Modeling a Kitchen Tap

STEP 3

Ok, move on to the step 2. In this step we will make the curved part through which the water runs out. Don’t really know the name of it, sorry. For that we will use this reference image:

Reference

Reference

But first, we need to make few things. Create a Point in the center of the upper Circle. Use OSnap Cen option and move your mouse just near circle (it is good to turn off all other OSnap options).

img45

img45

Then, create a Circle with 5 units as radius.

img46

img46

Now, we need to place the reference image in the Right viewport. Using PictureFrame command, browse for the reference image.

img47

img47

Right now the reference image is not aligned nor scaled properly. Lets fix that. First, using Move command move the frame so the lower left corner is positioned in the same place as your tap body:

img48

img48

Now just scale it with Scale command:

img49

img49

Ok, now that we set the reference image, you can put it some other layer, and lock it. Just so you don’t select and move it by accident.

Now, using InterpCrv command create a curve following the image, starting from the center point:

img50

img50

Using Sweep1 command, create a surface out of rail curve and section circle:

img51

img51

Create a Line using Line or PolyLine command like on the image below:

img52

img52

Offset that line by 5 units:

img53

img53

Using Trim, trim off the surface between lines (do it from Right viewport):

img54

img54

Using InterpCrv, create a curve like on the image below. Using Quad OSnap option, you can set the start of the curve directly on the “mid” point of surface

img56

img56

Then, using Sweep1 command make a surface using edge of surface as rail, and curve as section:

img57

img57

Join that newly created surface to the curved surface, and using FilletEdge fillet the edge with 0.2 units:

img58

img58

Next, using Cap command, cap both surfaces. The curved one, and the tap tip:

img59

img59

Using Split command, split the curved curve. For splitting objects use surfaces:

img60

img60

Using Extend command, extend the upper end of the line for 2 units.

Now, using Pipe command, create a pipe out of this line with 1.2 units as radius:

img61

img61

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9 Responses to “Modeling a Kitchen Tap”

  1. laurent théo says:

    Your website and tutorials are really interesting even for advanced modelers Thank you and good continuation.

  2. Tim says:

    How do you have the pieces look already rendered like metal in the perspective view? Is that a setting in V-ray?

  3. Ivan says:

    use “Prettify my Rhino Experience” tutorial for setting up the AuxPacker viewport, then instead putting that blue material into Environment slot, put some other Metal material.
    http://www.rhino3dhelp.com/tutorials/prettify-my-rhino-experience/

  4. Tim says:

    Yep, I forgot to load AuxPacker! ;) One thing that is somewhat hard for me in this tutorial is the BooleanEdge and FilletEdge. I can’t get it to look right! Any suggestions or tips?

  5. Ivan says:

    well, when I was writing this tutorial, I actually managed to work with FilletEdge, but when I was preparing the object, I had to do pipe method.
    The same method I used for the diving knife’s handle grips.

  6. Ivan I’m having some trouble with the NetworkSrf command, I can’t get it to work, I have my 4 Curves the way you have them, but somehow the round square edges are separated in 3 not two, is it maybe because of that??

  7. what can i do to join them into only two?,

    thanks

  8. Ivan says:

    yes, that might be the problem. have you tried selecting all three of them instead two like I did? Or did you just use two. It should work even if you have split edges. Just select them all.
    Let me know if that works, if not, I’ve got another solution ;)

  9. Dioniso says:

    Great tutorial! These are just wonderful exercises to train the basics of rhino!

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