Hi, I made a toothbrush from an italian tutorial, it had lots of cool stuff but I didn't understand many things because of the language. It would be nice if we could make a tutorial on more organic form like this one! You have to register to view the forum: http://www.treddi.com/ . He make almost everything with Surface Network, which seems more powerfull than the rail sweep thing, but there are some things that I think he's not too meticulous about. Anyways, here's the render I made:

About my render settings, I actually got them from a guy in the Vray forum, I couldn't really do a tutorial cause I don't understand why they are set like that... I can't even erase from my image the elapsed time... Do you know how?? I uploaded to rapidshare the visopt file if you want to use it: http://rapidshare.com/files/104247059/Studio1.visopt.html
I change the treshold value to 0.05 to do a quick render and for the final I leave it to 0.01 to eliminate the noise
One question about textures... How can u do precise ones? I mean, how do u map exactly to the model? Is there a way to get the mesh unwrapped in photoshop and work from there? When u have a single object but want 2 different materials to it, do you split the object in 2? Doesn't the edge between the show up? Is there a better way?
Thanks for your help,
Gery
p.s: I'll start uploading images when I understand the textures, lighting and stuff better so I can do better images too =)