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Author Topic: Import/Export  (Read 1506 times)
ocdar
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« on: May 12, 2008, 10:28:01 AM »

Hello.

First, I would to thank you very much for this forum & this entire site. Thank You.

So, I'm running on Mac and I work Rhino 4 for Mac.
I would to import my work on C4D to make render.
I succeed to import with .obj format but converting in polygons.
I would to know if another format which keep the NURBS and could be imported by C4D exists..?
Thanks.
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Will J
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« Reply #1 on: May 12, 2008, 11:31:41 AM »

In the .obj export dialogue window check NURBS instead of Polygons. This should work Smiley.
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gery
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« Reply #2 on: May 12, 2008, 12:55:42 PM »

I didn't know C4D supported nurbs, I thought only Maya did.
ocdar, I run Rhino on a MacPro via parallels and I render in Vray, it works very well, you should try it
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Ivan
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« Reply #3 on: May 12, 2008, 02:02:17 PM »

yes, I would also recommend using vray in Rhino. Or any other renderer. Those are improving fast by each release, so even now at this point there is no reason why you should export your models into another program just for rendering. Other than just a habit and preference.
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gery
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« Reply #4 on: May 12, 2008, 02:06:34 PM »

The problem Ivan is that Rhino for Mac doesn't support Rendering yet, not even Rhino's render... That's why I was saying to run it through parallels =)
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ocdar
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« Reply #5 on: May 12, 2008, 04:44:09 PM »

The problem Ivan is that Rhino for Mac doesn't support Rendering yet, not even Rhino's render... That's why I was saying to run it through parallels =)

The problem is I'm just running on a Powerbook G4...... That's why i would import in C4D for rendered cause Vray seemes to run well enought.
In the same time, I don't succeed to import in maya even in whatever format..... May I be damned...? Cry Cry
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ocdar
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« Reply #6 on: May 12, 2008, 05:14:41 PM »

In the .obj export dialogue window check NURBS instead of Polygons. This should work Smiley.


I've tryed this, but it doen't work....
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Will J
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« Reply #7 on: May 13, 2008, 10:56:30 AM »

Thats a bummer Sad. Well, there have been some good suggestions, I'm sure you'll find a way Smiley.
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gery
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« Reply #8 on: May 13, 2008, 01:12:11 PM »

maybe you can ask at Rhino for Mac forum, I'm sure they all do the same since they can't Render there...
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moses
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« Reply #9 on: May 17, 2008, 02:55:51 PM »

hi guys, whenever I try to export an obj to Cinema4D or Maxwell Studio the xyz coordinates seem to get flipped and the model opens sideways. It's easy enough to just rotate in either c4d or maxwell but I'd like to know what I'm doing wrong. Any Ideas?  Huh

(I know that rendering in Rhino via Maxwell or Vray is the best solution but at home I use the beta OS X Rhino because parallels doesn't run well on my macbook)
« Last Edit: May 17, 2008, 02:59:27 PM by moses » Logged
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