Modeling a Desk Lamp

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This time we are modeling a desk lamp. Probably the one most of us have on our desks.

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RESOURCES

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STEP 1

We will start from the bottom up. So, first we will model the bottom plate. Create two circles from the top viewport, one 11.9cm in diameter (if you see a diameter option in Circle command, click it so it turns into Radius - that means the diameter is on) and other 11.5cm.

Then we will need three more circles (you can make them anywhere, just make them concentric). Make them 0.3cm, 0.6cm and 0.8cm in diameter.

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Now, using Mid, Quad and Cen options in Osnap, position these three little circles on the End (or Quad) point on the outer bigger circle. And move those three from right to left by 0.85cm.

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Now we need three more groups of those 3 circles. So, we will use Arraypolar, and array them 4 times around the center of bigger circles (in my case that is 0,0 as I usually have my models in the origin).

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Now, select the inner circle of two big, and outer circles of each three-group circles and move those circles up by 0.25cm (from front viewport):

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Now, select and copy the inner circle of two bigger, and move it up by 0.55cm

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Now, copy the outer circle, and move it up by 0.8cm:

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Now, back to those 3-group smaller circles. Select the inner one (4 of them) and move up by 0.75cm. Then, copy those moved circles, and move the copied ones up by 0.2cm.

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Now, pick one group of circles, and we’ll start making the boss. Create a surface between two smallest circles. I used extrude, but you can use Loft as well.

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Now, the bottom one, I’ve extruded it to the bottom small circle (here, if you want to use loft, you need one more circle that is in the same construction plane as the bottom smaller circle).

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And then, extrude the biggest circle to the upper small circle:

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Now, we need to create the surfaces between inner and outer circles. We’ll do that with PlanarSrf.

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Join those surfaces, and ArrayPolar like we did for the circles.

Now, we’ll make the bottom surface, so select outer circle, and 4 little ones and using PlanarSrf make a surface with 4 holes (just run PlanarSrf command and hit enter):

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Repeat the same step for upper 5 circles:

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Now, using the Loft command, make a surface out of outer circles (Use the straight sections in style option) :

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Join those surfaces, and we’re done with the plate.Theres just one thing to do, that is fillet the edge. So, using FilletEdge and 0.1cm as radius, fillet the shown edge:

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COMMENTS

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5 Responses to “Modeling a Desk Lamp

  1. uros Says:

    Congratulations!
    I like your side, news, video tutorials…etc. But in tutorials I would include also .pdf tutorial on the end (it is much easier to read and to see the pictures).

    Keep with good work!

    Best regards,
    uros

  2. Ivan Vuzem Says:

    well thanks. I’ll think about pdf, if theres a good and fast solution to creating pdfs then fine ;)
    thanks, I just hope few more ppl would find my efforts worth and help me out with writing tutorials, so I can learn something too ;)

  3. leyla Says:

    hey thanks alot for ur tutorials i reallyyy learned alot. but i just want to ask u a tinny favor …iz it possible to put the photos little bit big size. i know if i ckick i can see big size but when iam printing they became small:((( sorrri to asked alot

  4. GHaup Says:

    Thanks a Lot Dude! It was very joyful
    Its impressive the way you make your tutorials… so detailed

  5. hokr Says:

    thanks for your tuts!!!!

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