Modeling Remote Controller

STEP 4 – adding some detail

Now, we will add some detail to the model. First, little “legs”. So, lets create two instances of Point, xyz set as -10,1.7,0 and 5,1.7,-1.25

two points

two points

Using Sphere command, create two spheres centered on those two points. Radius of Sphere should be 0.3. Mirror two Spheres. Now, using BooleanUnion just “join” 4 spheres with the body of RC.

boolean

boolean

Using FilletEdge with 0.3 as radius, make some nice transition:

legs

legs

Now, from Front view, create Point with xy coordinates as 0,1.3. From that point create a Circle with radius of 0.4, and either Offset that circle inside by 0.1, or create another circle with radius 0.3.

two circles

two circles

Now, lets create a hole for IR light. First, Project those two circles onto the surface from Right viewport.Then using Trim, trim the surface between two circles.

trim

trim

Move the inside surface and its circle (just click on the edge, the circle is there) by 0.1.

move

move

Now, create a surface between two circles. You can do that with Loft command. And using ExtrudeCrv extrude the inner circle towards inside a little. Like on the image. I’ve hid the inside surface. That surface will be used as glass.

extrude

extrude

So, next step would be to create a light. Ok, so create a Circle from the Point we made earlier radius of 0.2. From the same point we will create  a Sphere of the same radius, 0.2. Extrude the Circle.

circle

circle

Using BooleanUnion connect those two, and move it to the position

light

light

END

Ok, I’ve actually wanted to create couple of more details that are on the remote controller, but for now I think this is enough. So, again, if you have some questions about this tutorial, please leave them in the comments area.

thanks.

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2 Responses to “Modeling Remote Controller”

  1. michael says:

    great tutorial. thanks!!!

  2. zeus_sx says:

    It is very clear and instructive. Thank you!

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