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		<title>Modeling Diving Knife Tutorial</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-diving-knife-tutorial/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-diving-knife-tutorial/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 19:23:13 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Moderate]]></category>
		<category><![CDATA[Product design]]></category>
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		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Curve]]></category>
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		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1479</guid>
		<description><![CDATA[In this tutorial you will learn how to model this cool looking diving knife. The model can be set apart into two pieces, blade and handle. Both having some nice features. INTRODUCTION I really liked modeling this model, it turned out really good, and I must say that it was pretty easy to model it [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial you will learn how to model this cool looking diving knife. The model can be set apart into two pieces, blade and handle. Both having some nice features.<br />
<h3><span id="more-1479"></span>INTRODUCTION</h3>
<p> I really liked modeling this model, it turned out really good, and I must say that it was pretty easy to model it too. However, there is fairly enough playing with Osnap, but then again, when do we not use Osnap frequently? Anyway, to get you started, you first need to download some kind of blueprints I made for you out of this model. You just gotta love that Make2D command!!! <div id="attachment_1301" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/bps.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1301" title="bps" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/bps-300x174.jpg" alt="Blueprints reference" width="300" height="174" /></a><p class="wp-caption-text">Blueprints reference</p></div><br />
<h3>STEP 1</h3>
<p> First things first, we need to setup our blueprints. Not only import them into Rhino, but also position and scale to fit the dimensions marked on them. First, go to Front viewport. You can expand it by double clicking it. Next, using <a href="http://www.rhino3dhelp.com/tag/pictureframe/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PictureFrame">PictureFrame</a> command browse for blueprints you previously saved to your computer. Now, you don&#8217;t need to worry about how to position or how big you should make it. We will fix that in a bit, but just make sure your blueprints are not tilted. For that you can use Snap, or even better Ortho. <div id="attachment_1338" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_1.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1338" title="knife_1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_1-300x193.jpg" alt="PictureFrame" width="300" height="193" /></a><p class="wp-caption-text">PictureFrame</p></div> Create a line with PolyLine command or just simple <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command will do it. From the blueprints you see one dimension 145.08. That is just a reference dimension, and you can use 145. So, make a <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> 145 units long and using Ortho make it horizontal. Now, the line will probably be bigger than the blueprint in PictureFrame, but that doesn&#8217;t matter because we will now scale the blueprint to fit the line. First, using <a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> command move the blueprints PictureFrame. Select PictureFrame, and start <a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> command, by clicking on the image, on the tip of the blade you define first point to move from. Then click on the End of the line for the point to move to. Using OSnap End option is smart thing here. Actually, without it you can&#8217;t do it accurately. <div id="attachment_1339" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_2.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1339" title="knife_2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_2-300x193.jpg" alt="Move from blade tip" width="300" height="193" /></a><p class="wp-caption-text">Move from blade tip</p></div> Next thing we need to do to the blueprint is to scale it. Now, we have one line that is 145 units long, and we see on the blueprint the length of the blade. Using <a href="http://www.rhino3dhelp.com/tag/scale/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Scale">Scale</a> command we will scale the PictureFrame by first clicking on the end of the line (or tip of the blade) and using Near OSnap option we will click on the line where the blade ends on the blueprint. Then, for the last click we will click on the opposite end of our 145units long line. <div id="attachment_1340" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_4.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1340" title="knife_4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_4-300x193.jpg" alt="Scaled blueprints to fit the line length" width="300" height="193" /></a><p class="wp-caption-text">Scaled blueprints to fit the line length</p></div> Create another Line, and position it according to the blueprint vertical line that represents the far right end of the blade. <div id="attachment_1341" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_5.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1341" title="knife_5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_5-300x193.jpg" alt="knife_5" width="300" height="193" /></a><p class="wp-caption-text">Another line</p></div> Now, move the horizontal line to the Mid point of vertical line. Use Mid option in OSnap. <div id="attachment_1342" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_6.jpg" rel="lightbox[1479]"><img class="size-medium wp-image-1342" title="knife_6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/11/knife_6-300x193.jpg" alt="pic" width="300" height="193" /></a><p class="wp-caption-text">pic</p></div> </p>
