In this step we will connect two rim parts. At this point we only have spokes, but we need the main body.
So, select you first profile you created, and revolve around the same axis as before:
Note: I have hidden the spokes part to easily show you the step. After revolve, you can unhide using show command.
Next, explode that surface you got from revolving the curve, and select the inner one:
You can unhide (if you already didn’t) the spokes part, and hide everything but inner surface, and spokes…
Now, using trim command, trim off part that go outside, and the connect parts on the base part (oh my god, how many parts).
Join those two, and fillet the edges with 0.5 radius (filletedge command) .
This will lead you to:
In this step, I will help you make holes for screws… lets go!
Explode the whole rim, and hide everything but the upper surface. Make couple of circles like on the picture below:
Using MakeHole command, make holes in this spokes surface with the circles:
Fillet the edges, I used the 0.3 as radius.
Next, we will create the screws. Using Polygon command, make one 5 sided polygon and move it to the bottom of one of five holes we just created.
Using Arraypolar, you can array that polygon to fit other 4 holes and then extrude them:
Don’t be afraid to exaggerate a little, since we will be cutting the upper part pretty soon. Like, now:
Create a curve like on the image below:
Position it in the center of the hole, and a little bit above your spokes surface… Next, revolve it, and trim with the screw.
Ok, this is it, now you can show other elements, and join your entire rim. And you are done!