Lets do the little handle lever in this step.
Using Rectangle command, we must create one rounded rectangle with its center on the Point position. So, start Rectangle command, and before you do anything, click on _Center option, and then click on the Rounded option in the command line. Now, click on the Point to select the center of the rectangle, and for the First corner input 5.8, and then for Second corner also 5.8, and for radius 0.85.
Now, using Project command, project that rounded rectangle onto the horizontal cylinder part of the tap (do that from Top viewport because that is the direction projection normally works).
Using offset we will offset the near circle by 0.5 inwards. And move the offset circle down by 0.5 units:
We will next isolate that circle and the surface to work easier. With ExtrudeCrv command we will extrude the circle up. The distance is not important, we just need the surface direction.
Now, using Blend command, click on the Perpendicular option in Command line, and click on the Edges of horizontal cylinder and upper extruded vertical cylinder (snap to Quad points). Make sure you select the edges, otherwise you won’t get the surface direction, and the blend curve won’t follow surface direction.
Now that we created these two curves, we need two more on the opposite sides. Since we can’t snap to Quad points on the horizontal surface, but only on vertical, we need to think of fast workaround. We can create straight lines starting from vertical Quad points and ending perpendicular on the edge of the other surface. Then we will have the exact end point where we want the other end of blend curve.
Now, repeat the blend perpendicular command again, now using End OSnap option to snap to the lower end of straight line:
Do the same for the opposite side:
Using NetworkSrf command create a surface out of 4 section curves and two edges. Again, make sure you select edges, not curves because that way you will get the surfaces’ directions.
If you don’t like the density of isoparms, you can try Sweep2 command, it will give you less isoparms, but also make a different shape of this part. The vertical upper cylinder can be deleted now. Join the surfaces.
Ok, now we will shorten our horizontal cylinder. Offset the circle on image below by 10 units:
With PlanarSrf command make a surface out of this offset circle. We will use that surface to cut through the cylinder.
Using Trim command (or Split) trim the outer parts of surfaces and Join:
Using FilletEdge command fillet the outer edge with radius of 0.2 units. If that doesn’t work, and it might not, you will have to use “pipe” method. I won’t explain it here, as I explained it numerous times in other tutorials like “Diving Knife”.
Using Loft, create a surface between three circles for the handle:
Using upper circle, create a PlanarSrf surface:
Join everything. And using FilletEdge command and 0.2 as radius fillet the edges: