Rhino 3D Help Forums
Community => WIP => Topic started by: lmcdesign on March 30, 2011, 01:05:15 PM
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Hi everybody,
i'm modelling a smartphone. the model in question is the motorola droid or milestone (the name here in brazil).
The modelling part its lot o fun and kind easy i must to say. I'm not modelling with real mesaures and its only to render, so... the trick part here is the textures.
I'm having some trouble. I want to use some parts as textures, like camera, motorola logo (only modeling a filleted cylinder and apply textures to the logo) and power. I will post the things i can't get it done and maybe someone can help me. I'm new in the texturing in rhino. I always aply textures by vray, but now i want to export the model texturized to octane render.
i attach the textures and a .obj model to you try too. If someone get how to do this, please let me know and teach me!!!
thanks
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forgot the files. Its attached here.
Have :
milestone model
1- cam texture
2- M logo texture
3-screen texture
4- speaker texture
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hi, i think i'm done with this model;
Here is a render :
(http://a.yfrog.com/img611/3835/809jk.jpg)
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looking good for a semi low poly model ;)
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Thanks Ivan,
I tried to keep the model in low details..... someday i maybe can do it with all details.
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you should try the uvcwrap plugin, covers what rhino lacks for texture mapping;)