October 31st
Beginner, Modeling, Product design, Tutorials
I’ve tried to recreate this remote controller without measuring it. Just by looking, and it is interesting that you can actually create nice model with using Snap extensively. In creating curves, I tried to make is as simple as it can get.
Ok, this is another tutorial on modeling some ID product. I’ve tried to simplify this to the bare bone, and I hope I managed to do it. Actually, this is a method you could use on various other projects too. This is what it all comes down to, all you need is create a set of base curves right, after that it is all just music to the ears.
In the images in this tutorial, you will notice I have 20×20 grid system. You can take a look at my previous tutorial on setting up and prettifying user experience by changing grid and other settings. That will give you an idea how to change your grid system. Basically it is just grid option Extents that is set to 10.
To start off, we will need 4 points. We will use those 4 points for creating a curve. So, go ahead and maximize your Front viewport and create 4 points with x and y coordinates as set: x=-17, y=1 / x=-5, y=-1 / x=9, y=-2 / x=22, y=-1.
Using Curve command, create a curve between those 4 points. To make it easier to snap to the points, just use Osnap option Point. Next, create a line horizontal with start at -17,2 and end at 22,2. We’ll need one more line with start at 7,3 and ending at 8,4. You can create them with Line command or just PolyLine.
Next we will create one polyline and one line from Right viewport. Use PolyLine command and for 4 points of polyline use: -4,-5 / -2,-10 / 2,-10 / 4,-5. For the line use PolyLine or Line command and for the start and end use: -5,-8 / 5,-8.
Using Trim command, just trim off polyline and line, leaving everything above the line. Once you do that, using PointsOn command, you simply show control points of two tilted lines and move the upper control points up by 1 unit.
In perspective viewport Move (or Copy) that polyline from Mid of the middle (straight) line, and move it to the end point of the first curve we created (22,-1).
Go to Top viewport, and from there create a curve with Curve command (-4,10 / -10,0 / -4,-10).Note, it would be smart to disable Osnap for a second when you are creating this curve. You might get in trouble at middle point if you have some Osnap options on, so to avoid any possible problem, just disable osnap for this step.
Move that curve 6 units left. So it just touches the grid. From front viewport move it up by couple of units i.e. 5. Using Rotate command and clicking on the Copy option in command line we will create one more instance of the curve but rotated by 90 degrees. Then, if you haven’t already, enable Osnap, and using Mid option move that curve to the first point of our first curve (-17,1). Use Osnap option Point to snap to that point. Otherwise if you want to input the coordinates, you would have to do it from the same viewport where you created that point, so from Front viewport.
Ok, this step might get a little confusing, so pay attention. We need to set that curve to face the curve perpendicular. Check the image to see what curves I’m talking about:
Now, we need to rotate vertical curve so it is perpendicular to the bottom curve. We’ll do that by first creating a line that is perpendicular to the curve below. So, start your beloved PolyLine command, and hover your mouse over the Osnap options, and while holding down CTRL key, you will reveal some more Osnap options. Click on the second one, PerpFrom. Now, you are asked to select the curve on which you would like to show the tracking, so select the lower curve. Now, you can move the tracker where you want to start your line from, and move it all the way to the left (Point Osnap option might help, or end).
Now, we created a line that we will use for a rotation angle.
Now, just rotate from Front viewport the curve to fit the line angle.
Now, repeat this step for the other end of the curve and other section polyline:
great tutorial. thanks!!!
It is very clear and instructive. Thank you!
Dear Vuzem,
not only beginners but advance CADians liked this tutorial. its great.
Thank you for such explanations.
Keep it up.
devesh