Rhino 3D Help Forums
Help => Modeling => Topic started by: ivanlow on August 02, 2011, 03:16:05 AM
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Hi Rhino user,
I've just run into problem modeling a water tap.
I wonder what tools will you use to model a tap like this to create a smooth surface?
So far what I've done is to create the curve and use network surface.
I think I'm doing it wrongly in a way they never get join up.
Any advice?
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I would go with Tsplines here definitely. It'd be very hard to control the curves and surfaces here with NURBS. Not impossible, but hard meaning you'd have to try a lot of times what the best technique and approach would be.
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Thanks Ivan.
Guess I've to pay an expensive price for the plugin.
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Well, I wouldn't look at it like that. Tsplines opens some very important doors in Rhino world. It makes it possible for you to model in a way Rhino was never designed for. So, try comparing that feature with other 3D applications that support polygonal modeling.
But of course, you can always try with Rhino NURBS. I'd definitely try that first, and see how much time it takes me. Only if it takes too long, I'd consider Tsplines.
Now, I can't say you of top of my head how I'd approach modeling this water tap in Rhino, but I can try to promise you I'll give it a try, then get back to you if time allows me.
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Hi Ivan,
Thanks for the help.
Very much appreciate your time.
By the way the price of T-spline and other modeling program like Z Brush is almost the same.
What do you think of the work flow incorporate with external soft compare to plug-in?
I do interior visual works, and often find myself trying to model some deform object in a room to render more realistic environment.
I fall short in this area when using Rhino. I guess I've not fully understand the program yet to make the best use of it.
If you can shine some light in this area, tell me what tools you use in the program to start with will help me greatly.