Modeling car rim

STEP 3

In this step we will connect two rim parts. At this point we only have spokes, but we need the main body.

So, select you first profile you created, and revolve around the same axis as before:

rim_image16.jpg

Note: I have hidden the spokes part to easily show you the step. After revolve, you can unhide using show command.

Next, explode that surface you got from revolving the curve, and select the inner one:

rim_image17.jpg

You can unhide (if you already didn’t) the spokes part, and hide everything but inner surface, and spokes…

rim_image18.jpg

Now, using trim command, trim off part that go outside, and the connect parts on the base part (oh my god, how many parts).

rim_image19.jpg

those two, and fillet the edges with 0.5 radius (filletedge command) .

rim_image20.jpg

This will lead you to:

rim_image211.jpg

STEP 4

In this step, I will help you make holes for screws… lets go!

the whole rim, and hide everything but the upper surface. Make couple of circles like on the picture below:

rim_image22.jpg

Check the normals direction with command, and if they are directed downwards, using command, flip them. Next, select five circles, and move them down a bit, like on the image:

rim_image23.jpg

Using command, make holes in this spokes surface with the circles:

rim_image24.jpg

the edges, I used the 0.3 as radius.

Next, we will create the screws. Using command, make one 5 sided polygon and move it to the bottom of one of five holes we just created.

rim_image25.jpg

Using Arraypolar, you can array that polygon to fit other 4 holes and then extrude them:

rim_image26.jpg

Don’t be afraid to exaggerate a little, since we will be cutting the upper part pretty soon. Like, now:

Create a curve like on the image below:

rim_image27.jpg

Position it in the center of the hole, and a little bit above your spokes surface… Next, revolve it, and trim with the screw.

rim_image28.jpg

Ok, this is it, now you can show other elements, and join your entire rim. And you are done!

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9 Responses to “Modeling car rim”

  1. dillon says:

    I would really love to see some good tutorials on rendering. Im having a hard time finding good websites for rending tutorials.

  2. Ivan Vuzem says:

    yes, at this point there is no rendering tutorial on this site, but I hope to change that very soon. Thanks

  3. Jack Mc Kie says:

    Interesting method! How do you get the background image??? This would be useful to me!

    Thanks,

    Jack

  4. Toxa says:

    Good job on tutorials, really helpful thanks!
    A few nit-picks:
    1. The video quality, really tough to see the lines, and text, and pretty much anything 🙂
    2. The “screws” on the rim, are actually called lug nuts (at the very least bolts), and there are no bolts/nuts with 5 sides! Maybe on Mars. There are always 6 sides. That’s just too funny.

    Again, thanks a great deal on the tuts!

  5. Vankata says:

    Very nice tutorial, very well explained. Thank you

  6. Dioniso says:

    It’s an interesting and fast modelling solution. Great tutorial!

  7. mehdi says:

    it is very good design

  8. pontif says:

    very good tutorial.
    Thanks

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