]]></content:encoded>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Modeling Remote Controller</title>
		<link>http://www.rhino3dhelp.com/tutorials/modeling-remote-controller/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/modeling-remote-controller/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 17:58:18 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
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		<category><![CDATA[Circle]]></category>
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		<category><![CDATA[Curve]]></category>
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		<category><![CDATA[Point]]></category>
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		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Rectangle]]></category>
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		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1208</guid>
		<description><![CDATA[I&#8217;ve tried to recreate this remote controller without measuring it. Just by looking, and it is interesting that you can actually create nice model with using Snap extensively. In creating curves, I tried to make is as simple as it can get. INTRODUCTION Ok, this is another tutorial on modeling some ID product. I&#8217;ve tried [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve tried to recreate this remote controller without measuring it. Just by looking, and it is interesting that you can actually create nice model with using Snap extensively. In creating curves, I tried to make is as simple as it can get.</p>
<h3><span id="more-1208"></span>INTRODUCTION</h3>
<p>Ok, this is another tutorial on modeling some ID product. I&#8217;ve tried to simplify this to the bare bone, and I hope I managed to do it. Actually, this is a method you could use on various other projects too. This is what it all comes down to, all you need is create a set of base curves right, after that it is all just music to the ears.</p>
<h3>STEP 1 &#8211; creating the curves</h3>
<p>In the images in this tutorial, you will notice I have 20&#215;20 grid system. You can take a look at my previous tutorial on setting up and <a href="http://www.rhino3dhelp.com/tutorials/prettify-my-rhino-experience/">prettifying user experience</a> by changing grid and other settings. That will give you an idea how to change your grid system. Basically it is just grid option Extents that is set to 10.</p>
<p>To start off, we will need 4 points. We will use those 4 points for creating a curve. So, go ahead and maximize your Front viewport and create 4 points with x and y coordinates as set: x=-17, y=1 / x=-5, y=-1 / x=9, y=-2 / x=22, y=-1.</p>
<div id="attachment_1210" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img1.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1210" title="rc_img1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img1-300x193.jpg" alt="create 4 points" width="300" height="193" /></a><p class="wp-caption-text">create 4 points</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/curve/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Curve">Curve</a> command, create a curve between those 4 points. To make it easier to snap to the points, just use Osnap option <a href="http://www.rhino3dhelp.com/tag/point/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Point">Point</a>. Next, create a line horizontal with start at -17,2 and end at 22,2. We&#8217;ll need one more line with start at 7,3 and ending at 8,4. You can create them with <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> command or just PolyLine.</p>
<div id="attachment_1211" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img2.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1211" title="rc_img2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img2-300x193.jpg" alt="rc_img2" width="300" height="193" /></a><p class="wp-caption-text">two more lines</p></div>
<p>Next we will create one polyline and one line from Right viewport. Use PolyLine command and for 4 points of polyline use: -4,-5 / -2,-10 / 2,-10 / 4,-5. For the line use PolyLine or Line command and for the start and end use: -5,-8 / 5,-8.</p>
<div id="attachment_1212" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img3.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1212" title="rc_img3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img3-300x193.jpg" alt="creating some more lines" width="300" height="193" /></a><p class="wp-caption-text">creating some more lines</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a> command, just trim off polyline and line, leaving everything above the line. Once you do that, using <a href="http://www.rhino3dhelp.com/tag/pointson/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PointsOn">PointsOn</a> command, you simply show control points of two tilted lines and move the upper control points up by 1 unit.</p>
<div id="attachment_1213" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img4.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1213" title="rc_img4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img4-300x193.jpg" alt="trim and move control points" width="300" height="193" /></a><p class="wp-caption-text">trim and move control points</p></div>
