In this part we will go through windows, doors, and balconies creation. If you are new to this tutorial, you should start from the Part 1 first and then continue with this one.
Ok, we will cut to the chase straight away. We’ll start this one off with making holes for windows and doors. So, using Rectangle command, just outline the windows and doors.
You can actually use the curves from the plans, it might even speed up this process, but I like it this way. After you’ve created all the rectangles needed, we will next create holes with MakeHole command.
Once you’ve done that (I’ll do the roof windows later) we need to create the windows and doors to fill those holes we just made. So, if you haven’t already, outline other lines on the windows plans. For each window or door we need 3 sets of rectangles. We already have one set. Then we will use outer 2 and using ExtrudeCrv command we will extrude by 1 unit with Cap set to Yes.
Then, repeat the ExtrudeCrv command with inner two rectangles.
Then, using PlanarSrf, just create surface out of inner Rectangle.And move the middle extruded part towards inside by 0.5.
To make it a bit more realistic, you can fillet the edges with FilletEdge command and 0.1 as radius.
Now, we’ll need to position this window. Move it towards the inside of wall by 0.5.
The process for the doors and other windows is pretty much the same. Copy the objects that are the same and you already modeled them, and model the other windows and doors.
Now, let me go back to the roof windows. The problem here is the windows are tilted under certain degree. This way it is pretty hard to model, because everything then is defined by that degree. But thankfully, since Rhino is such great tool, it lets us adjust CPanel (construction panel) so that the cp is tilted, and when we model on such cpanel, then everything else is normal, modeling wise.
Lets first create some more Rectangles for the windows outlines. After that, just Project the rectangles onto the roof (do that from either front or back viewport because that is the projection direction we need).
We will set the CPlane orientation, so from Perspective view select one projected rectangle and right click on the “Perspective” name in the viewport, and select Set CPlane->To Object.
Now it is fairly easy to do anything with this rectangle. So, lets first create the set of 3 rectangles for each window we need. Offset each Rectangle to the inside first by 1 unit, then by 0.5. And using MakeHole we will create holes for the windows:
Using the same method we used for the other windows, we will create these roof windows.
For the balconies detailes, I believe you can figure that out on your own. If not, let me know, I’ll explain. Basically all you need is to create Box with 1×1 base, and height the same as on the plans.
Anyway, I hope this was helpful.