Modeling a wind-up clock


So, using command, we will explode our body polysurface into surfaces. Then we will work on inner shell, so you can hide outer surfaces so they don’t get in the way.


The yellow selected surface is the surface we need to modify a bit. It should be bigger. So the blend surface next to it needs to be deleted, and on this yellow surface we need to extract edges, so we will use DupEdge command.


the inner circle like on the image 37


Delete the surface between two circles. Then, using command, extrude that circle to the other circle.


With command blend the gap. And everything up.


Using command, make two planar surfaces out of two circles you created earlier with DupEdge.


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5 Responses to “Modeling a wind-up clock”

  1. Zubin says:

    Thanks for the tut. Great learning experience. I’m learning new commands/techniques in every tutorial I go through.

  2. Renato says:

    Hi, nice tutorial!

    But is the video already on? I’d like to see how to render it with V-Ray! Thnx! keep up the good work!

  3. renata says:


    I`m sorry but I don`t understand the steps in the picture N=5, the step with the controllpoints
    when I move them there are no changes and I see in the picture the backmost part of the clock is thinnier

  4. renata says:

    whre ist the video of this tutorial?

  5. pontif says:

    Thank you for thr tut.

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