<p>In perspective viewport <a href="http://www.rhino3dhelp.com/tag/move/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Move">Move</a> (or <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a>) that polyline from Mid of the middle (straight) line, and move it to the end point of the first curve we created (22,-1).</p>
<div id="attachment_1214" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img5.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1214" title="rc_img5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img5-300x193.jpg" alt="moving polyline" width="300" height="193" /></a><p class="wp-caption-text">moving polyline</p></div>
<p>Go to Top viewport, and from there create a curve with Curve command (-4,10 / -10,0 / -4,-10).Note, it would be smart to disable Osnap for a second when you are creating this curve. You might get in trouble at middle point if you have some Osnap options on, so to avoid any possible problem, just disable osnap for this step.</p>
<div id="attachment_1215" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img7.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1215" title="rc_img7" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img7-300x193.jpg" alt="just another curve" width="300" height="193" /></a><p class="wp-caption-text">just another curve</p></div>
<p>Move that curve 6 units left. So it just touches the grid. From front viewport move it up by couple of units i.e. 5. Using <a href="http://www.rhino3dhelp.com/tag/rotate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rotate">Rotate</a> command and clicking on the Copy option in command line we will create one more instance of the curve but rotated by 90 degrees. Then, if you haven&#8217;t already, enable Osnap, and using Mid option move that curve to the first point of our first curve (-17,1). Use Osnap option Point to snap to that point. Otherwise if you want to input the coordinates, you would have to do it from the same viewport where you created that point, so from Front viewport.</p>
<div id="attachment_1216" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img8.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1216" title="rc_img8" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img8-300x193.jpg" alt="Rotate &amp; copy, move" width="300" height="193" /></a><p class="wp-caption-text">Rotate &amp; copy, move</p></div>
<p>Ok, this step might get a little confusing, so pay attention. We need to set that curve to face the curve perpendicular. Check the image to see what curves I&#8217;m talking about:</p>
<div id="attachment_1217" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img9.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1217" title="rc_img9" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img9-300x193.jpg" alt="what to do" width="300" height="193" /></a><p class="wp-caption-text">what to do</p></div>
<p>Now, we need to rotate vertical curve so it is perpendicular to the bottom curve. We&#8217;ll do that by first creating a line that is perpendicular to the curve below. So, start your beloved PolyLine command, and hover your mouse over the Osnap options, and while holding down CTRL key, you will reveal some more Osnap options. Click on the second one, PerpFrom. Now, you are asked to select the curve on which you would like to show the tracking, so select the lower curve. Now, you can move the tracker where you want to start your line from, and move it all the way to the left (Point Osnap option might help, or end).</p>
<div id="attachment_1218" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img10.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1218" title="rc_img10" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img10-300x193.jpg" alt="PerpFrom osnap option" width="300" height="193" /></a><p class="wp-caption-text">PerpFrom osnap option</p></div>
<p>Now, we created a line that we will use for a rotation angle.</p>
<div id="attachment_1219" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img11.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1219" title="rc_img11" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img11-300x193.jpg" alt="line" width="300" height="193" /></a><p class="wp-caption-text">line</p></div>
<p>Now, just rotate from Front viewport the curve to fit the line angle.</p>
<div id="attachment_1220" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img12.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1220" title="rc_img12" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img12-300x193.jpg" alt="rotation" width="300" height="193" /></a><p class="wp-caption-text">rotation</p></div>
<p>Now, repeat this step for the other end of the curve and other section polyline:</p>
<div id="attachment_1221" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img13.jpg" rel="lightbox[1208]"><img class="size-medium wp-image-1221" title="rc_img13" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/rc_img13-300x193.jpg" alt="repeat for this side as well" width="300" height="193" /></a><p class="wp-caption-text">repeat for this side as well</p></div>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Rendering light bulb with VRay</title>
		<link>http://www.rhino3dhelp.com/tutorials/rendering-light-bulb-with-vray/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/rendering-light-bulb-with-vray/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 15:29:11 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Vray]]></category>
