STEP 3 – creating buttons on top
Ok, in this step, instead I guide you through creating circles for buttons, I am attaching you this image below to see the circles radii and spacing between them.
With MakeHole command, we need to make holes. Now for all of them, so make sure you do it on the circles like on the image below (unfortunately you need to run the command for each circle separately):
The two sets of circles (there are 3 sets) need to be projected onto the surface. So, from top view, using Project command project them onto the surface. Using trim, trim the upper surface with outer circles, and the lower surface with inner circles.
Now, using Loft, just connect the edges.
Now, using Sphere command, click on the 3Point option in the command line, and create a sphere using the circle and point as reference. Just click twice on the circle and once on the point.
Next thing is to subtract the sphere from the surface. So, using BooleanDifference make a hole:
You can fillet the edge, but you don’t have to.
Using MakeHole just one more time, make a hole with the last curve:
Ok, now that we made all the holes for the buttons, it is now time to create buttons.
Now, it might be a great idea to set some other layer as current, because soon we will get a lot of curves and circles. So, in layers window, just put the tick on one of unused layers. And start offsetting the circles with 0.02 towards inside.
Lets go and unhide our RC body. We need to ExtractSrf one surface, to be more precise the upper one. We need it to Project the new offset circles on.
Now, just Project the curves:
Using ExtractCrv extract the curves by 0.25 up.
Now, with FilletEdge command, we can fillet the edges of the buttons, so they are smoother.