November 23rd
Ok, move on to the step 2. In this step we will make the curved part through which the water runs out. Don’t really know the name of it, sorry. For that we will use this reference image:
But first, we need to make few things. Create a Point in the center of the upper Circle. Use OSnap Cen option and move your mouse just near circle (it is good to turn off all other OSnap options).
Then, create a Circle with 5 units as radius.
Now, we need to place the reference image in the Right viewport. Using PictureFrame command, browse for the reference image.
Right now the reference image is not aligned nor scaled properly. Lets fix that. First, using Move command move the frame so the lower left corner is positioned in the same place as your tap body:
Now just scale it with Scale command:
Ok, now that we set the reference image, you can put it some other layer, and lock it. Just so you don’t select and move it by accident.
Now, using InterpCrv command create a curve following the image, starting from the center point:
Using Sweep1 command, create a surface out of rail curve and section circle:
Create a Line using Line or PolyLine command like on the image below:
Offset that line by 5 units:
Using Trim, trim off the surface between lines (do it from Right viewport):
Using InterpCrv, create a curve like on the image below. Using Quad OSnap option, you can set the start of the curve directly on the “mid” point of surface
Then, using Sweep1 command make a surface using edge of surface as rail, and curve as section:
Join that newly created surface to the curved surface, and using FilletEdge fillet the edge with 0.2 units:
Next, using Cap command, cap both surfaces. The curved one, and the tap tip:
Using Split command, split the curved curve. For splitting objects use surfaces:
Using Extend command, extend the upper end of the line for 2 units.
Now, using Pipe command, create a pipe out of this line with 1.2 units as radius:
used 31 commands
ArrayPolar, Blend, BooleanUnion, Cap, Circle, CloseCrv, Copy, Explode, Extend, ExtractSrf, ExtrudeCrv, FilletEdge, InterpCrv, Join, Line, Loft, Move, MoveFace, NetworkSrf, Offset, PictureFrame, Pipe, PlanarSrf, Point, Polyline, Project, Rectangle, Scale, Split, Sweep1, Trim
Your website and tutorials are really interesting even for advanced modelers Thank you and good continuation.
How do you have the pieces look already rendered like metal in the perspective view? Is that a setting in V-ray?
use “Prettify my Rhino Experience” tutorial for setting up the AuxPacker viewport, then instead putting that blue material into Environment slot, put some other Metal material.
http://www.rhino3dhelp.com/tutorials/prettify-my-rhino-experience/
Yep, I forgot to load AuxPacker! ๐ One thing that is somewhat hard for me in this tutorial is the BooleanEdge and FilletEdge. I can’t get it to look right! Any suggestions or tips?
well, when I was writing this tutorial, I actually managed to work with FilletEdge, but when I was preparing the object, I had to do pipe method.
The same method I used for the diving knife’s handle grips.
Ivan I’m having some trouble with the NetworkSrf command, I can’t get it to work, I have my 4 Curves the way you have them, but somehow the round square edges are separated in 3 not two, is it maybe because of that??
what can i do to join them into only two?,
thanks
yes, that might be the problem. have you tried selecting all three of them instead two like I did? Or did you just use two. It should work even if you have split edges. Just select them all.
Let me know if that works, if not, I’ve got another solution ๐
Great tutorial! These are just wonderful exercises to train the basics of rhino!
Absolutely one of the worst Tutorials for Rhino I have every seen. Very little explanation of steps, tools, commands, or desired end result. One portion literally acknowledges a flaw with geometry creation and filetedge command but offers no solution. Not for beginners- a terrible Tutorial for anyone starting out with Rhino.