		<category><![CDATA[Delete]]></category>
		<category><![CDATA[FilletSrf]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[SelCrv]]></category>
		<category><![CDATA[SrfPt]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/?p=1158</guid>
		<description><![CDATA[Ok, you&#8217;ve learned how to model a nice light bulb. But what if you need a nice, fast and visually appealing render? Well, again you&#8217;ve come to the right place. Lets learn how to setup simple HDRI lit studio scene and materials. Introduction Right, in this tutorial I will not go into depth of either [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, you&#8217;ve learned how to model a nice light bulb. But what if you need a nice, fast and visually appealing render? Well, again you&#8217;ve come to the right place. Lets learn how to setup simple HDRI lit studio scene and materials.</p>
<p><span id="more-1158"></span></p>
<h3>Introduction</h3>
<p>Right, in this tutorial I will not go into depth of either VRay render options or materials. But I will go through creating your own materials rather than downloading them from internet. So, lets say this one is for real ultimate beginners.:P</p>
<div id="attachment_1159" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/final_render.jpg" rel="lightbox[1158]"><img class="size-medium wp-image-1159" title="final_render" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/final_render-300x225.jpg" alt="final_render" width="300" height="225" /></a><p class="wp-caption-text">Final <a href="http://www.rhino3dhelp.com/tag/render/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Render">Render</a></p></div>
<p>So for this tutorial, naturally, you will need a model of a bulb. So, you should first read and complete <a href="http://www.rhino3dhelp.com/tutorials/modeling-light-bulb/">Modeling light bulb</a> tutorial and create yourself a model. Oh, you&#8217;ve done it already? No you actually just took the finished model from the tutorial? Ah well, it is up to you actually.</p>
<p>If you haven&#8217;t already, download light bulb model here:</p>
<div class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_steps.zip"><img title="models" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/steps-300x75.jpg" alt="Final model" width="300" height="75" /></a><p class="wp-caption-text">Final model</p></div>
<p>Ok, next step would be to set up your texture files. There is going to be some text written on the body of this bulb. So since I don&#8217;t have this kind of bulb at home, and I don&#8217;t know what is actually written on this one, I did some google searching and gathered some images. From Fresh2 website you can download some nice material like vector logo in .eps format and some images. And using some images from google I managed to recreate somewhat real looking textures. To save you some work, I will attach my finished textures here. You need one real texture that you will wrap around your model, and another called mask. It is basically black and white version of an original texture which tells our VRay where it will be transparent and where not. So, white color is marking the transparency, and black non transparency.</p>
<div id="attachment_1161" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/TEST1.jpg" rel="lightbox[1158]"><img class="size-medium wp-image-1161" title="TEST1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/TEST1-300x42.jpg" alt="Texture image" width="300" height="42" /></a><p class="wp-caption-text">Texture image</p></div>
<div id="attachment_1162" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/TEST1_mask.jpg" rel="lightbox[1158]"><img class="size-medium wp-image-1162" title="TEST1_mask" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/TEST1_mask-300x42.jpg" alt="Mask image" width="300" height="42" /></a><p class="wp-caption-text">Mask image</p></div>
<h3>STEP 1</h3>
<p>Ok, now that we have all our material, we can actually start. You can delete all layers except &#8220;default&#8221;. Now using <a href="http://www.rhino3dhelp.com/tag/selcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SelCrv">SelCrv</a> select all curves and delete them. We don&#8217;t need them anymore.</p>
<p><a href="http://www.rhino3dhelp.com/tag/rotate/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Rotate">Rotate</a> the bulb 90 degrees counter clock-wise in front viewport and using <a href="http://www.rhino3dhelp.com/tag/line/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Line">Line</a> (or PolyLine) command make one line:</p>
<div id="attachment_1163" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_1.jpg" rel="lightbox[1158]"><img class="size-medium wp-image-1163" title="bulb_rend_1" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_1-300x193.jpg" alt="image 1" width="300" height="193" /></a><p class="wp-caption-text">image 1</p></div>
<p>Again, using Rotate command rotate bulb from one line end to another as first reference point, and then using Ortho rotate so that line gets in a horizontal position. Then using Snap position it so the line is on the x axis like on the image 2:</p>
<div id="attachment_1164" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_2.jpg" rel="lightbox[1158]"><img class="size-medium wp-image-1164" title="bulb_rend_2" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_2-300x193.jpg" alt="bulb_rend_2" width="300" height="193" /></a><p class="wp-caption-text">image 2</p></div>
