two smaller circles offset one by 0.3cm. And move it up vertically by 0.6cm.</p>
<div id="attachment_1099" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb13.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1099" title="bulb13" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb13-300x193.jpg" alt="image 13" width="300" height="193" /></a><p class="wp-caption-text">image 13</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/rib/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rib">Rib</a> command and the body of the bulb create a surface like on the image 14. <a href="http://www.rhino3dhelp.com/tag/rib/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rib">Rib</a> distance is 0.2:</p>
<div id="attachment_1100" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb14.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1100" title="bulb14" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb14-300x193.jpg" alt="image 14 - mirrored curve for rib" width="300" height="193" /></a><p class="wp-caption-text">image 14 - mirrored curve for rib</p></div>
<p>Now for the ribs, we can make them look even prettier by filleting edges. So with FilletEdge command fillet those three edges for each rib with 0.05cm as radius:</p>
<div id="attachment_1101" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb15.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1101" title="bulb15" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb15-300x193.jpg" alt="image 15 - filleting" width="300" height="193" /></a><p class="wp-caption-text">image 15 - filleting</p></div>
<p>Now lets get back to the lower part of the bulb body. Like we filleted upper edge, we will chamfer the lower one with <a href="http://www.rhino3dhelp.com/tag/chamferedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ChamferEdge">ChamferEdge</a> command using 2cm as CurrentChamferDistance option.</p>
<div id="attachment_1102" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb16.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1102" title="bulb16" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb16-300x193.jpg" alt="image 16 - chamferedge" width="300" height="193" /></a><p class="wp-caption-text">image 16 - chamferedge</p></div>
<p>Now, we will FilletEdge the middle edge with 0.5cm as fillet radius.</p>
<div id="attachment_1103" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb17.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1103" title="bulb17" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb17-300x193.jpg" alt="image 17 - filletedge radius 0.5cm" width="300" height="193" /></a><p class="wp-caption-text">image 17 - filletedge radius 0.5cm</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/extractsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ExtractSrf">ExtractSrf</a> command we will extract the bottom cap surface:</p>
<div id="attachment_1104" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb18.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1104" title="bulb18" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb18-300x193.jpg" alt="image 18 - omg, we're using ExtractSrf for the first time :D" width="300" height="193" /></a><p class="wp-caption-text">image 18 - omg, we&#39;re using ExtractSrf for the first time <img src='http://www.rhino3dhelp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p></div>
<p>When you extract this surface, you can delete it. And using the edge where this surface was extrude it by 1cm down. So just input in command line when extruding -0.5. Make sure the Cap option is set to No.</p>
<div id="attachment_1105" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb19.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1105" title="bulb19" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb19-300x193.jpg" alt="image 19" width="300" height="193" /></a><p class="wp-caption-text">image 19</p></div>
<p>Now, you can create <a href="http://www.rhino3dhelp.com/tag/planarsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PlanarSrf">PlanarSrf</a> to &#8220;cap&#8221; it on one side: (you could also join all the upper surfaces of this bulb body and simply use Cap command to close it)</p>
<div id="attachment_1106" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb20.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1106" title="bulb20" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb20-300x193.jpg" alt="image 20" width="300" height="193" /></a><p class="wp-caption-text">image 20</p></div>
<p>Lets do some details on the body. From front viewport create one line and offset it down by 0.3cm&#8230; Like on the image 21</p>
<div id="attachment_1107" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb21.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1107" title="bulb21" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb21-300x193.jpg" alt="image 21" width="300" height="193" /></a><p class="wp-caption-text">image 21</p></div>
<p>With <a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a> command trim the body surface between two lines:</p>
