AutomotiveBeginnerModelingTutorials

Modeling car rim

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STEP 2

Using revolve command, revolve two curves, around the 3rd one, line, as revolve axis… Like on the image below:

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You’ll end up with this…

rim_image9.jpg

From the top view, make a triangle using polyline, like on the picture below. You can turn off Osnap, it will be easier.

rim_image10.jpg

the sharpest angle with 2, and using Remove Knots, make that triangle one curve.

rim_image11.jpg

Using command, array that triangle 5 times around the origin (that is, if you positioned the center of your object in the origin).

rim_image12.jpg

Using srfseam command, reposition the seam on both surfaces, so it is on the spoke… That means, it needs to be in between any two triangles. those two surfaces with trim command using triangles.

rim_image13.jpg

Using polyline, connect edges of two trimmed surfaces. Refer to image below:

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Do so for all 5 spokes.

Using sweep2 command, as rails select two edges of two surfaces (1 and 2 on image below), and as cross section curves, select two lines (3,4 on image)

rim_image15.jpg

Do this for all 5 sections, and join surfaces.

9 Comments

  1. Good job on tutorials, really helpful thanks!
    A few nit-picks:
    1. The video quality, really tough to see the lines, and text, and pretty much anything 🙂
    2. The “screws” on the rim, are actually called lug nuts (at the very least bolts), and there are no bolts/nuts with 5 sides! Maybe on Mars. There are always 6 sides. That’s just too funny.

    Again, thanks a great deal on the tuts!

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