<p>Now, from the top viewport using <a href="http://www.rhino3dhelp.com/tag/srfpt/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SrfPt">SrfPt</a> command create one surface. If you use Ortho and STrack it can help you create equal sizes surface.</p>
<div id="attachment_1165" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_3.jpg" rel="lightbox[1158]"><img class="size-medium wp-image-1165" title="bulb_rend_3" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_3-300x193.jpg" alt="image 3" width="300" height="193" /></a><p class="wp-caption-text">image 3</p></div>
<p>Using Rotate (click on the <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> option in command line so it copies when rotating) create a copy of that new surface. <a href="http://www.rhino3dhelp.com/tag/copy/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Copy">Copy</a> in right viewport:</p>
<div id="attachment_1166" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_4.jpg" rel="lightbox[1158]"><img class="size-medium wp-image-1166" title="bulb_rend_4" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_4-300x193.jpg" alt="image 4" width="300" height="193" /></a><p class="wp-caption-text">image 4</p></div>
<p>Using <a href="http://www.rhino3dhelp.com/tag/filletsrf/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FilletSrf">FilletSrf</a> fillet the two surfaces with around 100-200 units as radius. It depends how big surface you created. Ok, now we have created some simple scene for our model.</p>
<p>Next, we will start creating materials, but before that we need to set up couple of vray settings. Like output dimensions, you can set to 640&#215;480 or 800&#215;600 for testing purposes. In the Global Switches uncheck Batch render so you can work inside Rhino while rendering. Otherwise Rhino is &#8220;blocked&#8221;. You can hit the Render just to see the test. It is always a smart thing to do, to hit the render just to see the changes you&#8217;ve made to either materials or vray options.</p>
<div id="attachment_1167" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_5.jpg" rel="lightbox[1158]"><img class="size-medium wp-image-1167" title="bulb_rend_5" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_5-300x193.jpg" alt="image 5" width="300" height="193" /></a><p class="wp-caption-text">image 5</p></div>
<p>Ok, now, instead of GI we will use HDRI for our scene illumination. To do so, go to Environment rollout and click on the small m next to GI (Skylight). A window will open, and there under Common, set the Type to Bitmap, and then on the right where it says Bitmap, File, browse for a HDRI map you have on your computer. If you don&#8217;t have one, <a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/SSBW.hdr">use this one</a>.</p>
<div id="attachment_1169" class="wp-caption alignnone" style="width: 310px"><a href="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_6.jpg" rel="lightbox[1158]"><img class="size-medium wp-image-1169" title="bulb_rend_6" src="http://www.rhino3dhelp.com/wp-content/uploads/2009/10/bulb_rend_6-300x193.jpg" alt="image 6" width="300" height="193" /></a><p class="wp-caption-text">image 6</p></div>
<p>If the scene is too bright or too dark you can adjust it using multiplier just under the Bitmap drop down menu where you put the HDRI map.</p>
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		<title>Help modeling air circulator</title>
		<link>http://www.rhino3dhelp.com/tutorials/help-with-portable-air-circulator/</link>
		<comments>http://www.rhino3dhelp.com/tutorials/help-with-portable-air-circulator/#comments</comments>
		<pubDate>Sat, 05 Apr 2008 13:49:57 +0000</pubDate>
		<dc:creator>Ivan</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Moderate]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[BlendSrf]]></category>
		<category><![CDATA[BooleanDifference]]></category>
		<category><![CDATA[Circle]]></category>
		<category><![CDATA[Copy]]></category>
		<category><![CDATA[DupBorder]]></category>
		<category><![CDATA[Explode]]></category>
		<category><![CDATA[ExtrudeCrv]]></category>
		<category><![CDATA[ExtrudeSrf]]></category>
		<category><![CDATA[FilletEdge]]></category>
		<category><![CDATA[Hide]]></category>
		<category><![CDATA[InterpCrv]]></category>
		<category><![CDATA[Join]]></category>
		<category><![CDATA[Loft]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[NetworkSrf]]></category>
		<category><![CDATA[Offset]]></category>
		<category><![CDATA[PlanarSrf]]></category>
		<category><![CDATA[PointsOff]]></category>
		<category><![CDATA[PointsOn]]></category>
		<category><![CDATA[Polyline]]></category>
		<category><![CDATA[Rebuild]]></category>
		<category><![CDATA[Rectangle]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Show]]></category>
		<category><![CDATA[Spiral]]></category>
		<category><![CDATA[Split]]></category>
		<category><![CDATA[SrfPt]]></category>
		<category><![CDATA[Sweep1]]></category>
		<category><![CDATA[Sweep2]]></category>
		<category><![CDATA[Trim]]></category>

		<guid isPermaLink="false">http://www.rhino3dhelp.com/tutorials/help-with-portable-air-circulator/</guid>
		<description><![CDATA[Lets make air circulator this time. I&#8217;ll help you with basics here and we will model one nice model in the end. Resources Blueprints (required registration, but I think it is worth!) STEP 1 Again, in this tutorial I have also skipped the blueprints setup. First, create 3 outline curves in Front viewport with InterpCrv [...]]]></description>
			<content:encoded><![CDATA[<p>Lets make air circulator this time. I&#8217;ll help you with basics here and we will model one nice model in the end.<br />
