February 21st
Beginner, Modeling, Product design, Tutorials
In this step we will go through creating bells and little hammer.
So, start with a Circle of 4 units of radius, and an Arc of radius of 2.5 units:
Using Sweep1 command, create a surface, then with OffsetSrf command offset it towards inside by 0.1 units. Then with BlendSrf blend the edges. With PlanarSrf command, we will cap the top holes. You could try Cap command instead. Maybe it will work.
Using Cylinder command, create a cylinder 0.5 units in radius, and 1 unit in height:
Fillet the upper edge with 0.05 units, and ExtractIsoCurve in U direction:
Using Pipe command, use 0.5 as radius, and with BooleanDifference make an indent:
Again, create another cylinder with 0.3 as radius, and make it high as in the picture 55:
Using Rotate command, and its copy option, copy the little metal part on the legs up here:
Now, with Rotate, rotate everything for 35 degrees in any direction, then Mirror it on the other side as well:
Next thing would be to create a hammer. Before that, we need to create a hole for it. So, go ahead and start the Rectangle command, and don’t forget to click on the Rounded option. Then, create a rectangle like this:
Using MakeHole command, create a hole, then with FilletEdge command fillet the outer edge with 0.05 as radius. Then using Circle, create two circles, one from front viewport radius of 0.5 units, and the other one from Top viewport radius of 0.25 units.
Move the bigger circle in the middle of the clock, then using ExtrudeCrv extrude it with BothSides option by 1.5 units. Make sure you still have the Cap option set to yes. Then, extrude the smaller circle as well:
Using BooleanUnion, you can connect those two cylinders. With FilletEdge we will fillet the two end edges, and with Copy we will copy the initial circle we used to create the hammer.
Using Pipe and 0.05 as pipe radius, we will create a pipe, and with Mirror we’ll just mirror it on the other side:
Next, simply, using BooleanDifference command, make holes:
And there you go. You got one cute wind up clock.
As you can see, there are couple more things left to do, so you can do them yourself, or you can check out the whole, more detailed video tutorial about modeling AND rendering this cool vintage windup clock once it is available. I’m guessing it will be available in a week or so.
used 41 commands
Arc, Blend, BlendCrv, BlendSrf, BooleanDifference, BooleanUnion, Circle, Curve, Cylinder, DupBorder, Explode, ExtractIsoCurve, ExtractSrf, ExtrudeCrv, FilletEdge, Grid, InterpCrv, Intersect, Join, Line, Loft, MakeHole, Mirror, Move, Offset, OffsetSrf, OrientOnCrv, Pipe, PlanarSrf, PointsOff, PointsOn, Polyline, Project, Rectangle, Revolve, Rotate, Sphere, Split, Sweep1, Trim
Thanks for the tut. Great learning experience. I’m learning new commands/techniques in every tutorial I go through.
Hi, nice tutorial!
But is the video already on? I’d like to see how to render it with V-Ray! Thnx! keep up the good work!
Hello,
I`m sorry but I don`t understand the steps in the picture N=5, the step with the controllpoints
when I move them there are no changes and I see in the picture the backmost part of the clock is thinnier
whre ist the video of this tutorial?
Thank you for thr tut.