Modeling a Kitchen Tap

STEP 2

Lets do the little handle lever in this step.

We will again do some isolating. We need just one Point, the upper one. You can leave its as well.

img27

img27

Using command, we must create one rounded rectangle with its center on the position. So, start Rectangle command, and before you do anything, click on _Center option, and then click on the Rounded option in the command line. Now, click on the Point to select the center of the rectangle, and for the First corner input 5.8, and then for Second corner also 5.8, and for radius 0.85.

img28

img28

Now, using command, project that rounded rectangle onto the horizontal cylinder part of the tap (do that from Top viewport because that is the direction projection normally works).

img29

img29

We don’t need the lower one, so you can delete it. Now, using Split (or command) we will split the horizontal cylinder. the inner surface:

img30

img30

Using offset we will offset the near circle by 0.5 inwards. And move the offset circle down by 0.5 units:

img31

img31

We will next isolate that circle and the surface to work easier. With command we will extrude the circle up. The distance is not important, we just need the surface direction.

img32

img32

Now, using command, click on the Perpendicular option in Command line, and click on the Edges of horizontal cylinder and upper extruded vertical cylinder (snap to Quad points). Make sure you select the edges, otherwise you won’t get the surface direction, and the blend curve won’t follow surface direction.

img33

img33

Now that we created these two curves, we need two more on the opposite sides. Since we can’t snap to Quad points on the horizontal surface, but only on vertical, we need to think of fast workaround. We can create straight lines starting from vertical Quad points and ending perpendicular on the edge of the other surface. Then we will have the exact end point where we want the other end of blend curve.

img34

img34

Now, repeat the blend perpendicular command again, now using End OSnap option to snap to the lower end of straight line:

img35

img35

Do the same for the opposite side:

img36

img36

Using command create a surface out of 4 section curves and two edges. Again, make sure you select edges, not curves because that way you will get the surfaces’ directions.

img37

img37

If you don’t like the density of isoparms, you can try command, it will give you less isoparms, but also make a different shape of this part. The vertical upper cylinder can be deleted now. the surfaces.

Ok, now we will shorten our horizontal cylinder. the circle on image below by 10 units:

img38

img38

With command make a surface out of this offset circle. We will use that surface to cut through the cylinder.

img39

img39

Using command (or Split) trim the outer parts of surfaces and Join:

img40

img40

Using command fillet the outer edge with radius of 0.2 units. If that doesn’t work, and it might not, you will have to use “pipe” method. I won’t explain it here, as I explained it numerous times in other tutorials like “Diving Knife”.

img41

img41

Using Loft, create a surface between three circles for the handle:

img42

img42

Using upper circle, create a surface:

img43

img43

everything. And using command and 0.2 as radius fillet the edges:

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img44

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10 Responses to “Modeling a Kitchen Tap”

  1. laurent thรฉo says:

    Your website and tutorials are really interesting even for advanced modelers Thank you and good continuation.

  2. Tim says:

    How do you have the pieces look already rendered like metal in the perspective view? Is that a setting in V-ray?

  3. Ivan says:

    use “Prettify my Rhino Experience” tutorial for setting up the AuxPacker viewport, then instead putting that blue material into Environment slot, put some other Metal material.
    http://www.rhino3dhelp.com/tutorials/prettify-my-rhino-experience/

  4. Tim says:

    Yep, I forgot to load AuxPacker! ๐Ÿ˜‰ One thing that is somewhat hard for me in this tutorial is the BooleanEdge and FilletEdge. I can’t get it to look right! Any suggestions or tips?

  5. Ivan says:

    well, when I was writing this tutorial, I actually managed to work with FilletEdge, but when I was preparing the object, I had to do pipe method.
    The same method I used for the diving knife’s handle grips.

  6. Ivan I’m having some trouble with the NetworkSrf command, I can’t get it to work, I have my 4 Curves the way you have them, but somehow the round square edges are separated in 3 not two, is it maybe because of that??

  7. what can i do to join them into only two?,

    thanks

  8. Ivan says:

    yes, that might be the problem. have you tried selecting all three of them instead two like I did? Or did you just use two. It should work even if you have split edges. Just select them all.
    Let me know if that works, if not, I’ve got another solution ๐Ÿ˜‰

  9. Dioniso says:

    Great tutorial! These are just wonderful exercises to train the basics of rhino!

  10. Adam says:

    Absolutely one of the worst Tutorials for Rhino I have every seen. Very little explanation of steps, tools, commands, or desired end result. One portion literally acknowledges a flaw with geometry creation and filetedge command but offers no solution. Not for beginners- a terrible Tutorial for anyone starting out with Rhino.

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