<span id="more-294"></span></p>
<p><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ.jpg" alt="air_circ.jpg" /></p>
<h2>Resources</h2>
<p><a href="http://www.freepatentsonline.com/D482772.html">Blueprints</a> (required registration, but I think it is worth!)</p>
<h2>STEP 1</h2>
<p>Again, in this tutorial I have also skipped the blueprints setup.</p>
<p>First, create 3 outline curves in Front viewport with <a href="http://www.rhino3dhelp.com/tag/interpcrv/" class="st_tag internal_tag" rel="tag" title="Posts tagged with InterpCrv">InterpCrv</a> and bridge two upper with one line using polyline (good to have osnap Near option turned on)</p>
<p><a title="air_circ_image1.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image1.jpg" rel="lightbox[294]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image1.thumbnail.jpg" alt="air_circ_image1.jpg" /></a></p>
<p>Next, split those two bridged curves with that created line (bridge).</p>
<p>Create using InterpCrv outline for the handle section, and offset by 1 inside.</p>
<p><a title="air_circ_image2.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image2.jpg" rel="lightbox[294]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image2.thumbnail.jpg" alt="air_circ_image2.jpg" /></a></p>
<p><a href="http://www.rhino3dhelp.com/tag/trim/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Trim">Trim</a> the two curves and split outline curves.</p>
<p>Then, from right viewport, create three lines, and  <a href="http://www.rhino3dhelp.com/tag/fillet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fillet">Fillet</a> the corners with 1 unit. <a href="http://www.rhino3dhelp.com/tag/offset/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Offset">Offset</a> that curve by 1 unit inside, and you will create another instance of this curve, but this one won&#8217;t have filleted corners.</p>
<p><a title="air_circ_image3.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image3.jpg" rel="lightbox[294]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image3.thumbnail.jpg" alt="air_circ_image3.jpg" /></a></p>
<p>Extrude those two curves and trim two newly created surfaces with the curves in Front viewport.</p>
<p><a title="air_circ_image4.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image4.jpg" rel="lightbox[294]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image4.thumbnail.jpg" alt="air_circ_image4.jpg" /></a></p>
<p>The two curves for handle section need to be positioned on the center of your base surfaces. I&#8217;ve done that by first creating the surface  with Surface from 3 or 4 Corner Points command (<a href="http://www.rhino3dhelp.com/tag/srfpt/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SrfPt">SrfPt</a>) and I positioned that surface on the middle of my model. I&#8217;ll use that surface for future centerings (I hide it when not needed).</p>
<p><a title="air_circ_image5.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image5.jpg" rel="lightbox[294]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image5.thumbnail.jpg" alt="air_circ_image5.jpg" /></a></p>
<p>When you moved those two curves to the center, extrude them according to image below:</p>
<p><a title="air_circ_image6.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image6.jpg" rel="lightbox[294]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image6.thumbnail.jpg" alt="air_circ_image6.jpg" /></a></p>
<p>Here, I&#8217;ve used BothSides option in Extrude command. Notice the Top viewport to see the extrusion distance.</p>
<p>Blend the edges of coresponding surfaces, check image below for reference&#8230;</p>
<p><a title="air_circ_image7.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image7.jpg" rel="lightbox[294]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image7.thumbnail.jpg" alt="air_circ_image7.jpg" /></a></p>
<p>Connect blend curves with lines on the mid</p>
<p><a title="air_circ_image8.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image8.jpg" rel="lightbox[294]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image8.thumbnail.jpg" alt="air_circ_image8.jpg" /></a></p>
<p>Using Network Surface command create surface out of two blend curves and one line.</p>
<p><a title="air_circ_image9.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image9.jpg" rel="lightbox[294]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image9.thumbnail.jpg" alt="air_circ_image9.jpg" /></a></p>
<p>Do this step for 3 other parts, and join the surfaces. Next, we need to blend the inner and outer surface&#8230; I used 0.5 for both sides blend bulge.</p>
<p><a title="air_circ_image10.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image10.jpg" rel="lightbox[294]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image10.thumbnail.jpg" alt="air_circ_image10.jpg" /></a></p>
<p>In the picture above you can see that I didn&#8217;t use blend for connecting the two network surfaces, instead I used <a href="http://www.rhino3dhelp.com/tag/sweep2/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sweep2">Sweep2</a>. Do that 3 more times for other surfaces.</p>
<p>And for the little 3 curved surface corners I used <a href="http://www.rhino3dhelp.com/tag/sweep1/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sweep1">Sweep1</a>:</p>
<p><a title="air_circ_image11.jpg" href="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image11.jpg" rel="lightbox[294]"><img src="http://www.rhino3dhelp.com/wp-content/uploads/2008/04/air_circ_image11.thumbnail.jpg" alt="air_circ_image11.jpg" /></a></p>
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