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Community => WIP => Topic started by: lmcdesign on March 30, 2011, 01:05:15 PM

Title: Motorola droid modelling and texturing
Post by: lmcdesign on March 30, 2011, 01:05:15 PM
Hi everybody,

i'm modelling a smartphone. the model in question is the motorola droid or milestone (the name here in brazil).

 The modelling part its lot o fun and kind easy i must to say. I'm not modelling with real mesaures and its only to render, so... the trick part here is the textures.

 I'm having some trouble. I want to use some parts as textures, like camera, motorola logo (only modeling a filleted cylinder and apply textures to the logo) and power. I will post the things i can't get it done and maybe someone can help me. I'm new in the texturing in rhino. I always aply textures by vray, but now i want to export the model texturized to octane render.

i attach the textures and a .obj model to you try too. If someone get how to do this, please let me know and teach me!!!

thanks
Title: Re: Motorola droid modelling and texturing
Post by: lmcdesign on March 30, 2011, 01:08:12 PM
forgot the files. Its attached here.

Have :

milestone model
1- cam texture
2- M logo texture
3-screen texture
4- speaker texture
Title: Re: Motorola droid modelling and texturing
Post by: lmcdesign on April 01, 2011, 10:48:48 PM
hi, i think i'm done with this model;

 Here is a render :
(http://a.yfrog.com/img611/3835/809jk.jpg)
Title: Re: Motorola droid modelling and texturing
Post by: Ivan on April 02, 2011, 06:54:49 AM
looking good for a semi low poly model ;)
Title: Re: Motorola droid modelling and texturing
Post by: lmcdesign on April 02, 2011, 03:57:11 PM
Thanks Ivan,

 I tried to keep the model in low details..... someday i maybe can do it with all details.
Title: Re: Motorola droid modelling and texturing
Post by: arialzaffir on April 14, 2011, 03:42:28 AM
you should try the uvcwrap plugin, covers what rhino lacks for texture mapping;)