Modeling Remote Controller

STEP 3 – creating buttons on top

Ok, in this step, instead I guide you through creating circles for buttons, I am attaching you this image below to see the circles radii and spacing between them.

circles spacing

circles spacing

With MakeHole command, we need to make holes. Now for all of them, so make sure you do it on the circles like on the image below (unfortunately you need to run the command for each circle separately):

make hole

make hole

The two sets of circles (there are 3 sets) need to be projected onto the surface. So, from top view, using Project command project them onto the surface. Using trim, trim the upper surface with outer circles, and the lower surface with inner circles.

trim

trim

Now, using Loft, just connect the edges.

loft

loft

Now, Project the last curve onto the surface, and make a Point in the center. Move that Point 4 units up from Front viewport.

point

point

Now, using Sphere command, click on the 3Point option in the command line, and create a sphere using the circle and point as reference. Just click twice on the circle and once on the point.

sphere

sphere

Next thing is to subtract the sphere from the surface. So, using BooleanDifference make a hole:

boolean difference

boolean difference

You can fillet the edge, but you don’t have to.

Using MakeHole just one more time, make a hole with the last curve:

last hole

last hole

Ok, now that we made all the holes for the buttons, it is now time to create buttons.

Now, it might be a great idea to set some other layer as current, because soon we will get a lot of curves and circles. So, in layers window, just put the tick on one of unused layers. And start offsetting the circles with 0.02 towards inside.

offset

offset

Lets go and unhide our RC body. We need to ExtractSrf one surface, to be more precise the upper one. We need it to Project the new offset circles on.

ExtractSrf

ExtractSrf

Now, just Project the curves:

Project

Project

Using ExtractCrv extract the curves by 0.25 up.

Extrude

Extrude

Now, with FilletEdge command, we can fillet the edges of the buttons, so they are smoother.

smooth buttons

smooth buttons

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2 Responses to “Modeling Remote Controller”

  1. michael says:

    great tutorial. thanks!!!

  2. zeus_sx says:

    It is very clear and instructive. Thank you!

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