<div id="attachment_1108" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb22.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1108" title="bulb22" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb22-300x193.jpg" alt="image 22" width="300" height="193" /></a><p class="wp-caption-text">image 22</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/offset/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Offset">Offset</a> command, offset the two edges inwards by 0.2cm. The easiest way is to first have everything deselected and run the command offset, then click on one edge from perspective view, and then from top viewport simply move your mouse pointer inside the cilinder and in command line type in 0.2 and press enter. Do the same for the other edge and you are set to go.</p>
<p>Then, using <a href="http://www.rhino3dhelp.com/tag/loft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Loft">Loft</a> command click on the lower edge first, then two offset circles inside, and then the upper edge, and with style set to Straight sections create loft:</p>
<div id="attachment_1109" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb23.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1109" title="bulb23" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb23-300x193.jpg" alt="image 23" width="300" height="193" /></a><p class="wp-caption-text">image 23</p></div>
<p>Now, join those surface, and make it prettier with FilletEdge using 0.05cm as radius.</p>
<div id="attachment_1110" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb24.jpg" rel="lightbox[1083]"><img class="size-medium wp-image-1110" title="bulb24" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb24-300x193.jpg" alt="image 24 - smooth transitions with FilletEdge" width="300" height="193" /></a><p class="wp-caption-text">image 24 - smooth edges with FilletEdge</p></div>
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		<title>Modeling a Desk Lamp</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-a-desk-lamp/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-a-desk-lamp/#comments</comments>
		<pubDate>Sun, 11 May 2008 23:46:39 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Moderate]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[ArrayPolar]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[DupFaceBorder]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[Extend]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[Fillet]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Hide]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[Paste]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Scale]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/tutorials/modeling-a-desk-lamp/</guid>
		<description><![CDATA[This time we are modeling a desk lamp. Probably the one most of us have on our desks. RESOURCES STEP 1 We will start from the bottom up. So, first we will model the bottom plate. Create two circles from the top viewport, one 11.9cm in diameter (if you see a diameter option in Circle [...]]]></description>
			<content:encoded><![CDATA[<p>This time we are modeling a desk lamp. Probably the one most of us have on our desks.<br />
<span id="more-615"></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_002.jpg" alt="lamp_002.jpg" /></p>
<h2>RESOURCES</h2>
<p><a title="Lamp PDF Documentation" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_documentation.pdf"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_doc.jpg" alt="lamp_doc.jpg" /></a></p>
<h2>STEP 1</h2>
<p>We will start from the bottom up. So, first we will model the bottom plate. Create two circles from the top viewport, one 11.9cm in diameter (if you see a diameter option in <a href="http://www.rhino3dhelp.com/tag/circle/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Circle">Circle</a> command, click it so it turns into Radius &#8211; that means the diameter is on) and other 11.5cm.</p>
<p>Then we will need three more circles (you can make them anywhere, just make them concentric). Make them 0.3cm, 0.6cm and 0.8cm in diameter.</p>
<p><a title="lamp_tut_1.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_1.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_1.thumbnail.jpg" alt="lamp_tut_1.jpg" /></a></p>
<p>Now, using Mid, Quad and Cen options in Osnap, position these three little circles on the End (or Quad) point on the outer bigger circle. And move those three from right to left by 0.85cm.</p>
<p><a title="lamp_tut_2.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_2.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_2.thumbnail.jpg" alt="lamp_tut_2.jpg" /></a><a title="lamp_tut_3.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_3.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_3.thumbnail.jpg" alt="lamp_tut_3.jpg" /></a></p>
<p>Now we need three more groups of those 3 circles. So, we will use Arraypolar, and array them 4 times around the center of bigger circles (in my case that is 0,0 as I usually have my models in the origin).</p>
<p><a title="lamp_tut_4.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_4.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_4.thumbnail.jpg" alt="lamp_tut_4.jpg" /></a></p>
