Ok, move on to the step 2. In this step we will make the curved part through which the water runs out. Don’t really know the name of it, sorry. For that we will use this reference image:
Then, create a Circle with 5 units as radius.
Now, we need to place the reference image in the Right viewport. Using PictureFrame command, browse for the reference image.
Right now the reference image is not aligned nor scaled properly. Lets fix that. First, using Move command move the frame so the lower left corner is positioned in the same place as your tap body:
Now just scale it with Scale command:
Ok, now that we set the reference image, you can put it some other layer, and lock it. Just so you don’t select and move it by accident.
Now, using InterpCrv command create a curve following the image, starting from the center point:
Using Sweep1 command, create a surface out of rail curve and section circle:
Offset that line by 5 units:
Using Trim, trim off the surface between lines (do it from Right viewport):
Using InterpCrv, create a curve like on the image below. Using Quad OSnap option, you can set the start of the curve directly on the “mid” point of surface
Then, using Sweep1 command make a surface using edge of surface as rail, and curve as section:
Next, using Cap command, cap both surfaces. The curved one, and the tap tip:
Using Split command, split the curved curve. For splitting objects use surfaces:
Using Extend command, extend the upper end of the line for 2 units.
Now, using Pipe command, create a pipe out of this line with 1.2 units as radius: