Modeling LEM bar stool made easy in Rhino

STEP 2

In this step we will be creating seat surface. We will create a set of curves, rather, use existing ones and edit them the way we want, and extrude that by the width of the stool. Then with some trimming we will delete excess parts.

Hiding the layer we will see our initial curves left in viewport. We need that rail curve we used earlier. Since it is always a great idea to keep all the curves you used to create surfaces with, we will copy this rail curve. You can do it with command and then clicking InPlace option in command line, or using simply CTRL+C and CTRL+V. Now, using command we will separate that closed curve into its little parts. So, go ahead and do that:

Image 12

Image 12

Clicking on various parts you will notice those curves aren’t attached to each other anymore. That is what does. Now, we will create one line using a little help from our beloved Osnap. We need Near and Perp options. Near can snap to anywhere on the lines, and perp will snap perpendicular to the line.

Image 13

Image 13

Now, the next part might be a little tricky. If you zoom in on the top left radius you will see there is a tiny little line:

Image 14

Image 14

We will need to extend that line. And extend its upper end. We will do that with command, and it will work like this. First it will ask you for boundary objects, that part we don’t need. It basically extends the curve up to other boundary object. But we will skip that part with just hitting the Enter key, then it will ask you to select the curve (or in our case line) you wish to extend. Now, note that if you click on the upper half of the line it will extend it from the upper end, and if you click on the lower half of the line it will extend its lower end. So, when you are clicking just make sure you click close enough to the upper end of the line, and extend it like on the image below:

Image 15

Image 15

Now, using command we need to trim the lower line with the cross line we created earlier:

Image 16

Image 16

Image 17

Image 17

Ok, now we only need curves and lines like on the image below: (you can delete all other lines and curves)

Image 18

Image 18

Now, using command we need to extrude the red set of curves “along” the black line. Just select the red curves, run command and using OSnap End option you will easily snap to the other end of the line making sure your extrusion is the same value as the line distance:

Image 19

Image 19

If you turn on the visibility of the Seat Frame layer, you will see how our seat surface is going through the frame surface:

Image 20

Image 20

We don’t want that, so we will the red surface with the frame surface and delete the outer part of the seat surface.

Image 21

Image 21

There is our seat surface, but it is flat surface. We need it to have some width. So, using command we will make a solid out of this flat surface. Just note that you need to click on the Solid option in the command line options. Offset it by 0.1 upwards. If the white arrows say downwards then just click on the surface and the arrows will change its direction.

Image 22

Image 22

And our surface now has a thickness. Great. Now we have our seat frame and the seat itself. Next we move on to the stool leg.

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14 Responses to “Modeling LEM bar stool made easy in Rhino”

  1. Luis says:

    Nice tutorial to start. Thanks !

  2. Frantz says:

    Great tutorial, I enjoyed modeling this bar stool. The only problem I’m not too sure how to render and get the materials you used in the finishes.
    Edit: I do have v-ray installed but not sure how it works.

  3. Dino says:

    Great tutorial for us beginners. As suggested by Frantz it would really help everyone out if you could supplement this with a tutorial addressing how you rendered the final image, as it looks amazing and this is a completely different beast than just creating the model. Any tips and tricks used to produce such a life-like image would be extremely helpful. Again, great tutorial and keep ’em coming!

  4. Zubin says:

    I pretty much started Rhino from scratch with your diving knife tutorial and I’m planning to go through each one of them. That should pretty much cover most of the modelling techniques I would need. I’m really learning a lot thanks to your detailed tutorials. Thanks a lot !!!!

  5. Marius says:

    I thank you for this nice tutorial. All the best.

  6. Chiwon says:

    Thank you so much! 🙂 It’s great tutorial~!

  7. David Wei says:

    It is good. The more i read, the more skillful I become. Thanks very much

  8. Rodriguez says:

    Nice tutorial for beginner, but can’t do something, because my software is not PRO. I have TurboCad 14 Deluxe and the manual incluided only show tutorial to 2D. I dont know use Workplane to make 3D objects and how asembling part on 3D. If somebody can help me???????

  9. Mr. Mole says:

    Thank you for the tutorial! It was great!

  10. AlanGarcia says:

    Thaks so much! I´m studing Industrial Design and this help me a lot! but..
    How did you add the wood and metal texture? it looks so real in the final picture, how did you do that?

  11. Alejandro says:

    Hey
    Thanks a lot for the tutorial. It’s really helpfull. Do you have any tutorials on V-ray?

  12. Hi ,
    First of all , this is a fantastic site ! Thank you for
    modeling a wind up clock tutorial ! I would like to
    know if there are tutorials for vintage wind up mechanical
    toys ! I am very passionate about wind up toys and
    am looking forward to your response ! Thank you very much again for this
    brilliant site and resources !

  13. Kyle says:

    First, thank you for taking the time to produce this tutorial. I’m a third year ID student learning Rhino for the first time since they only teach us Alias and Solidworks in school. I’ve been using Alias Automotive for the past two years so learning Rhino is a little bit easier and different in terms of command naming. Second, the only criticism I have is the wording for some of steps. I think you should verify where the second commands to the first commands are located. Ex. After choosing OffsetSrf and pressing enter, the second command to make it a solid is also located in the same command bar. I didn’t know at first where the solid option was located and hitting enter again missing the solid command. It took me several minutes to figure it out. I would just suggest literally typing every click you make, even turning off and on the various Osnap commands. Hope that helps.

    For everyone else, try using KeyShot for rendering. It is an extremely easy program to pick up.

  14. didi says:

    Great tutorial! I really appreciate your effort. I am an industrial design student my self and I find what you do very helpful. So thank you very much for this!

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