April 21st
Modeling, Moderate, Product design, Tutorials
In this tutorial we will try to make a Domestos bottle. Not so accurate, but close enough!
In this tutorial I will show you how to model a plastic bottle. To be more precise, this is a Domestos bottle. But the same method can be used to model any kind of bottle like shampoo bottle.
Image made by: gery
Ok, before I forget, the background image in top viewport is 208 units wide, and the one in Front viewport is 191 units wide. Ok, so after you set up your image references, we can start with the base of our bottle.
We will first make two lines with Polyline (or Line) command and make the second one go through the middle of the first one. You can either make the lines first, and then using Mid osnap option position the two lines in their middle, or you can make a longer line with Polyline and then using Line: From Midpoint (From lines menu) and start that line from the middle of the longer one…
The longer line is 92mm, and the shorter one is 60mm. If you use Midpoint line then input half, 30mm.
Next, create a circle of Radius 85mm anywhere in the top viewport. And then, using Quad option in Osnap move the circle to fit the end of the shorter line.
After you’ve done that, we need to mirror that circle over our longer line and then make two lines at each end and perpendicular to the longer line.
Trim the parts we don’t need, and fillet the corners with radius of 25mm.
Now make an ellipse 84mm wide and 54mm high.
Join all curves into one closed and extrude by 170mm upwards.
Next, make a line at the mid of our extruded ellipsoid.
With InterpCrv command make a curve and then using match command match that curve to be tangent to the line we just made:
In the Front viewport, from the start of curve make a line like on the image below and make it 50mm long, then from that line’s middle point, make another line 40mm long (it would be very helpful if you use Line: from Midpoint). Next, make another line perpendicular (use Perp option in Osnap) to those two lines, and make it long enough as the cap of this bottle is. Now move the 40mm long line along that perpendicular line so it fits the image.
Create two circles with center on the perpendicular line, and end point on the end of each line (the ones 50mm and 40mm). The easiest way to do this is from Perspective view. Mid and End options in Osnap are very helpful here.
Now on the other end make a small line as on the background image:
Now, make an interpolated curve between the upper end of this small line and bigger circle:
Using PointsOn command show the control points of that curve (that is still showing as a straight line – but not for long). Now move one of the control points to the left a little :
Fillet the curve and little line with 10mm radius.
Now, you can turn off the control points with PointsOff command.
With Sweep 2 rails (sweep2) command select two opposite curves as rails and the bigger circle and the surface edge as two cross sections:
EXCELLENT!!!
Great Tutorial. Thank you!
Great! Many thanks for such a good choice of subject, and well explained.
Love it. More! More!
🙂
Awesome! thanks man
This site is seriously the best rhino tutorial site, the instructions are clear and detailed. Great job guys!
How do you import a picture like that and work on? what format is it? jpg, bmp? please tell me!! love your tutorial:D ankan_brandt@msn.com tell me how to import a photo please!! 😀
I didn’t include the process of inserting the image into viewport, as it is pretty easy, and I have covered that in my first tutorial Modeling Vernier Caliper. Check out here:
http://www.rhino3dhelp.com/tutorials/modeling-vernier-caliper/
i’m being a total noob here. But the quad option in Osnap doesn’t work for me. It just lets me move the circle and having to eyeball it to fit the shorter line while it should ‘snap’ right?
explation with commands could have been better option
how can i download the reference files and bitmap files for this tutorial? if i click on the files the photos just open in a window where i am unable to download them from.
thanks.
when the original sized image opens, you can right click on it and save it. Like any other image delivered to you via web browser. You can also right click on the thumbnails here, and select save target as, or save link as. HTH
I’m stuck at the beginning of page 2, here is a clip I made:
http://www.youtube.com/watch?v=fQfLAoylrNA
you’re not stuck. just go ahead and read the next part…
You already have two curves and two lines made, and just trim from front viewport your elipse surface and that upper surface. Just like on the image shown.
Hello Ivan,
ok, I managed to finish the complete model…not easy for firstimer. Now how do I apply the image onto the model?
http://www.flickr.com/photos/37576267@N04/4100411096/
well, for first timer, you could go through some of the first tutorials 😉 But since you managed to finish it, that tells me that the tutorial is still suited for beginners, even though you had some problems. But in the end, it is all about solving problems.
Now, for the texture mapping, you must set on your model (or just par of it – join the parts you want) texture mapping to plane. Or even cylindrical.
Check this tutorial for texture mapping and rendering:
http://www.rhino3dhelp.com/tutorials/rendering-light-bulb-with-vray/
Ivan,
I’m not sure where I did wrong, can’t get the sticker onto the bottle, could you guide me thru?
I recorded a short clip on testure mapping:
http://www.youtube.com/watch?v=fDSds1nYdLg
well, I didn’t go through your video, but as I’ve seen you got the part with two diffuse layers right. But, you need two maps for that to work. Using sticker.png image attached in this tutorial you will need to make one diffuse map and one mask map. Diffuse map you already have, just save png file to jpg or bmp, then, for the mask map you need to fill the part where the texture is in black, and outer part needs to be white.
That way you are telling which part of the texture will be transparent. Black is 0 transparency, white is 100% transparency.
Now, in your diffuse map in vray, you have two layers, first one will be your bottle color, but in the transparency you need to set the color to black, and put your mask map into m slot.
The lower layer will be your texture. So, just put your texture to m slot.
Hope this will help. If not, I’ll record a video.
cheers,
and happy learning 😉
making maps (texture and mask maps) in Photoshop or any similar image editing application. Just so we’re clear, not in Rhino 😉
Ok, after playing around for a while, managed to stick it on, but not perfectly.
video clip: http://www.youtube.com/watch?v=rtbK1EaL32k
your video has been removed.
Ooops, the video file exceeded the max size.
Here is a finished render of the model + sticker:
http://www.flickr.com/photos/37576267@N04/4106260690/
The bottle seems to be a bit glossy….
Thank you for your help : )
I just started learning Rhino, and you tutorials really helps a lot. Thanks mate!
I kind of get lost after the sweep command. When I try to trim the new surface, it just doesn’t work. Then, I can get my grip done. Does anyone know what I might’ve been doing wrong?
Thanks