Modeling a wind-up clock

STEP 5

In this step we will go through creating bells and little hammer.

So, start with a of 4 units of radius, and an of radius of 2.5 units:

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Using command, create a surface, then with command offset it towards inside by 0.1 units. Then with blend the edges. With command, we will cap the top holes. You could try Cap command instead. Maybe it will work.

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Using command, create a cylinder 0.5 units in radius, and 1 unit in height:

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Fillet the upper edge with 0.05 units, and in U direction:

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Using command, use 0.5 as radius, and with make an indent:

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Again, create another cylinder with 0.3 as radius, and make it high as in the picture 55:

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Using command, and its copy option, copy the little metal part on the legs up here:

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Now, with Rotate, rotate everything for 35 degrees in any direction, then it on the other side as well:

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Next thing would be to create a hammer. Before that, we need to create a hole for it. So, go ahead and start the command, and don’t forget to click on the Rounded option. Then, create a rectangle like this:

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Using command, create a hole, then with command fillet the outer edge with 0.05 as radius. Then using Circle, create two circles, one from front viewport radius of 0.5 units, and the other one from Top viewport radius of 0.25 units.

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the bigger circle in the middle of the clock, then using extrude it with BothSides option by 1.5 units. Make sure you still have the Cap option set to yes. Then, extrude the smaller circle as well:

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Using , you can connect those two cylinders. With FilletEdge we will fillet the two end edges, and with Copy we will copy the initial circle we used to create the hammer.

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Using Pipe and 0.05 as pipe radius, we will create a pipe, and with Mirror we’ll just mirror it on the other side:

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Next, simply, using BooleanDifference command, make holes:

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And there you go. You got one cute wind up clock.

Final model

As you can see, there are couple more things left to do, so you can do them yourself, or you can check out the whole, more detailed video tutorial about modeling AND rendering this cool vintage windup clock once it is available. I’m guessing it will be available in a week or so.

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5 Responses to “Modeling a wind-up clock”

  1. Zubin says:

    Thanks for the tut. Great learning experience. I’m learning new commands/techniques in every tutorial I go through.

  2. Renato says:

    Hi, nice tutorial!

    But is the video already on? I’d like to see how to render it with V-Ray! Thnx! keep up the good work!

  3. renata says:

    Hello,

    I`m sorry but I don`t understand the steps in the picture N=5, the step with the controllpoints
    when I move them there are no changes and I see in the picture the backmost part of the clock is thinnier

  4. renata says:

    whre ist the video of this tutorial?

  5. pontif says:

    Thank you for thr tut.

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