STEP 4 – adding some detail
Now, we will add some detail to the model. First, little “legs”. So, lets create two instances of Point, xyz set as -10,1.7,0 and 5,1.7,-1.25
Using FilletEdge with 0.3 as radius, make some nice transition:
Now, from Front view, create Point with xy coordinates as 0,1.3. From that point create a Circle with radius of 0.4, and either Offset that circle inside by 0.1, or create another circle with radius 0.3.
Move the inside surface and its circle (just click on the edge, the circle is there) by 0.1.
Now, create a surface between two circles. You can do that with Loft command. And using ExtrudeCrv extrude the inner circle towards inside a little. Like on the image. I’ve hid the inside surface. That surface will be used as glass.
So, next step would be to create a light. Ok, so create a Circle from the Point we made earlier radius of 0.2. From the same point we will create a Sphere of the same radius, 0.2. Extrude the Circle.
Using BooleanUnion connect those two, and move it to the position
Ok, I’ve actually wanted to create couple of more details that are on the remote controller, but for now I think this is enough. So, again, if you have some questions about this tutorial, please leave them in the comments area.