Hey bnlake!
I agree with all you say about Rhino, i consider myself as an intermediate user and learned it really quickly. Now they are porting it to Mac, so it is another plus. I know if you compare Rhino to Maya, Max, Lightwave, etc for modeling precise objects it's the best one. But how about AliasStudio (also known as StudioTools)? It also works almost exclusively with nurbs and they say it's really really precise, much more than rhino, at least that's what I read. There is even a guide in Alias site to move from Rhino to Alias so I guess it's more complete. It would be great if someone familiar with that software could give an opinion.
About the UV map, yes, it sucks in rhino... When i needed to do this I used UVMapper and there is another one really good, only for UVs that I can't remember the name. But you need to mesh your model, export it as .obj, open it in one prog, then another, it's a little pain in the ass. It would be great if we had something like they have in Max or Maya. I saw yesterday though, there is a new plugin for Modo for it to open .3ds and it's really good for UVmaps and rendering. I didn't try Wings but I may give it a look when i need the uv thing.
I use a Mac Pro at home, and really hate Windows (been a mac user for 19 years), so always log in Mac OS X and run Windows through parallels, so I could use Photoshop, Illustrator etc on my mac side. And rhino doesn't require much ram to work properly, so it doesn't give me any problem. I'm sure AliasStudio requires a lot more, but if it's worth it, I'm willing to use BootCamp sometimes to run Windows natively.
Anyways, thanks for your answer!
Gery
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http://www.thegnomonworkshop.com/dvds/hgo01.html
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