October 31st
Beginner, Modeling, Product design, Tutorials
Now, we will add some detail to the model. First, little “legs”. So, lets create two instances of Point, xyz set as -10,1.7,0 and 5,1.7,-1.25
Using Sphere command, create two spheres centered on those two points. Radius of Sphere should be 0.3. Mirror two Spheres. Now, using BooleanUnion just “join” 4 spheres with the body of RC.
Using FilletEdge with 0.3 as radius, make some nice transition:
Now, from Front view, create Point with xy coordinates as 0,1.3. From that point create a Circle with radius of 0.4, and either Offset that circle inside by 0.1, or create another circle with radius 0.3.
Now, lets create a hole for IR light. First, Project those two circles onto the surface from Right viewport.Then using Trim, trim the surface between two circles.
Move the inside surface and its circle (just click on the edge, the circle is there) by 0.1.
Now, create a surface between two circles. You can do that with Loft command. And using ExtrudeCrv extrude the inner circle towards inside a little. Like on the image. I’ve hid the inside surface. That surface will be used as glass.
So, next step would be to create a light. Ok, so create a Circle from the Point we made earlier radius of 0.2. From the same point we will create a Sphere of the same radius, 0.2. Extrude the Circle.
Using BooleanUnion connect those two, and move it to the position
END
Ok, I’ve actually wanted to create couple of more details that are on the remote controller, but for now I think this is enough. So, again, if you have some questions about this tutorial, please leave them in the comments area.
thanks.
great tutorial. thanks!!!
It is very clear and instructive. Thank you!
Dear Vuzem,
not only beginners but advance CADians liked this tutorial. its great.
Thank you for such explanations.
Keep it up.
devesh