<p>Now, select the inner circle of two big, and outer circles of each three-group circles and move those circles up by 0.25cm (from front viewport):</p>
<p><a title="lamp_tut_5.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_5.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_5.thumbnail.jpg" alt="lamp_tut_5.jpg" /></a></p>
<p>Now, select and copy the inner circle of two bigger, and move it up by 0.55cm</p>
<p><a title="lamp_tut_6.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_6.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_6.thumbnail.jpg" alt="lamp_tut_6.jpg" /></a></p>
<p>Now, copy the outer circle, and move it up by 0.8cm:</p>
<p><a title="lamp_tut_7.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_7.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_7.thumbnail.jpg" alt="lamp_tut_7.jpg" /></a></p>
<p>Now, back to those 3-group smaller circles. Select the inner one (4 of them) and move up by 0.75cm. Then, copy those moved circles, and move the copied ones up by 0.2cm.</p>
<p><a title="lamp_tut_8.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_8.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_8.thumbnail.jpg" alt="lamp_tut_8.jpg" /></a> <a title="lamp_tut_9.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_9.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_9.thumbnail.jpg" alt="lamp_tut_9.jpg" /></a></p>
<p>Now, pick one group of circles, and we&#8217;ll start making the boss. Create a surface between two smallest circles. I used extrude, but you can use <a href="http://www.rhino3dhelp.com/tag/loft/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Loft">Loft</a> as well.</p>
<p><a title="lamp_tut_10.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_10.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_10.thumbnail.jpg" alt="lamp_tut_10.jpg" /></a></p>
<p>Now, the bottom one, I&#8217;ve extruded it to the bottom small circle (here, if you want to use loft, you need one more circle that is in the same construction plane as the bottom smaller circle).</p>
<p><a title="lamp_tut_11.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_11.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_11.thumbnail.jpg" alt="lamp_tut_11.jpg" /></a></p>
<p>And then, extrude the biggest circle to the upper small circle:</p>
<p><a title="lamp_tut_12.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_12.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_12.thumbnail.jpg" alt="lamp_tut_12.jpg" /></a></p>
<p>Now, we need to create the surfaces between inner and outer circles.  We&#8217;ll do that with <a href="http://www.rhino3dhelp.com/tag/planarsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PlanarSrf">PlanarSrf</a>.</p>
<p><a title="lamp_tut_13.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_13.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_13.thumbnail.jpg" alt="lamp_tut_13.jpg" /></a> <a title="lamp_tut_14.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_14.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_14.thumbnail.jpg" alt="lamp_tut_14.jpg" /></a></p>
<p><a href="http://www.rhino3dhelp.com/tag/join/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Join">Join</a> those surfaces, and <a href="http://www.rhino3dhelp.com/tag/arraypolar/" class="st_tag internal_tag" rel="tag" title="Posts tagged with ArrayPolar">ArrayPolar</a> like we did for the circles.</p>
<p>Now, we&#8217;ll make the bottom surface, so select outer circle, and 4 little ones and using PlanarSrf make a surface with 4 holes (just run PlanarSrf command and hit enter):</p>
<p><a title="lamp_tut_15.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_15.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_15.thumbnail.jpg" alt="lamp_tut_15.jpg" /></a></p>
<p>Repeat the same step for upper 5 circles:</p>
<p><a title="lamp_tut_16.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_16.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_16.thumbnail.jpg" alt="lamp_tut_16.jpg" /></a></p>
<p>Now, using the Loft command, make a surface out of outer circles (Use the straight sections in style option) :</p>
<p><a title="lamp_tut_18.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_18.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_18.thumbnail.jpg" alt="lamp_tut_18.jpg" /></a></p>
<p>Join those surfaces, and we&#8217;re done with the plate.Theres just one thing to do, that is fillet the edge. So, using <a href="http://www.rhino3dhelp.com/tag/filletedge/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletEdge">FilletEdge</a> and 0.1cm as radius, fillet the shown edge:</p>
<p><a title="lamp_tut_19.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_19.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_19.thumbnail.jpg" alt="lamp_tut_19.jpg" /></a> <a title="lamp_tut_20.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_20.jpg" rel="lightbox[615]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/05/lamp_tut_20.thumbnail.jpg" alt="lamp_tut_20.jpg" /></a></p>
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